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Fxie's Maps
Tfmasian
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#641
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They are either jealous (I am of course) or they hate you... but shit maps i don't think so your ship map is the best map i've seen,after that map NO ONE CALLS FXIE'S MAPS SHIT! *-*
Meisftw
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#642
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Fxie a dit :
> [Bibimousey] i heard you make shit maps
> [Greypawx] i heard you make shit maps

Both from Holy Angels. More like Fxie Fanclub amirite?

All jelly of quality maps, obv
Tfmhuntfm
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#643
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Four word:
I LOVE YOU MAPS(!)
Fxie
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#644
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Hey mapmice I managed to make a 45 degree treadmill and decided to share it here along with a quick guide to my simple treadmill method.

In order to make a treadmill with this method, you'll need to make the following first:
1. Any dynamic ground with fixed rotation and 9999 friction
2. A red anchor anywhere on the ground to keep it in place

That's literally all you need to do to set it up--no invalid anything! That can all be done in map editor. Now, you just have to add this within the <L> tags of your XML to activate it (you should know how to add joints already):

<JP AXIS="horizontal,vertical" MV="Infinity,speed" M1="ground" />

AXIS tells the treadmill to move horizontally, vertically, or both.
AXIS="1,0" will make it go horizontally (sideways)
AXIS="0,1" will make it go vertically (up and down)
AXIS="1,1" will make it go diagonally (up left or down right)

MV controlls the velocity; the only variable you need to edit here is speed. This is how fast your treadmill goes. The higher the number, the faster the treadmill. To go in the opposite direction, use negative speed. (such as -10).

M1 tells the treadmill what ground to use. This uses the Z property of your treadmill ground. Just select the ground you want and look at the Z, then put that number in M1. You will have to update this if you change the Z placement of the ground.


Example XMLs:

Horizontal left treadmill
a dit :
<C>
<P />
<Z>
<S>
<S X="400" Y="100" T="0" H="40" P="0,0,0.3,0.2,0,0,0,0" L="120" />
<S X="400" c="3" Y="300" T="0" P="1,0,32767,0,0,1,0,0" H="40" L="200" />
</S>
<D>
<DS Y="60" X="400" />
</D>
<O>
<O X="400" C="11" Y="300" P="0" />
</O>
<L>
<JP AXIS="1,0" MV="Infinity,10" M1="1" />
</L>
</Z>
</C>

Horizontal right treadmill
a dit :
<C>
<P />
<Z>
<S>
<S X="400" Y="100" T="0" H="40" P="0,0,0.3,0.2,0,0,0,0" L="120" />
<S X="400" c="3" Y="300" T="0" P="1,0,32767,0,0,1,0,0" H="40" L="200" />
</S>
<D>
<DS Y="60" X="400" />
</D>
<O>
<O X="400" C="11" Y="300" P="0" />
</O>
<L>
<JP AXIS="1,0" MV="Infinity,-10" M1="1" />
</L>
</Z>
</C>

Vertical up treadmill
a dit :
<C>
<P />
<Z>
<S>
<S X="400" Y="100" T="0" H="40" P="0,0,0.3,0.2,0,0,0,0" L="120" />
<S X="400" c="3" Y="300" T="0" P="1,0,32767,0,0,1,0,0" H="40" L="200" />
</S>
<D>
<DS Y="60" X="400" />
</D>
<O>
<O X="400" C="11" Y="300" P="0" />
</O>
<L>
<JP AXIS="0,1" MV="Infinity,10" M1="1" />
</L>
</Z>
</C>

Vertical down treadmill
a dit :
<C>
<P />
<Z>
<S>
<S X="400" Y="100" T="0" H="40" P="0,0,0.3,0.2,0,0,0,0" L="120" />
<S X="400" c="3" Y="300" T="0" P="1,0,32767,0,0,1,0,0" H="40" L="200" />
</S>
<D>
<DS Y="60" X="400" />
</D>
<O>
<O X="400" C="11" Y="300" P="0" />
</O>
<L>
<JP AXIS="0,1" MV="Infinity,-10" M1="1" />
</L>
</Z>
</C>

Diagonal up left treadmill
a dit :
<C>
<P />
<Z>
<S>
<S X="400" Y="100" T="0" H="40" P="0,0,0.3,0.2,0,0,0,0" L="120" />
<S X="400" c="3" Y="300" T="0" H="40" P="1,0,32767,0,45,1,0,0" L="200" />
</S>
<D>
<DS Y="60" X="400" />
</D>
<O>
<O X="400" C="11" Y="300" P="0" />
</O>
<L>
<JP AXIS="1,1" MV="Infinity,10" M1="1" />
</L>
</Z>
</C>

Diagonal down right treadmill
a dit :
<C>
<P />
<Z>
<S>
<S X="400" Y="100" T="0" H="40" P="0,0,0.3,0.2,0,0,0,0" L="120" />
<S X="400" c="3" Y="300" T="0" H="40" P="1,0,32767,0,45,1,0,0" L="200" />
</S>
<D>
<DS Y="60" X="400" />
</D>
<O>
<O X="400" C="11" Y="300" P="0" />
</O>
<L>
<JP AXIS="1,1" MV="Infinity,-10" M1="1" />
</L>
</Z>
</C>

Enjoy
Fxie
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#645
  0
Also I'm not editing my post because I don't want to replace every single broken tag Tig created with <>
So here's a little extra bit I forgot to mention:

If you use negative AXIS (such as AXIS="-1,1"), you can create velocity in the opposite direction to create up right and down left diagonal treadmills.
Zarner
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#646
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Fxie a dit :
large text

Awesoem guide , thanks a lot for it , it will help me to make my map!

[Moderator] Please don't quote very large posts! It's unnecessary, and just adds spam.
Fatsexybeast
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#647
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Fxie a dit :
*stuff*

Wow thanks Fxie *-*
Deadlag
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#648
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Thanks Fxie, useful guide!
Fatsexybeast
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#649
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Fxie, I have a question, about the treadmills.

When I used the 45 degree left and up for one of my maps, if I went into editor and made a few changes, then validated it to see if it would work, it would change the direction. This happened numerous times and once it even changed to the vertical up one. Do you know why?
It just confused me, as I didn't actually make any changes to the treadmill itself.

EDIT: Stupid me, forgot to update the Z value thingy. :D
Kenjit
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#650
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Tfmasian a dit :
They are either jealous (I am of course) or they hate you... but shit maps i don't think so your ship map is the best map i've seen,after that map NO ONE CALLS FXIE'S MAPS SHIT! *-*

Totally agree
Juliiien
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#651
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Thanks for the guide !
Nuralgx
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#652
[Modéré par Inconnu_0]
Nuralgx
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#653
[Modéré par Inconnu_0]
Spinnando
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#654
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Fxie a dit :
sexy ship map

Absolutely beautiful. I dunno how you folks make such nice art with a limited bunch of blocks and circles. You both did a great job on this map.
Fxie
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#655
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[Isntcool] Ah fxie, the most overrated mapmaker ever
Xaxadoooooo
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#656
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Oh Fx, goodeautiful (Good + Beautiful '-') maps, loved :D
Mousechris
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#657
  0
Fxie ever since the rype glitch update @2515079 has been glitchyer then ever, whats happening?
Fxie
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#658
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Well first of all, it's not "glitchy." There is no glitch in the map.
Secondly, it's very consistent. Unless you got this map a dozen times and it consistently did not work, please don't mention any P6 that doesn't work once or twice because that applies to every mechanism map ever made.


-


Also, here's an alternative to red anchors for the treadmill technique if you want to make treadmills 100% sync-proof (such as for bootcamp where it's required): just add this joint
a dit :
<JP M1="ground" AXIS="1" LIM1="1"/>

This will keep the treadmill ground in place while the other joint accelerates it. Simple sync-proof treadmill with only 2 joints and a single ground.
It causes an offset of 30 pixels, though... not sure why.
Deadlag
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#659
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I believe you can do it the other way and connect a treadmill to a static ground using JP. I think that's the way to do a safe sync treadmill without having an offset of 30px, I'd have to test it more though.
Eistter
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#660
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Fxie a dit :

How I make for a up rise ground slowly and descend fast?
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