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Report a P3+ map
Papero
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1366585560000
    • Papero#9240
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#601
  0
Pulpclub a dit :
it's not a "wii game," and definetly a good map

its original relase had a wii release too btw...
Travelingpik
« Citoyen »
1366586340000
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#602
  0
Ruoka a dit :
In the packman map it would be just super awkward, I think it's fine as it is.

In the ice map there's no need and it would be awkward too. There's plenty of time to build after the ices are gone.

It's super awkward now because you literally can do nothing stable because the ghost hit builds everywhere that isnt the spawn point and you can't build around them because of all the blue floors/walls.

I'm confused on how it would be awkward? The ice would just pass through everything, not getting ruined by a sham who wants to atleast prevent mice from clonking their heads and falling. and the ice would push mice out of the way so its not like they would get stuck there. We did this to a map while I was part of mapcrew, I'm confused on why you can't do it again. It would be more beneficial than actually harmful.
Mousechris
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#603
  0
I've got to agree with pik on this one, I don't see how it would be awkward, higher perms already have huge amounts of fake grounds anyway

Alltho with the packman map it might be crusial to the mech

But the ice map it wouldn't (or shouldn't) ruin anything at all

Bakpaofgunz a dit :
Didn't happen to anyone in public tests, except I managed to reproduce if by standing above the edge of the static wood. Maybe that's causing it?

Thats not what was happening to me, I was standing on the dynamic ground

I even retested it in my tribe house


http://i.imgur.com/ZJvw2tc.png
as you can see, I am standing in the MIDDLE of the ground, far away from the static ground, yet i fased through the top ground (and this happened twice in a row) even more I had the ability to have the room sync because i was shaman, I stilll can't get though the ground and I've seen others whov had the same problem, this filler doesn't need to be in rotation anymore anyway, you have like 225 some odd mech maps now.
Lordmore
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#604
  0
@160303 - P6

Basic, free-cheese literally
Spacewind
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#605
  0
@3191094 P5
A roof on this would be nice since people take cheese and run up the vine overtaking the way your ment to go
Felipedtx
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#606
  0
[•] Offended - @250042 - 0 - 100% - P6

Not mech,generic and bad gameplay.
Bakpaofgunz
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#607
  0
Mousechris a dit :
@317688 - P6

Am I the only one who never gets through that mech and just phases above it? Cause it's annoying

Uh, ok then, I'll put it up for rediscussion.

Lordmore a dit :
@160303 - P6

Basic, free-cheese literally

This is fine for now.

Spacewind a dit :
@3191094 P5
A roof on this would be nice since people take cheese and run up the vine overtaking the way your ment to go

Will be done as soon as we find the author online.

Felipedtx a dit :
[•] Offended - @250042 - 0 - 100% - P6

Not mech,generic and bad gameplay.

Considering the age of this map I wouldn't call it generic. Fine for now.
Coldfreeze
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1366703460000
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#608
  0
@1712533 - P5

broken mech
Bakpaofgunz
« Citoyen »
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#609
  0
Coldfreeze a dit :
@1712533 - P5

broken mech

Nothing seems broken to me, maybe you suffered sync issues or lag problems?
Snorrro
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#610
  0
@3447134 - P13
This doesn't require any skill at all.
Also, the first part is luck based.
Bakpaofgunz
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#611
  0
The first part isn't based on luck but rather more on timing and while this map isn't very hard or challenging, it's fine and fit to be in rotation as an easier P13.
Snorrro
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#612
  0
That map doesn't have anything to do with bootcamp, it's even too easy or P7. But well if the mapcrew aims to take the fun out of bootcamp then they're doing a good job on that.
Bakpaofgunz
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#613
  0
Snorrro a dit :
That map doesn't have anything to do with bootcamp, it's even too easy or P7. But well if the mapcrew aims to take the fun out of bootcamp then they're doing a good job on that.

Bakpaofgunz a dit :
and while this map isn't very hard or challenging, it's fine and fit to be in rotation as an easier P13.

Cynicism won't get you anywhere, btw.
Milimetras
1366738800000
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#614
[Modéré par Katburger, raison : Spam]
Lordmore
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#615
  0
Arthiola - @3259801 - P6

Sync based and Luck based. In normal rooms, some are lucky to cross the ice of the cheese, others do not.
Barrydarsow
« Censeur »
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#616
  0
Mechanisms are sync-based and luck-based by nature.
Lordmore
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#617
  0
Although the arguments are valid, nevertheless will not be accepted?
Barrydarsow
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#618
  0
I think the bugginess that happens in @3259801 has more to do with the nature of the category than the map itself. With dynamic grounds and mechanisms come sync issues, and I'm not sure the map could be changed to significantly avoid that.
Snorrro
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#619
  0
@3765910 - P6

It takes too long to find out what to do when you're shamming and moving that wood block up and down just takes too long to get a decent number of saves.
Spacewind
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#620
  0
@1697034 Its hard enough to get 10+ saves with a room of 25 mice on a p4 map let alone the mass death on this, also its pretty much impossible if you miss it with your totem
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