Parkour Map Submissions |
Jasseh « Censeur » 1611430740000
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@6781318 |
Zaurye « Citoyen » 1611680700000
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• @7680160 |
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@7827660 - New @7827649 - New @7826501 - New |
Chocojell « Citoyen » 1611859320000
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Mum a dit : hi, you are only allowed to submit 3 maps per month. please put the 3 that you wish to be reviewed in a new post or all your maps will be ignored. thanks :) |
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Chocojell a dit : @7818089 > 24/12/2020 @7818866 > 24/12/2020 @7819680 > 30/12/2020 @7827660 > 28/01/2021 @7827649 > 28/01/2021 @7826501 > 28/01/2021 Hello. I published 3 maps in December and 3 in January. As you said, I submit 3 maps a month. Is this wrong I did? This is the first time I'm submit a map, I'm sorry. If this is illegal, reviewed the maps I created in 2020. I'm waiting for your answer. Thank you. |
O_ooooooooooooo « Citoyen » 1611911760000
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@7827906 - New |
Chocojell « Citoyen » 1611933420000
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Mum a dit : sorry, i might have been unclear. as you see: @7818089 > 24/12/2020 @7818866 > 24/12/2020 @7819680 > 30/12/2020 the checkpoint for december reviews were on 23/12. so these maps are actually considered to be for the january review. you can only submit 3 maps until the next checkpoint. so you actually have 6 right now. sorry for the confusion. Dernière modification le 1611937740000 |
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Chocojell a dit : I don't fully understand, but if 6 maps are not accepted, please rate I did in December. I can send the others later. |
Chocojell « Citoyen » 1611968220000
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Mum a dit : we would need you to re-post the 3 maps that you want to be reviewed in a new post. |
Thefourthone « Censeur » 1611981600000
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Checkpoint: Thread will be temporarily locked until January reviews are completed. If you have any inquiries, feel free to message me in-game (Thefourthone#0000) or through Discord (xuy#0964) Monthly Review: December 2020 Post #541 - Post #568 Reminder: Players are only allowed to submit a maximum of Maps sent after December 23rd will be in the next review. Additionally, if you would like to suggest a map for removal, join the Parkour Discord server and send a message in #remove-maps with the map you want to suggest for removal along with the map maker and the reason why you believe it should be removed. If you would like advice from Mappers, send a message in #map-advice. Approved (2) Puyolyeri#0000 - @7645958 Zaurye#0000 - @7804070 Almost There (11) Benevolente#3520 - @7749267 - The obstacles at checkpoints 3, 5, and 9 are repetitive. Checkpoint 5 is tedious- increase the width of the water as well as increase the size of the lava. Try to make the obstacle more creative. Markoneytor#6890 - @7158416 - Checkpoints 4 and 6 are automatic. Cover this part of the ice here so that players can’t get to the checkpoint by sliding up (https://prnt.sc/waxr96). Move this trampoline to the foreground (https://prnt.sc/waxs0l). The map is very short. Plubio#0010 - @7791208 - Checkpoint 4 is tedious- add a checkpoint here (https://prnt.sc/walx2l). Checkpoint 5 can be done like this (https://prnt.sc/wam1h8). Move this water to the background by making the z value lower than the ice and set it to the foreground (https://prnt.sc/wam1l2). Try to remove some of the unnecessary viprin’s arrows to reduce IPS drops. Reses#2305 - @7748361 - Checkpoints 6 and 8 are confusing. Hitting the lava is also extremely precise or inconsistent at Checkpoint 6 and the second half of the obstacle is automatic. Reduce the length of this ground (https://prnt.sc/vyl8lz) as players generally fall here after hitting the lava (https://prnt.sc/vyl8cm). Checkpoint 8 is inconsistent and it’s easy to miss this lava (https://prnt.sc/vylaqe). The color scheme of this map is poor. Reduce the excessive amount of decorations on this map. Stovedove#0000 - @7814328 - This part of Checkpoint 5 is repetitive and excessive as laggy players will struggle and have to restart the entire obstacle if they lag spike (https://prnt.sc/wax051). Remove a small section of the water at Checkpoint 8 so that players don’t have to duck to get enough height to reach the ice (https://prnt.sc/wawxq1). The trampoline at Checkpoint 9 is unnecessary as it can be done like this (https://prnt.sc/wawx7h). Wal#3922 - @7805496 - Checkpoint 1 can be done both by going over the cheese or directly towards the water- block the path so that players can’t go over the cheese. Increase the friction of the chocolate here (https://prnt.sc/w9f0v0). Checkpoint 3 is luck-based and impossible for players with low IPS. The placement of Checkpoint 4 results in AFK players constantly dying, resulting in lag. Checkpoints 5 and 10 are not challenging and change the friction of the wood at Checkpoint 5 to 0.1 so that it’s more consistent. Checkpoints 6 and 9 are tedious, change the placement of the wood to make it less so. Widabapo#0511 - @7442694 - Checkpoints 1, 3 and 6 are extremely easy and don’t offer any challenge or creativity. You can increase the difficulty of this checkpoint by blocking this with an ice ground (https://prnt.sc/vqvqez). - @7437087 - Checkpoint 1 is confusing- fix the placement of the spawn and add an arrow or cloud indicator here to direct players to hit the corner of the trampoline (https://prnt.sc/vykv19). Add an arrow at Checkpoint 3 to indicate which direction to jump. The gap between the water isn’t challenging. Checkpoint 6 can be done by corner-jumping on the stone ground. Overall, the obstacles past Checkpoint 4 are generic, repetitive, and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique. - @7429076 - Remove collision with grounds from all lava grounds in order to allow players to more easily assist others. Helping other players at Checkpoint 5 is impossible- consider doing this instead (https://prnt.sc/w5se4q). The lava occasionally glitches and pushes players away. Zasadesu#0000 - @7644138 - Checkpoint 3 is tedious as the trampolines don’t have enough restitution. Remove Checkpoint 6 as players can’t die. Add a checkpoint after this part (https://prnt.sc/wax54l). Change the placement of Checkpoint 8 as AFK players constantly die, resulting in lag. Add an arrow to indicate where to slide to properly hit the trampoline. Checkpoint 9 is tedious and frustrating. Zaurye#0000 - @7797110 - Increase the space here (https://prnt.sc/waxveb) as it’s difficult to duck without hitting the trampoline. Checkpoints 5, 7, and 10 aren’t challenging. Checkpoint 6 is tedious. The cheese at Checkpoint 9 is unnecessary. Overall, the map is repetitive and the gameplay isn’t very exciting. Rejected (13) Esprit_celeste#3911 - @7813528 - The spawn point is poorly placed and confusing, move it onto a proper ground. Checkpoints 2, 5, and 9 are impossible for players with low IPS. Checkpoint 3 can be avoided by corner-jumping. Checkpoint 12 can be avoided by redoing the obstacle at Checkpoint 10. Don’t use the defilante tags on the map as moderators are unable to spectate. Overall, the obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map is poorly constructed and confusing. Flash01#1465 - @7808282 - Checkpoint 2 is inconsistent as well as difficult for players with low IPS- make the treadmill easier to grab. Checkpoint 3 is inconsistent. Block the trampoline here by moving the ice so that players don’t fall if they overshoot the checkpoint (https://prnt.sc/vyl1d6). Checkpoint 5 can be done like this (https://prnt.sc/vyl2ix). This trampoline is unnecessary as the obstacle can be done like this (https://prnt.sc/vyl2ip[/url]). Overall, the obstacles don’t provide much difficulty or challenge. - @7752136 - Move the ice here to the foreground (https://prnt.sc/w9eqmj). Checkpoint 3 is confusing and can be utilized as a shortcut throughout the map. Overall, the obstacles are generic, repetitive, and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique. Markoneytor#6890 - @7407000 - The last part of Checkpoint 5 can be done like this (https://prnt.sc/w9epc5). The obstacles are generic, repetitive, and don’t offer any unique gameplay or challenge. Try to incorporate new ideas to make your map more fun and unique. O_ooooooooooooo#3431 - @7808858 - Checkpoint 2 can be done like this (https://prnt.sc/w9essy). Checkpoint 3 can be done like this (https://prnt.sc/vylbs7). The overhang here is impossible for players with low IPS (https://prnt.sc/w9etbt). The lava at Checkpoint 4 results in a lot of shortcuts (https://prnt.sc/w9eu2z). Avoid using fake grounds (https://prnt.sc/w9eu8g). The map does not have the proper dimensions (1600x800). Overall, the obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map is poorly aligned. - @7809556 - The ice here is unnecessary and makes the obstacle pointless (https://prnt.sc/w9evmc). Checkpoints 5 and 6 are tedious and difficult for players with low IPS. Increase the length of the chocolate so that players don’t die if they fail (https://prnt.sc/w9ewpe). Checkpoint 7 can be done like this (https://prnt.sc/wad2j4). The placement of Checkpoint 8 is poor as it results in mice bouncing back and forth. Checkpoints 3 and 9 are fine. Otherwise, the rest of the obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map is poorly aligned. Portwave#8221 - @7796960 - Checkpoints 1 and 3 are difficult and tedious. Block this area to prevent players from completing the obstacle from this side (https://prnt.sc/w9eyue). The lava and trampoline at Checkpoint 4 have such a high restitution, causing the obstacle to be extremely difficult. Checkpoint 4 also allows for players to bypass the obstacle by going backwards. Checkpoint 6 is automatic as you simply have to hold up and right to complete. The chair should be at Checkpoint 8, rather than Checkpoint 9 as the turn-arounds are repetitive. Don’t randomly change the ground properties (i.e., the wood ground with 0 friction at Checkpoints 3 and 4). Overall, the obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique. Reses#2305 - @7746002 - Checkpoint 1 is inconsistent. Checkpoints 3, 5, and 8 cause players’ IPS to drop as a result of the viprin’s drawings. The lava and trampolines have varying levels of resolution which cause the obstacles to be extremely difficult or inconsistent. The chocolate part of Checkpoint 3 is difficult- decrease the length of this ground (https://prnt.sc/waxn21). Checkpoints 7 and 8 are still extremely tedious as the webs have too much friction. If you insist on creating maps which require the use of viprin’s drawings, try to avoid incorporating many obstacles which require quick and precise reactions or depend too much on the restitution of the grounds. Sir_vuthos#3769 - @7813368 - Checkpoint 5 is tedious as it’s difficult to avoid the cheese, and constantly having to repeat this is frustrating. Increase the length of this wood (https://prnt.sc/wadk2z). Checkpoint 6 can be done like this (https://prnt.sc/waltzb). Slightly lower the placement of this trampoline (https://prnt.sc/wadkwj). The placement of Checkpoint 8 results in players constantly dying, resulting in lag. Checkpoint 9 can be done by going back to Checkpoint 8 (https://prnt.sc/wadlho). Checkpoint 10 is repetitive as it simply revolves around constantly jumping on the corner of the trampoline. The first half of the obstacles were fine. Make better use of the space provided in the map as most of the obstacles are on the left hand side, which makes the right side feel bare and messy. Vaxei#0787 - @7816223 - The obstacles are generic, confusing, repetitive, and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map is poorly aligned. Wiktorcia332#6006 - @7815482 - Checkpoint 2 is too reliant on players’ IPS. Checkpoint 4 is tedious and repetitive. The timing between the jumps and the placement of the grounds at Checkpoint 5 is poor as you generally end up corner-jumping the ice (https://prnt.sc/wad72b). The arrows here are misleading (https://prnt.sc/wadfcm, https://prnt.sc/wadfjn, https://prnt.sc/wadfjn). Checkpoint 7 is confusing. The chocolate ground here is too far from the trampoline (https://prnt.sc/wadgx8). Overall, the obstacles are generic, repetitive, and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique and make better use of the acid ground. Zaurye#0000 - @7498990 - Increase the width of the water to 40px at Checkpoint 7 to make the obstacle more challenging. Decrease the size of the trampoline at Checkpoint 8 as you can bounce on it through the wood for Checkpoint 9. Avoid excessive use of the acid ground if it doesn’t contribute to the gameplay (i.e., the large square at Checkpoint 10) or cover it with an alternative ground. A large portion of the obstacles are generic, repetitive, and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and original. Zetdey#3845 - @7817447 - Checkpoint 1 is inconsistent and confusing. Checkpoint 3 is generic and can be done with the cheese. This trampoline doesn’t have enough restitution (https://prnt.sc/waxcyl) and this mechanism is poorly made (https://prnt.sc/waxd9p). Checkpoint 4 is automatic. There’s nothing challenging about Checkpoint 5. Checkpoint 6 simply revolves around hitting the trampoline properly. The obstacles are repetitive and don’t offer any unique gameplay and the map is extremely short. |
Thefourthone « Censeur » 1619321640000
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Monthly Review: January 2021 Post #570 - Post #606 I apologize for the long hiatus, however map submissions are now OPEN again! If you would like to suggest a map for removal, join the Parkour Discord server and send a message in #remove-maps with the map you want to suggest for removal along with the map maker and the reason why you believe it should be removed. If you would like advice from Mappers, send a message in #map-advice. Approved (5) Jasseh#0000 - @6781318 Katmok#0000 - @7749506, @7821715 Zaurye#0000 - @7689580, @7680160 Almost There (9) Bitstev#0000 - @7803684 - Checkpoint 1 is difficult for players with low IPS as they can’t jump high enough on the first lava- decrease the height by a few pixels. Checkpoints 2 and 5 don't require any skill to complete. This acid ground is unnecessary (https://prnt.sc/xxxq2y). All of the arrows can be removed except for this one (https://prnt.sc/120etdl). Elmattjuan#0000 - @7797475 - Checkpoints 3 and 4 can be done like this (https://imgur.com/a/cuZ2q3J). Raise this trampoline and slightly decrease its restitution (https://prnt.sc/wdtera). Add an arrow at Checkpoint 5, or block the water using cheese (https://prnt.sc/wdtfas). Move this ice to the foreground (https://prnt.sc/wdti29). The arrow at Checkpoint 7 isn’t properly aligned, replace it with a cloud/rectangle indicator (https://prnt.sc/wdth7h). It is also inconsistent as players will constantly hit the corner of the stone ground, ruining the momentum (https://prnt.sc/wdtirn). Checkpoint 8 is inconsistent, move the water, ice and chair towards the right. - @7795577 - Decrease the width of the turn-around or replace the wood with chocolate at Checkpoint 2 as the lava portion of the obstacle is slightly inconsistent (https://prnt.sc/wdto58). Slightly decrease the size or cover the top of this acid as the obstacle itself is already very precise (https://prnt.sc/wdtplv). Overall, the gameplay could still be improved. - @7795521 - There’s nothing to Checkpoint 1 as the acid doesn’t make a difference (https://prnt.sc/wdtw4x). Checkpoint 3 is generic. Checkpoint 6 is automatic and doesn’t offer any real challenge. Move the ice here to the foreground (https://prnt.sc/wdtwtx). Increase the difficulty of the checkpoints mentioned to make the map more challenging. Plubio#0010 - @7820457 - Checkpoints 4 and 5 are quite repetitive and easy. Checkpoint 7 can be done like this (https://prnt.sc/xw8u7i). The obstacle at Checkpoint 8 can be replaced with something more unique. Replace the acid ceiling at Checkpoint 9 with a vertical ice ground just long enough so that players can’t go over it, but are able to help others. The map has many interesting concepts, but the acid grounds were poorly utilized in some checkpoints. Reses#2305 - @7824529 - Increase the length of the chocolate ground at Checkpoint 3 (https://prnt.sc/120dvrl). The map is extremely confusing and requires incorporating some arrows to indicate which direction players should go. Additionally, unnecessary areas should be blocked off to avoid further confusion and trampoline grounds that aren’t being utilized should be replaced with chocolate (https://prnt.sc/120ds7a). Try to incorporate more varying obstacles that involve more skill so that the map doesn’t simply consist of repetitive trampoline ones. Widabapo#0000 - @7439887 - Decrease the friction of these chocolate grounds so that players can walk on it (https://prnt.sc/xxjb19 and https://prnt.sc/xxjb19). Increase the restitution of the first trampoline at Checkpoint 2 so that it’s more consistent. Add an arrow at Checkpoint 3 to direct players where to go (https://prnt.sc/wdulby). The cheese at Checkpoint 4 is unnecessary. There’s no gameplay at Checkpoints 5 and 9. Players can glitch using the side of the lava to get directly onto the chair (https://prnt.sc/xxjm1r). Xzowtx#0000 - @7824299 - Checkpoints 1-3 are too easy. Add a cloud here (https://prnt.sc/xwaci3). Checkpoint 8 is inconsistent as players can’t get enough height from the trampoline to hit the trampoline every time- increase the restitution of the trampoline at the end. Move the arrow for Checkpoint 9 closer to the stone. Remove the dodue parameter as it isn’t being utilized. Zasadesu#0000 - @7727212 - Block the top areas of the trampoline where it’s not necessary (https://prnt.sc/xxwz5y). Checkpoint 2 hasn’t changed much from the previous review. Change the placement of Checkpoint 5 as AFK players constantly die, resulting in lag. Checkpoint 7 is poorly made as players can go on the first ice platform and corner-jump from there. Block this gap to avoid any confusion (http://prntscr.com/119x5sx). Rejected (23) Bitstev#0000 - @7759347 - There’s nothing to Checkpoint 1. Checkpoint 2 is too easy. Checkpoint 3 can be done by walking back to the lava (https://prnt.sc/xxx74l). Checkpoint 5 is inconsistent as players are unable to see the webs before jumping down, resulting in an inaccurate jump. Remove all of the viprin arrows except for the ones at Checkpoints 4 and 5. Add another indicator for where to hit the ice before the trampoline. Overall, the map is very short and lacks any real challenges or gameplay. Exccel#0000 - @7823181 - Checkpoint 8 can be done with cheese. Checkpoint 9 can be done like this (https://prnt.sc/xwbhrf). The lava here is unnecessary (https://prnt.sc/xwbilt). The remaining obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. - @7823425 - The obstacles are generic, confusing, and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map is poorly structured as there are multiple paths for one checkpoint and the arrows are unnecessary. Gabiicapo#0000 - @7624550 - The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map was poorly constructed and the acid grounds were used unnecessarily. Johnny#1049 - @7825231 - Checkpoint 1 is too easy. Checkpoint 2 is unnecessary as Checkpoint 3 is only wall-jumping. Checkpoint 4 is inconsistent. The cheese at Checkpoint 9 is unnecessary. Overall, the obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as fix the structure of the map. Lionalmessi#6364 - @7825998 - Checkpoint 1 can be done like this (https://prnt.sc/xw7iff); Checkpoint 5 (https://prnt.sc/xw7ku3); Checkpoint 6 (https://prnt.sc/xw7p6x). Don’t put a checkpoint on the chair. Overall, the obstacles are generic, confusing, and don’t offer any unique or challenging gameplay. Try to incorporate new ideas to make your map more fun and unique. Mum#7849 - @7818089 - Checkpoint 3 can be done like this (https://prnt.sc/xzjzre); Checkpoint 4 (https://prnt.sc/xzk3u0); Checkpoint 5 (https://prnt.sc/xzk4rm); Checkpoint 6 (https://prnt.sc/xzk75q); Checkpoint 11 (https://prnt.sc/xzkca6). The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map and fix the alignment of the map. - @7818866 - Checkpoint 2 can be done like this (https://prnt.sc/xzkhe3); Checkpoint 5 (https://prnt.sc/xzkkbo); Checkpoint 8 in two ways (https://prnt.sc/xzkn8y). The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map and fix the alignment of the map. - @7819680 - Checkpoint 2 can be done in three ways (https://prnt.sc/xzkuje); Checkpoint 4 can be done in 2 (https://prnt.sc/xzl08k); Checkpoint 5 doesn’t require the momentum from the lava (https://prnt.sc/xzl1wk). Change the placement of Checkpoint 8 as it can cause lag. The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map and fix the alignment of the map. Nickserg#0000 - @7819327 - The obstacles are generic and don’t offer any unique or challenging gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. - @7789199 - Add the stop parameter at Checkpoint 2. The arrow at Checkpoint 4 is unnecessary as it’s blocked by the game interface. Checkpoint 6 is from @7701766. Checkpoint 9 is difficult for players with low IPS. Overall, the obstacles are generic, mainly consisting of corner-jumps, and don’t offer any unique or challenging gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. O_ooooooooooooo#3431 - @7827906 - Checkpoint 2 is unnecessary as it’s only half of Checkpoint 1. Checkpoint 4 simply consists of hugging the ice and walking on the lava. Add a cloud indicator here so that players know to bounce on the trampoline (https://prnt.sc/xw6cxy). The ramp at Checkpoint 7 is unnecessary as there is enough momentum to get up without it (https://prnt.sc/xw6gm2). Checkpoint 9 can be done like this (https://prnt.sc/120ds7a). Overall, the remaining obstacles are generic and don’t offer any new or interesting gameplay. Try to incorporate new ideas to make your map more fun and unique. Phmh1#0000 - @7820539 - The map consists of many elements plagiarized from other maps. Checkpoint 1 @7570693. Checkpoint 2 @7569215. Checkpoint 4 @7574622. Checkpoint 6 @7653641. Sazd#0148 - @7825604 - Decrease the difficulty of Checkpoint 1 so that players don’t need the momentum from the lava to do the obstacle once they get past the acid. These acid grounds are unnecessary and can be removed (https://prnt.sc/xw99rc). Move the wood ground higher up so that players don’t have to wall-jump to get to the trampoline. Replace this lava ground with trampoline (https://prnt.sc/xw9c56). Add a checkpoint here (https://prnt.sc/10jtqmx). The gameplay of the map is decent, however the map is poorly constructed. Fix the alignment of the grounds and increase the widths of the grounds so that the map doesn’t look so empty. Stovedove#0000 - @7743106 - Players with low IPS can’t climb the black grounds at Checkpoints 4 and 7. The map is poorly constructed and does not have any interesting gameplay, mainly revolving around corner-jumping and sliding on ice. Uri1234#8802 - @7810088 - Not a parkour map. - @7820569 - The map consists of elements plagiarized from other maps. Checkpoint 1 @7687300. Checkpoint 2 @7673545. The remaining obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map and fix the alignment of the map. Vincentfarm#0000 - @7822642 - Checkpoint 1 is inconsistent, consider adding water to the left of the trampoline, like this: (https://pastebin.com/4e0tQ0rt). However, to maintain the difficulty of the obstacle, replace the wood here with acid (https://prnt.sc/10jsu20). Don’t use fake grounds (https://prnt.sc/xwayb3). Checkpoints 2 and 4 are generic. Checkpoint 3 is inconsistent, move this ice higher (https://prnt.sc/xwazj3). Decrease the height the cloud indicator at Checkpoint 7 to show where to jump as the current height gives too much momentum. Replace the ceiling ground with a vertical lava ground at Checkpoints 5 and 7 or a vertical ice ground slightly higher. Remove all of the arrows as they’re unnecessary. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Vinyl#4240 - @7822343 - The obstacles are generic, mainly consisting of wall-jumping and corner-jumping, and don’t offer any unique or challenging gameplay. While the design of the map was decent, try to incorporate new ideas to make your map more fun and unique. - @7823605 - Add an arrow to indicate that you’re supposed to use the momentum from the jump to reach the platform at Checkpoint 6 (https://prnt.sc/xw9sbm). Increase the gap between this area at Checkpoint 7 by 1-2 pixels (https://prnt.sc/xw9q8v). Remove this arrow as it’s unnecessary (https://prnt.sc/xw9nft). The obstacles are generic and don’t offer any unique or challenging gameplay, mainly consisting of corner-jumping, wall-jumping, and going up water (https://prnt.sc/xw9vh9). Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Widabapo#0000 - @7440247 - Checkpoints 1 and 2 are extremely precise- decrease the restitution of the lava so that avoiding the acid is easier. Checkpoints 3, 4, 6, and 7 aren’t challenging. Decrease the width of the water at Checkpoint 4 as it’s not difficult to dodge the acid. Increase the restitution of the trampoline at Checkpoint 5. Add the stop parameter at Checkpoint 7 so that players avoid going full speed. Lower the acid and water grounds at Checkpoint 8 as players don’t need to go near the acid to complete the obstacle. Add a cloud indicator (https://prnt.sc/xxjtsn). - @7731730 - A majority of the obstacles in the map revolve around trampoline and lava and don’t require any skills to complete. The map is extremely laggy and results in IPS drops. Xzowtx#0000 - @7776972 - Checkpoints 1, 2, and 13 are extremely difficult as a result of the aie (https://prnt.sc/wwz8f4, https://prnt.sc/wwzbyu). A majority of the acid grounds are unnecessarily placed as the obstacles can be done even without them (Checkpoints 4-11). The remaining checkpoints are generic, mainly consisting of wall-jumping, and don't offer any exciting gameplay. Try to incorporate new ideas to make your map more fun and unique. Removed (1) Bitstev#0000 - @7749043 - Plagiarized from @2294519. Dernière modification le 1619322360000 |
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@7828750 |
Youloser « Citoyen » 1619345400000
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@7841949 |
Widabapo « Citoyen » 1619364720000
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@7439887 Edit @7741031 Dernière modification le 1621544520000 |
Jasseh « Censeur » 1619368200000
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@7705471 |
Xzowtx « Citoyen » 1619368560000
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Edited: @7824299 |
Zaurye « Citoyen » 1619375700000
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@7680650 @7692090 @7694300 |
Bitstev « Citoyen » 1619436060000
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@7769456 |
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@7844719 @7851053 @7851564 Dernière modification le 1619702220000 |