Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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@7019983 Dernière modification le 1485290160000 |
Genovandfast « Citoyen » 1485311280000
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Darklantern « Citoyen » 1485319800000
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[Modéré par Kiwrimai, raison : Removido a pedido do autor.] |
Malevs0 « Citoyen » 1485470400000
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como faz para ir nesses mapas |
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Zaptoliti « Citoyen » 1485544560000
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Fuleksi « Citoyen » 1485547080000
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Mapcrew « Consul » 1485714420000
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Left as is: @6958959 - Pjfsamora - Firstly, the map concept looks more suitable for racing rather than no shaman, obstacles are overused and kind of bland, making gameplay unexciting. Newer mice aren't really able to complete the map, as well. @6941125 - Censere - The whole map is rather tedious and unexciting to play on, especially because there is only one path for completion. Obstacles are familiar to the racing rotation. Kind of map that will make mice bored after a time, therefore not suitable for normal rotation. @7016099 - Miirp - Rather specific and proper of a racing map, especially regarding the way obstacles are utilized, there is nothing really exciting or interesting. @6951458 - Wersacho - While the concept involved is interesting and somehow new, the map itself lacks in replay value, mostly because it's kind of chaotic and dull, making gameplay rather tedious and repetitive after a time. @7016176 - Bequerr - The whole concept is quite tedious and not exciting at all. There are unused grounds around the map, newer mice get stuck at certain points such as the middle bottom, while most of them have also troubles to reach the left chocolate wall. @7016338 - Sajtor - Despite the fact that newer mice usually die in the start or after grabbing the cheese, the whole concept is rather repetitive, unexciting and dull. Moreover, there is too much of unused space that could be utilized. @7016397 - Ayentrax - Even while the map is easy to figure out, the whole concept is just monotonous and overall unexciting for rotation. Obstacles are very specific and proper of racing rooms and there are too many unnecessary grounds around the map. @7006998 - Clackprooo - There is only one clear path to go by, which might be tedious and repetitive for rotation. Design itself is rather similar of maps from the racing rotation. While it's fun jumping through the trampolines, it's nothing but tedious after a time. @7011096 - Uditya - Gameplay is rather tedious, repetitive monotonous and dull. Therefore, not really interesting for rotation. @7018553 - Auwtroz - Oversuded concept that will basically add nothing for the rotation, since there isn't anything interesting or exciting to play on. Obstacles are too specific and familiar of racing rooms. @7019265 - Joaomc2004 - Same as above. @2008918 - Jotatavo - While the concept of cobwebs and defilante tokens is interesting and somehow new, I can't see it being fun in public rooms. Mice usually get stuck in the cobwebs too easily, which is kind of frustrating and unpleasant. @6152377 - Uhuge - Gameplay is basically a line, only. Plus, mice have to walk only until they reach the hole/cheese spot, which isn't exciting or fun enough for the rotation. @7020436 - Wawzaw - This map is too complicated for newer mice to solo it. Wall jumping over the water is kind of painful and lava isn't a friendly obstacle. Moreover, the concept isn't rather interesting or exciting for rotation. @7020488 - Fsqueeze - Obstacles are very specific and proper of racing rooms and there are too many unnecessary grounds around the map. Not suitable for normal rotation. @6473333 - Serigorro - Too much wall jumping involved for a no shaman map. @7021812 - Poteerfotter - Kind of tedious and complicated for newer mice, especially while wall jumping in the water ground with cheese. Obstacles are very specific and proper of racing rooms, otherwise. @6959416 - Fatterin - Unexciting gameplay for public rooms, hidden cheese and hole might confuse totally newer mice, even if it's the main intention. @5901970 - Looils - The concept itself is terribly simplistic and doesn't offer anything special for rotation, the whole map is just tedious and consists basically on wall jumping and walking, as well. @4676614 - Noizebooy - Obstacles are very specific and proper of racing rooms. This map has been considered and discussed another times and the decision was to keep it out of the normal rotation, but you can try submitting it for racing, as well.l @7022545 - Okpatinhos - The whole concept is just too boring for rotation, even while there are different pathways for completion. This map easily gets bored after a time, which can be unexciting. @7003571 - Zackywn - Obstacles are very specific and proper of racing rooms. Too complicated for newer mice, there is nothing really pleasant or exciting to play on. @4055924 - Noblekid - Even while the despawn feature is well utilized, obstacles are very specific and proper of racing rooms. I like the big trampoline that makes the map accessible for newer mice, but there are too many despawns and they aren't really necessary.The map itself is proper of competition, that not really suitable for normal rotation. @7024802 - Genovandfast - Not a really fun of maps like this in normal rotation, but gameplay looks fine. However I dislike how it isn't possible to go back hole from the bottom. newer mice will have troubles about completing the map as well. @970868 - Darklantern - Obstacles overall are too precise for normal rooms, especially for newer mice. Hitting the lava might be mortal and painful if you don't do it right. Even average mice can't complete the map, as well. Therefore, not suitable for rotation. @7025527 - Menadeyork - The concept is terribly simplistic and doesn't offer anything for rotation. @7026040 - Esuot - Same as above, plus the concept consists basically on wall jumping in the chocolate walls, only. @7026830 - Ratufufu - Gameplay is way too linear and the scrolling feature is usually tedious. Moreover, the concept itself is quite dull, unexciting and will make mice bored after time. @7027378 - Ronanresende - The upper part of this map reminds me of an already existent P7 in the rotation, plus the bottom is confusing and mortal for newer mice, since dynamic grounds doesn't work as they should. @6826703 - Zaptoliti - Boring gameplay that lacks in replay value. Not either fun or interesting to play on. @7017924 - Fuleksi - Unnecessary grounds around the map + confusing gameplay. Poorly designed and looks random. @4398303 - Prodizyan - Too much wall jumping involved for a no shaman map. @7028899 - Betaguythepr - Too familiar of an already existent P9 map in rotation, the structure is basically the same. Plus there is too much of wall jumping for a no shaman map, newbies will have difficulties to solo it. Therefore, not suitable. @7030959 - Tiibs - Misaligned obstacles + poor gameplay. P1'ed: @7024318 - Filenewmap - The map itself is too complicated for newer mice, mostly because the antigravity concept is executed in a not very simplistic way, which isn't easy to figure out, as well. P1 is harmless otherwise. @7019307 - Ltuv - The concept is interesting, just not enough for rotation, once mice get bored too fast after a time. P1 will do. @2099900 - Viniciusdara - I can't imagine this map playing good in public rooms, but the idea itself is interesting, while gameplay is disappointing otherwise. P1 will do. @7027717 - Kyclet - Fine for P1, that is all. Will be discussed: @5986742 - Gobbek - It's interesting the way you have organized the map's concept. Gameplay is harmless and somehow pleasant to play on, however I imagine this map getting bored after a time since there is only one clear path to go by (not mentioning the shortcut for cheese) and that will make mice bored. I will give it a shot mostly to showcase design for rotation. @3175975 - Reppam - While the concept is quite familiar of the mechanism rotation, the map overall plays well. The only problem I could see was that newer mice usually get stuck in the treadmill part, making it rather frustrating and somehow tedious, but I will see what others think. @6996734 - Renaxan - Will give it a shot, the concept is interesting and accessible for all mice. @6849540 - V1n1returns - @7019983 - Tdft - @4883530 - Pgmsule - Kind of harmless and fun, the map is exciting and overall enjoyable to play on. @6727758 - Mquk - The concept is interesting and fun to play on at the same time, will give it a shot. Ignored: @7015533 - Stleckeys - Posted more than 1 map (#6288) @7015865 - Stleckeys - Posted more than 1 map (#6288) @7020104 - Flowiiz - Posted more than 1 map (#6304, #6333) @7022590 - Joeywheeeler - Posted more than 1 map (#6316, #6318) @7022963 - Joeywheeeler - Posted more than 1 map (#6316, #6318) @7030304 - Flowiiz - Posted more than 1 map (#6304, #6333) Dernière modification le 1485723240000 |
Victorgabino « Citoyen » 1485714960000
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Removed Dernière modification le 1485726360000 |
Inkuna « Citoyen » 1485749820000
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Pgmsule « Citoyen » 1485781320000
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