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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Iirrcz
« Citoyen »
1457029680000
    • Iirrcz#0000
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#6561
  0
@6559519
@6559488
@6556261
@6559527
@6534866
Remixin
« Citoyen »
1457030820000
    • Remixin#0000
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#6562
  0
@4909322
@4917402
@1025440
Brunoav
« Citoyen »
1457035320000
    • Brunoav#0000
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#6563
  0
@4699840
Lind
« Citoyen »
1457118960000
    • Lind#5539
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#6564
  0
@6561970
Davesglm
« Citoyen »
1457125380000
    • Davesglm#1756
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#6565
  0
@6562174
Gobbek
« Consul »
1457132700000
    • Gobbek#0000
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#6566
  0
@4763378
Davesglm
« Citoyen »
1457135160000
    • Davesglm#1756
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#6567
  0
@6562257
Qxalien
« Consul »
1457195760000
    • Qxalien#0000
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#6568
  0
@6548659
Sifonburak1
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1457214960000
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#6569
  0
yes my goodd @1388662 @156897
Aksale
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1457225940000
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#6570
  0
@2614424
@2613967
@2787596
@2839265

Dernière modification le 1457230560000
Mervynpeake
« Citoyen »
1457304000000
    • Mervynpeake#0095
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#6571
  0
Left as is:
@6422082 - Iboongo - Submit dual shaman maps in the P24 submission thread
@6525801 - Apollopolo - Map looks nice but it is really hard for the shaman to kill anyone camping on top of their cage.
@6548117 - Imortaliss - The mech doesn't make the map's gameplay different enough from maps already in rotation.
@838838 - Acemicemans - Gameplay really isn't exciting and the design is just like any other map. If you're going to make a generic map it's nice to add some tasteful decoration and try to add something that will make it a bit more interesting.
@6548944 - Fergaming - A good start but it's going to be really easy for mice to get up because of the ramps either side of their spawn. If the shaman doesn't want that they're forced to just stay on their spawn and shoot down cannons and headsurf all round.
@6549414 - Kingdave - Avoid 90 degreee corners that mice can just camp in, it is really hard to kill people when they can do that.
@3446551 - Modifys - People are just going to keep hiding or coming back up with the water. It looks quite nice but I think it will be really hard for shamans to clear a room full of people.
@6428798 - Modifys - It's really not very exciting and the mice are just going to hide from cannons all round.
@4646633 - Modifys - I don't see the point in the water, it doesn't add enough to the gameplay to make it different from maps in rotation.
@5102636 - Picapauui - Very cramped and looks pretty random. Mice stand a good chance of getting stuck in all the narrow spaces but I think more experienced players will be almost unkillable since the shaman's don't have much space to use.
@6549608 - Commupro - Avoid 90 degree corners, mice can just run against them and be really hard to kill.
@5920925 - Joseventus - Just another map with 4 flat platforms in the same layout. The sides really don't add anything.
@6549805 - Zealmice - Discussed privately.
@5550722 - Zealmice - Side to side tramp maps just aren't fun if you have to play them too much. The water really isn't needed either.
@6456320 - Zealmice - Discussed privately.
@6552729 - +Mistersacri - Original but it isn't suitable for survivor. From that side the shaman can't kill anyone. If they go to the right they just get hugged and probably end up sending everyone to camp in the shaman spawn.
@6553055 - Willsamxav - Avoid decoration in survivor. Take more time thinking about your map, currently it is just a box and a long platform. It won't be exciting to play.
@6540340 - Peperonicp - A good start but the gameplay is nothing new. There are already quite a few maps that play very similarly.
@6553793 - Odinokqq - Spawning the shaman below mice like this makes their life really hard. Less experienced shamans don't really stand a chance.
@6553803 - Odinokqq - The water is pointless in a narrow space like this because the roof is too low for mice to jump over anything anyway.
@6343603 - Casemeow - It looks nice and I do like it but when i tested it a few times in public I found that it was proving a lot harder than it had looked for the shamans to kill people, especially when they get up to the shaman spawn area.
@6554615 - Commupro - The lava is much too strong, and the rest of the gameplay is just two flat platforms.
@6554756 - Commupro - I don't think apples really work in survivor, especially with this many. Even using hotkeys being forced to use them slows down a shaman so much.
@6550417 - Gonnu - A good start and the map does look quite well thought out but I think it will be too easy for mice to camp in the water and hide behind platforms.
@6555289 - Gonnu - Poor design, mice are encouraged to just run over and try to hug the shaman, it becomes another map where the shaman is just defending their spawn all round but anyone who doesn't won't have to do anything.
@6550466 - Gonnu - Same comment as the previous map, mice just running up a ramp.
@6550452 - Gonnu - Make it obvious that collision with objects is turned off, it feels like a worse version of a map already in rotation.
@2860469 - Nukualofa - I appreciate that the water in the shaman's spawn makes it easier to shoot people above them, but it is still really hard to reach anyone on the top-right platform and it is very easy for mice to go there.
@6556576 - Dziwnow - Poor gameplay. Every round will be the same, the shaman will try to headsurf to stop mice getting up, and the mice will hide on the ramp to avoid the surf.
@5797802 - Thegbc - Very similar layout to a map in rotation but the gameplay is weaker.
@6557279 - Odinokqq - Poor gameplay, lots of random looking things thrown together.
@6556189 - Triposi - It's not bad but the gameplay isn't different enough to maps already in rotation.
@6552897 - Joeprooxxdd - It's just going to be a race to get up and hug the shaman. It will be hard to kill anyone on the ramps or when they get up to the top 3 platforms.
@6559059 - Joeprooxxdd - Not a fan of the big V shape in the middle, The map will be too hard to clear in 90s because mice have so many places they can go easily.
@6559092 - Joeprooxxdd - Just avoid using lava in survivor, it doesn't really add to gameplay, the S shapes will be too easy to camp around with the water, mice will be able to hide from cannons.
@6559170 - Nicobmxpro - Make it obvious that collision with objects is turned off, otherwise gameplay is poor, side to side tramp maps get boring really fast.
@6312274 - Cowbty - The despawn is nice but don't hide things, also don't have invisible grounds with mouse collision on.
@6478999 - Cowbty - Again, make things obvious i.e apples, collision with objects. The mech is a nice idea but I don't think it is suitable for survivor even though you have made it well.
@6274245 - Lunarianuba - The red dots are too strong, it's not really fun as a shaman to just aim down all round.
@6416343 - Lunarianuba - I understand the thinking behind the design of the map, but every time I test out maps like this with mixes of flat and angled grounds they almost never work how I think they will. Just found the only people surviving were the ones camping on the edges of platforms.
@6416403 - Lunarianuba - Just ended up with a few more experienced players being really hard to kill on top of the middle platform, and everyone else ending up on the bottom and being easy pickings.
@6557935 - Shootur - Gameplay is unbalanced, much easier to survivor on the left than on the right.
@6557943 - Shootur - Mouse spawn is too small and the majority of mice won't be able to go anywhere. Start of the round will be mainly headsurf and then the more experienced players will just use the ramps to get up, less experienced will die too easily.
@6557952 - Shootur - Gameplay is basically the same as a map in rotation.
@6560221 - Shootur - Mice can camp at the top of the water and then just climb up if the shaman tries to come over to be able to shoot them.
@6560253 - Shootur - Poor gameplay, the trampolines don't make the map exciting.
@6560355 - Olo719 - Avoid chocolate in survivor. Mice will just run over to try to climb to mouse spawn and probably won't be able to get up to the top platform without meeps.
@6559519 - Iirrcz - Gameplay is very similar to other maps in rotation.
@6559488 - Iirrcz - Poor design and gameplay, it is just headsruf on the ramp and tall, thin platforms don't work well in survivor generally.
@6556261 - Iirrcz - Unbalanced gameplay. Anyone who gets up onto the top ramps will be really hard to kill and anyone on the bottom ones will be really easy.
@6559527 - Iirrcz - The water doesn't add anything good to the gameplay and it just looks like a worse version of a map already in rotation.
@6534866 - Iirrcz - The map is ok and looks ok, but the gameplay is too similar to maps already in rotation, even with the 2 platforms on the bottom.
@4909322 - Remixin - Original design but the water doesn't add anything good and the cheese just looks random and pointless.
@4917402 - Remixin - Poor gameplay and design, mice are safe on the right side of the map.
@1025440 - Remixin - Make it obvious that shamans will fall through grounds. It is pointless for mice to use the bottom ground unless they are camping while the shaman is at their spawn. The idea is interesting but it doesn't play very well.
@4699840 - Brunoav - All the stuff in the middle seems pretty pointless as the tramps don't really add much. Rest of the map is just the same as any other but its way easier to survive on this.
@6561970 - Lindstrophc - Gameplay is the same as a map already in rotation.
@6562174 - Davizinhoglm - Mice are isolated on the left, the shaman can just stand by the water and not let them leave mouse spawn.
@4763378 - Gobbek - Everything looks really randomly placed, also using defilante tokens means that going offscreen on the left is instant death. The apples get in the way of each other too. Avoid chocolate in survivor,
@6562257 - Davizinhoglm - Really easy to get back up if you fall down or to just hide from cannons by wall jumping.
@6548659 - Qxalien - Original idea but one cannon to send the dynamic platform to the bottom is enough to make the gameplay boring again.
@2614424 - Aksale - I like the idea of the phasing ground but the rest of the gameplay is really nothing special.
@2613967 - Aksale - The phasing isn't needed in this map, gameplay is poor and it is really hard to aim at people that keep bouncing into the air.
@2787596 - Aksale - Grounds feel pretty cramped and randomly placed. Gameplay isn't really different from anything else in survivor.
@2839265 - Aksale - Not suitable for survivor, avoid strong wind and chocolate.


Will be discussed:
@6113581 - Lunarianuba - I like this, the idea seems pretty new and I think you've made it really well. Public tests went really well too.


Ignored:
@1388662 - Sifonburak1 - Don't submit maps already in rotation to this thread
@156897 - Sifonburak1 - Wrong code

Dernière modification le 1457634240000
Meteoroidx
1457328720000
    • Meteoroidx#9486
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#6572
[Modéré par Mervynpeake, raison : Please only submit map codes in this thread]
Cheeseofmine
« Citoyen »
1457364360000
    • Cheeseofmine#0000
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#6573
  0
@6567540 (Just a rounded survivor map to keep y'all fresh ._.)
Amusing
« Citoyen »
1457367840000
    • Amusing#0000
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#6574
  0
@6567618
Lind
« Citoyen »
1457544360000
    • Lind#5539
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#6575
  0
@6570454
Mouwuse
« Citoyen »
1457557440000
    • Mouwuse#5141
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#6576
  0
@6570870
Rkubi
« Censeur »
1457623200000
    • Rkubi#0000
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#6577
  0
@6571561
Migg
« Citoyen »
1457634840000
    • Migg#1236
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#6578
  0
@6571965
Aksale
« Citoyen »
1457636220000
    • Aksale#0000
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#6579
  0
@2614424
+Mistersacri
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1457637540000
    • +Mistersacri#0000
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#6580
  0
@6572061
@6552729 Edited

Dernière modification le 1457638080000
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