![]() Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst |
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@7958910 @7965314 @7965094 @7965563 Dernière modification le 1740135360000 |
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@7964786 |
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@7965462 it's based on this painting: ![]() |
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@7965351 |
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@7965431 |
![]() ![]() « Consul » 1740522240000
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Left as is: @7965351 - Celestialxz#0000 - The gameplay is very walljump heavy, which is not the most exciting. I also feel like that the art could be improved further. @7965431 - Dayanakun#0000 - The gameplay is rather short and uninteresting, and the art is not the best either, it feels out of place, just a head being in the middle of the map. P1'ed: @7965094 - R_Y#8502 - Great looking art, but the gameplay felt a bit linear and tedious here. Some collision properties are also unclear at first glance, but it's okay for P1. @7965563 - R_Y#8502 - Again, the art is nice, but the gameplay here feels a bit more boring and linear. @7965462 - Lopeared#0000 - The art looks nice, however the collision properties of the grounds are not the most clear, and whether they are bouncy or not. But it's decent enough for P1 Will be discussed: @7958910 - R_Y#8502 - Nice art, I like the upside down effect. Gameplay is ok @7965314 - R_Y#8502 - Decent art and gameplay @7964786 - Star#8888 - Cool art, and the speech bubble is a nice touch too. Gameplay works okay. Ignored: None Dernière modification le 1740607020000 |
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@7965279 @7946452 @7966262 @7966285 Dernière modification le 1742039220000 |
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@7100101 |
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@7966667 |
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@7966937 |
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Left as is: @7966285 - R_Y#8502 - Except for the dodue comment I made previously on the other maps you submitted, the gameplay issues remain on this map: it is very poor in general, and the only challenge this map brings, is way too hard for most of the players, consequently, the shamans are going to interfere on it and avoid the obstacle as soon as they can. Plus, the art is way too simple. @7966667 - Shiro#9082 - There are several maps already in rotation with the same layout. Neither the art and nor the gameplay are eye-catching. To sum up, it would bring nothing great for the highperm rotation. I strongly recommend you make the maps as original as possible so they would have better chances to become part of the normal or high perm rotation, making not only the best artwork but also the best gameplay with different paths and original and useful obstacles. @7966937 - Danzo#6972 - This map is very confusing. The ground collisions aren't clear and the same happens with the path to follow. In addition to this, the gameplay is somehow linear and boring. The art doesn't seem to be great either. P1'ed: @7946452 - R_Y#8502 - The art is interesting and it's a setting I never thought I'd see anywhere else. It's very original, to be honest!!! However, the gameplay isn't good enough to include this map in the highperm rotation. It's a bit boring, especially in the bucket area, which can take a while to complete — which makes it very annoying for players. @7966262 - R_Y#8502 - The artwork on this map is awesome. But, the gameplay, again, is an issue. It is, overall, very poor and would add nothing interesting for the rotation, speaking about these terms. Plus, the players will die easily trying to get the cheese, especially the new ones. Lastly, the same thing I mentioned on the map I put on discussion, the bad use of dodue happened here as well, because you used it as a visual thing and it doesn't affect the gameplay at all, which is the dodue intention. Will be discussed: @7965279 - R_Y#8502 - The gameplay on this map is way too poor, however, I think the art is worth the weak gameplay it has. On a side note, the dodue parameter wasn't well used on this map, once you just added two cheeses as a visual thing, which means it doesn't impact the gameplay at all. Let's see what the others think about it! @7100101 - Mquk#0095 - The art is great and the map is soooo original - despite of it doesn't have the best gameplay I've ever seen. You did a great job! Ignored: None Dernière modification le 1744576740000 |
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@7967147 |
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@7892812 |
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@7957094 @7944947 |
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@7967847 |
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@1101992 @1177118 @1177131 @1468794 |
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Left as is: @7967147 - Matheus#8294 - The entire map relies on doing the same thing for both the shamans and the players, which are spawning teleports all over the "cages" and doing wall-jump/walking over the art respectively. As a result, the map is repetitive and boring, making its replay value low. Besides that, the art is way too simple and there are several maps with the same art already in rotation. @7957094 - Aguadekoko#1505 - The map is way too simple as well the art that looks like a "background" on the map. In addition to this, the gameplay is way too poor and the lava grounds are going to kill the players, leading to mass death, which is not allowed in the game. @7944947 - Aguadekoko#1505 - The art is very poor and it doesn't look visually appealing. Plus, the gameplay provided by the map involves wall jumping over the art, which is very boring to play on. @1101992 - Neverknight#0000 - I've seen you are submitting very old maps for the reviews for some categories lately and the comment I made previously on another category (P4) worths here: it is fine to do it, but turns out, most of the maps made back in time aren't on the standards we're looking for today for the high perm rotation, in general. That being said, the both the gameplay is way too simple and the art is poor. Moreover, there's a lot of unused space on this map, which is not a good thing. @1177118 - Neverknight#0000 - Same as above. @1177131 - Neverknight#0000 - Same as above. P1'ed: @7892812 - Kkkkkkkarry#7381 - The map is so cute and you have done such a nice job in terms of creativity. However, the gameplay is overall linear and the collisions are unclear at some points. @7967847 - Zeus#6550 - The map is eye-catching and it is amazing to see someone already using the galaxy grounds properly, increasing the gameplay. Nevertheless, it is way too basic to become a high-perm map - on a side note, there's a map that is already P5 with a similar artwork, which is not the best thing to happen. @1468794 - Neverknight#0000 - The previous comments made regarding your maps still fit on this map, however, the art is more elaborate and the gameplay is better. P1 will do. Will be discussed: None Ignored: None |
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@7968756 this is the map (i checked other people maps and i dont think it will be accepted judging what yall said, but wanna see what yall say about it to see if i can fix it) Dernière modification le 1747878120000 |
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@7968791 |
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@7968218 |