Envio de Mapas #Hardcamp#Hardcamp Map SubmissionsSoumission de cartes #Hardcamp |
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@7696367 |
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![]() ![]() « Censeur » 1586021400000
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@7703150 (@2902434 other version) |
![]() ![]() « Consul » 1586635020000
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![]() Refused Monstro#8669 - @2686535 - Design of this map makes it feel overwhelming. Slow pacing and overall precision makes it annoying to play, especially at the end. It's very cramped, which makes it even worse. Xxxtentacion#4851 - @7684338 - While none of the obstacles are really bad itself, the map just feels dull, like a bunch of fillers, merged together. It feels bland after first try, with no repeat value. Bielpratasqn - @6810646 - Edited and turned into a shaman map. Canay#0000 - @7688345 - Entire map based on basic trampoline jumps simply won't do. This one feels chaotic, we all found it really unclear. None of the parts seems to work consistently and top part with insta kill trampoline is really confusing. There is an overmap shortcut on the right side of the map, easier than the actual path. Monstro#8669 - @3370242 - The idea behind this map is okay, but every obstacle is so precise for no reason... it makes the map unplayable without checkpoints. Bielpratasqn - @6002942 - First thing I've noticed is overmap shortcut at the start. Then - some precise, basic, generic obstacles. Not what we are looking for. Pjfsamora - @7243441 - First part doesn't work, as the waters aren't merged properly. These treadmils obstacles aren't interesting at all. Pjfsamora - @6934860 - The very first obstacle is pretty decent, but then the map quickly turns into a mess of generic tramp obstacles and ta/wj gameplay, with an extremely precise tramp bit on the bottom right. Monstro#8669 - @2902434 - We reviewed the other version. Pratton#0000 - @7688611 (sizemap) - Having just one size makes the fact it's a sizemap not so influential for the gameplay. The obstacles are really basic, and the right side is really precise. Pratton - @7000056 - First part doesn't work well. Treadmills obstacles are really basic and doesn't stand out at all. Monstro#8669 - @3778442 - None of the issues from first versions are fixed in this version. Monstro#8669 - @7696367 - Pretty basic ideas, lowmasses doesn't contribute to the gameplay much. Second and fourth part are harder than the rest, ending is pretty bad too - the lowmass has no point other than making it impossible to retry. Guisanper#0000 - @7680717 - Nicely made map, but there is no part that stands out at all. Alarobzein#0000 - @7696997 - Nice idea, but it feels like doing the same thing over and over again, which makes the map repetitive. Lava on the left side sometimes doesn't give you a necessary grip. Pro#5335 - @7267335 - Is it finished? It seems like the spawn is in the wrong place. Bhvana#0543 - @7699702 - How do we even complete it? Alarobzein#0000 - @7702724 - It seems okay at the first glance, but overall it's just bunch of basic trampoline obstacles all over the place. The map is too easy and feels dull, especially the cheese part. Monstro#8669 - @7703150 - Decent ideas, but with some issues - first part quickly becomes trival, the filler part with the cheese is too precise, it's unclear you have to duck & jump before the ice in the end. Also, the cheese on the left and most of the skulls appears to be useless. Edits before being accepted Urook#1131 - @7689094 (sizemap) - Absolutely unique ideas, cool design, but it's too precise everywhere except the right side of the map. Just make it easier. Alarobzein#0000 - @7701092 - Decrease second trampoline restitution a bit and make it impossible (or harder) to die at cheese. Accepted
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Dernière modification le 1586681580000 |
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@7703150 edited @3370242 edited Dernière modification le 1591307880000 |
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[Modéré par Etyla, raison : Double post] |
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![]() « Consul » 1587315840000
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@6974750 edit @6877155 Dernière modification le 1590359880000 |
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@7680800 |