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Stats in Modules?
Enginfener
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#41
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Kmlcan 'I agree with a ! ^^
Livcorish
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#42
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It does not seem to have a lot of value, but I could agree with being to earn cheese in modules. Many people play hard, and it would be nice for them to get something out of it if they win. Firsts however do not seem like a good idea. With games like traitor it would be very hard to do firsts, it's probably impossible because it would be unfair.
Ridzz
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#43
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deathmatch/1st would be great.
Violetsea
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#44
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Shamousey a dit :
I think this sort of thing would only be fair in certain modules - some could be abused to get firsts a lot easier than other rooms. However for the most part I agree, it would end up making modules far more interesting for players and bring a lot more people back to them, and rooms like #deathmatch.

I know my statment doesn't have to do anything with this, but deathmatch is fun and it could be good for survior! c:
Fourchin
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#45
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Thewav a dit :
No no no and no. Guys i'm pretty sure you're not used to play in shaman room, stats just attracting rushers who want to get first easily, most of time shaman is losing saves due to those rushers. In addition to that just take a look to shaman leaderboard stats were a pain for stats of people used to play in shaman.

I'd rather have stats. Shaman often had under 11 mice anyway. The lack of stats drives down the numbers further leading to unpopulated or empty rooms. Lots of people won't play if they don't gain anything that's somewhat permanent. When they get bored of normal rooms, they quit the game entirely. Notice how there's thousands online but less than 200 in official modules. None in *#spiritual/#spiritual.

Obviously it's not good for all rooms, but could work as a new category..
Thewav
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#46
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Cheese couting under 11 mice so you can get something like thousand of cheese in shaman room without any first. And most rushers don't know that first do not count under 11 mice.

Fourchin a dit :
The lack of stats drives down the numbers further leading to unpopulated or empty rooms.

That's not true, the suggestion here is to enable stats in module like #deathmatch and this room is not empty at all !

Also spiritual "community" playing most of time around 7~8 pm like it was with shaman, so don't make your opinion too quickly, obviously shaman room isn't really as easy as other rooms, i belive you can learn how to play deathmatch in few hours,about spiritual it will take months and months to learn how to complete at least all difficutly under 7 or 8. Most part of the Transformice community don't want to spend such a time to play spiritual/shaman.
Shaman/spiritual concerning just a little part of the community and i believe it's to shaman community to decide if they want stats in their room or not and not to people who just played once.
That what i was trying to say in my previous post and also i want to specify that my previous post just concerning spiritual and nothing else.
Fourchin
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#47
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The cheese stats really add up when the room makes up most of your playtime. I feel that a good build should at least be resilient to a couple rushers, and of some regulars will wait for completion before dying.

We had shaman2 as a result of having plenty of regulars and random mice. The mice count was an observation over the months since spiritual/ShamanWIP was made. There's always a prime time, though I seem to remember being able to play most of the time time. Rewarding people for being there encourages them to stay.

Thewav a dit :
Shaman/spiritual concerning just a little part of the community and i believe it's to shaman community to decide if they want stats in their room or not and not to people who just played once.

I agree with this.
Epicsouris
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#48
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First of all, LOL this fight.
Second is that there are those statpadders, so as Livcorish stated above, they should put cheese stats.
They should not put Shaman saves because some of them you only get one and in #Prophunt, If, for example, Shamousey comes in the room, it follows usually with 70 other mice so then the shamans get lots of saves and it would repeat because the pointage is so high.
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