| Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
| « Citoyen » 1472861100000
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| @6845242 @6845266 |
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| Removed Dernière modification le 1472909100000 |
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| @6846093 |
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| @6807992 Edited |
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| @6823408 |
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| @6846603 |
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| @6846630 |
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| Checkpoint. |
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| Left as is: @6837077 - Myszkaya - We already have this type of build in others P4 maps, for example: @1641473 and @219032 @6837038 - Chav1s – We accepted a similar map two reviews ago. On other part, this is too difficult for P4. @6784511 - Mov - Making a really long build is not enjoyable because mice will be bored after waiting the whole shaman to build on. @6835614 - Mabste - Is too much building for only one shaman. The cheese and hole positions are too cramped that it turns out more frustrating that interesting. @6829707 - Rekakurnr - I see what you are trying to do with clouds. I suggest you to remove the grass at the bottom of the map so the cloud could really have a use, so as not using grass grounds with 0 friction (the one between hole and cheese). @5957657 - Viniciusdara - I loved the concept, it was smart to mix this type of mechanism with low antigravity. On other hand, tests showed that is difficult for new players to understand what is happening, and also I think that using a longer version compared with the usual standard of maps is unnecessary. @6838596 - Daytonafive - Don't think this can be considered a shaman map. @6837216 - Fuzzyfirsdog – You are using too much concepts at the same time (portals, apples, anticlouds, and antigravity) that this won’t work for rotation. I suggest you not to use more than 2 concepts/obstacles to keep your map neat and enjoyable. @6834811 - Poteerfotter - There is no reason to have those three cheeses since no matter what, it's the same build. Also cobwebs are way too frustrating, I understand you tried to put them as an obstacle but there would be a shaman that will be mad before completing the map. @6822212 - Andrelionte - Use of rings is something we have been exploring with P4. Although the excessive use of them turns difficult and not so enjoyable. Try not to use one ring every 10 pixels. @2577132 - Lana_Del_Rey - There is nothing wrong with this map, mechanism is well used but it’s too short that is hardly enjoyable and good for P4. Leaving as P1. @4824591 - Tioyudis - I see that you tried to establish a variety of challenges. But this map is too difficult for new players and has no diversity on building. I suggest you to not to use more than two different obstacles and to make the concept neat so new players won't have troubles with them. @6838611 - Lymero - Wrong category, also this isn't your map. @6840210 - Clackprooo - People can't see if there is floor which causes mass of deaths. Also we already have a map like this in P4. @6842047 - Extremojuan – There are others maps with the same mice spawn, shaman spawn, hole and cheese position. Don’t think this can add something new to rotation. @3475017 - Songhhh - Wrong category. @6842243 - Pareloko - The excessive use of portals to remove all the boxes is long and boring. On other part I suggest you on no using that kind of decoration, it looks really bad. @6842499 - Jorgeluis96 - There is not too much to build on this map. @5742209 - Paradoxxoo - Concept is fine but there is no challenge at all since a plank above the cloud could stop the mechanism. @6844056 - Psstyle - This map is too long for one single shaman, also there are a lot of cramped spaces which cut off the variety of building. @6844360 - Marciskris - Needs a lot of work since there is no really a concept or challenge on this map. The anticlouds and clouds have no use. @6846093 - Reppam – The map is too long and difficult for one shaman. Also the double spawn makes no difference on the gameplay since both are really close to the shaman. @6823408 - Cervotre - We already have others P4 maps with the same design and building. @6846603 - Tennistete - Concept is fine but if you commit one single mistake with the ice, the whole map is broken, something that is more frustrating than funny. @6846630 - Ratinhogko - Wrong category. @6838141 - Arnees – Neat idea but the map is so cramped that shaman ends up doing the same bridge with forced invisible boxes. There is no variety on building. @2746577 - Itookajo – Mice can easily troll the shaman with consumables and to be honest, is too long for one single shaman. @6840658 - Ujkos - Map is too long for P4, might fit better in the P8 thread. Also I recommend you to fix the mice spawn since some players tried to reach the other sand ground causing mass of deaths. @6224228 - Picapauui – Concept is great and original but tests showed that is too difficult that sometimes shamans decided to avoid it and building like the circle is not there or other times they just make it stopped with a b plank. I am not really sure how you can improve the map in a way the mechanism couldn’t be easy to break and more important for the shaman. P1'ed: @6841104 - Dhagor27 - Map is fine, I don't see farther than P1. @3977560 - Bydelyy - Map is quite good. P1 will be fine. @6830485 - Viptoto – Good enough for P1. @6807992 - +Mistersacri – Nice design for a map with anticlouds but there is no variety on building. P1 will be great. Will be discussed: @4879962 - Gobbek - @6817991 - Framnm - Ignored: @6697001 - Mquk - Posted more than 1 map (same post) @6686055 - Mquk - Posted more than 1 map (same post) @6840837 - Jr4t - Posted more than 1 map (same post) @6842489 - Jr4t - Posted more than 1 map (same post) @6843395 - Jr4t - Posted more than 1 map (same post) @6843670 - Jr4t - Posted more than 1 map (same post) @5122736 - Andrezitow - Blacklisted @6845242 - Ptnarutopt - Posted more than 1 map (same post) @6845266 - Ptnarutopt - Posted more than 1 map (same post) @6843741 - Jr4t - Posted more than 1 map (same post) @6843873 - Jr4t - Posted more than 1 map (same post) Dernière modification le 1473002160000 |
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| @6839489 |
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| @6829707 Double Edit xD |
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| @6848085 |
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| @6848310 |
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| @6850907 Dernière modification le 1473190020000 |
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| @6848763 Dernière modification le 1473033060000 |
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| @3305165 |
| « Citoyen » 1473034200000
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| @6224228 It's impossible to make the red nail to not stop the circle ground. |
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| @6845242 |
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| @6848944 |
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| deleted Dernière modification le 1473059760000 |