![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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[Modéré par Mervynpeake] Dernière modification le 1453952460000 |
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@6496865 - edited: gravitaction is now 15 Dernière modification le 1454086200000 |
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Left as is: @5476426 - Eliaspdc - Make it obvious that objects will pass through grounds. You've tried to do too much stuff in one map and the big flat ground at the bottom spoils the gameplay. @6468923 - Eliaspdc - Again, make it obvious collision with objects is off. Without cannons being able to roll, the layout of this map is pointless. @6456150 - Tdpnice - Not a bad layout but you should avoid larger blocks of water. Also the gameplay is pretty unbalanced, if mice get to the right they are much harder to kill. @6454590 - Tdpnice - Even without object collision, any diamond shape is way too easy for mice to camp on. After a few plays shamans will just focus on keeping everyone on mouse spawn with headsurf. @6411714 - Tdpnice - Will be very hard for the shaman to kill everyone since all the mice have an uphill ramp to save them from cannons and help them get up to the shaman easily. @6461245 - Smgn - Try to avoid using too many ramps, looks like it would be really easy for mice to get up and be hard to kill. @6494520 - Smgn - Really hard to kill anyone that camps on top of the shaman spawn, and people can hide from cannons if they wall jump the side platforms. @4569167 - Modifys - Good attempt but the it's pretty easy for mice to survive. Despite the shaman being right above mice, they don't really have a good shooting option from where they are. @6428798 - Modifys - The gameplay is nothing new in survivor, many maps with similar layouts. @4646633 - Modifys - Avoid big ramps like this in survivor as they are very hard for shamans to kill on. Map might be better as a P24 but could still be very hard to kill. @4528605 - Modifys - The round will probably start with quite a bit of headsurfing, then when there are less mice they can use the cannons to get up much too easily. It becomes even hard to kill them when they get up. @6470174 - Iirrcz - Poor design. There are too many grounds in the way for the shaman to be able to aim at anyone and mice can easily hug. @6443985 - Cumulonimbo - Submit dual shaman maps in the P24 submissions thread next time please. Anyone that gets on top of one of the shaman spawns will be very hard to kill and it's really easy to get up to the middle ground too and be very hard to kill. @6472045 - Okpatinhos - Poor design. Shaman can't really hit people that stay on the top left platform, and there's so much water around to save people who don't sit there. @6457766 - Ochey - Water hasn't boosted the gameplay, now mice are just going to try and run straight across and hug the shaman. Would be pretty easy to knock most of them down to the small platform, especially with use of shaman skills or hotkeys. @6458304 - Ochey - Make it obvious which collisions are turned off, don't try to trick people. Avoid big ramps as they can often be used by mice to easily hug the shaman. @6451546 - Aksale - The trampolines are very hard to aim with and you should avoid using too many circles, they can be used as ramps and mice just need to hug the inside edges to be pretty safe. @4735859 - Aksale - Narrow spaces like this are really hard to dodge in and one box ruins it all. However if mice go to the edges of the map they can get up really easily and be pretty much impossible to send back down. @6473067 - Maxkkk - The gameplay actually seems pretty similar to a map in rotation already. @6473076 - Maxkkk - Afk death and it looks way too easy for the shaman to kill people on this. @5950184 - Maxkkk - You shouldn't foce mice to get cheese if they want to use the right side of the map. Also not being able to stand still on either of the spawns after moving is a pain. @461812 - Wangan - The grounds in the middle are too cramped and mice can hide from cannons if they get up to the sides. @1034655 - Wangan - There are too many grounds, mice have too many places to catch them if they fall, making it too easy to survive. @2028802 - Wangan - The water and cheese don't add anything to the gameplay. From where the shaman spawns they will have a really hard time killing anyone. @2841126 - Wangan - Feels really similar to a map in rotation already, it is slightly different but I think the overall gameplay is too close. @6147727 - Wangan - Poor layout, shaman will have to defend their spawn for 90s or get hugged to hell. @6474479 - Zoady - Too many grounds, mice don't have anywhere to fall and the cheese isn't enough to make it at all challenging. @6394653 - Alexizap - Not a bad attempt but I think mice are going to be able to survive too easily if they sit at the sides or in the middle. If they get up it'll be even harder to kill them. @6475546 - Iulianbuhai - Poor layout, Mice who stay on the top will either hug or get headsurfed. Mice who go into the water can be easily killed or trapped. @1025440 - Remixin - Original idea but the whole map is unbalanced so it becomes impractical. Mice only have 2 small platforms to occupy, on one side of the map. You need to consider what the mice are doing just as much as the shaman and make a map fun for both. @1329425 - Remixin - Mice will quickly notice that you just need to wait on the left to get up easily. Also the shaman is fairly limited as to how they shoot at the mice below. @1553147 - Remixin - Make it obvious that objects don't collide with grounds. People on top of the cage will be really hard to kill and moving around for the shaman is pretty annoying. @6475817 - Tigropod - Despawn is pretty common now, so although the map isn't bad, it still isn't interesting enough to be in rotation. @6449577 - Tigropod - I don't really like the cage, I can see how you've tried to make it work and it was a good try but I still don't think I'd want to be the shaman on this. @6451697 - Tigropod - The first is probably better but I'm still just not a fan of the round cage idea. @6445037 - Tigropod - Still first one if you're gonna revisit any. @6432124 - Tigropod - Mice are just gonna spend the whole time trying to wall jump the middle platform while the shaman tried to keep them down. @6476301 - Xbangs - Too many grounds, Mice will just sit either side and avoid using any of the ice grounds because you have to be constantly moving to stay alive. @6476864 - Fororox - The water makes it too easy to survive. However, without the water the map is just the same as any other. @6476756 - Davizinhoglm - This is a nice idea. However, it's really hard to kill anyone before the first despawn so try speeding it up a bit and resubmitting. @6477619 - Ratinolatin - Don't forget to turn off collision with objects on your decorative lava. The gameplay is just the reverse of a map already in rotation. @4067956 - Brunoav - Even ramps that aren't very steep can create a lot of headsurf for mice, also it's really easy to just use the water to camp underneath platforms. @6478457 - Ratufufu - Basically the same as a map already in rotation with some changes that don't alter the gameplay enough. @6480902 - Ratufufu - Very difficult to aim at mouse spawn from shaman spawn, requires the shaman to move before they can shoot. Due to how easy it is for mice to get to the platform above their spawn, shamans will probably learn to go straight there and headsurf all day to keep people down. @6494614 - Ratufufu - Ground placement just looks random. It's pretty easy for mice to get across and then they're really hard to send down. @6494619 - Ratufufu - The two sides of the map are very unbalanced and it is very easy to get up to the abov platforms without even needing to dodge cannons. @6494634 - Ratufufu - Too many grounds, the shaman will have to keep moving up and down quickly to be able to aim at people. @6479188 - Betabehemoth - Poor design, you've just added a few unneeded grounds to a map already in rotation. @6447261 - Lunarianuba - Not a fan of the tower in the middle. Shamans will learn to just go straight over to the middle and keep everyone on the left. @6416403 - Lunarianuba - @6416368 - Lunarianuba - Avoid narrow spaces like this as mice can't really dodge anything inside them and one box ruins it. The platforms at the sides are unnecessary safety nets. @6421967 - Lunarianuba - Avoid lava in survivor. Also avoid having lots of really small platforms. On the bottom, all the ice grounds are going to make people impossible to kill as they can just jump and get hit into the wall behind them. @6424933 - Lunarianuba - Cages like this just aren't fun to be shaman in. You're trying to be original but you're not thinking about what it would be like to play on these maps. @6422082 - Iboongo - The gameplay hasn't changed at all from the edits. @6474306 - Tioeter - The top and bottom are really unbalanced and it's really easy to survive on the bottom even with the gap in the wood. @6474311 - Tioeter - All the grounds are so close together that it's too easy for mice to get back to any platform you manage to shoot them off. @6474312 - Tioeter - While the shaman spends the whole round trying to control huggers, the rest of the mice should be pretty safe if they keep out of the way. @6474319 - Tioeter - Mice can sit bottom right and be safe for most of the round, if not all. Shaman will have a very hard time trying to kill people on the middle ramp. @6474331 - Tioeter - Looks pretty but it's unsuitable for survivor. The grounds are too cramped so even though mice can move around pretty freely, the shaman can still just shoot anywhere and have a good chance of hitting people. @6480020 - Seawolfea - There are too many grounds in the way for the shaman to have any chance of clearing the map. Mice can just switch sides and hide behind stuff. Also it is really easy for mice to hug the shaman. @6480007 - Ratinolatin - Avoid lava and needless decoration in survivor. Gameplay is the same as a map in rotation. @6487231 - Nellso - Gameplay is actually really similar to a map in rotation already, even with the platforms moved a little. @6487251 - Nellso - Mice just have to wait for the shaman to shoot low enough for them to be able to get up easily. If the shaman doesn't shoot low mice can just hide on the ice. @6495544 - Nellso - The change in the design hasn't affected the gameplay enough to make it different from maps already in rotation. @6495545 - Nellso - People can just keep running side to side to avoid the shaman pretty happily. Also it's really hard to kill people who press themselves against a wall. @6495562 - Nellso - Shaman will have a hard time getting rid of huggers at the start. After that they will have to try and systematically clear the next platforms without letting anyone back up. @6093759 - Kaysha - The shaman stop the ice rotating with a b plank if they want so the rest of the map just becomes a poor version of a map already in rotation. @6093732 - Kaysha - Mice can just hug the ramps at the side to get to the shaman spawn easily. They can also sit on the bottom and be safe for most of the round. @5942626 - Kaysha - Too hard for the shaman to kill anyone with the water at the sides being there to catch people or let them up. @5939854 - Kaysha - Gameplay is less windy but still too similar to a map in rotation already. @5939775 - Kaysha - Too many trampolines, mice can just bounce from side to side. Also it is really easy to get up and wall jump on the sides of the shaman spawn. @6483405 - Modifys - The general layout is just the same as any other map, the water doesn't add anything. @6483986 - Iulianbuhai - Original idea but the use of boxes can really mess it up, also consumable can too. It's pretty cool but not practical for survivor. @6484008 - Gabriellgtaa - Gameplay is too similar to maps already in rotation. @6485082 - Zoady - Reversed but still very similar gameplay to a map in rotation. @6485486 - Reshman - @6466962 - Imortaliss - Try to avoid using defilante tokens, they cause an instant death area offscreen on the left of the map. @6486528 - Imortaliss - Same comment as before but also, ramps like this are really easy for mice to survive on and make it very hard for the shaman to shoot at them. @6487417 - Culcid - Avoid using lava in survivor. Apart from the water bit, the map is just the same as any other. @6487450 - Draceus - Looks like it would be pretty easy to camp around the middle of the map with all the ramps. I can also see everyone just running straight over to the shaman spawn and hugging. @6491584 - Draceus - The trampolines really can't be used for much by the shaman and without them the map is essentially the same as a map already in rotation. @6488349 - Oteacup - Maps with trampolines either side stop being fun to play pretty quickly. When mice have played it a few times they will have no trouble getting up to the shaman spawn and hugging. @6490282 - Davizinhoglm - Pretty similae gameplay to a map in rotation but probably different enough. Main problem is that it's pretty easy for mice to get to the sides and hide from cannons by wall jumping. @6490307 - Davizinhoglm - Looks nice but feels really similar to maps already in rotation. @6399096 - +Mistersacri - Don't let mice or shamans go offscreen. Also try to avoid big even if they are going down from platforms as they can either be used to hide from cannons too easily or just create headsurf depending on the angle. @6399098 - +Mistersacri - Mice will use the ramp on mouse spawn to get to the shaman and hug much too easily. @6399099 - +Mistersacri - Maps like this cause mass death as everyone tries to jump from one side to another. Shaman just has to keep shooting down. However it will be really hard to kill anyone that stays on the far side. @6399100 - +Mistersacri - Too easy for mice to survive with ramps everywhere. Cannons won't be able to kill anyone. @6399901 - +Mistersacri - Poor design, lots of people can be killed as they try to go under the ice if the shaman is fast enough. After the start, it will just be down cannons and people will probably just keep switching sides to avoid being shot at. @6492312 - Afivucpm - There are too many grounds and the trampolines aren't really needed. Mice can very easily just stay in the middle and let cannons hit them to get up. @6493350 - Hotfoguinhox - Looks like it might be more suitable in another category with a cheese and a hole. @6494431 - Hamoodvirus - Pretty much the same as a map in rotation already. @6494616 - Bielgodoyxxx - Poor gameplay, the shaman can't shoot across the map and after people have spread out enough to not surf cannons they will have easy access to the shaman spawn. @6483535 - Luanhd - Very similar to a map in rotation already. @6495654 - Davizinhoglm - Much too easy to kill people on this. @6298594 - Elinfotboll - The shaman will have to spend the first part of the round defending their side from huggers, anyone that goes to the right could end up being safe for ages. Staying on the mouse spawn will also make it pretty easy for mice to get up after numbers have thinned. @6496242 - Nikabellic - Unsuitable for survivor. Mice have nowhere to stand, the small chocolate ground they spawn on isn't enough. Also avoid excessive use of ramps. @6496865 - Qxalien - Avoid using collision, extra gravity, and backgrounds in survivor. @6227277 - Sewdycreator - Fairly certain i've commented on this map before, if it wasn't yours then it was exactly the same as this. The problem with apples is that although they look cool and haven't been done before, they can be too easily ruined by attaching objects to them. @6497031 - Rockdee - The gameplay is just the same as any other map in survivor. The cheese and angled grounds below it don't add anything. @6497573 - Dziewczynagg - Everything looks pretty randomly placed and the shaman can spawn offscreen. @6497616 - Dziewczynagg - Try not to spawn the shaman below mice as it will just lead to hugging and give the shaman a very hard time. Also there are so many unneeded grounds. Will be discussed: None Ignored: @6471863 - Somosouris - Blacklisted |
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@6498596 @6500267 @6500381 @6500455 @6512685 Dernière modification le 1454708700000 |
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@6316752 @6316753 @6316755 All are edited for sure. |
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@5562299 @6494520 / Edited @6507533 @6507577 Dernière modification le 1454763840000 |