| Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst |
| « Citoyen » 1667345940000
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| @7919363 nekodance |
| « Consul » 1667647740000
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| Left as is: @7873243 by Diostauro#0000: I really love the art, it's minimalist and still really well done and detailed, definitely different from what we have in game for now. However, gameplay wise I think the map could use some improvement. First, it's pretty easy to die when you don't know the map, the mice spawn doesn't feel super safe, and same for the area around the cheese. Besides, I think that as it is, reaching the hole is too difficult, players usually can't even see where it is so they're super confused, and they don't understand how to reach it. I've tested it in public and even tried to show them how to reach the hole but only few managed. Also it's pretty hard for the shaman to help as the space is a bit cramped. I think the map has potential, but it should be made a bit easier or just more understandable. @7815068 by Bautipro#5357: We already have a few maps that are really similar art wise if I remember correctly, and this one isn't really standing out. The art is ok but not above average and the gameplay is just too short and simple to be interesting. @7916912 by Djney#4236: Not really what we are expecting from an art map, the art is really simple, and the gameplay is absolutely nonexistent here. I'd encourage you to work on making better gameplay where mice can finish the map on their own, and by having different obstacles that require something else than running / wall-jumping. @7916958 by Djney#4236: Same as above, and having a wallpaper in the background doesn't qualify as art. @7675819 by Lucas11#5331: Both the art and the gameplay are simple but still efficient. I would have P1'ed the map if it wasn't so mass-deathy. I wish players could more easily survive if they grab the cheese and fall downwards. @7917328 by Kair_anime#7240: The art is ok, but unfortunately the gameplay is lacking. As it stands, the map is too short and too easy to be interesting. @7917956 by Lebeauturque#0000: I'm really not quite sure what I'm looking at, but I'm afraid it won't be enough for an art map. Besides gameplay is lacking and shaman needs to help in non-interesting ways in order to complete the map. @7918031by Lebeauturque#0000: Same as above. @7915768 by Niko#6712: I'm afraid the art isn't good enough for our current P5 standard. Besides the collision is confusing as some flowers have collision and some don't. @7919363 by Zaturapro#8143: Adding an image to a map doesn't qualify as art. P1'ed: @7836048 by Diostauro#0000: Gameplay is not the best but the map is playable and I can't really see how you could improve the current layout without changing everything to make it P5 worthy. Will be discussed: None Ignored: None |
| « Citoyen » 1667739780000
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| @7919519 |
| « Consul » 1668259620000
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| @7675819 ~ edited |
| « Citoyen » 1668520380000
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| @7866671 @7875760 Dernière modification le 1668531300000 |
| « Citoyen » 1668731100000
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| @7912903 |
| « Censeur » 1669590900000
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| IMPORTANT! From this point onwards, the submission limit for Art (P5) will be 4 maps. Any submission containing more than this amount will be automatically ignored. |
| « Citoyen » 1670338440000
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| @7922347 |
| « Citoyen » 1670341800000
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| @7922351 |
| « Citoyen » 1670729280000
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| @7920822 (o shaman precisa ajudar os outros a escalarem o limoeiro, apenas os limoes tem colisao e a toca esta em cima do telhado quebrado de uma casa.) |
| « Citoyen » 1672021800000
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| @7923631 |
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| @6321651 |
| « Consul » 1673042820000
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| Left as is: @7919519 - Daanieeln#0000 - The art is cute but too simple for a high perm. Most of the gameplay consists of walking up to the cactus, jumping to get to the cheese and then returning walking to the hole, other than that, there's not much to do. @7675819 - Lucas11#5331 - Same as above. There's no indication of treadmills being used which might confuse players, and the trampolines are kinda hard to notice. I'd recommend you add something to indicate both of those grounds being present. Also, most of the map is empty. @7866671 - Diostauro#0000 - There's definitively an improvement from before. Although, I would add some arrows or something that can indicate the path you need to take, just to make it easier to understand since the map is large. Obstacles would be appreciated too, as most of the map consists of just walking. @7875760 - Diostauro#0000 - Reaching the front wheel of the bike is a little bit difficult, which may not be that welcoming for new players, making it impossible for them to reach the hole. This means shaman intervention would always be needed, and since there's little space with the air-ground placed at the bottom of the map it can be kind of annoying to build. The art is nice, however, I don't think It's up to P5 standard at the moment. @7922347 - Zaturapro#8143 - I'm afraid the art isn't good enough for our current P5 standards. As for gameplay, it mostly consists of wall-jumping and then bouncing on the trampolines, being a bit boring to play in. @7922351 - Zaturapro#8143 - Same as above with the addition that some of the grounds of the center shape are way too confusing. Some of them have collisions while others don't, having no indications of this. @7920822 - Piratax10#0000 - The art is cute but not up to our standards. There's too much focus on the shaman to help players get to the cheese, which isn't good since you rely completely on it. @7923631 - Wiannix#7716 - The art is good but gameplay-wise, it's a bit annoying to complete after getting the cheese due to the high winds. Tested it in public and most of the players got stuck on the cheese part and later died trying to jump to get to the hole. I'd recommend decreasing the wind value for the map. @6321651 - Leiks#0000 - The art is alright but the gameplay is a bit lacking as there's not much to do other than jumping from ground to ground. We have a lot of maps that have this kind of concept in terms of how the art of the map is positioned and how it interacts with the map itself, which unfortunately makes it generic. P1'ed: @7912903 - Fakedoaero#0000 - The combination of colors looks very nice, but the art and gameplay are way too simplistic for a high perm. I like the detail of both bridges collapsing after a couple of seconds, which makes gameplay a bit more interesting. Good as P1. Will be discussed: None Ignored: None |
| « Citoyen » 1673159220000
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| @7924533 |
| « Citoyen » 1673206080000
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| @7924564 |
| « Citoyen » 1673342940000
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| @7924653 |
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| @6627962 |
| « Consul » 1673877420000
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| @7675819 |
| « Citoyen » 1674376620000
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| @7925525 |