#Spiritual Map submissions (ex room shaman) |
Anthonyjones « Censeur » 1447210560000
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@6342956 |
Plubio « Censeur » 1448062140000
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@6198304 @6318635 @6129033 @6283320 @6131252 Dernière modification le 1448231580000 |
Force_shaman « Censeur » 1449030180000
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@639614 |
Dukeonkled « Citoyen » 1449035520000
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High Difficulty Maps (6-10): Accepted: Piionze: @3189860 - Difficulty 8 - Although this map is a little generic, it still brings some new ideas to shaman thanks to this map's design! Visual updates to improve the look of the map will come soon. Piionze: @6189966 - Difficulty 7 - The slanted, slipperiness of this map certainly brings new ideas to spiritual! This will give shamans a challenge when starting their build. Jessimessi: @6381067 (Re-exported) - Difficulty 6 - Now that this map is fixed, all shamans can enjoy this old classic! The shaman must balance out the stability of the build with his progression to the mice under the new time limit on this particular map. Niskae: @5130270 - Difficulty 8 - We don't yet have any maps in rotation that have a slanted monorail concept, especially under antigravity. Plenty of solutions are available to made on this new and well though-out map. Plubio: @6294888 - Difficulty 9 - This map certainly brings new ideas to the table. Try your hand at building with two types of dynamic grounds this map has to offer: one spinning and one non-spinning ice ground! Arnees: @2799635 - Difficulty 9 - A former broken map now reborn! A new challenge on this map includes removing and tinkering with a dynamic ground at the hole as well as dynamic building for cheese! Many possibilities are available on this map which is most suited for experienced shamans. Niskae: @6382388 (Re-exported) - Difficulty 8 - Even though the map is cramped, it gives shamming a new concept where you have to move distant cloud grounds with your build. Niskae: @5843349 - Difficulty 6 - The falling apple concept on this map is very exciting for shaman! Many opportunities for building to cheese and hole are available thanks to the constant supply of apples. High gravity also gives an added challenge to the map. Rejected: Piionze: @4157913 - A good concept, but there doesn't seem to be enough building possibilities. Piionze: @1680301 - Not a lot of ways to go about building on this map. The no anchor cloud restricts more solutions than the challenges it provides. Very monosolution-like. Piionze: @1633924 - Nothing new on this map, all it has is airship building with v swings and the like. Piionze: @1024856 - This map looks interesting at first, but it doesn't have many uses. Generic solutions can easily be made here. Piionze: @6180818 - Some interesting builds can be made with the dynamic ice ground, but one can easily remove the ice and use v swings to solve the map. This map tries to be unique, but it needs to be remade. Glemt: @5340135 - Cute design on this map, but it doesn't really have anything new to offer to shaman. Glemt: @5340145 - Another cute design with this map, like Glemt's previous map. Although the hole position gives a bit of a challenge on this map, it isn't really enough to say that this map is unique all on its own for shaman. Anthonyjones: @4831639 - This map tries to provide new elements with v swings, such as slanted grounds and even a potential monorail design, but it fails to hold anything original or new for spiritual itself. Anthonyjones: @6312362 - Although this map does have a new concept with a v swing you cannot arrow anchor, it still isn't made very well. This map needs to be redone and some things need to be changed/removed, such as the no anchor cloud. Anthonyjones: @6312406 - This map isn't very clear and isn't made well enough. Although an interesting idea or two could arise out of this monorail-type runed anticloud ground concept, the map is built poorly upon it, and needs to be completely redone. Anthonyjones: @6314073 - Even though we don't have anymore zero gravity no b maps, this map could be made better without feeling like a buildathon. Zero gravity maps in general also don't have as many options as other map types do, so this map was at a disadvantage already. Guies: @6314420 (Re-exported) - Even though this map had a good run in rotation, it is no longer viable to shaman since it doesn't have many possible builds, and it feels buildathony, as least in this particular manner. Perhaps this map or others like it could be made better so it has more options in shamming. Anthonyjones: @6316624 - Nothing in particular that is new with this map, It just feels like a buildathon. Uhuge: @5527122 - The concept is nice, but it is not required. This map could be recreated better, but in its current form it won't be viable to shaman. A resubmission of an improved version of this map is recommended. I would suggest changing the properties to the center black anticloud circle to that of a normal cloud, and adding little challenges here and there would be nice too. Lastly, try and make the timed grounds made better visually. Uhuge: @5555090 - This map has a nice idea, and there may be plenty of solutions available, but this concept in general has already been used. Unfortunately this map has nothing new for shaman. Niskae: @6133585 - This map has a very nice concept with a moving cloud that you can build on, but it isn't used very well in the map design, and a few other issues remain on the map. A later recreation and resubmission of the map is suggested. Niskae: @6153201 - Although this map could work with an individual dynamic circular ground, it is still very cheatable by just connecting them all together. Additionally, there is a way to glitch mice out without trapping the shaman, which defeats the purpose of a part of the map's concept. This map generally needs to be reworked, and a visual update to make it look better should be done as well. Niskae: @5872427 - Although the extreme wind on this map provides some new ideas for building on these kind of maps, there doesn't seem to be a lot of options for actually solving the map, and this would all appear obnoxious to many players. Plubio: @6326432 - The concept is fun to build with, but there isn't many ways to solve the map. Plubio: @6302973 - Nothing new, just a build you move along as it's attached to a tall dynamic cloud ground. The fact that you're relying on just apples does give a bit of challenge, but there isn't much you can do with how the map is set up, and it isn't very clear at first either. Plubio: @6296397 - A couple new ideas could be made from a caged wind map, but the design on this particular map doesn't exactly match a unique concept. The same generic building would frequently be used here, so there isn't really anything new this map could bring to shaman. Plubio: @6248082 - Nothing new, this map is similar to at least one other map in rotation. Plubio: @6115746 - Interesting dynamic builds can be made on this map, but that doesn't stop it from appearing as a v swing buildathon. Additionally, the underside of the lava ground can be used to troll the shaman. Anthonyjones: @6324457 - Linked grounds are a good idea, but it was badly used in this particular map, and the concept isn't very clear. Only one or two solutions get the real advantage on this map by being the most obvious and easiest to build. Anthonyjones: @6323235 - This map's concept seems pretty interesting, but it could be improved. The double mouse spawn makes it hard to save both mouse populations on the map, and building is cramped. The grounds aren't very clear either. Redoing and resubmitting the map is highly encouraged anyway. Anthonyjones: @6323130 - This map has a nice concept, but there doesn't seem to be many ways to do the map, and it feels too long to solve. Some changes are suggested, such as condensing the map. Don't hesitate to experiment with this map and resubmit it. Low Difficulty Maps (1-5): Accepted: Hekie: @6380981 (Re-exported) - Difficulty 5 - Another old map coming right back to shaman! Now that it is fixed, all players can decide on whether they would like to play on normal or hard mode on this map. The choice is yours! Piionze: @2786735 - Difficulty 2 - This puzzle map is good for beginners as they need to look for the cheese and hole positions. Building is also easy on this map with the current design. Bigynooby: @6381090 (Re-exported) - Difficulty 4 - It is nice to bring back this old classic now that it has been fixed. Beware of the ice grounds, they will make you phase right through them! Roflzor: @1505849 - Difficulty 4 - The cloud and portal concept on this map is very unique to shaman, and will be a nice challenge for beginners. The look of the map is also nice for spiritual. Niskae: @6133576 - Difficulty 4 - This map has a cute design, it suits the shaman room very well. The apple tree concept also gives inexperienced players a challenge where they need to rely on the spawn range of the apples in order to complete the map. Arnees: @6301633 - Difficulty 2 - This map provides a simple yet fun concept to shaman for beginners. Not only can new players freely experiment with the b plank hinge, but a lot of building ideas can be made with the design and concept of the map. Rejected: Piionze: @930376 - Although this map looks nice and interesting, there is nothing new that can be said about it. Mrorko: @5677252 - This map tries to introduce an interesting stationary cloud ground concept, but it doesn't work very well with how the map is set up. Anthonyjones: @1691442 - There isn't much you can do with building because of how cramped the sides of the map are. The design and structure of the map definitely needs to be redone, and the symmetry of the map isn't capable of working successfully. Anthonyjones: @6312294 - The design of this map is too cramped for building, especially at the sides of the map where it is close to offscreen. Additionally, the concept doesn't particularly help in the process of building, it is just something you connect to and that's it. However, this concept could work if the design of the map is redone to allow more room for building along with another idea that could go hand-in-hand with it. Arnees: @6301749 - There isn't a lot of building ideas that could be made with this map, and the b planks are useless as you can easily move them out of your way. Nothing new or exciting here. Dernière modification le 1449211860000 |
Plubio « Censeur » 1449039360000
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@6381208 |
Anthonyjones « Censeur » 1449219360000
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@6384209 @6379631 @6379619 @6379560 @6379460 Fixed @6385835 by Voidmoon @305375 @6379560 by Picoctm @220335 Dernière modification le 1449294840000 |
Arnees « Citoyen » 1449661620000
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@6381400 @6392744 (diff 1!! Gonna link the wood grounds) |
Dollyblue « Citoyen » 1449690060000
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@812791 |
Dukeonkled « Citoyen » 1449700320000
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@6288075 |
Anthonyjones « Censeur » 1449701040000
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@6382585 Fixed @6385850 by Gadorcho @227198 Dernière modification le 1449707580000 |
Dukeonkled « Citoyen » 1449723660000
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Checkpoint! |
Plubio « Censeur » 1449876840000
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@6402469 @6336028 @6338558 @6430191 Resubmitting @6248664 I also want to submit one map that isn't mine, but I think it'd be fine to have it in: Xorcist - @3569748 Dernière modification le 1451604900000 |
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Thanks Arnees for the reexport. @4100836 @4190881 @6404189 Dernière modification le 1450178760000 |
Attomake « Citoyen » 1450176480000
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@5872298 ↓example solution @6376050(G20) @5619379(W-6) @6044043 *fix : add noNJ, the cloud(not no anchor area) is bigger @6348425 Dernière modification le 1454202540000 |
Brunoav « Citoyen » 1450362000000
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@4780118 @4812027 |
Mariluiss « Citoyen » 1450400160000
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@6409184 |
Voltzuh « Citoyen » 1450400700000
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cool :D |
Voltzuh « Citoyen » 1450400700000
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coool :D |
Dukeonkled « Citoyen » 1450719900000
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I'm sorry to inform everyone that Roflzor has left the Spiritual Map Managing team. May we all miss her :( Dernière modification le 1470050100000 |
Mousechris « Censeur » 1451115420000
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@6426001 |