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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Madzem
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#6461
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@6850904 :)
Sekui
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#6462
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@4136271
Mousezxcvbn
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#6463
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@6854382
Senki0000
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#6464
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2374324
Vintage
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#6465
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@6854526
Obsyt
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#6466
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@6520381
Exoatz
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#6467
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@5796038
Bapereira
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#6468
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@6854987
Chlerafs
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#6469
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@6855257
Chlerafs
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@6855263
Mapcrew
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#6471
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Checkpoint!
Mapcrew
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#6472
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Left as is:
@6839489 - Lymero - Interesting and well thought concept; but tests showed that if you place a b plank below the dynamic circle then the map turns impossible. Try to edit it in a way this won’t happen so easily.
@6829707 - Rekakurnr – Map is getting better little by little. Now try to fix the alienation, both sides should be symmetrical and place the grass in the middle at (x=400, y=50), so it can really be in the middle of the map. (You can ask another mapcrew member for help)
@6848085 - Elhectordm - Map is fine but I don't think it can add something interesting/funny to rotation. Also I have seen a lot of P1 maps which looks almost the same as this one.
@6850907 - Andrelionte – The use of clouds is interesting but the build itself results long and dull.
@5150569 - Tioyudis – You can use an “L” build to solve both sides and the clouds don’t have a relevant use for the shaman. I could say that simplicity is enjoyable but there a lot of P1 maps with almost the same design.
@6848496 - Chav1s - It isn't unclear that the horizontal anitcloud is glitched, try to add some arrows to make it obvious. Also I see that the concept is fine but I think is still not good enough for P4 since the build is just long and boring.
@6337559 - Viniciusdara – The concept is interesting but the gameplay is dull. Try to improve it since it feels like a generic map with an extra mechanism just to make it look better.
@6849629 - Sourisec7 - This is similar to the vanilla map with portals.
@6742000 - Fakkedorock - Map is too long, and waiting for the shaman to do the whole build is boring for the mice.
@6850158 - Mmhhxdxd - The build is nothing new which results slightly boring.
@6100497 - Lucasrslv - I see what you tried to do with water and the tramps. But mixing both concepts isn't a good idea since it results difficult for new players. I suggest you using only one concept of both: water or tramp. So it can be easier (also avoid cramped spaces too, path to cheese and mice results frustrating).
@6852116 - Pratton - This map needs a lot more of work. The build is too long for one shaman and mice will be bored after a long of waiting and the clouds are totally unnecessary since they result too closed and frustrating.
@6852494 - Tdft - Smart use of cobwebs but they might result annoying/frustrating for the shaman since they make everything too slow. Just imagine a new player losing his mind with the cobwebs and the mice getting mad because the shaman doesn’t know how to solve it.
@6852264 - Caraddon - Wrong category.
@6849627 - Queen1016 - Dynamic grounds don’t have a relevant use for the shaman and the design is nothing new.
@5449912 - +Mistersacri - Gameplay is unbalanced since it results more difficult to build in the middle of the map where the rainbow is. And the anticlouds aren't that clear for new players.
@6811246 - Eliaspdc - Too long for only one shaman.
@6850904 - Melasti - The left part of the map is fine but the right part with the cheese is so closed. I understand that you tried to make it challenging but it results more frustrating.
@4136271 - Sekui - The glithced grounds have the same use as an ice. So they don’t' really make a difference in the gameplay.
@6854526 - Vintagenacho - There is no variety on building and it makes me feel claustrophobic.
@6520381 - Obsyt - It feels like you ran out of ideas and played a few minutes with the editor. Map is curious but there is no variety on building.
@5796038 - Exoatz - Wrong category.
@6854987 - Bapereira - Gameplay is too short people will hardly enjoy it.
@1842394 - Rdzoze – Good concept, I think it has potential for P4. The only problem is that there Is no variety on building, during the tests shamans did the same bridge for cheese and then hole; I will not perm it so you can edit it in a way shaman choose different ways to solve it.
@3305165 - Framnm – The gameplay is unbalance since it is easier and shorter to build in the right part of the map, and the grounds at the bottom left are nothing but useless.
@6538828 - Tdpnice – Map can’t offer something funny/interesting to rotation. The grounds feels randomly placed and the mice spawn cause mass of deaths when they try to reach the wood where the shaman is.
@5712902 - Chessequel – You can solve this map with a simple bridge, which is nothing new for rotation.

P1'ed:
@6848763 - Jr4t - Good map but I don't see farther than P1.
@6845242 - Ptnarutopt - Neat idea. P1 will be fine.
@6848944 - Fuzzyfirsdog - I liked the use of that anticloud as an obstacle with the clouds supporting the buid. Good enough for P1.
@6697001 - Mquk - Good enough for P1
@6854433 - Ujkos - Interesting concept but I don't see farther than P1.
@6854382 - Mousezxcvbn – Cute and smart use of rings. I liked how the middle ground interacts with the whole map. P1 will be fine.
@6224228 - Picapauui – Once again, good idea but shamans keep avoiding the dynamic ground during tests. P1 will be fine.
@6850312 - Hakanproft - Cute map but I don't see farther than P1.

Will be discussed:
None

Ignored:
@6848310 - Leraionut111 - Blacklisted
@6849756 - Louis49 - Blacklisted
@6855257 - Leraionut111 - Blacklisted
@6855263 - Leraionut111 - Blacklisted
Sekui
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#6473
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@5073613
Anthe
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#6474
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@6855803
Andrelionte
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#6475
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@6853151

Dernière modification le 1473783120000
Ujkos
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#6476
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@6857801
Jr4t
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#6477
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@6843670
Alsalam_alaikum
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#6478
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Ok, thank you for P1

Submitting @6857128
Tdft
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#6480
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@6856208
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