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The Transformice Hotel!
Jjaakkee
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#41
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Haruhitastic a dit :

I don't see why you'd need his permission, it's not like it'd be using the commands of it.

I really don't see any need for this though, sorry. This is not a roleplay game. This is a mouse game. Consider another game if you wish to roleplay.

Lordfuzzy a dit :
What skill is required? All you would have to do is wait at the front desk until someone decides to book a room.

+1

/No Support
Musicaholic
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#42
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I'm pretty sure you can do this in utility, your tribe, and maybe even 801. There doesn't need to be a whole different game mode for something like this, just make a hotel-like map or use an existing one that fits the bill, (or 801), invite some people and pretend you're in a hotel. It wouldn't be all that much different than this it was a game mode or module.

So, /no support, sorry
Cheetahkitty
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#43
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well it doesn't really have to be a module but it can be a map @5361142 (you can create ur own map though if you'de like) My map is just what I could be
Sukhi
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#44
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This is Transformice and not club penguin/habbo hotel. Something like this is unnecessary

/NoSupport
Emmyemmyblue
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#45
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Why is everyone saying make a hotel map? It's loads of maps to create a hotel module.
Angelrange
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#46
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emmyemmyblue a dit :
Why is everyone saying make a hotel map? It's loads of maps to create a hotel module.

Because if it's not made in map editor it would take alot more work.
Emmyemmyblue
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#47
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angelrange a dit :
emmyemmyblue a dit :
Why is everyone saying make a hotel map? It's loads of maps to create a hotel module.

Because if it's not made in map editor it would take alot more work.

I didn't say it wasn't going to be made in map editor. Just it is more than one map. Nobody seems to understand. Each map is a room of the module. All of them create the hotel.
Jjaakkee
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#48
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emmyemmyblue a dit :
angelrange a dit :
emmyemmyblue a dit :
Why is everyone saying make a hotel map? It's loads of maps to create a hotel module.

Because if it's not made in map editor it would take alot more work.

I didn't say it wasn't going to be made in map editor. Just it is more than one map. Nobody seems to understand. Each map is a room of the module. All of them create the hotel.

Oh god... Just combining that many maps is just insane. The amount of lag would be ridiculous, 800 x 400 per room is too much. Hotels are supposed to have plenty of rooms. 10 is a very small amount of rooms for a regular hotel, 10 x 800 x 400 is already extremely insane, there would be more?
Shinymoo
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#49
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I think the amount wouold be 14 at a time in the transformice hotel. Like football. It keeps it to 14 people a time so it wont lag as much. People who still want to play go to football1 auttomaticly. maybe like that? 14 people at the hotel, other people go to another one. I dont know. I think thatll help.
Svelnari
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#50
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No support.

The fact that you have already mentioned that this idea is very similar to the tribe house/utility room is interesting. Your points idea could very easily be implemented into a tribe (Of course, the tribe creator would organize all of this), and the job promotion idea could be the rankings of the tribe. As for the cheese idea - what work would there be? Isn't playing the maps in the normal rooms already sort of 'work'? You use time, you get cheese.

The Transformice Hotel, while it is a cool-sounding idea, is completely unnecessary, for we already currently have similar systems.
Memekinn
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#51
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/support
Emmyemmyblue
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#52
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Thanks guys. But loads of maps in one room. Hmm. Like Vanilla and normal perhaps?
Jjaakkee
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#53
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Your words were
emmyemmyblue a dit :
Just it is more than one map. Nobody seems to understand. Each map is a room of the module. All of them create the hotel.

Now a hotel is one big structure is it not, and the module is a hotel is it not? Rooms are built along side each other, and everything is in the structure. You don't see every room in a hotel as its own separate area, all there is separating you and everyone else in the hotel is a mere wall or two (Maybe even a hallway). Thus the regular idea would be "Add a ton of rooms in a map, problem solved!". But, no.

Dernière modification le 1409134800000
Jjaakkee
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#54
[Modéré par Lemodile, raison : Accidental double post.]
Emmyemmyblue
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#55
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Jjaakkee a dit :
Your words were
emmyemmyblue a dit :
Just it is more than one map. Nobody seems to understand. Each map is a room of the module. All of them create the hotel.

Now a hotel is one big structure is it not, and the module is a hotel is it not? Rooms are built along side each other, and everything is in the structure. You don't see every room in a hotel as its own separate area, all there is separating you and everyone else in the hotel is a mere wall or two (Maybe even a hallway). Thus the regular idea would be "Add a ton of rooms in a map, problem solved!". But, no.

Exactly. Not loads of rooms in one map. Loads of maps in the hotel. Glad you agree. :3
Ejaffa
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#56
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emmyemmyblue a dit :
Jjaakkee a dit :
Your words were
emmyemmyblue a dit :
Just it is more than one map. Nobody seems to understand. Each map is a room of the module. All of them create the hotel.

Now a hotel is one big structure is it not, and the module is a hotel is it not? Rooms are built along side each other, and everything is in the structure. You don't see every room in a hotel as its own separate area, all there is separating you and everyone else in the hotel is a mere wall or two (Maybe even a hallway). Thus the regular idea would be "Add a ton of rooms in a map, problem solved!". But, no.

Exactly. Not loads of rooms in one map. Loads of maps in the hotel. Glad you agree. :3

You're missing the point, creating a map as big as that would result in a lot of crashes. I just feel like this idea needs to be thought through a lot more before being presented publicly.
Emmyemmyblue
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#57
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Ejaffa a dit :
emmyemmyblue a dit :
Jjaakkee a dit :
Your words were
emmyemmyblue a dit :
Just it is more than one map. Nobody seems to understand. Each map is a room of the module. All of them create the hotel.

Now a hotel is one big structure is it not, and the module is a hotel is it not? Rooms are built along side each other, and everything is in the structure. You don't see every room in a hotel as its own separate area, all there is separating you and everyone else in the hotel is a mere wall or two (Maybe even a hallway). Thus the regular idea would be "Add a ton of rooms in a map, problem solved!". But, no.

Exactly. Not loads of rooms in one map. Loads of maps in the hotel. Glad you agree. :3

You're missing the point, creating a map as big as that would result in a lot of crashes. I just feel like this idea needs to be thought through a lot more before being presented publicly.

No, you're missing the point by saying ''a map as big as that'' IT ISN'T ONE MAP!
Wolfythecat
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#58
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emmyemmyblue a dit :
Ejaffa a dit :
emmyemmyblue a dit :
Jjaakkee a dit :
Your words were
emmyemmyblue a dit :
Just it is more than one map. Nobody seems to understand. Each map is a room of the module. All of them create the hotel.

Now a hotel is one big structure is it not, and the module is a hotel is it not? Rooms are built along side each other, and everything is in the structure. You don't see every room in a hotel as its own separate area, all there is separating you and everyone else in the hotel is a mere wall or two (Maybe even a hallway). Thus the regular idea would be "Add a ton of rooms in a map, problem solved!". But, no.

Exactly. Not loads of rooms in one map. Loads of maps in the hotel. Glad you agree. :3

You're missing the point, creating a map as big as that would result in a lot of crashes. I just feel like this idea needs to be thought through a lot more before being presented publicly.

No, you're missing the point by saying ''a map as big as that'' IT ISN'T ONE MAP!

If it's multiple maps, you would have to constantly change rooms or have the entire map change to that specific room for everyone. I don't see how the "multiple maps" thing works.
Moshimoshiz
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#59
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pokeflutes a dit :
/support,but please get rid of the job thing.

You know I think It could be fun if someone wanted a job. The way you can get titles and everything. I still /full support

wolfythecat a dit :
emmyemmyblue a dit :
Ejaffa a dit :
emmyemmyblue a dit :
Jjaakkee a dit :
Your words were
emmyemmyblue a dit :
Just it is more than one map. Nobody seems to understand. Each map is a room of the module. All of them create the hotel.

Now a hotel is one big structure is it not, and the module is a hotel is it not? Rooms are built along side each other, and everything is in the structure. You don't see every room in a hotel as its own separate area, all there is separating you and everyone else in the hotel is a mere wall or two (Maybe even a hallway). Thus the regular idea would be "Add a ton of rooms in a map, problem solved!". But, no.

Exactly. Not loads of rooms in one map. Loads of maps in the hotel. Glad you agree. :3

You're missing the point, creating a map as big as that would result in a lot of crashes. I just feel like this idea needs to be thought through a lot more before being presented publicly.

No, you're missing the point by saying ''a map as big as that'' IT ISN'T ONE MAP!

If it's multiple maps, you would have to constantly change rooms or have the entire map change to that specific room for everyone. I don't see how the "multiple maps" thing works.

I think that she means it's like room 801 but only each day the map can change in a room. Or the map can just keep changing each (number) or hours. It can be different maps in different rooms each day. It will also need to yes be a very large hotel but a certain amount of guests at a time. Like you can go to the front desk and ask if there are any rooms open. If there arent just go to the next room and ask. Then it keeps going. The rest of the people in the room when its full will proberly need to be guests. I think there should be ten guests so there is enough beds, food, and items. People can even make maps like Lollytarock and Mellodystar. Thats just my idea.

Dernière modification le 1409358480000
Moshimoshiz
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#60
[Modéré par Katburger, raison : accidental double post]
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