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Lucifern « Citoyen » 1458908940000
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@6597044 |
Nisaberkk 1458911700000
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[Modéré par Mervynpeake, raison : Please only submit map codes in this thread] Dernière modification le 1458920220000 |
Qxalien « Consul » 1458935940000
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@6597913 @6597946 |
Canxcake « Citoyen » 1458995940000
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@6599098 |
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@6599108 |
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@6598716 |
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@6600606 and my favorite I have ever made is @6600638 *really hoping you guys enjoy these & pub them. They are pretty fun actually! |
Iirrcz « Citoyen » 1459039380000
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@6600498 @6600267 @6600212 @6600483 @6577580 - Edited |
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@6600996 |
Gomelet « Citoyen » 1459067160000
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@2710203 |
Lunarianuba « Citoyen » 1459075860000
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@6416403 |
Mynameisnan 1459077840000
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[Modéré par Mervynpeake, raison : please only submit map codes in this thread] |
Mervynpeake « Citoyen » 1459080240000
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Left as is: @6591109 - Imortaliss - Mice on the higher two platforms will be really hard to kill with the walls either side to save them. Considering where the shaman is, the trampolines don't really add anything to what the shaman can do. @6536991 - Excite - Just a worse version of a map in rotation. Make sure it's obvious when object collision is turned off. @6591245 - Xbangs - It's a funny idea but even with the balloons it is almost impossible to kill people when they have a ramp behind them like this. @6384130 - Reppam - @6591292 - Shalokooo - I still think the bridge design could be interesting but you're not quite there. I think one bridge would be best, try to test it with friends and see if it will actually work for survivor. @6591347 - Shalokooo - Poor gameplay, mice don't have anywhere to go. Designs like this really limit the shaman and the mice and they aren't fun to play. @6587664 - Guilhermecsz - Too much. The bottom bit was a good start but you've added too much stuff. Lower the big platform a bit so that it doesn't take up half the map, try some different sizes and also try to avoid making everything cramped by adding loads of platforms. @6591786 - Zirez - Feels very cramped, the top platform doesnt add anything when the shaman is spawned at the bottom and mice can't get to it. If you remove it, the map will just be the same as another in rotation though. @6586031 - Gonnu - Needs to be more obvious which platforms have object collision or not. Either add background coloured grounds to show objects pass through or turn collision on. @6573434 - Gonnu - Again, always make it obvious that objects will/won't collide with grounds. The rotating ice doesn't make the gameplay interesting enough to make up for the rest. @6582969 - Gonnu - Same collision comment again. Map is ok but it's really just going to be the shaman defending their spawn for 90s rather than being able to have fun. @6582981 - Gonnu - Pretty much a copy of a map just with the added ice that doesn't improve it. @6583004 - Gonnu - Everything looks very random, the shaman won't be able to kill anyone that gets to the higher grounds. @3840729 - Remixin - Too many grounds, makes the map very cramped. Trampolines aren't very useful because they're hard to aim with. @6593274 - Jetschild - @6600493 - Jetschild - Poor gameplay. The side to side tramp gets boring quickly with normal resistution so it's even worse with that lowered. @6584759 - Jetschild - I still don't think it works, it doesn't look very nice and the two small platforms don't really spice up the gameplay. @6590012 - Davizinhoglm - Nice idea but it's too easy to break the mech and make it useless. Aside from that the gameplay is pretty unbalanced. @6593154 - Akosixtian - Middle platform will just be headsurf until everyone is dead or sitting on the bottom platform where they are going to be really hard to kill thanks to the water. @6593178 - Rkubi - Doesn't look like a bad start but when I tried it out it was really cramped and it was hard to kill anyone because the grounds were allso close together. @6577470 - Sutiropi - Doesn't look like anything has changed since last time. @6588978 - Obsyt - Tried it out and found that it was really annoying constantly moving up and down while trying to spawn cannons, people who got to higher platforms were really hard to knock off. @6567540 - Cheeseofmine - Your edit is clever but no matter what you do, it will always be really hard for the shaman kill anyone that gets onto a small cage like this so it only takes a few people to get up there to ruin the gameplay. @6594277 - Xxmasukexx - Might be more suitable with a cheese and hole, submitted to another category. People have too many places to hide from cannons on this. @6594438 - Bielpratasqn - It's easy to get to shaman spawn and anyone who does will be safe if they camp in the two corners. Also possible to be completely hidden from cannons if people reach the chocolate. @6594717 - Nooobcrew - Shaman can spawn hidden cannons from either side of their spawn. @6595047 - Survivorcatt - Not necessarily a bad idea but the plain four flat platforms is pretty boring in the middle and the trampolines really lead to chaos when hotkeys are employed. @6484197 - Zealmice - Doesn't really feel any different to any other map in survivor, the water doesn't make it any more interesting. @5550722 - Zealmice - Just the water alone isn't enough to make it obvious that object collision is off. Possible to spawn hidden cannons behind the water also. @6595373 - Survivorcatt - Although I can see there has been thought about not letting people camp or cannons build up but it really isn't very exciting no matter what you do with side to side trampolines. @6593295 - M80a - Make it obvious that objects collide with grounds. The gameplay is quite poor and mice can hide from cannons if they camp in the cloud grounds either side of the shaman spawn. @6587019 - Qxalien - Tested it and shamans found it really difficult to kill anyone. People get hit in the middle and just get caught by the ramps at the side. @6595943 - Qxalien - Too much mech, lots of people will die just jumping onto the rotating circles. @6595133 - Qxalien - Make it obvious that object collision is turned off. The trampolines are very strong and hard to aim with so they don't really add anything. Shaman has to keep everyone on the opposite side to them or they can't kill anyone. @6572259 - Elinfotboll - I don't think that really counts as a warning that the middle is going to disappear. Looking at it again, the final layout is very similar to a map we already have in rotation so be careful about that. @6559856 - Tenshiwings - Too many grounds. The trampoline isn't used very much lower down and the mice just run side to side too easily. @6597035 - Oliwczeg - Mice are safe if they get to the shaman spawn, and they can also get on top of the map reasonably easily. Rest of the gameplay is pretty poor, the grounds are very close together and the big ice ground ruins the point of having gaps between the wood. @6597044 - Survivorcatt - It's just going to be headsurf until enough of the room have died for people to be able to play properly. Killing anyone at the sides will be really tricky since they can wall jump and hide from every cannon. @6597913 - Qxalien - Even with the despawning grounds, there is a long time at the start where mice are impossible to kill. If anyone manages to get up to the higher platforms they are going to be safe too. @6597946 - Qxalien - Mice can hide below the cloud grounds and be safe from cannons. Also mice/shaman can get offscreen. @6599098 - Dnyakardel - Make it obvious which grounds have object/mouse collision and which don't. Mice who get up, can just bounce on the trampolines and be safe. @6599108 - Burakesd - Possible for mice to get into the shaman spawn and be unkillable. Rest of the map is nothing special, just 3 platforms. @6598716 - Yl0we - Too much ground, if mice fall from anywhere they can just wall jump or land on something. @6600606 - Reinmarc - Feels a lot like a map already in rotation but harder for the shaman to clear. @6600638 - Reinmarc - Very similar gameplay to a lot of other maps in survivor but the grounds are so close together it will bereally hard to kill anyone. @6600498 - Iirrcz - The shaman won't be able to kill anyone at mice spawn without teleporting out of theirs. Also it is possible for mice to get into the shaman spawnand be safe. @6600267 - Iirrcz - Mice will just camp in the little caves on the opposite side of the shaman and be unkillable. @6600212 - Iirrcz - Gameplay is too similar to a map alreadu in rotation, @6600483 - Iirrcz - Hug city, the shaman just has to defend their spawn all round or sit in the middle. Either way they are going to get hugged a lot. @6577580 - Iirrcz - Just a worse version of a map that was in rotation but has thankfully been depermed now. @6600996 - Roaarules - Shaman can kill most of the room when they try to reach the water far too easily. If they managed to get to the ice they become really hard to knock off. @2710203 - Gomelet - Either wrong code or wrong category. @6416403 - Lunarianuba - Every time I see this I can never remember what I said about it the last time but the gameplay never seems to significantly change. Will be discussed: @6592377 - Jetschild - Not too bad but it's nothing special either. However it looks well thought out and my tests went well so I'll put it up and see what others think. @6592438 - Jetschild - Tests seemed to go ok i'll put this up too, not sure if the small platforms either side at the bottom are needed but we'll see what people say. Ignored: None Dernière modification le 1459086300000 |
Moldify « Citoyen » 1459092540000
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@6587443 @6601861 @6602110 Dernière modification le 1459101360000 |
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@5833209 |
Kozakcoc « Citoyen » 1459110060000
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@6602482 |
Iirrcz « Citoyen » 1459113600000
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@6602262 @6563398 @6556261 - Edited @6534866 - Edited @6602593 |
Heliiardo « Citoyen » 1459139280000
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@2935631 - First time posted, I have almost sure I will need edit it but... |
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@6594911 @6628299 / Edited. @6628895 / Double mice spawn. @6607705 @6621220 / Edited. / Double mice spawn. Dernière modification le 1460739420000 |
Tioeter « Citoyen » 1459165500000
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@6585752 |