Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst |
Bootcamprx « Citoyen » 1692130740000
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@7797617 |
Pagoda 1692134340000
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[Modéré par Ork, raison : Removed] Dernière modification le 1692470280000 |
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@7333363 - Edited |
Mapcrew « Consul » 1692730140000
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Left as is: @7938620 - Zaturapro#8143 - Here, we can see with a mix of art elements that simply do not harmonize well. While the art itself has been sketched out, there's a notable absence of paint or color there. Furthermore, the arrangement of the visual components appears rather ugly. Regrettably, this particular map lacks a sense of P5 value due to the low quality of both its art layout and gameplay engagement. @7938680 - Zaturapro#8143 - The artwork evokes a sense of nostalgia reminiscent of the classic Club Penguin era, yet I find it lacking in certain aspects that could make it better. To begin, the map lacks a background, which is undoubtedly a missing component that could enhance its harmony with the puffle. Upon a closer look, it becomes evident that the green puffle is slightly misaligned, requiring some edits. While the gameplay isn't terrible, mice may have difficulties when walking off the cheese platform due to the adjacent water. This could lead to potential and unnecessary deaths. Also, there's too much room for more artistic elements to be implemented in this context, which would be cool if you do that, since the puffle alone with the clouds isn't interesting to compose this whole map. Additionally, the character positioned at the lower appears somewhat displaced, detracting from the overall cohesion it shares with the other elements. @7933033 - Mmmmmmmmmmmmmmm#4582 - I've seen something similar in the past, although in practice, it proves to be a rather frustrating gameplay experience. Inexperienced shamans may encounter challenges in preventing mice from being pushed by the ball into the acid. Such an approach typically doesn't contribute to the appeal or enjoyment of the art-focused and entertaining gameplay we aim for. Moreover, it's a bit peculiar and weird that the ball begins to appear as if it's "floating" in the air after a certain period of time. @7797617 - Bootcamprx#5705 - This kind of map can be enjoyable when played among friends in a tribehouse or a similar thing. However, for the regular rotation, it doesn't align with our typical considerations as it deviates from the usual gameplay associated with the art category. This discrepancy arises because players may not comprehend the option of using the car to reach the bottom cheese, introducing an element of confusion. Upper gampelay is too linear. The different colors spread out also contributes to an odd appearance. @7333363 - Jota#0676 - The art is really appealing to me, but the gameplay leaves much to be desired. I believe that by enhancing player engagement with this artwork, it could undoubtedly become a really good map. One suggestion could be to avoid using the current implementation of a solely walking-above-elements style of gameplay. Could you explore ways to make it more engaging? If you're able to enhance the gameplay and make edits, kindly send me a private message. P1'ed: @7815068 - Bautipro#5357 - Art is alright, but nothing that much appealing or different, it consists mostly of a well made enviroment with cool details, which is nice but I don't think we will actually consider it for a potential high-perm. Most of players have difficulties to understand that they must wall jump inside the three, but they eventually realize it, which isn't a big issue, as I'm considering it for P1 only. Will be discussed: @7923999 - Wiannix#7716 - This map holds some potential for a high-perm due to its nice theme and creative concept, along with it's nice gameplay. The only thing that concerns be a bit is the abundance of elements on the map, which might make things a bit challenging for shamans aiming to build and assist mice. Collision might be a bit confusing but it seems ok. Some players have figured out the map's reference and had fun with it. Adjustments might be required to enhance the overall experience with this map. Ignored: None Dernière modification le 1692736440000 |
Qadori « Consul » 1692755460000
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@7656584 @7369650 @7457189 @7905183 Dernière modification le 1694999760000 |
Nadanando « Citoyen » 1693064700000
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@4903535 @6553533 Dernière modification le 1694478300000 |
Zaturapro « Citoyen » 1693542600000
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@7941060 |
Marllonsilva « Citoyen » 1693766280000
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@7785108 - Algum mapcrew BR avalia, por favor (P5)! |
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@6999444 @7903392 @6999322 Dernière modification le 1694884260000 |
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@7210901 @7333363 - Edited |
Poteerfotter « Citoyen » 1694399580000
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@7400624 @7851300 Dernière modification le 1694399940000 |
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@00000 edited |
Sunlight « Consul » 1695237120000
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@4353202 |
Mapcrew « Consul » 1695247500000
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Left as is: @7656584 - Qadori#0000 - I like the map, but public tests has revealed that some players are still finding the routes a bit confusing, despite the arrows you've included. It might be interesting to consider making some adjustments to clarify the path. One idea is moving the mouse spawn above the broom straw and introducing additional temporary shaman arrows there. Additionally, the properties of the clouds remain somewhat unclear for most of mice: they don't understand what wil happen when tey touch it. To enhance clarity, you might want to introduce some form of movement to the clouds, perhaps a slight bouncing effect?. These suggestions are entirely optional, and it's entirely your decision on how to proceed with the edits. Feel free to send me a private message if you make any changes, the art is cool and the map has potential. @7905183 - Qadori#0000 - The art in this map is very cool, and the gameplay is fine. However, there are a few issues that need addressing. During public tests, it was noticed that when some mice get into Perry the Platypus, it tends to lose speed rapidly, resulting in players requiring the shaman's assistance. To improve the gameplay experience, it might be interesting to implement a mechanism that maintains a constant speed for Perry or make it way harder to stop. Please feel free to reach me out via PM once the edits are made. @4903535 - Nando#5729 - While the old-school art style is ok, the gameplay feels somewhat disjointed and doesn't harmonize effectively with the art, as it can be quite chaotic. The initial obstacle involving touching the lava proves to be overly challenging for most mice, and it needs adjustments to simplify it. Perhaps a different approach could be considered for this part. Once the necessary edits are made, the map's overall layout and gameplay might be suitable for a P1 only. If you decide to proceed with these changes and aim for a P1 , please contact me via PM. @6553533 - Nando#5729 - The artwork doesn't particularly stand out, and the gameplay feels somewhat confusing as mice may struggle to figure out where to gain speed. Additionally, the obstacle of returning to the other side after obtaining the cheese by hitting the purple lava is quite challenging. Regrettably, the combination of less captivating art and somewhat confusing gameplay makes this map not suitable for rotation. Art maps typically aim for a more visually impactful and intriguing layout. @7941060 - Zaturapro#8143 - The Mario reference in this map doesn't particularly stand out. The Mario-themed maps currently in rotation tend to feature more detailed artwork, including characters and interactive elements in the gameplay. As a result, your map may not be as compelling for rotation. . Art maps typically aim for a more visually impactful and intriguing layout. @7785108 - Marllonsilva#0000 - I'd love to see a better version of Abaporu, for sure! However, I can't see this current map being in any other state than P1. While the old-school aspect is fine, I feel that some other elements need improvement and more impact. For instance, the cactus and the distorted-looking background could be improved. If we plan to implement Abaporu in the P5 rotation, it certainly needs a more impactful and detailed artwork to serve as a strong reference. @6999322 - Ifo#4275 - This map was already reviewed before and will remain as P1. @7210901 - Jota#0676 - Submit it to a future ugly art concept next time!! @7400624 - Poteerfotter#0000 - This map was already reviewed before and will remain as P1. @7851300 - Poteerfotter#0000 - This map was already reviewed before and will remain as P1. @00000 - Akt#7210 - A classic tribehouse! P1'ed: @6999444 - Ifo#4275 - The art isn't particularly engaging, and the gameplay can be frustrating due to the challenging lava obstacle. This means that newer players will often need shaman assistance to progress without dying. Given the map's limited popularity and the not very interesting art, P1 seems fine. @7903392 - Ifo#4275 - The art is decent and gameplay is fine, but adding a more detailed background could enhance the overall layout. The cookie isn't very popular among players, as it can be frustrating to reach the hole, especially when one player can easily block the cookie's movement. As it stands, P1 seems to be fine for now. Will be discussed: @7369650 - Qadori#0000 - My only concern (it's just a personal opinion) revolves around the uniform color palette that dominates all the elements in the map. This includes the background, the water, and the characters, all of which contribute to an overall light blue atmosphere. This saturation of similar hues might diminish the visual impact of your art within the map. However, it features fantastic art and engaging gameplay, and it performs well in public tests! @7457189 - Qadori#0000 - The art in this map is absolutely cute and exceptionally well made. The gameplay, while straightforward, is surprisingly enjoyable due to the engaging interaction with the art and its elements. @7333363 - Jota#0676 - I'll see what others think about it. Unfortunately, the gameplay experience hasn't become more engaging, as I suggested you to edit in the previous review. The map still revolves around wall jumping over the art. However, the visual effect is cool, and the art itself is quite nice, probably a harmless P5. @4353202 - Sunlight#0123 - I like it. Perhaps making it a bit clearer that players have to push the blue button would be nice because art has too many details, but it's not a major issue since public tests went nice, and someone usually figures it out one way or another. Art is great and gameplay is fine! Ignored: None Dernière modification le 1695255060000 |
Xaxadoooooo « Citoyen » 1695318960000
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@7776975 @7776976 Dernière modification le 1695344160000 |
Sunlight « Consul » 1695528180000
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@4106352 @4320825 @4403395 Dernière modification le 1698061920000 |
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@3037955 |
Gahmooz « Citoyen » 1696609020000
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https://atelier801.com/topic?f=6&t=895381&p=1#m5 |
Gahmooz « Citoyen » 1696609080000
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@7942709 |
Gahmooz « Citoyen » 1696668960000
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@7942709 final submission |