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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
+Nlu
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1470619260000
    • +Nlu#0000
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#6261
  0
@6802625
Rinz
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#6262
  0
@6720247
Veni
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#6263
  0
@6803393
Quinckas
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#6264
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@6803737
Jesgold
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#6265
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@6803952
Joaomillix
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#6266
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@6762537
Tanihack
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#6267
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@6806767

Dernière modification le 1470834780000
+Nlu
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#6268
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@6804479
Joeprooxxdd
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#6269
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@6804484
Rodrigopy
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#6270
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@6803056
Cepejjaa
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#6271
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@6804889
Matheusferei
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#6272
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@6715854
Mimcsikeh
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#6273
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@6805163
@6805172

Dernière modification le 1470752640000
Danielznuv
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#6274
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@6772531

@6775524
Ujkos
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#6275
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@2005563 - It was discussed before, but now the shamans can't teleport, not anymore.

Dernière modification le 1470788340000
Douyu
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#6276
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@6806376
Mapcrew
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    • Mapcrew#0020
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#6277
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Checkpoint
Mapcrew
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#6278
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Left as is:
@5102636 - Picapauui - The map is still too hard to stabilize with hard/divine mode. Also, the new place for hole made it more complicated.
@6800975 - Tioyudis - This map is too long for P4, it would fit better on P8 thread. On other part, the map don’t have room for different ways to solve it, for example, the hole part is always solved with a ramp.
@6760710 - Bydelyy - The concept is pretty good, but the wind and rotated grounds might result difficult for shamans. Also the gameplay needs some balance, because it is easier to build under than above the grass grounds.
@6737380 - Obsyt – I liked that there is a balance between the two paths for cheese and hole, but the map is long and has tight spaces that make it slightly difficult for new players.
@6786998 - Eliaspdc – The map is too short, the way to cheese just needs a few planks, the hole is soloable and the anticloud is not necessary. Otherwise, the design is not bad; just try to make it more interesting by adding an obstacle or any other challenge.
@4007841 - Marllonsilva - The design is good but the gameplay is too easy and simple to go farther.
@6788556 - Welshnutter - The use of clouds and anticlouds is too confusing for the shaman, and the gameplay needs a lot more work because it feels lazy.
@6775843 - Ratttozz - The concept of dynamic ices with the invisible planks is interesting. But the puzzle is too hard for new players, try to make it easier. (I suggest adding fixed rotation to the dynamic ices too).
@6370008 - +Mistersacri - I liked the design and decoration of the map, but it offers a build that is already seen in other P4 maps. So it is somehow generic.
@5616672 - Ppimmm - The map is too simple and there is no challenge for the shaman.
@6772435 - Zewww - Shaman can only use two or three planks and the map is solved. It needs to be more challenging.
@4113708 - Manupr – The map is too long for P4. I suggest you to post in on P8 thread.
@6780277 - Framnm - Shaman can just build a horizontal bridge and the rest of the map is completed with the rings. It's not enjoyable.
@6785794 - Zackerity - The map itself is really creative. But it might result confusing for some players. Furthermore, it's unnecessary to add three cheeses and water to make the map more interesting, because the mainly concept are the appearing and disappearing grounds. I suggest you to keep exploring this concept by turning it simpler and easier to understand.
@6506049 - Bataatiinha - The map is good. The grounds and use of anticlouds is well done but I don't see further than P1 for this. So I will leave it as it is.
@6791847 - Gusfromcc - I enjoyed the simplicity and gameplay of this map but you can only solve it with a ramp. Also you need to align the grounds.
@6792000 - Pareloko - This map is too difficult that isn't funny at all. I see what you are trying to do with the portals and the big cloud in the middle of the map, but I think it needs to be easier so it can more enjoyable.
@6792224 - Chmurkowaty - The gameplay is too short you hardly enjoy it. Try to make it longer.
@6792763 - Apollopolo - I get what you tried to do on this map. But the b planks are useless; you can complete the map without moving them. I suggest you to move the b planks in a way they work as an obstacle for the shaman.
@6792868 - Kimsterjay - The combination of portals and anticlouds might result confusing and not funny.
@6783810 - Shobonvip - Bad design and gameplay. Using those grounds with colors for P4 maps is a bad idea.
@1959009 - Viniciusdara - I liked how you mixed a normal build with the rings. But it's not too good for P4 category, the gameplay needs to be more interesting.
@6706188 - Anasbrain - Generic.
@6795381 - B_Q - The map is quiet simple and easy. Nothing new.
@6784164 - Modyhamdy2 - Can't be consider a map for P4.
@5454784 - Snanfer - The mechanism is too long and it doesn't change the gameplay too much. Also, the grounds are unaligned.
@6321234 - Hybinkunduz - The use of apple is interesting and pretty original but for new players this building would result frustrating and confusing. Also, some shamans could simply use teleport to get out of the cage.
@6797692 - Curierkusia - No shaman is needed.
@6024275 - Lucasrslv - It requires just a building up to finish the map, furthermore, mice can solo it when they are already above the tramps.
@4900337 - Nukualofa – The map is too simple and I think that adding more gravity won’t change things too much. Maybe you should worry more about the map’s design rather than changing gravity to make it harder.
@6800288 - Pauerde - Using soulmates for shaman maps is a bad idea.
@6799427 - Glooomyq – The mechanism is not necessary for the map, and making them disappear with a timer is not relevant because you can still support your build with the little boxes. You need to improve this map in a way that the mechanism is more relevant for the gameplay.
@6129330 - Rdzoze - Complicated.
@6801312 - Alex4evah - The gameplay is not good enough for shaman because mice will easily die with the dynamic ices.
@6724398 - Grenelle - The map is not bad, actually is enjoyable. You just need to change the off screen; because the shaman shouldn’t be able to build out of where the map is (left part of the map).
@6801791 - Mquk – The concept is too simple and the map doesn’t offer something new. The shaman can just go down with mice and solve it like any other map.
@6735692 - Thegbc – The concept is really funny but is still too hard for normal rotation. Players will get confuse with the combination of anticlouds and rotating clouds.
@6803393 - Sukisorra - The map is too long for P4 and the lava is frustrating for the gameplay.
@6803737 - Quinzinhojr - I understand that the use of rings is part of the main concept but using a lot of them to make the map a lot more difficult, which isn’t appropriate for new players.
@6803952 - Jesgold - Wrong thread’s category.
@6762537 - Joaomillix – The design is pretty good but the gameplay isn’t remarkable for P4. It’s alright as P1.
@6806767 - Tanihack – Shaman just needs to build a bridge. Not interesting.
@6804484 - Joeprooxxdd - Too long for P4, and the use of rings is excessively frustrating.
@6803056 - Rodrigopy - I loved the art, but the gameplay isn't good enough for P4.
@6804889 - Cepejjaa - The map is too short and the dynamic grounds on the bottom are useless as an obstacle; shaman can complete the map without worrying about them.
@2005563 - Ujkos - First of all, the decoration needs a drastic change; the excessive use of white color hurt the eyes. On other part, the apple’s concept is good but I can't see farther than P1 for this map.
@6790059 - Suwns – The use of boxes is really good, but there is only one way to solve the map. Which makes it not too enjoyable, and also the left part is mostly out of screen when shaman builds.



P1'ed:
@6747612 - Tdpnice - I enjoyed how the tight spaces are part of the challenge on this map; but I don't think it has potential for P4. P1 it’s fine.
@4763576 - Gobbek - The map has no variety of building to become P4. On other hand, is worth for P1.
@6777095 - Fuzzyfirsdog – Simple but funny map, I understand why you placed the clouds like that. Good enough for P1.



Will be discussed:
@6720247 - Zlogg -



Ignored:
@6715854 - Matheusferei - Blacklisted
@6805163 - Mimcsikeh - Posted more than 1 map (same post)
@6805172 - Mimcsikeh - Posted more than 1 map (same post)
@6772531 - Danielznuv - Posted more than 1 map (same post)
@6775524 - Danielznuv - Posted more than 1 map (same post)
@6790782 - Dawrow - Posted more than 1 map (same post)
@6791252 - Dawrow - Posted more than 1 map (same post)
@6799252 - Tutyzl - Posted more than 1 map (same post)
@6802625 - +Nlu - Posted more than 1 map (same post)
@6804479 - +Nlu - Posted more than 1 map (same post)
@6806376 - Tutyzl - Posted more than 1 map (same post)
Zaksy
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1470990120000
    • Zaksy#3255
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#6279
  0
@6785794 edit
The visible grounds now will be paler in colour and finally become invisible. This may hint the shams that the grounds are going to be invisible. Also, the map is simpler to build on now. :o)
Veni
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#6280
  0
@6803393 - edit
I change lava on ice.
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