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Map Editor Q&A
Redditmaster
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#581
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Oh np
Chandara
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#582
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Hamyu a dit :
I'm having trouble copying and pasting this from my computer. ;__; I'll contact you in-game.

i have this same esact problem i ask no one seems to freaken answe me >:O
Hamyu
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#583
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Chandara a dit :
i have this same esact problem i ask no one seems to freaken answe me >:O

It doesn't automatically scroll up, right? I don't know how to fix this either.

I'm not sure, but they may have mentioned this in the Bugs subforum. :S
Redditmaster
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#584
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I had the same problem i just copy and pasted it in 3 different sections
Soldierhank
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#585
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edited.
Frediboris
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#586
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How to enable the nightmode and make the map longer? Thanks.
Bigmimms
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#587
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Frediboris a dit :
How to enable the nightmode and make the map longer? Thanks.

<C><P N="" /><Z><S /><D /><O /></Z></C> - The N="" part is important at that code. That way, you will enable the nightmode.
<C><P L="1600" /><Z><S /><D /><O /></Z></C> - The L="" is important at that code. You can change the value of the L string. That way, you will change the map's lenght.

These are just the basic(start) codes.
Doomester
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#588
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Map editor this code black fail: <C><P N="" F="0" G="0,-1" /><Z><S><S X="381" H="49" Y="-1" T="12" o="6a7495" P="0,0,0.3,0.2,0,0,0,0" L="1014" /><S X="405" H="10" Y="28" T="12" o="6a7495" P="0,0,0.3,9999,0,0,0,0" L="76" /><S X="138" H="452" Y="210" T="12" o="6a7495" P="0,0,0.3,0.2,0,0,0,0" L="463" /><S X="529" H="3000" Y="1897" T="12" o="6a7495" P="0,0,0.3,0.2,0,0,0,0" L="3000" /><S X="412" H="103" Y="403" T="9" P="0,0,,,,0,0,0" L="84" /><S X="759" H="10" Y="269" T="12" o="6a7495" P="0,0,0.3,0.2,0,0,0,0" L="607" /></S><D><F Y="54" X="401" /><T Y="305" X="639" /></D><O /></Z></C>
Bigmimms
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#589
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@Ummii, I don't really understand you.
Fxie
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#590
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How is auto mass calculated for circles?
Impuredeath
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#591
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Fxie a dit :
How is auto mass calculated for circles?

Mass doesn't change no matter what the size is. So what do you mean?
Fxie
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#592
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Impuredeath a dit :
Mass doesn't change no matter what the size is. So what do you mean?

I moved a 30 radius circle to the back of a set of circles (foreground nail hiding trick) and its low mass killed all support for my structure. The initial back-most ground was 300 radius. Mass must be based on radius.
Fortwoone
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#593
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how can I cancel the nightmode,help!
Bigmimms
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#594
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Fortwoone a dit :
how can I cancel the nightmode,help!

Copy the XML code to your clipboard. Paste it somewhere, then remvoe the N="" part from <P , then copy the new code and after that load it.
Impuredeath
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#595
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Fxie a dit :
I moved a 30 radius circle to the back of a set of circles (foreground nail hiding trick) and its low mass killed all support for my structure. The initial back-most ground was 300 radius. Mass must be based on radius.

I tested this before, size does not effect the weight. What it does effect is a increasing arm, so its easier to move the big objects in some ways.
Thetakabear
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#596
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Impuredeath a dit :
I tested this before, size does not effect the weight. What it does effect is a increasing arm, so its easier to move the big objects in some ways.

I see what you are saying, about a larger radius giving more torque and such at the outer edge, but I have had very similar experiences as fxie. Wouldn't it make more sense if grounds have uniform density, and size therefore changes the mass...?

~taka
Tikuszamrud
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#597
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Why my maps not in the rotation and not voted yet ? Besides, my maps indicated by 'the dice' icon (in rotation) :(
Impuredeath
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#598
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Tikuszamrud a dit :
Why my maps not in the rotation and not voted yet ? Besides, my maps indicated by 'the dice' icon (in rotation) :(

Did you load the map in editor? Or did you check CFM for the votes. If you checked CFM it will be outdated.
Holomouse
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#599
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There are thousands of maps in rotation.
Since P0/1 play together and have a rare spot in the rotation nowdays, each single map gets rarely voted on.
Kikoawesome
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#600
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Fortwoone a dit :
how can I cancel the nightmode,help!

Just remove the N="" part in the BEGINNING of the XML. I see someone answered your question though.
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