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  • Troll Map Submissions 3.0
« ‹ 3 / 4 › »
Troll Map Submissions 3.0
Sazd
« Citoyen »
1609732560000
    • Sazd#0148
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#41
  0
Original code: @6852591
Troll code: @7688965
Comments: Rotation for trampolines and falling shamanic objects.
Stovedove
« Citoyen »
1609793460000
    • Stovedove#0000
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#42
  0
Original: @270645
Troll: @7797637
Ice is acid, cheese platform is acid

Original: @330441
Troll: @7797644
Aie, and mouse hole ground is acid.

Original: @178545
Troll: @7798282
Chocolate falls down, sweeps everyone, background for good measure. Acid on top of hole in case anyone glitches through.
Nnaaaz
« Citoyen »
1610068080000
    • Nnaaaz#0000
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#43
  0
good to see trexy here , i see you doing great job as always

1.Original code: @260377
Troll code: @7800998
Comments: when you take cheese it trigger the troll and Meteor fall from up kill who jump in middle


2.Original code: @165843
Troll code: @7809901
Comments: when you wj the ground up you swing like hammer


3.Original code: @112790
Troll code: @7809905
Comments: after 5 sec all grounds are dynamic


4.Original code: @429822
Troll code: @7789538
Comments: there 2 traps the first one kill you the second will trap you


5.Original code: @72339 - art @3794156
Troll code: @7782820
Comments: this map have 2 maps in it
Trexexjc
« Citoyen »
1610108340000
    • Trexexjc#0000
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#44
  1
http://images.atelier801.com/175749a56b3.png Accepted
Stovedove#0000 - @7797644 (original @330441, racing)
Stovedove#0000 - @7798282 (original @178545, racing)
Nnaaaz#0000 - @7809905 (original @112790, racing)
Nnaaaz#0000 - @7782820 (original @72339, racing)


http://images.atelier801.com/175749aa500.png Awaiting edits
Stovedove#0000 - @7797637: The overall idea of the troll is alright, but it could be executed in a better way. First of all, the pillars are glitchy because you are using 2 grounds instead of one, causing them to have a weird behaviour. To solve this, I would just leave the ice pillar and turn on “AIE” and it will create the same effect. Secondly, I would personally remove the hidden acid ground at the end of the map, as the pillars are enough by themselves.
Nnaaaz#0000 - @7800998: The overall concept of the map is awesome, I love the art and the idea of the map, but there’s one small issue, the timing on the meteorites is a bit off (around 2 seconds) and skilled players could avoid the meteorites. Adjusting the timing should fix that small issue.
Nnaaaz#0000 - @7809901: The idea of the hammer is just great, but there's a couple issues you can fix in around 5 seconds. Firstly, on the original map the mice spawn is to the left of the platform, and you placed it in the middle. I would get the XML of the original, write the coords and use those on the troll version. Apart from that the hammer seems 1px off to the left, which one again, you can easily fix.


http://images.atelier801.com/175749b9a30.png Left as is
Eremiaovidiu#0000 - @7797119: The overall troll factor of the map is pretty generic and doesn’t provide any exciting gameplay at all, it’s just a change of gravity. I would suggest keeping the ideas more creative and fun. Apart from that, the wooden ground is slightly misaligned.
Sazd#0148 - @7688965: Even though the troll idea of the map is present, I think it still needs some rework. Firstly, once the mice get used to the fact that the grounds can spin, it’s not really a troll factor. Secondly, the “dump objects on your head” is pretty generic and was used in a lot of maps, making it less unique overall.
Nnaaaz#0000 - @7789538: After public testing, the map was denied. First of all, the first obstacle usually only gets one or two people, as many people are not even there when the trap is activated. Secondly, the idea of the moving ground to the right is great, but when multiple mice push it, it breaks and most mice can get out.

Dernière modification le 1610140260000
Nnaaaz
« Citoyen »
1610187060000
    • Nnaaaz#0000
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#46
  0
1.Original code: @145020
Troll code: @7817779
Comments: when you get cheese it trigger trap and acid come from right and upper hole close


2.Original code: @208058
Troll code: @7817111
Comments: the balls are dynamic


3.Original code: @138678
Troll code: @7816583
Comments: the tower fall when you jump to cheese

--------------------------------------------------------------------------------------------------

Original code: @260377
Troll code: @7800998
( edited )


Original code: @165843
Troll code: @7809901
( edited )
Eremia
« Censeur »
1610198640000
    • Eremia#0020
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#47
  0
Original code: 70
Troll code: @7797143
Comments: Timer

Original code: 21
Troll code: @7797416
Comments: Invisible path

Original code: 23
Troll code: @7797424
Comments: Dodue and aie enabled, mice kill each other with a touch

Original code: 55
Troll code: @7797561
Comments: Acid jumps out on the way back

Edited

Original code: 14
Troll code: @7797405
Comments: Fixed the decorations

Dernière modification le 1610199600000
Trexexjc
« Citoyen »
1610579940000
    • Trexexjc#0000
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#48
  0
http://images.atelier801.com/175749a56b3.png Accepted
Nnaaaz#0000 - @7817779 (original @145020 no shaman)
Nnaaaz#0000 - @7817111 (original @208058, racing)
Nnaaaz#0000 - @7800998 (original @260377, racing)
Nnaaaz#0000 - @7809901 (original @165843, racing)
Eremiaovidiu#0000 - @7797561 (original 55, vanilla)


http://images.atelier801.com/175749b9a30.png Left as is
Nnaaaz#0000 - @7816583: The overall idea of the map is good, but the troll can be easily avoided as not all mice are fast and might not get trapped. As a consequence, the troll will most likely kill only a few mice, which is not ideal.
Eremiaovidiu#0000 - @7797143: Even tho the troll part of the map is alright, it’s easily avoidable. If mice are aware they can easily avoid it and won’t kill most of the players. Furthermore, the map presents some inconsistencies when compared to the original one. I would suggest using the vanilla XMLs provided in the first post of the thread.
Eremiaovidiu#0000 - @7797416: The overall idea of the map seems pretty vague, furthermore, the shaman can easily build over the troll part of the map and they wouldn’t even notice it’s there.
Eremiaovidiu#0000 - @7797424: Once again, the map presents some inconsistencies when compared to the original. Furthermore, this idea is present in a lot of other troll maps that were accepted.
Eremiaovidiu#0000 - @7797405: Even tho the troll factor is there, it’s too fast, in less than 5 seconds you are already dead. I would suggest starting over with another map, as this map probably can’t be edited as a troll map since you can’t spawn the bombs.

Dernière modification le 1610583060000
Meli
« Citoyen »
1610797620000
    • Meli#4973
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#49
  0
Edited

Original: 119
Troll: @7803400
Comment: Disappearing grounds, no shaman objects, blocked hole
Nnaaaz
« Citoyen »
1610991780000
    • Nnaaaz#0000
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#50
  0
1.Original code: @220500
Troll code: @7781575



2.Original code: @1556972
Troll code: @7783745



3.Original code: @259604
Troll code: @7786707



4.Original code: @155415
Troll code: @7787472



5.Original code: @180469
Troll code: @7788990
Trexexjc
« Citoyen »
1611517740000
    • Trexexjc#0000
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#51
  0
http://images.atelier801.com/175749a56b3.png Accepted
Meli#4973 - @7803400 (original 119, vanilla)
Nnaaaz#0000 - @7781575 (original @220500, racing)
Nnaaaz#0000 - @7783745 (original @1556972, no shaman)
Nnaaaz#0000 - @7788990 (original @180469, racing)


http://images.atelier801.com/175749aa500.png Awaiting edits
Nnaaaz#0000 - @7786707: The troll concept present in this map is quite unique and well made, but there’s a small issue. When the map loads you can clearly see the dynamic trampoline, as it renders in a weird way. To solve that issue I would make it non-dynamic and set the friction to 0. That would solve the issue and would keep that troll aspect.


http://images.atelier801.com/175749b9a30.png Left as is
Nnaaaz#0000 - @7787472: Even tho the idea is quite good, the map has a major flaw. As the grounds are slanted, the mice can easily avoid the troll. I would suggest something to also kill the ones that could avoid the incoming Yoshi.

Dernière modification le 1611519360000
M80a
« Citoyen »
1611604080000
    • M80a#0000
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#52
  0
@6611412
Portwave
« Citoyen »
1611936840000
    • Portwave#8221
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#53
  0
1.Original code: @18
Troll code: @7827990
Comments: earth is sticky, sham can do it though

2.Original code: @30
Troll code: @7827991
Comments: no comments, pretty simple troll

3. Original code: @57
Troll code: @7827995
Comments: huge sticky in the middle of the screen

4. Original code: @70
Troll code: @7827996
Comments: tramp is choco
Nnaaaz
« Citoyen »
1611937680000
    • Nnaaaz#0000
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#54
  0
1.Original code: @296396
Troll code: @7791293


2.Original code: @369230
Troll code: @7791550


3.Original code: @191201
Troll code: @7792626


4.Original code: @459349
Troll code: @7810816


5.Original code: @259604
Troll code: @7786707 ( edited )
Meli
« Citoyen »
1612014600000
    • Meli#4973
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#55
  1
Original: 67
Troll: @7828291
Comment: Anvil rain

Original: 151
Troll: @7828297
Comment: Disappearing ball

Original: 182
Troll: @7828311
Comment: Disappearing ground, falling anvils, desperate mice

Dernière modification le 1612014660000
Eremia
« Censeur »
1612023120000
    • Eremia#0020
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#56
  0
New

Original code: @1408349
Troll code: @7828340
Comments: Disappearing platforms and hidden acid.

Original code: @7538308
Troll code: @7828361
Comments: Troll face instead of the original, acid block falling at the beginning, chocolate floor to slow people down, fake rectangles with lava restitution and dynamic platform at the end.

Dernière modification le 1612023180000
Trexexjc
« Citoyen »
1612128000000
    • Trexexjc#0000
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#57
  0
http://images.atelier801.com/175749a56b3.png Accepted
Nnaaaz#0000 - @7791293 (original @296396, racing)
Nnaaaz#0000 - @7791550 (original @369230, racing)
Nnaaaz#0000 - @7786707 (original @259604, racing)
Meli#4973 - @7828311 (original 182, vanilla)
Eremia#2246 - @7828340 (original @1408349, defilante)


http://images.atelier801.com/175749b9a30.png Left as is
M80a - @6611412: First of all, the map is an incorrect copy of the original map, I would suggest using the vanilla XML thread found in the first post of this thread. The second issue that this map has is that it feels quite boring to play, 3 seconds after you are spawned a massive head kills you.
Portwave#8221 - @7827990: The general idea of the troll is alright, but it has one major flaw that needs fixing, this is that the map is an incorrect copy of the original one. I would suggest using the vanilla XML thread linked in the first post of this thread.
Portwave#8221 - @7827991: Once again, the map is an incorrect copy of the original. Apart from that, the troll seems pretty simple and it’s easy to avoid the lava part and easily get into the hole.
Portwave#8221 - @7827995: Incorrect copy of the map. Apart from that, the idea seems too simple and boring, there’s nothing unexpected once you discovered you can’t jump with the trampoline. I would suggest adding surprise factors to your maps to make them more exciting and unexpected.
Portwave#8221 - @7827996: Incorrect copy of the map. Apart from that, the idea seems nice, but I would personally change the grounds after a few seconds (Let’s say 5 or 6) from bouncy to chocolate to make the map even better.
Nnaaaz#0000 - @7792626: Even tho the idea of the map is unique and nice, I would execute it in a different way, I don’t exactly know how, but some of the things that don’t feel right are: First of all, the mice are left outside the cage just watching the cat-unicorn thingy. Secondly, the ground that blocks the cat looks bad. And lastly, why a unicorn-cat thingy? :thinking:, and apart from that, it disappeared after some time when played, which is weird.
Nnaaaz#0000 - @7810816: The overall idea of the map pretty generic (Falling things on your head) and it has a major flaw, this is, that the cheese can be easily blocked if a mouse is standing up in the middle post, as it totally stops the cheese from falling.
Meli#4973 - @7828291: The overall idea of the map seems pretty generic, this is, falling things on your head. I would suggest being more creative with ideas and come up with new concepts that haven’t been used before.
Meli#4973 - @7828297: Even tho the idea not that bad, it feels pretty generic. I would personally try adding something else, maybe grounds change to acid? Or a troll face appears out of the ball? Ideas are endless :)
Eremia#2246 - @7828361: Although the idea of the troll is alright, the execution can be definitely better, as the map is all around predictable (You see the acid fall down, the troll face, etc) I would make it less predictable for players, as the surprise factors are usually the best part of troll maps.

Dernière modification le 1612132680000
Meli
« Citoyen »
1612184220000
    • Meli#4973
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#58
  1
Original: 162
Troll: @7828839
Comment: After 15 seconds troll face appears and demolishes the ground.

Original: 180
Troll: @7828995
Comment: Cheeses replaced by troll faces.

Dernière modification le 1612367220000
Nnaaaz
« Citoyen »
1612216200000
    • Nnaaaz#0000
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#59
  0
1.Original code: @31
Troll code: @7801848



2.Original code: @99
Troll code: @7801929



3.Original code: @1144548
Troll code: @7799753


4.Original code: @195765
Troll code: @7813075


5.Original code: @119242
Troll code: @7814117
M23
« Citoyen »
1612254060000
    • M23#4702
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#60
  0
Original code: @391738
Troll code: @7818410
Comment: wood ground turns into acid ground when you touch it

Dernière modification le 1612270380000
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