Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Dank_memes « Citoyen » 1458354240000
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@6585585 |
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@442415 |
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@6550417 @6586031 @6580446 @6582933 @6582957 |
Reppam « Censeur » 1458396120000
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@6384130 |
Moldify « Citoyen » 1458398400000
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@6586511 @6587443 @6587487 Dernière modification le 1458420480000 |
Mathphodex 1458415260000
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[Modéré par Sebaisseba, raison : Please only submit survivor maps in this thread, there is another thread for deathmatch submissions.] |
Mathphodex 1458420300000
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[Modéré par Sebaisseba, raison : Please only submit survivor maps in this thread, there is another thread for deathmatch submissions.] Dernière modification le 1458420360000 |
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@6587953 XD nuvem |
Shororaton « Citoyen » 1458447660000
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@6588083 Im very nervous !! :( |
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@6588052 |
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@6588978 |
Sunflowers « Censeur » 1458567600000
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@6590454 |
Mervynpeake « Citoyen » 1458574320000
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Left as is: @6567540 - Cheeseofmine - Original design and it's made well, however it will be super hard for shamans to kill anyone who gets on top of their spawn. Also gonna be really hard to get anyone who gets to the higher grounds at the sides. @6567618 - Amusing - Made well but the problem with big ramps like this is that people just need to sit on them and wait for the right cannon to get them up easily. When people are used to the map it becomes way too hard to kill anyone. @6570454 - Lindstrophc - Gameplay is too similar to a map already in rotation. @6570870 - China23 - Gameplay too similar to a map already in rotation. @6571561 - Rkubi - The ice at the bottom doesn't change the gameplay enough from a map already in rotation. @6571965 - Xenorek - Adding the extra two platforms above the sides really doesn't add to the gameplay enough to make it different from maps already in rotation. @2614424 - Aksale - I think more work is needed to make the phasing grounds work in survivor. I can see big ones like this either side of mouse spawn being annoying rather than fun. @6572061 - +Mistersacri - Mice don't have enough places to go when the higher options at the sides are phasing. It will encourage people to aim for shaman spawn and to start hugging. @6552729 - +Mistersacri - Even with the gaps it will still be really difficult to kill anyone on this map. Much too easy for mice to camp on the ramps or get up and hug. @6572155 - Imortaliss - It's a nice idea and made quite well but really the down cannons on the trampoline doesn't add enough to the gameplay to make it any more exciting and different to maps already in rotation. @1549955 - Elinfotboll - tested it and it ended up being way too easy to survive. Shamans always ended up coming down and then mice got up almost straight away. @6324223 - Elinfotboll - Shaman can spawn from offscreen and the gameplay is nothing special. @6572259 - Elinfotboll - Nice idea but there needs to be a warning before stuff despawns or it just leads to mass death. Also you don't need the bottom middle ground. @6574929 - Elinfotboll - Top and bottom gameplays are really unbalanced. @6574091 - Fortesain - Design really limits the shaman, cannons will just start to build up on the cloud grounds and ruin the idea of the map. @6312274 - Cowbty - Too much going on in one map. The apple isn't a nice way of making the shaman able to hit the higher grounds. @6478999 - Cowbty - I still think the blue line is going to be really annoying. @6124329 - Nooobcrew - Avoid art in survivor, stuff like this isn't practical. @6577469 - Guilhermecsz - The rotating grounds is more suitable for P11 in this case. Also it can be easily broken by attaching objects to it. Avoid backgrounds in survivor. @6577546 - Guilhermecsz - Mice aren't visible in some parts of the map. Also avoid big ramps in the middle of the map that mice can camp on easily. @6587664 - Guilhermecsz - I like the idea you've started with but more work is needed to make it exciting to play on. @6589905 - Guilhermecsz - Really doesn't feel like a survivor map, @6575200 - Fakkedorock - Avoid backgrounds in survivor. Just sticking a trampoline ground either side of the map doesn't make the gameplay exciting. @6577470 - Sutiropi - The big ice ground just gets in the way of the shaman and lets mice camp. If you're going to have diamond shaped grounds set the rotation to 45 instead of 40. @5550722 - Zealmice - Just a worse version of a map already in rotation. @6553865 - Zealmice - Ice didn't affect itvery much, gameplay just ended up being really similar to other maps in rotation. @6484197 - Zealmice - Worse version of the previous map. @6456337 - Zealmice - Brings back horrible memories of a map i've finally managed to deperm. @6574406 - Triposi - Found the water to be pretty annoying for the shaman and mice could just sit on the chevron shape all round and be really hard to kill. @6582760 - Triposi - The water really doesn't add anything to the gameplay and the rest just feels like any other map. @6582196 - Nellso - Poor gameplay, shaman will be hugged all round if they aren't quick. @6582205 - Nellso - The lines in the middle haven't changed the gameplay enough to make the gameplay different enough to maps already in rotation. @6582213 - Nellso - Mice are just going to camp in all the corners and it will be way too hard to kill them. @6562257 - Davizinhoglm - Gampeplay and layout are far too similar to a map in rotation. @6583728 - Jetschild - Map looks good but If people start camping at the sides they can easily hide from cannons and they can wait at the top for an easy way up to the higher grounds. Shaman's don't really have an answer to this. @6583821 - Jetschild - Again, camping is the problem. It's same any time you start adding big ramps to maps. They are very often much more of an advantage to mice and unbalance the map. Generally I think they need to either be really steep or really gentle. @6584280 - Jetschild - Gameplay really is just the same as lots of other maps in rotation. @6584759 - Jetschild - Mice don't have enough places to go, and there really isn't much for mice to do against the ice at the sides. @6548944 - Fergaming - Looks a bit different but the gameplay is actually very similar to two other maps in rotation already. @6584134 - Karyuu777 - Avoid using lava in survivor. @2577901 - Nukualofa - Looks ok but it was really hard for shamans to kill people when I tested it. Mice got up easily or just hid in the water. @6562174 - Davizinhoglm - Poor gameplay and everything just looks random. @6585585 - Iboongo - It will be really hard to kill anyone that gets to shaman spawn. Aside from that, the rest of the map is a worse version of a map already in rotation. @442415 - Smgn - It would be better if you privately discussed this with whoever depermed the previous version of the map. @6550417 - Gonnu - The water and ice don't make the map different enough from maps already in rotation. @6586031 - Gonnu - It's a nice start but try to give a warning before grounds deperm and also make it obvious when objects pass through. @6580446 - Gonnu - Mice will just keep getting up to the top-left/right platforms too easily no matter where the shaman tries to spawn from. @6582933 - Gonnu - All the extra grounds are unecessary, they don't add enough to the gameplay to make the map any different to anything else. @6582957 - Gonnu - Should be dual mouse spawn either side of the shaman spawn. Otherwise it's too easy for the shaman to just headsurf and not let anyone off mouse spawn. @6384130 - Reppam - Original idea, and potentially could be exciting for survivor. There will also be potentially lots of problems caused by portals and some shaman skills that can break the bridge. @6586511 - Moldify - Just looks like randomly placed grounds and the gameplay really isn't anything new. @6587443 - Moldify - I can see one cannon from less experienced shamans sending half the room up to hug them. Shaman spawn probably wants to be moved away and made a bit less accessible. @6587487 - Moldify - When I tested it, everything worked well apart from the ramp in the bottom-left. Mice that stayed there were surviving much more easily than mice everywhere else. @6587953 - Bielpratasqn - The trampolines don't really hit any of the platforms mice will be on and the one in the middle just gets in the way. @6588083 - Shororaton - It's not a bad start but the shaman has to leave their spawn eventually if they want a chance of clearing the room and then it becomes really hard for them to kill anyone who manages to get up. @6588052 - Zirez - As soon as people get to the ice, they become much too hard to kill. @6588978 - Obsyt - I get what you've tried to do with the shaman spawn but it's much better to have a roof instead of just insta death that people can't see. Also I think that people would just use a b plank on the moving platform to keep it still. @6590454 - Skittlesuni - Avoid backgrounds and art in survivor, also spend more time checking the map and thinking how it would be to play on. Will be discussed: None Ignored: @6522400 - Somosouris - Blacklisted @6583354 - Noccci - Wrong category. @6462119 - Noccci - Wrong category. Dernière modification le 1458585180000 |
Imortaliss « Citoyen » 1458589080000
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@6591109 |
Excite « Citoyen » 1458590640000
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Updated - @6536991 |
Xbangs « Citoyen » 1458594000000
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@6591245 |
Reppam « Censeur » 1458596400000
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a dit : @6384130 - I edited this, and the problems are fixed, I think it's better now ^^ |
Shalokooo « Citoyen » 1458599340000
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I made these maps for a little fairness for the newbies coming in to survivor. But here they are i hope you enjoy! @6591292 @6591347 |
Guilhermecsz « Citoyen » 1458610320000
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@6587664 |
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@6591786 |