Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Lil_patus « Citoyen » 1467216600000
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@6738276 @6688429 Dernière modification le 1467218760000 |
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Nukualofa « Citoyen » 1467224820000
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Unknown « Censeur » 1467250560000
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Removed, sorry, I did not see Double Post. Dernière modification le 1467266580000 |
Plubio « Censeur » 1467330420000
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Leomouraha « Citoyen » 1467396240000
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Gumball2k « Citoyen » 1467416160000
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Joeprooxxdd « Citoyen » 1467515400000
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Belsdb « Citoyen » 1467564600000
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I know there is no map code and this post is useless but modify here : EDIT: sorry if I was annoying |
R3v13w « Citoyen » 1467582120000
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Grandduel « Citoyen » 1467599280000
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Tfmapcanvas « Citoyen » 1467602640000
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Ed1t3d « Citoyen » 1467602820000
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Dhemonsters « Citoyen » 1467605760000
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Mapcrew « Consul » 1467648900000
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Left as is: @5660827 - Qubals - It's challenging but really annoying/boring to build around and the path is too generic. @6694826 - +Mistersacri - I like the design of the map and the map is interesting but some places are too cramped; the cheese part but mostly the bottom middle part which is easy to mess up. @6723422 - D0u1 - The map is too generic, and not really interesting to build for shamans. @6723477 - Coolboy0911 - The map is too generic and these ice walls are unnesecarry/unaesthetic. @6714725 - Srmal - It's too confusing, shaman doesn't really know where to go and nightmode in shaman map are already quite difficult, so I think the gap are useless, it will just bring some deaths if mice try to explore the map on their own. @6712801 - Quinzinhojr - The map and the way that the shaman has to build is quite generic and overview. The grey ground is interesting but it's not used well enough to make the map interesting. @5571773 - Vlump - It's interesting and not too boring to build around but please put grey rectangle instead of those blue clouds, because it's too weird and not reallt aesthetic. @5120060 - Picapauui - Nothing really new and interesting here, the map looks nice, and there's differents ways to build but it's just ... Too generic. @5575710 - Wangan - The map looks good, but we already have few maps with the same concept and once you understand how the map is working you can do it with 3/4 planks and it's not enjoyable at all after a while in my opinion. And the left top ground seems useless. @6724953 - Shobonvip - I like it, but it's too long to build and the cheese part is quite complicated to build around. Some places are cramped near the clouds, so it's difficult to do a proper clean building in cramped place and in the same time be carefull to avoid death tokens. Maybe reduce the clouds could be a solution to have more space. @6264087 - Mescouleur - Everything is confused here. first the ice ground doesn't seem movable, then if the shaman putting boxes under, I don't even see how he is supposed to get rid of this ice block. There's painfull invisible wall everywhere, the ice block is blocking everything and if the shaman actually success to remove it, the cheese part is too cramped and mice can't get it. And the earth ground near the hole is also unclear/unecessary. @6720904 - Pareloko - I like that symmetrical design, but the map itself it too generic, too simple and too boring to do. Moreover some places are a little bit cramped (mice spawnning point). @6705608 - Coralbee - I would say quite the same than last time; nice but too difficult. First you should replace grass by another ground like rectangle because even if it's aesthetic, grass doesn't fit here. Then the departure point is really difficult to do, newer shamans will never go through it. It's cramped, and if the shaman has difficulty to understand the concept he will mess up everything. And even if for an average shaman it's too long to do a proper building. @6704723 - Andrelionte - Well I know that I said it was annoying to build withouth any shelf but now it's weird, to have a chocolate thing under. Submitt it in P8 I think it would be more appropriate because the construction is still long to realize for one shaman. @6726261 - Bhamonkey - The construction of the map could be interesting but some places are too cramped (the under part with mice spawnnings) so for a divine shaman it will be complicated and annoying to build there, especially with the dual spawnning. Then the map require to do twice the same thing for the shaman since it's symetrical and I think it makes it boring to do. And the middle ground is weird/useless. So you should propably try do to something more interesting to build, with more way to build for the shaman because here it stays quite generic. @3198738 - Xtrollreyizx - The map is already P1'ed and this big amount of water is just... Too annoying to go through. It won't survive the P4 discution so, let it P1'ed. @6708873 - Hitsugayapd - I still like the design but honnestly I think you should remove the scrolling, it makes the map annoying. Moreover I still think it's difficult for divine shaman to build something here. And pros will propably try to wall jump on the chocolate and it will bring mass death. But the concept is great so just try to improve those points. @6726466 - Ujkos - Nice looking, but first the shaman spawnning is too insecure, then you forgot to put a roof, so mice can reach the shaman spawnning point easily. And it looks more like a P8 thing, maybe you should submitt it there. @6735652 - Yessicaaa - There're a lot of elements here and that's quite confusing at the beginning. Then even with the arrows the concept is quite confusing. And there's a probleme when the shaman is pushing the right block from is spawnning point; if he is pushing it with a bullet since his exact spawnning point the blue ground will push it and the shaman will fall under and can die. And if the shaman get a bit closer to the righ blue block and then push it, the blue block can be blocked by the shaman and the shaman will be trap under. But that's too easy to get killed for the shaman here. I still like the concept tho, but I think clouds/grounds/dynamic blocks it's too much, some grounds/clouds aren't necessary. @6727748 - Welshnutter - The concept is nice, and quite frustrating for the shaman, if he's afk or not carefull enough he won't remember the map and it will be difficult for him. I think you should keep that concept but let the dynamic ground fall after 30/50s, it will be more interesting and the shaman will normaly have a beginning of construction to remember where are the grounds. @4643856 - Zlogg - It looks nice, the concept is enjoyable but I think it will be too complicated for hard/divine shamans to do another construction on the left part because there's no safe place to begin. Moreover clouds would be more clear than this grey ground. @6696951 - Alesiiii - The map looks nice, but the major issue here is that everything is too cramped. The cheese part, the hole part, and mostly the mice spawning point is too cramped. @6728844 - Bigzzz - It's interesting but in my opinion, there're too many grounds to build something interesting. Since there's too many grouds the solution is generic and there's not enough space to permit to the shaman to do something original.You should let more space here. @6728279 - Tutyzl - Not a shaman map. @6721668 - Sutiropi - The map is nice, and could be P1'ed but the major problem is the sloping ice, mice can easily wall jump on it, so basically shaman doesn't have so much to build. @4643011 - Nicolasla - Not much to build here and that's not really interesting. Moreover the car-art isn't adapted for a shaman map. @6718893 - Marcyloka - The spawnning shaman point is annoying, the shaman directly fall and that's really useless. Then the clouds are too big, too useless and too annoying for the shaman. Then the scrolling is also pointless and annoying. Actually the map seems made randomly, so I think you should focus on what is usefull here, what helps the shaman, and what makes the map challenging/enjoyable. Too much elements are useless, so just remove it, and add things which actually improve the gameplay. @6405184 - Icraievrytim - There's not so much to build here, mice can use consummable to gret out and grab the cheese on their own, so then the shaman doesn't have so much to do. And the mice spawnning is too cramped to build around. But the art is cute, and the snake is really well done in my opinion. @5029561 - Viniciusdara - The map looks great, but the big clouds are killing everything, it's just too annoying, too boring for the shaman to build on something with such big clouds. @6730436 - Kimsterjay - The map is quite generic, the grounds are missaligned so it's unaesthetic and it looks really boring to build around. @6730632 - Klemici - The map is really simple and let many freedom to the shaman but we already have similar maps in rotation. @6731437 - Pratton - Once again, the clouds are too big to permit something enjoyable, it's just boring and annoying for the shaman. @6731923 - Hownoobish - Same here, the cloud is too big, but it's the same for the grounds, there are too big and some of them are useless. Some grounds seem to be placed randomly and there are pointless, they don't help the shaman, they don't improve the gameplay but they make the map annoying. @6732319 - Papazinhomt - The map can be complete with one anvil and two springs, so basically the shaman doesn't have so much to do. The path is really generic and it's to simple. The top part of the map is not use at all, so maybe you should try to do something more challenging for the shaman. @6732445 - Shoooze - Same here, the map is too simple, it can be complete with 3 planks and 1 anvil, so it's boring for the shaman. Moreover the ice block next too shaman spawnning point is quite useless since you just need an anvil to go through it. And the bottom of the map won't be use. @6732716 - Sekakmad - The map is simple and quite ok but we already have many maps like that in rotation and this one isn't so special and enjoyable, there's nothing new and very challenging. @6732994 - Jonyplays - Once again, clouds are big and useless, they're just annoying for the shaman and once again the ice is quite pointless because an anvil is enough to go through. @6701688 - Reppam - The map is nice, but that's quite weird that the wood cheese plateform doesn't have collision with objects, and I think many shamans will strugle with the top part. So maybe @6733728 - Bielpratasqn - The map looks nice but it seems long to do, and some obstacles like the ice walls are pointless, they don't ask construction but just box/anvil so it a waiste of time for the shaman and it's quite annoying. @6732196 - Leojerryi - The map is interesting but these big ice blocks aren't really aesthetic and we already have few similar maps. And there's no gap for hard/divine shaman that's quite frustrating. You should try to do something a bit different, more challenging and enjoyable for the shaman. @6736849 - Fuzzyfirsdog - Nice but not a shaman map. @3626646 - Sammany - The map is too generic and not really interesting for the shaman. There's nothing new here. @6735684 - M0use1 - The mech is nice, but that's not enough to make the map really interesting, then the shaman just has to build to the cheese and that's all, that's not really enjoyable. @6737217 - Osirisitzel - It's not really interesting for a portal map, since there're wood plateform under the cheese/hole, shaman don't have to build, he just have to put portal in the top oh the cheese and mouse will fall on the wood. So for a divine shaman it's boring. And the decorations are useless here. @6737305 - Matheusferei - Nice looking but definitly too cramped and easy to mess up in the holes area. @6737796 - Odezin - Not a shaman map. @6738018 - Keneteam - Some grounds seem to be placed randomly here, the clouds are useless, especially in the right side, and the top cheese is also useless since all the shaman will take the on the left. Try to do something cleaner and remove every useless elements which don't improve the gameplay. @6719202 - Oddstie - Pushing two buttons is not enough to make a shaman map, it's too easy and I think mice can push the pateform themselves with the friction. Moreover if the shaman have the "Cleats" skill, he can't push the buttons properly. @5076862 - Nukualofa - The concept is nice, but I think many shaman will strugle with it. The hard/divine shamans have to build with the ice/cloud in the middle but it's not enjoyable. I like the moving plateform idea but I think it's not well executed here, and the right plateform is hiding the hole during 20s, that's annoying. @6727382 - Plubio - The concept is interesting but the two dynamic grounds linked are weird, if the shaman raised the first ice block with boxes, the hole will be blocked and it will be almost impossible to remove the boxes, so it would be kinda problematic. @6739723 - Smgn - Not a shaman map. @6741110 - Zekaverinhaa - Not a shaman map. @6743434 - Kkkcfprkkk - It's too simple and generic, and the shaman has to build twice the same with the symmetry. @6745394 - Mcqv - Antigravity is not really appreciate, and here the map is annoying to do, especially to reach the hole at the end, it's really complicated to do, and many shamans won't succeed. @2815071 - Grandduel - The map is nice but many grounds are useless, and I think the right part of the map won't be use exept to reach the hole. You should try to remove some of the grounds and do somthing more balanced. @6745867 - Dhemonsters - Same here, some grounds seem useless, the round green grounds don't bring enything interesting, and won't be used. And it's quite complicated for hard/divine shaman to build on those sloping grounds. P1'ed: @6723604 - Krato - Interesting but can become boring after a while. @6725664 - Mappermed - The map looks nice but there's nothing really new or interesting to deserve a P4 permed. @6724509 - Tdpnice - The concept with the mech is enjoyable but the map stays quite generic. @6740307 - Uelintondd - The map is nice, but we arleady have some puzzle things in the P4 rotation and this one isn't particularly interesting in my opinion. @6744199 - Joeprooxxdd - It's nice but it's difficult to build something and and avoiding all these circles and the same time, can't see higher than P1. Will be discussed: @1933982 - Sekui - @6656283 - Obsyt - @2221355 - Pamdecp - @5716436 - Tdft - @6324741 - Dprocik - Ignored: @6716860 - Framnm - Posted more than 1 map (same post) @6668981 - Framnm - Posted more than 1 map (same post) @6726251 - Squirtlspkmn - Posted more than 1 map (same post) @6729188 - Squirtlspkmn - Posted more than 1 map (same post) @6701065 - Mquk - Posted more than 1 map (same post) @6686055 - Mquk - Posted more than 1 map (same post) @6734054 - Fload - Posted more than 1 map (same post) @6737042 - Fload - Posted more than 1 map (same post) @1522471 - Kuppiarda - Posted more than 1 map (same post) @4445379 - Kuppiarda - Posted more than 1 map (same post) @6738276 - Alfikamanda - Posted more than 1 map (same post) @6688429 - Alfikamanda - Posted more than 1 map (same post) @3645123 - Leomouraha - Posted more than 1 map (same post) @6412345 - Leomouraha - Posted more than 1 map (same post) @3242344 - Gumball2k - Posted more than 1 map (same post) @2413434 - Gumball2k - Posted more than 1 map (same post) @2146576 - R3v13w - Posted more than 1 map (same post) @4873535 - R3v13w - Posted more than 1 map (same post) @6152541 - Ed1t3d - Posted more than 1 map (same post) @6052521 - Ed1t3d - Posted more than 1 map (same post) @6674949 - Belsdb - Posted more than 1 map (same post) @6728680 - Lukesdoiit - Posted more than 1 map (same post) @6733973 - Lukesdoiit - Posted more than 1 map (same post) @6335329 - Belsdb - Posted more than 1 map (same post) Dernière modification le 1467911280000 |