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Original code: @6852591 Troll code: @7688965 Comments: Rotation for trampolines and falling shamanic objects. |
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Original: @270645 Troll: @7797637 Ice is acid, cheese platform is acid Original: @330441 Troll: @7797644 Aie, and mouse hole ground is acid. Original: @178545 Troll: @7798282 Chocolate falls down, sweeps everyone, background for good measure. Acid on top of hole in case anyone glitches through. |
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good to see trexy here , i see you doing great job as always 1.Original code: @260377 Troll code: @7800998 Comments: when you take cheese it trigger the troll and Meteor fall from up kill who jump in middle 2.Original code: @165843 Troll code: @7809901 Comments: when you wj the ground up you swing like hammer 3.Original code: @112790 Troll code: @7809905 Comments: after 5 sec all grounds are dynamic 4.Original code: @429822 Troll code: @7789538 Comments: there 2 traps the first one kill you the second will trap you 5.Original code: @72339 - art @3794156 Troll code: @7782820 Comments: this map have 2 maps in it |
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Stovedove#0000 - @7798282 (original @178545, racing) Nnaaaz#0000 - @7809905 (original @112790, racing) Nnaaaz#0000 - @7782820 (original @72339, racing)
Nnaaaz#0000 - @7800998: The overall concept of the map is awesome, I love the art and the idea of the map, but there’s one small issue, the timing on the meteorites is a bit off (around 2 seconds) and skilled players could avoid the meteorites. Adjusting the timing should fix that small issue. Nnaaaz#0000 - @7809901: The idea of the hammer is just great, but there's a couple issues you can fix in around 5 seconds. Firstly, on the original map the mice spawn is to the left of the platform, and you placed it in the middle. I would get the XML of the original, write the coords and use those on the troll version. Apart from that the hammer seems 1px off to the left, which one again, you can easily fix.
Sazd#0148 - @7688965: Even though the troll idea of the map is present, I think it still needs some rework. Firstly, once the mice get used to the fact that the grounds can spin, it’s not really a troll factor. Secondly, the “dump objects on your head” is pretty generic and was used in a lot of maps, making it less unique overall. Nnaaaz#0000 - @7789538: After public testing, the map was denied. First of all, the first obstacle usually only gets one or two people, as many people are not even there when the trap is activated. Secondly, the idea of the moving ground to the right is great, but when multiple mice push it, it breaks and most mice can get out. Dernière modification le 1610140260000 |
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1.Original code: @145020 Troll code: @7817779 Comments: when you get cheese it trigger trap and acid come from right and upper hole close 2.Original code: @208058 Troll code: @7817111 Comments: the balls are dynamic 3.Original code: @138678 Troll code: @7816583 Comments: the tower fall when you jump to cheese -------------------------------------------------------------------------------------------------- Original code: @260377 Troll code: @7800998 ( edited ) Original code: @165843 Troll code: @7809901 ( edited ) |
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Original code: 70 Troll code: @7797143 Comments: Timer Original code: 21 Troll code: @7797416 Comments: Invisible path Original code: 23 Troll code: @7797424 Comments: Dodue and aie enabled, mice kill each other with a touch Original code: 55 Troll code: @7797561 Comments: Acid jumps out on the way back Edited Original code: 14 Troll code: @7797405 Comments: Fixed the decorations Dernière modification le 1610199600000 |
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Nnaaaz#0000 - @7817111 (original @208058, racing) Nnaaaz#0000 - @7800998 (original @260377, racing) Nnaaaz#0000 - @7809901 (original @165843, racing) Eremiaovidiu#0000 - @7797561 (original 55, vanilla)
Eremiaovidiu#0000 - @7797143: Even tho the troll part of the map is alright, it’s easily avoidable. If mice are aware they can easily avoid it and won’t kill most of the players. Furthermore, the map presents some inconsistencies when compared to the original one. I would suggest using the vanilla XMLs provided in the first post of the thread. Eremiaovidiu#0000 - @7797416: The overall idea of the map seems pretty vague, furthermore, the shaman can easily build over the troll part of the map and they wouldn’t even notice it’s there. Eremiaovidiu#0000 - @7797424: Once again, the map presents some inconsistencies when compared to the original. Furthermore, this idea is present in a lot of other troll maps that were accepted. Eremiaovidiu#0000 - @7797405: Even tho the troll factor is there, it’s too fast, in less than 5 seconds you are already dead. I would suggest starting over with another map, as this map probably can’t be edited as a troll map since you can’t spawn the bombs. Dernière modification le 1610583060000 |
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Edited Original: 119 Troll: @7803400 Comment: Disappearing grounds, no shaman objects, blocked hole |
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1.Original code: @220500 Troll code: @7781575 2.Original code: @1556972 Troll code: @7783745 3.Original code: @259604 Troll code: @7786707 4.Original code: @155415 Troll code: @7787472 5.Original code: @180469 Troll code: @7788990 |
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Nnaaaz#0000 - @7781575 (original @220500, racing) Nnaaaz#0000 - @7783745 (original @1556972, no shaman) Nnaaaz#0000 - @7788990 (original @180469, racing)
Dernière modification le 1611519360000 |
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@6611412 |
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1.Original code: @18 Troll code: @7827990 Comments: earth is sticky, sham can do it though 2.Original code: @30 Troll code: @7827991 Comments: no comments, pretty simple troll 3. Original code: @57 Troll code: @7827995 Comments: huge sticky in the middle of the screen 4. Original code: @70 Troll code: @7827996 Comments: tramp is choco |
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1.Original code: @296396 Troll code: @7791293 2.Original code: @369230 Troll code: @7791550 3.Original code: @191201 Troll code: @7792626 4.Original code: @459349 Troll code: @7810816 5.Original code: @259604 Troll code: @7786707 ( edited ) |
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Original: 67 Troll: @7828291 Comment: Anvil rain Original: 151 Troll: @7828297 Comment: Disappearing ball Original: 182 Troll: @7828311 Comment: Disappearing ground, falling anvils, desperate mice Dernière modification le 1612014660000 |
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New Original code: @1408349 Troll code: @7828340 Comments: Disappearing platforms and hidden acid. Original code: @7538308 Troll code: @7828361 Comments: Troll face instead of the original, acid block falling at the beginning, chocolate floor to slow people down, fake rectangles with lava restitution and dynamic platform at the end. Dernière modification le 1612023180000 |
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Nnaaaz#0000 - @7791550 (original @369230, racing) Nnaaaz#0000 - @7786707 (original @259604, racing) Meli#4973 - @7828311 (original 182, vanilla) Eremia#2246 - @7828340 (original @1408349, defilante)
Portwave#8221 - @7827990: The general idea of the troll is alright, but it has one major flaw that needs fixing, this is that the map is an incorrect copy of the original one. I would suggest using the vanilla XML thread linked in the first post of this thread. Portwave#8221 - @7827991: Once again, the map is an incorrect copy of the original. Apart from that, the troll seems pretty simple and it’s easy to avoid the lava part and easily get into the hole. Portwave#8221 - @7827995: Incorrect copy of the map. Apart from that, the idea seems too simple and boring, there’s nothing unexpected once you discovered you can’t jump with the trampoline. I would suggest adding surprise factors to your maps to make them more exciting and unexpected. Portwave#8221 - @7827996: Incorrect copy of the map. Apart from that, the idea seems nice, but I would personally change the grounds after a few seconds (Let’s say 5 or 6) from bouncy to chocolate to make the map even better. Nnaaaz#0000 - @7792626: Even tho the idea of the map is unique and nice, I would execute it in a different way, I don’t exactly know how, but some of the things that don’t feel right are: First of all, the mice are left outside the cage just watching the cat-unicorn thingy. Secondly, the ground that blocks the cat looks bad. And lastly, why a unicorn-cat thingy? :thinking:, and apart from that, it disappeared after some time when played, which is weird. Nnaaaz#0000 - @7810816: The overall idea of the map pretty generic (Falling things on your head) and it has a major flaw, this is, that the cheese can be easily blocked if a mouse is standing up in the middle post, as it totally stops the cheese from falling. Meli#4973 - @7828291: The overall idea of the map seems pretty generic, this is, falling things on your head. I would suggest being more creative with ideas and come up with new concepts that haven’t been used before. Meli#4973 - @7828297: Even tho the idea not that bad, it feels pretty generic. I would personally try adding something else, maybe grounds change to acid? Or a troll face appears out of the ball? Ideas are endless :) Eremia#2246 - @7828361: Although the idea of the troll is alright, the execution can be definitely better, as the map is all around predictable (You see the acid fall down, the troll face, etc) I would make it less predictable for players, as the surprise factors are usually the best part of troll maps. Dernière modification le 1612132680000 |
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Original: 162 Troll: @7828839 Comment: After 15 seconds troll face appears and demolishes the ground. Original: 180 Troll: @7828995 Comment: Cheeses replaced by troll faces. Dernière modification le 1612367220000 |
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1.Original code: @31 Troll code: @7801848 2.Original code: @99 Troll code: @7801929 3.Original code: @1144548 Troll code: @7799753 4.Original code: @195765 Troll code: @7813075 5.Original code: @119242 Troll code: @7814117 |
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Original code: @391738 Troll code: @7818410 Comment: wood ground turns into acid ground when you touch it Dernière modification le 1612270380000 |