Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Gobbek « Consul » 1415536860000
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@5480366 Dernière modification le 1415829780000 |
Lactomouse « Citoyen » 1415569500000
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Matheusferei « Citoyen » 1415571300000
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Exsael « Citoyen » 1415593680000
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Aanguson « Citoyen » 1415625060000
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Guizow « Citoyen » 1415625360000
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@5569354 collision Dernière modification le 1415625420000 |
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@5000000 @5178339 Dernière modification le 1415630580000 |
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Douglaswilam « Citoyen » 1415711520000
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@5560851 @5239190 Dernière modification le 1415885760000 |
Aksale « Citoyen » 1415743860000
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Paradoxxoo « Citoyen » 1415762160000
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Ricarrdo « Citoyen » 1415787840000
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Lucastretaaa « Citoyen » 1415806740000
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@5559035 @5524263 Dernière modification le 1416928260000 |
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Ilhaqjo « Citoyen » 1415818080000
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Cassabiel « Citoyen » 1415890620000
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@4092905 Thanks |
Mapcrew « Consul » 1415911200000
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Left as is: @5563983 - Coolmyszek - Generic gameplay and the ice is very unappealing with that background. @4412244 - Sspprinterr - Generic racing gameplay. Would be more suited to P7 but even then it's not got anything new or exciting. @4494669 - Framnm - Has some potential. I like the idea of the phasing grounds in conjuction with collision. Dislike the general layout though, especially the dual holes at the top of the water section. Perhaps rearrange the map a little bit and resubmit. @806511 - Nhokw - @5565438 - Obiscateiro - A 20 Pixel wooden TA on a normal map? come on now... Also the harder way that requires the TA isn't even faster than the easier way. Also very little room for the shaman to help mice who get stuck bottom left. @5539865 - Chamelinct - Not fun to play at all. Jumplocked once and you're going to lose. Pretty boring route too. @5565761 - Ultragari - Very glitchy and not amazingly made. A few grounds could either use more anchors or fixed rotation. Not enough mass or linear dampening on the grounds either. Even with these features fixed the gameplay isn't going to be great. Also free cheese after 1 b plank from a shaman. @5448271 - Gobbek - Fun map but definately too hard. Shaman is going to lose pretty much all their saves on the first obstacle with no way of stopping them. I get that P9 can be hard because the shaman can help, however not if the shaman doesn't get a chance to help before everyone is dead @5568363 - Lactomouse - Decent mech but needs some stabalizing. I'd suggest lining the platforms with invisible grounds to stop the drifting left and right. The fact that mice don't break it when they walk under it is a bonus. The far left and right platforms are completely useless though so maybe rearrange the map in a way that makes use of all platforms? Left as is for now. @5568413 - Matheusferei - Probably more suited to P4 rather than P9. Either way pretty generic and the screen in the middle makes it look like a tribehouse. @5539898 - Xcyraxx - Those chocolate tunnels are the thing of nightmares. Map is poorly designed overall. @5178339 - Hea - Overused concept at the moment which I have yet to see work well in a full room. Ballons need to be spaced closer to prevent mass death. @5570297 - Leafinnjake - Ambiguous grounds and overall irritating gameplay with no room for shaman to help. @5560851 - Douglaswilam - Uhh should probably get a tribemate to help you test soulmate maps before you submit them. First bit was impossible. The cheese bit was good and worked well and then the bit by the hole was also impossible. Decent concepts but needs some edits to make it possible. @5239190 - Douglaswilam - Slow map overall and not enough space for the shaman to help. @5573651 - Paradoxxoo - Those water/chocolate tramps are just awful. So horrible to play. @3965103 - Paradoxxoo - Doesn't have a nice flow and very difficult for the shaman to build which is a big problem because if you fail the last jump you need shaman help to finish. @5573803 - Winamice - Pretty map but ambiguous grounds and pretty meh gameplay. @3325951 - Imune - Good concept but those tramps are frustratingly weak. Increase the res a bit and resubmit. @5574768 - Ilhaqjo - Horrible to play. @4092905 - Cassabiel - Pretty much a free cheese map and those anchors are quite ugly. Maybe redo the z order layering to hide the anchors and try add in some more gameplay. P1'ed: @5539349 - Sspprinterr - Decent line art but doesn't add to the gameplay. @4991044 - Gobbek - Ok use of cobweb grounds but the map is very slow paced overall and getting jumplocked in the cobwebs is really annoying. @3173690 - Framnm - Not a bad map but nothing new. Very aesthetically pleasing though. @5564971 - Nhokw - Decent map but concept has been done before and to better effect I think. @5565381 - Widmill - Some decent concepts but overall probably too hard. Maybe recycle some of the tramp concepts into another map that's a little more noob friendly. @5569354 - Guizow - Not terrible but gameplay isn't amazing either. Fine for P1 @5000000 - Hea - Okap map but nothing specal. Fine for P1 Will be discussed: @5480366 - Awnly - Fun map, not too hard and a nice simple dynamic mechanism at the top. @5160663 - Aanguson - Concept looked cool but didn't really work when tried in normal room. The balloons tended to just pop really close to the floor. However a few mice did make it and after that there was plenty of room for shaman to build. Will out of for discussion but will probably require edits to stop it getting stuck when mice stand under it. @4644532 - Aksale - Simple but quite fun. Ignored: @5559035 - Lucastretaaa - Posted more than 2 maps (same post) @5524263 - Lucastretaaa - Posted more than 2 maps (same post) @5452384 - Lucastretaaa - Posted more than 2 maps (same post) @5416221 - Lucastretaaa - Posted more than 2 maps (same post) Dernière modification le 1415915100000 |
Douglaswilam « Citoyen » 1415929080000
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@5560851 @5577620 |
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@3325951 - Edited |