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  • [Official Minigame] #sketch
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[Official Minigame] #sketch
Makinit
« Citoyen »
1396601580000
    • Makinit#0095
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#41
  0
Litlearenan a dit :
I tried to translate, but it is very complicated :), if you make the topic with correct english until i can translate to portuguese, PS: I'm BR

You don't need to translate the quoted text. The text at the top has the information you need.
Satash
« Citoyen »
1396610520000
    • Satash#0000
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#42
  0
http://i.imgur.com/wthCvYU.png
Amazing.
Salastree
« Citoyen »
1396637400000
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#43
  0
Zalas Aprobez thiz :V
Traduction: Salas aproves this :V, good game :P, seriously I like the option of draw things on our mices Lol.

-Sala's tree
Hixed
« Citoyen »
1396665180000
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#44
  0
Satash a dit :

Amazing.

haha oh my god i love this
Jjaakkee
« Citoyen »
1396702800000
    • Jjaakkee#0000
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#45
  0
Makinit a dit :
This was originally an April Fools joke and is now launched as module #sketch. It changes the appearance of the game and enables you to draw on your mouse by clicking. Your drawing is erased when you respawn.

This module runs in *#sketch, #sketch and any room starting with #sketch[number], for example:
#sketch0bootcamp
#sketch0racing
#sketch0survivor
If your rank allows this, you can run it in your tribe house with the command "/module sketch".

Please use this thread to post your questions, issues, reactions and ideas.

Have fun!

Trying to copy Joeballbags speech?
Makinit
« Citoyen »
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#46
  0
Thank you all for the comments, suggestions, testing and bug reports.

Some big and small changes:
• The command "!mort" was added
• All static regular grounds are now plain white with a black border
• Coloured grounds and colour joints are now converted to greyscale
• Cloud and water grounds are now plain grey
• Maps in categories such as racing don't get a shaman anymore
• Video screens in tribe houses are usable again
• Shaman items defined in the map also get their sprite
• A glitch that occured with fast map reloading is fixed


http://i.imgur.com/NaopHeJ.png
Laddee
« Citoyen »
1396749300000
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#47
  0
Haha this is awesome, thanks.
Makinit
« Citoyen »
1396870620000
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#48
  0
Oops, what did I write here?
Mouldychesse
« Citoyen »
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#49
  0
Springs and the boost thing to be drawn?

http://i.imgur.com/skVCNin.png
Also map changing glitches.
Epicsouris
« Citoyen »
1397159640000
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#50
  0
THEY SHOULD ADD THIS TO MAP EDITOR!!
Makinit
« Citoyen »
1397161980000
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#51
  0
Mouldychesse a dit :
Springs and the boost thing to be drawn?

Unfortunately this is not technically possible.
Mouldychesse a dit :
Also map changing glitches.

Are you trying to load vanilla maps in the tribe house? All user maps should load properly.
Crazysushi
« Citoyen »
1397172720000
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#52
  0
Lol, it's nice to see tfm in a sketched version
Papero
« Citoyen »
1397213400000
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#53
  0
Makinit a dit :
Thank you all for the comments, suggestions, testing and bug reports.

Some big and small changes:
• The command "!mort" was added
• All static regular grounds are now plain white with a black border
• Coloured grounds and colour joints are now converted to greyscale
• Cloud and water grounds are now plain grey
• Maps in categories such as racing don't get a shaman anymore
• Video screens in tribe houses are usable again
• Shaman items defined in the map also get their sprite
• A glitch that occured with fast map reloading is fixed

oh my i have to see it

Makinit a dit :

Unfortunately this is not technically possible.

Are you trying to load vanilla maps in the tribe house? All user maps should load properly.

lets hope that changes in the future
Makinit
« Citoyen »
1397268600000
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#54
  0
Some small changes:
• Lines are rougher to make them look more sketchy
• Cloud and water grounds have their own style
• Default circle grounds are displayed as polygons
• Improved greyscale algorithm
• Anchoring dynamic grounds works again


http://i.imgur.com/HZhACi6.png
Leafileaf
« Citoyen »
1397283060000
    • Leafileaf#0000
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#55
  0
Makinit a dit :
Some small changes:
• Lines are rougher to make them look more sketchy
• Cloud and water grounds have their own style
• Default circle grounds are displayed as polygons
• Improved greyscale algorithm
• Anchoring dynamic grounds works again

Yay. Perhaps use different shades of black for the lines to make it look like pencil or smth pls
Cndalr
« Citoyen »
1397423820000
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#56
  0
amazing.
Ostisa
« Citoyen »
1397429460000
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#57
  0
love this
Makinit
« Citoyen »
1398988920000
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#58
  0
Some bug fixes:
• Clicks from spawning shaman objects don't make you draw anymore
• One type of invisible ground that became white before now stays invisible


http://i.imgur.com/VLurDPx.png
Fxie
« Citoyen »
1399005660000
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#59
  0
did so many dirty things with this
Mintyblue
« Citoyen »
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#60
  0
Doesn't work :c
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