Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Sseventeen « Citoyen » 1442136660000
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@6245243 ^ ^ |
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4.@6245410 |
Kobranejdet « Citoyen » 1442139540000
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@6244015 |
Sebaisseba « Citoyen » 1442159340000
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Left as is: @6223724 - Eyperez - Hidden cheese/hole, map deleted. For survivor, it seems to not have appropriate gameplay as it is too easy to die. @6223745 - Eyperez - Please export your maps as tribehouses, hiding a cheese/hole will delete your maps. This map is too similar to others in rotation. @6223747 - Natrats - There should be a warning for the de-spawn if you would like to keep it, but I suggest either keeping the map with no de-spawning ground or with it, but without it de-spawning. @6223758 - Deepsonic - Essentially the same as many other maps in rotation already. @6223775 - Deepsonic - Very similar to other rotation maps. @6162023 - Pgmsule - Too similar to another map in rotation. @6157897 - Pgmsule - Gameplay does not seem suited for survivor, mainly due to the water as it allows for camping behind grounds so the shaman cannot reach you. @4908614 - Brwil - Too easy for mice to die, water is very annoying (in particular the one at the bottom). @6223930 - Eyperez - The idea is nice, but it will need to be edited so that it is harder to die. As it stands, the mouse spawn is too difficult to die on due to the slopes and position of the shaman. @6224219 - Dingerin - Very similar to another map in rotation, only mirrored. @6224258 - Ericaemerald - Not P10. @6224196 - Ericaemerald - Design looks very similar to another map in rotation. Plus, you can wall jump under/above the cloud to hide from the shaman. @5281821 - Picapauui - Gameplay is the same as another map in rotation, only mirrored. @6162984 - Uolesportee - Will be too easy to die, especially if the shaman uses the trampoline effectively. @6098101 - Uolesportee - Offscreen gameplay accessible through the sides. The map itself does not seem appropriate for survivor at all, in particular from the design. @6215729 - Benmeteq - Please export your maps for submissions as tribehouse codes. The map itself does not seem to be any different from the previous review, Please only re-submit maps that have significantly touched upon the previous review. @6225423 - Xxxgirlsxxxs - Very similar to another map already in the rotation. @6226011 - Sewdycreator - Offscreen death to the left. Map itself is not suitable for survivor at all, it will be way too easy to die. @6205463 - Sewdycreator - Interesting concept, but the map itself has too generic a gameplay. Try applying this to another map idea (but do not make the ground so bright). @6226730 - Eljordhan - If mice manage to get up, they will spread and it will be too frustrating for the shaman. However, if the shaman does not allow anyone to get up, the map can be easily cleared. This is very unbalanced. @6237283 - Eljordhan - Essentially the same as above. @6240667 - Eljordhan - Interesting idea, but the ice seems to ruin it (especially the ice on the sides). @6240668 - Eljordhan - Poor use of ice. Try removing the ice on the shaman spawn and adding ice on the inside of the stone grounds in contact with clouds and contact me. @6243894 - Eljordhan - Looks too similar to the triangle map that was removed (due to frustrating gameplay), but this one is worse with all the use of ice. @6227006 - Sabrec - Interesting decoration idea. Dying inside the island will be impossible due to the short walls that mice can hide in, and decoration is generally not accepted in P10. If you would like to see a decorative map in survivor, try the P11 submissions! @6227837 - Ozgebru - Very unappealing with poor gameplay. @6228715 - Kebill - Map is unappealing due to the use of colours on rectangles. Ignoring this, the gameplay is very chaotic due to the use of trampolines. Offscreen gameplay accessible from the sides. @6230392 - Caneerb - Very unappealing, needs alignment fixes (namely the 40 rotation on the ice instead of 45). @6230782 - Eyperez - Please export your maps as tribehouses. Possible to camp inside clouds, poor design and misleading grounds. @5704286 - Viniciusdara - It is possible to camp in many places using the water. The sheer amount of places to go makes it too easy for mice. @6229495 - Xtayyguerleo - Too easy for mice due to all the places they can go. @6232808 - Tigropod - Remove the platform up top that goes offscreen and contact me. @6228451 - Hotzord - Poor design with poor use of decoration (which is generally not allowed in P10 anyway). Map itself is too similar to another map in rotation. @6072974 - Pacisus - Very poor choice of spawns. Too easy to survive for mice, especially on the diamonds. @6065980 - Pacisus - Wood squares should collide with objects. Map itself is very plain, it feels like there is a lot of wasted space. @6034009 - Pacisus - This map will not work for reasons I have already outlined to you before in this map before these edits. @6031807 - Pacisus - Poor choice of spawns. This looks too similar to another map in rotation. @6235361 - Zaionnnn - Along with the poor design, the cloud in the middle makes everything annoying for the shaman. @6235561 - Rjnews - It looks good, but the platforms on the sides cause problems. Namely, it is possible to walljump on the one with ice to hide from the shaman, and the two under those are fairly annoying. @6236093 - Developx - Map is too frustrating as it is all ice in small platforms or water. @6236167 - Developx - Platforms are very misleading, it is possible to wall jump the ice. The map is fairly boring, looks like an unappealing version of another wind map. @6241142 - Kaganxxx - Unappealing use of wood grounds. The bottom part of the map feels too similar in gameplay to many other maps already in rotation. @6241181 - Kaganxxx - Along the top, it is too easy to headsurf mice. Along the bottom, the same applies due to the sloped clouds at the bottom. @6170612 - Suomiv - Gameplay revolves too much around wall jumping to hide from cannons. @6237240 - Xsaadxx - Needs improvement to alignment. Map idea is poor, this will not work in survivor. @6237478 - Lenkashowx - Mouse spawn ground is almost invisible, so you do not know where it ends. Map design is very poor. @6200166 - Reppam - Will be too easy to survive, in particular along the top platforms due to the bumpers. Some grounds are misleading as they look like they will collide with objects but do not. @6238463 - Smgn - The main problem with this map is the use of water. Without the water, it looks too similar to another map in rotation. @6239628 - Xxxgirlsxxxs - Poor design. It is possible to hide under the clouds to avoid cannons. @6239699 - Framnm - Too easy to survive, poor choice of spawns. @6239714 - Framnm - Same as above. The balloons are very useless and unnecessary. @6240066 - Dragosalex - Everyone will die trying to get on the platform to the side. Fix that before we can talk about the map itself. @6240994 - Sseventeen - Based on the design, it will be frustrating for the shaman to play as many players will accidentally hug. @6241020 - Hakanproft - Too many places for mice to go, it will be very frustrating for the shaman to kill everyone. Plus, mice can hide behind the wall on the small platforms beside the water. @6241459 - Hakanproft - Not a bad concept, but death tokens could have easily been replaced with ice in this case. Gameplay is fairly generic and does not leave a lot of room for mice, especially at the bottom. @6241548 - Hakanproft - There is not a lot of space at the bottom for mice, which will make it frustrating to dodge. Map is nothing special, really. @6240356 - Mavipengu - Map seems to have choppy gameplay from the design. @6237941 - Mavipengu - Trampolines work very poorly and are designed as though they did not collide with cannons. @6229997 - Mavipengu - It is essentially the same as it was before, the clouds do not seem to add much to gameplay. @6241479 - Xxxgirlsxxxs - Very poor design. Map gameplay is frustrating, needs fixes to alignment. @6241559 - Dragosalex - Already submitted. @5110911 - Juniorxdi - Map is nothing special, it just feels boring and similar to other maps in rotation. @6243233 - Extremq - Map is a bit unappealing, mainly due to the ice in the middle (which serves no purpose). @6243497 - Telamcb - Way too easy to survive due to all the platforms. Bad use of water, in particular along the top. @6244366 - Mousenz - Poor design, seems to be too easy for mice to die. @6244429 - Nicoarrue - Misleading grounds (supposedly do not collide with objects, but do). In addition, the rotation on those grounds is very confusing. @6244555 - Nicoarrue - Use of bright grounds and a background is discouraged in survivor. The gameplay is very poor, does not seem suitable for P10. @6244942 - Cimentooo - Map looks too similar to another map in rotation. @6244951 - Cimentooo - Same as above. @6245210 - Extremq - The map is alright, but nothing too special. Gameplay feels dull and not different from many maps in rotation. @6228884 - Uhuge - Disappearing grounds seem completely unnecessary. Gameplay is too similar to another map in rotation with three platforms laid out in this fashion. @6245243 - Sseventeen - Unappealing design, seems to be too easy to survive for mice due to all the options they have for avoiding cannons. @6245410 - Xxxgirlsxxxs - The asymmetry clashes with the symmetry at the bottom. Design is poor, needs work to aesthetics. Not enough space for mice to dodge cannons effectively. @6244015 - Eyperez - Gameplay is very similar to another map in rotation, it just looks different. Will be discussed: @6154742 - Suomiv - I think it works well. Up for discussion. Ignored: @2644108 - Archtuarek - Posted more than 5 maps (same post). You are allowed to submit other players' maps, but they will count towards your own submissions. @2644052 - Archtuarek - Posted more than 5 maps (same post) @2644111 - Archtuarek - Posted more than 5 maps (same post) @2644144 - Archtuarek - Posted more than 5 maps (same post) @2644104 - Archtuarek - Posted more than 5 maps (same post) @3925502 - Archtuarek - Posted more than 5 maps (same post) @3487629 - Archtuarek - Posted more than 5 maps (same post) @4240718 - Archtuarek - Posted more than 5 maps (same post) @3704946 - Archtuarek - Posted more than 5 maps (same post) @3704840 - Archtuarek - Posted more than 5 maps (same post) Dernière modification le 1442167620000 |
Moldify 1442159400000
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[Modéré par Sebaisseba, raison : Removed.] Dernière modification le 1442166780000 |
Jota 1442159460000
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[Modéré par Sebaisseba, raison : Please only post P10 submissions in this thread.] |
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@6246228 |
Diiaspro « Citoyen » 1442168640000
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@6246388 |
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@835075 |
Grimmaro « Consul » 1442172840000
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@6223747 - I decided to take the timing off the rectangle, I also made the platforms more easier to jump to (There should be a warning for the de-spawn if you would like to keep it, but I suggest either keeping the map with no de-spawning ground or with it, but without it de-spawning.) |
Kobranejdet « Citoyen » 1442179620000
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@6245472 |
Eljordhan « Citoyen » 1442187720000
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@6255233- New @6240667- Edited @6237283- Edited Dernière modification le 1442628120000 |
Eljordhan « Citoyen » 1442188440000
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@6226730- Edited @6240668- Edited Dernière modification le 1442189160000 |
Eljordhan « Citoyen » 1442188920000
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Mensaje Expirado. Dernière modification le 1442189160000 |
Eljordhan « Citoyen » 1442188920000
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Mensaje Expirado. Dernière modification le 1442189160000 |
Rareboi « Citoyen » 1442195580000
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@4684354 @5874282 Dernière modification le 1442373300000 |
Hakanproft « Citoyen » 1442209680000
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@6241459 - Edited. @6247410 @6247420 Dernière modification le 1442221620000 |
Drotik « Citoyen » 1442223600000
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@6247435 |
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@6247560 @6247578 @6239628 - Edited. Dernière modification le 1442519520000 |
Kobranejdet « Citoyen » 1442245140000
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Edited @6244015 |