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Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst
Regigigas
« Citoyen »
1748380620000
    • Regigigas#0020
    • Profil
    • Derniers messages
#6541
  0
Left as is:
@7968756 - Nico822#0000 - This map doesn't fit the standards we're looking for nowadays for the art maps. The art, despite, well done, is simple. Plus, the gameplay on the map is very boring, as all you need to do is wall-jumping all over the art. In other words, it has no challenges for the players.
@7968218 - Kittenmaid#8595 - Both the art and the gameplay of this map are way too simple. Unfortunately, they don't have what we want to see in the rotation in such terms. Besides that, it can be completed very fast and there's a lot of unused space in it which you could've used to improve the map as a whole.


P1'ed:
@7968791 - Mrs_Jingles#3248 - Pov: me when I had chemistry back in high school. The map is very cute, but on the other hand, the gameplay is way too simple. P1 will do.


Will be discussed:
None


Ignored:
None
Mquk
« Consul »
1748559540000
    • Mquk#0020
    • Profil
    • Derniers messages
    • Tribu
#6542
  0
@7962000
Mrs_jingles
« Citoyen »
1748863980000
    • Mrs_jingles#3248
    • Profil
    • Derniers messages
    • Tribu
#6543
  0
@7969205
Kittenmaid
« Citoyen »
1748872380000
    • Kittenmaid#8595
    • Profil
    • Derniers messages
    • Tribu
#6544
  0
@7969211
Dayanakun
« Citoyen »
1749348480000
    • Dayanakun#0000
    • Profil
    • Derniers messages
    • Tribu
#6545
  0
@7965681
Regigigas
« Citoyen »
1749950820000
    • Regigigas#0020
    • Profil
    • Derniers messages
#6546
  0
Left as is:
@7969205 - Mrs_Jingles#3248 - The art on this map is way too simple and it feels more like a regular map decoration, as it doesn't affect the gameplay in any aspect. Plus, the gameplay is very poor because it relies on doing wall-jumping and walking through the water on the entire map, which is repetitive and boring. Lastly, regarding the small gap between the painting and the wall, filled with water obstacles: it is very cramped and annoying to follow this path with cheese.
@7969211 - Kittenmaid#8595 - It would add nothing in terms of gameplay to the gameplay, once it basically relies on doing wall-jumping all over the artwork. In addition to this, the art isn't eye-catching and it is a bit weird in a good way - it means you have creativity, which is very necessary currently. You just need to improve a bit both the artwork and the gameplay to make them work better together.


P1'ed:
@7962000 - Mquk#0095 - The art is actually great! However, the gameplay is way too poor and a bit hard for most players to reach the tennis player by using the bouncing ball. As a result, the shaman will have to interfere and help them to complete the map and it will make the map lose its gameplay purpose quickly. P1 seems fine!
@7965681 - Dayanakun#0000 - Despite the short gameplay, the map looks cute. That said, it is fine to be P1!


Will be discussed:
None


Ignored:
None

Dernière modification le 1749951600000
Barakusum
« Citoyen »
1750027920000
    • Barakusum#4485
    • Profil
    • Derniers messages
    • Tribu
#6547
  0
@7969815
@7935750
@7935681

Dernière modification le 1750028520000
R_y
« Citoyen »
1750193760000
    • R_y#8502
    • Profil
    • Derniers messages
    • Tribu
#6548
  0
@7946734
R_y
« Citoyen »
1750245780000
    • R_y#8502
    • Profil
    • Derniers messages
    • Tribu
#6549
  0
@7966285
R_y
« Citoyen »
1750445700000
    • R_y#8502
    • Profil
    • Derniers messages
    • Tribu
#6550
  0
@7968537
Zeus
« Censeur »
1750750500000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#6551
  0
@7970146
@7893190
@7893193
@7887164

Dernière modification le 1751727360000
Zeus
1750750500000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#6552
[Modéré par Regigigas, raison : Removed]

Dernière modification le 1750750740000
Mrs_jingles
« Citoyen »
1750762500000
    • Mrs_jingles#3248
    • Profil
    • Derniers messages
    • Tribu
#6553
  0
@7969836
Eremia
« Censeur »
1751212380000
    • Eremia#0020
    • Profil
    • Derniers messages
    • Tribu
#6554
  0
@7970358
@7970526

Dernière modification le 1751577900000
Newen
« Archonte »
1751416080000
    • Newen#6196
    • Profil
    • Derniers messages
    • Tribu
#6555
  0
@7970457
Regigigas
« Citoyen »
1751958720000
    • Regigigas#0020
    • Profil
    • Derniers messages
#6556
  1
Left as is:
@7969815 - Barakusum#4485 - The art is great and the entire environment you created makes sense. However, the gameplay is way too weak and isn't worth the art in terms of becoming high perm. That said, as it is already P1, it will still be like this.
@7935750 - Barakusum#4485 - The very same comment I made in the previous map fits in here, too. Except for the fact that it was added to the Halloween thematic rotation. That said, stayin as is.
@7935681 - Barakusum#4485 - Again, pretty much the comment I made on the first map you submitted still fits. However, in this case, the main issue is with initial lag, probably due to the number of drawing joints you used for the art - it is very important for you to pay attention to this detail while making an art map with drawing joints because it impacts the gameplay for everyone. As well as before, staying as is (P1).
@7970146 - Zeus#6550 - There's nothing impressive on this map. In terms of gameplay, it is a bit annoying for the players to wait for the moving platforms to go up and down for them to reach the cheese, and for the shaman who doesn't have good supports to build anything to make it more dynamic. Also, the art is not so eye-catching.
@7893193 - Zeus#6550 - Pretty much on the same page as the character on the right bottom part of the map. The gameplay is linear, the ground collision is unclear, and it is not possible to guess their properties as well, whether they are trampoline-like or ice-like.
@7887164 - Zeus#6550 - The art is very cute, and honestly, it totally fits a game PG-13+! But, the gameplay lacks a bit, the paths to the different cheeses are very unbalanced, and the one in the bottom is way too hard, mostly because it lacks good supports for the shaman to build on the map properly, also, the darker "background" under the "A" gives the impression it has collision with players and they will massively die. If you ever manage to fix it, let me know via Discord, however, it will get P1.


P1'ed:
@7946734 - R_Y#8502 - Despite the poor gameplay, the art is very cute. It is P1 at the moment, but I also added it to the christmas themed rotation database, so it will play during the event.
@7966285 - R_Y#8502 - The art looks great, however, as in the previous map of yours, you are failing in making an enjoyable gameplay: you must make it diverse, original or adding something eye-catching into it. P1 will do.
@7968537 - R_Y#8502 - Very sweet map, the art is very cute! But the gameplay is still way too weak. Will be P1.
@7969836 - Mrs_Jingles#3248 - The art looks adorable. Nonetheless, the gameplay relies on doing wall jumping all over the art, and we have enough of this on the current rotation. P1 will do.
@7970526 - Eremia#0020 - SpongeBob SquarePants would totally fall for it! The fishing baits were well designed, but the waiting gameplay is way too boring, and it is also a bit luck-based. Maybe, if you try to make a way to indicate which fish bait will go up and make it a bit faster would become more enjoyable. If you make a new version for it, let me know via Discord!
@7970457 - Newen#6196 - The art is very cute, the colour harmonization is great! But, the gameplay relies on waaaaaalking linearly straight ahead on the entire map, and jumping. P1 fits it.


Will be discussed:
@7893190 - Zeus#6550 - The art is great and makes sense with the map layout. On the other hand, the gameplay is a bit monotonous, mostly for the players who have to wait for the "door" near the hole, which is pointless. Plus, the dodue wasn't a great addition for the map, basically, free double cheese for the players. On a side note, I'm putting this up for discussion to get more opinions, but keep in mind the problems I mentioned.
@7970358 - Eremia#0020 - The reference you used to construct the map is great, mostly because you used the game concept itself to make the gameplay. Also, the dodue was very well used here!


Ignored:
None

Dernière modification le 1751960940000
Zaturapro
« Citoyen »
1752170820000
    • Zaturapro#8143
    • Profil
    • Derniers messages
    • Tribu
#6557
  0
@7970812
Eremia
« Censeur »
1752171900000
    • Eremia#0020
    • Profil
    • Derniers messages
    • Tribu
#6558
  0
@7970834 - Sheep will move left or right, random each round (50/50). If shamans have the sheep skill enabled, it will limit the sheep to 2 uses, otherwise it can be used infinitely many times.

Dernière modification le 1752172200000
Jordan8
« Citoyen »
1752316020000
    • Jordan8#2489
    • Profil
    • Derniers messages
    • Tribu
#6559
  0
@7970922
Qadori
« Consul »
1752444000000
    • Qadori#0000
    • Profil
    • Derniers messages
    • Tribu
#6560
  0
@7966840
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