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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Goondad
« Citoyen »
1519515540000
    • Goondad#0095
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#6401
  22
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Gobbek - @6000044: P3
Danielmago - @7110102: P3
Sirakaba - @7288650: P3

Virtini - @7319472: P13
Wersacho - @7303912: P13
Pratton - @6519084: P13


Reviews:
Quinzinhojr - @7336954
  • We don't have many reverse gravity maps, that is why I think this map would be a good addition to the rotation. Wherever you go, the reactions to this map are all the same. First you get a "what the hell is this". This soon changes into a "oh, this isn't as bad as it looks". After that we get a "this map is actually pretty fun". Players seem to enjoy this map. Despite being a relatively difficult map, they keep trying and trying. The room doesn't die, activity remains consistent throughout 6 minutes. The ice next to the lava on the left side sticks out a tiny bit (here). I don't know if this is intentional, but I rather see this leveled with the lava. If you hit this corner you'll get launched to the left and will have to redo the entire map. Other than that, I don't really have much to say about this map. I think it is well designed and enjoyable, and has a great replay value. P3.
  • In my opinion the map is pretty unclear, from the tests I've done the public had the same issue. Tested it in en-bootcamp1 and the room dropped from 27 to 9 in 3 minutes time. Exactly the same in es-bootcamp1. Apart from this I have the opinion that there's no flow in the map at all. There's also bad alignment at some parts. P22.
  • I tested this in e2-bootcamp1 with some good bootcampers. In the 6 minutes none of them were able to complete the map, I invited them back to my utility and got them to play the map a bit more, they were mostly in agreement that the start is really fun and well designed all the way up until the left part of the map. The first obstacle on the left with the water seems a bit luck based at some points, and the end obstacle is just really easy and doesn't fit into the map that well imo. I'd like to see edits on this map, the right side of the map is really good, and for me to vote P3 I'd just like edits on the left side of the map.
  • I really liked the entire right side of the map but as the others said, I dislike the left. P3 after edits.
  • I enjoyed the map, that's fun and unique, even the end. Actually the first left obstacle with water isn't luck based, but it's a bit hard to understand it. In my opinion, you should make it clearer and it would be nice. P3 after edits.
  • Agree with #3, right side is really well made, left side feels like uninspired filler. I wouldn't even enjoy it if there was a checkpoint, it needs a complete redo

Extoventrux - @7361987
  • Despite not really offering anything new or being particularly difficult, I think it's a nice map and relatively fun to play on. P13.
  • I am not really a fan of this map. One of the obstacles that really came out to me was the upper middle one because it is just far too tedious and annoying to do and most likely even more annoying in a crowded room. Another obstacle that bothered me was the last lava one that shoots you up to the right, there is nothing challenging about this obstacle because you can't really mess up, which can mean that it is too automatic. Lastly, this map is just too linear for my taste, you do more wall-jumping in it than anything else and to me, that really messes with the flow. P22 for me. x2
  • I shortlisted this map because I think it was well created while using only basic obstacles. The map looks neat and clean, the path is straight forward, and its fun. Sure, the start can be a bit crowded, but public tests show that players have no problem getting past here. Wall jumping is one of the main features of Transformice. If we're going to reject maps because there's too much wall jumping, we will end up perming trampoline, lava and booster maps only. For me, this map is good enough for P13.
  • I was ready to say P22 when i saw the map but actually when I played it, I enjoyed the gameplay and these obstacles even if they are a bit generic. It's a fun map and I'd like to see this for P13.
  • The first half of the map was fine, but I fully agree with #2 that the trampoline and lava obstacles are too dull. No challenge at all in the second half of the map. Rework it and reconsider or P22.

Xdcadete - @7335317
  • The top obstacle really kills the map, it is really unclear on what to do, you surely have to up cj the ice, but after 20 tries I still didn't make it. Other than that it's a short but fun map. The start'll be very cluttered when playing with 20 mice though. Voting P22 for now.
  • P22 for above reasons. Top part with the up cj is too precise.
  • Agreeing with the first review.
  • The only issue apart from the up-cj is the fact that this map doesn't play out well when there are a lot of mice in the room. The ice jump prior to the up-cj gets blocked by mice who try to hit the trampoline underneath. The start has already been mentioned too, although in my experience this start is quite intuitive. There is only a handful of mice who seem to have a problem with passing this obstacle, despite the big number of mice who are playing in the room. P13 with edits.

Soufakemadre - @7235730
  • Everything up to the tramp slide is fun. The tramp slide itself is really easy, and the tramp > chocolate after that is just plain annoying. The rest of the obstacles after that don't really fit into the rest of the map, and are also really easy and automatic. P22.
  • I didn't like the start and all the obstacles before the first trampoline. The cheese part isn't interesting because it is really easy and basic. About the tramp part, it's exactly the same as an already existing and permed Eili map, I also think it's just not a fun obstacle. I enjoyed the end, but that's just it. P22.
  • I liked the start but everything after the tramp slide is what ruined the map for me. The cheese part of the map stopped the satisfying flow for me because the trampoline is just so dull to where it makes it hard to reach the upper level due to having an annoyingly soft trampoline to use. The lava part was meh and just set the last nail into the coffin that is this map. P22.
  • I don't think the trampoline slide is that easy (a lot of players don't seem to understand how it works), but I'm going to have to agree with what has been said for P22.

Poteerfotter - @7358280
  • I really liked the map but there are some problems. I found the beginning near the spawn to be a little precise around the lava but it's nothing crazy; my main concern here is with the cheese area because it is just too awkward and hard to do, especially trying to do the turn around with cheese. I really hated how small the chocolate square was because anything that small is just stupidly obnoxious. The lava to cheese part was fine but then the next part was weird because you had to do this unnatural body twist just to make it back onto the ramp, and then try to preserve your momentum at the same time in order to actually make the turn around. I liked what came afterwards and I wouldn't change any of that. Overall, I think this could have some potential but I would really like to see the entire cheese obstacle right up to after the turnaround, redone. P22.
  • Agreed with what he said above, there is a nice flow in the right part but all the left part is precise, cramped and awkward. I'd like to see some edits on this part because it could be a nice map after that. P22.
  • I have to agree with the above. While the map seemed okay in the initial tests, it failed the public test. The start trampoline is very awkward and seems to be too powerful to allow mice to succesfully use the lava in a consistent pace. Nobody except for Mapcrew members were able to even get to the cheese. Without mentioning the rest of the map, these things alone make me vote P22 already.

Akayosshii - @7355843
  • Nothing too special. When reviewing I thought this map was more fun than it really is. Obstacles don't flow, and it's kinda easy to get all the way to the final water obstacle. This obstacle is tedious and the ice underneath it makes it too easy. I'd suggest to remove this ground to make it more challenging. You can put a small ice block next to the wood to prevent players from taking a shortcut. I think I'm going for a P22. x2
  • Map is way too simple imho. Overused obstacles and bad alignment. P22.
  • The entire map has some interesting obstacles but they're all so different from each other, they all feel like random obstacles sewn together into one map and in this case, it doesn't make the map that good because each different obstacle really interrupts the flow of the map as a whole. Most of the obstacles are pretty easy; I am disappointed that the entire middle of the map mostly revolves around wall-jumping. The obstacle on the right is annoying as well as the ending. I do not know if any edits will convince me to vote for a perm. P22.

Mquk - @7076000
  • This map wasn't very great after all. There's no flow in this map. Instead, it feels like 4 annoying obstacles have been put together. You can skip the third obstacle (the one above the spawn point) if you hit the purple trampolines on right hard enough. This map is somewhat fun to play once, but becomes very repetitive when you finish it multiple times. The replay value is simply too low. I have to go for a P22. x3

Mquk - @6801791
  • It took me a while to figure out how this map was supposed to work. The first half of the map is what defines this map. It is difficult and not straight forward at all when you first see the map, but once you figure out what to do the map becomes quite easy to understand. The public tests give very mixed results. In several rooms players simply have no clue what to do. They just wander around trying to grasp the concept of these sticky grounds. At the same time, more experienced players seem to enjoy this map after they played it a few times. With all the easy maps in rotation, I think we could get away with adding this one despite the fact that it's not a really clear map. Weak p13.
  • The map only consists of three obstacles, and those three don't fit together at all. The first obstacle is the only fun part in this map, it's a nice use of sticky grounds and a nice double use of the trampoline. I like that. The second obstacle comes over as quite lucky. It's annoying to have to do the start over and over again, because you can't seem to find a skillbased way to do the second part. Then we're at the ending of the map, this obstacle is way too easy compared to the other two obstacles. Voting P22.
  • Pretty fun, P13.
  • For me, the second obstacle after the cheese was the hardest obstacle of the map once I figured out how to do the first one simply because it felt a little too precise when trying to ride over the ice ground to reach the last obstacle. The beginning obstacle is not that bad once you figure out how to do it, but I agree that it does become tedious to do over and over again due to the sheer accuracy you need to do the second one. The last obstacle was okay but nothing compared to the rest of the map and definitely a lot easier. I will go P22 for edits because it has potential.
  • I agree with #2. It's not too confusing, which is usually the decisive argument in maps with sticky grounds, but I simply don't think it's very fun. The obstacles aren't novel and don't feel challenging enough to warrant enough replay value for a perm for me. P22.

Submitted maps that are being discussed:
V_21 - @7180080
Zenitxh - @7370291
Sirakaba - @7328885
Mquk - @7150201
+Mistersacri - @6608877
Uelintondd - @7375158
Tennistete - @7284405
Suwns - @7191573
Uhuge - @7319200
Danielmago - @2142677


Dernière modification le 1519971840000
Devilden
« Citoyen »
1519811340000
    • Devilden#0000
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#6402
  0
@7397722
Nauhj
« Citoyen »
1519832700000
    • Nauhj#6166
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#6403
  0
@4713408
Seeyay
« Citoyen »
1519837140000
    • Seeyay#0973
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#6404
  1
@7396196
Virtini
« Consul »
1519837740000
    • Virtini#0000
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#6405
  0
@7333370
@7333331
Stefan
« Censeur »
1519839360000
    • Stefan#0020
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#6406
  0
@7386817
Piotr4u
« Citoyen »
1519839600000
    • Piotr4u#2279
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#6407
  0
@7397938
Extoventrux
« Citoyen »
1519840680000
    • Extoventrux#0000
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#6408
  0
@7361987 - Edited
V_21
« Censeur »
1519843860000
    • V_21#0000
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#6409
  0
@6960010
@7171500
Madzem
« Citoyen »
1519849740000
    • Madzem#0999
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#6410
  0
@6040706
Ciar
« Citoyen »
1519859820000
    • Ciar#2630
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#6411
  0
@7274654
@7391805
Rg_voador
« Citoyen »
1519863120000
    • Rg_voador#6091
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#6412
  0
@7398184
+Mistersacri
« Censeur »
1519922760000
    • +Mistersacri#0000
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#6413
  0
@6053155
@6122133

Dernière modification le 1519924980000
M0use1
« Citoyen »
1519923240000
    • M0use1#0000
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#6414
  0
@7384724
Garyforum
« Consul »
1519923300000
    • Garyforum#0000
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#6415
  0
@4887798
@4909471

Dernière modification le 1519934580000
Superpuh
« Citoyen »
1519924620000
    • Superpuh#0000
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#6416
  0
@7361123
Pratton
« Citoyen »
1519932000000
    • Pratton#0095
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#6417
  0
@7000045
@7316074

Dernière modification le 1521482160000
Toxic
« Citoyen »
1519952340000
    • Toxic#9242
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#6418
  0
@7398784
Danielmago
« Citoyen »
1519961640000
    • Danielmago#0000
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#6419
  0
@7300305
@7063314
Synkt
« Censeur »
1519989300000
    • Synkt#5771
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#6420
  0
@7366045
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