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Map Editor Q&A
Xxninjazxx
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#661
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How do you make grounds that go up when you touch them?

like in this map: @724780
Mausibiene
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#662
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Barrydarsow a dit :
It doesn't mean that they were lost, it just means you have no way to see them on CFM. CFM is a fansite, it isn't an official part of game. However, since mods have no way to look up the codes of your maps, you need to make sure you write down the code when you export it.

It'd be nice if Tig implemented an official way of looking up your codes, so these types of things don't happen. ^^'
Fortwoone
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#663
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Xxninjazxx a dit :
How do you make grounds that go up when you touch them?

like in this map: @724780

Topic-26583, there you go(hope fxie can help you^^)
Bigmimms
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#664
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Xxninjazxx a dit :
How do you make grounds that go up when you touch them?

like in this map: @724780

Fxie a dit :
5. Super Water & Sticky Grounds - Get the XML!
"Super water," as I'm calling it to make it easier to spot in this guide, is an IM ground with water in it which makes you shoot upwards when you touch it. Here are simple steps to making this ground and adjusting how fast you shoot upwards!
• Create an IM ground
• Place a water ground at the same X/Y coordinates of the IM ground
• Adjust the friction of the IM ground to increase the power! Higher friction will make mice fly upwards faster when they touch the ground
• The bottom of this ground will cause mice to "stick" to it for ~1 second (friction does not affect this time)
• Consider blocking off the top of the ground--touching it is very likely to send mice flying farther than you want them to!

Instead of "Place a water ground at the same X/Y coordinates of the IM ground", add the water to 0;0 . Then make all other grounds dynamic with invalid mass -1 . Otherwise, they will glitch.
Mousechris
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#665
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Play this map @2230720 does anyone else see that theres no symble on it? wtf is up with that? and why?

Edit: i also was checking it out and..... the mechanicsm is gone 0_0 someone please help
Jhnaln
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#666
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What's the scroll map code? >_<
Yosueguillen
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#667
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Jhnaln a dit :
What's the scroll map code? &gt;_&lt;

If you are making a map with hidden mech
<C><P L="1600" Ca="" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="1600" H="62" X="800" Y="402" T="6" /></S><D><DS X="95" Y="360" /></D><O /></Z></C>

If not
<C><P L="1600" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="1600" H="62" X="800" Y="402" T="6" /></S><D><DS X="95" Y="360" /></D><O /></Z></C>
Necroseer
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#668
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Is there a limit to how many rotating green anchors you're allowed to use at one time? I'm making a map with runes and rotating green anchors attached to grounds, and currently has 22 objects (11 runes, 11 green anchors). Whenever I use any more, the green anchors fail to spawn and the rune is left flying around. I tried with c anchors and it worked fine.
Hamyu
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#669
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Necroseer a dit :
Is there a limit to how many rotating green anchors you're allowed to use at one time? I'm making a map with runes and rotating green anchors attached to grounds, and currently has 22 objects (11 runes, 11 green anchors). Whenever I use any more, the green anchors fail to spawn and the rune is left flying around. I tried with c anchors and it worked fine.

I’ve encountered a similar problem using Rype’s glitch. The explanation I got was that it was just a result of lag. :o
Mousechris
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#670
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Hey i need to know the color codes for the white/default mousefur with the white spot on the eye for my next art map, anyone know it?

Edit: i found the first half for the default 78583A, now does anyone know the color code for the white part of that fur? it's the 5th fur

Edit: nvm i got the 2nd half, it's E3DCCE
Smartscience
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#671
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What does "Miscellaneous" as in the P9 maps mean??
Hamyu
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#672
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Smartscience a dit :
What does "Miscellaneous" as in the P9 maps mean??

It means that these are maps that do not fit into any other category. :D P9 maps are higher permed maps meaning that they have been found to be excellent by mapcrew/mods.

You can find more information on P9 maps in this thread: Topic-48023
Jamiison
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#673
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Necroseer a dit :
Is there a limit to how many rotating green anchors you're allowed to use at one time? I'm making a map with runes and rotating green anchors attached to grounds, and currently has 22 objects (11 runes, 11 green anchors). Whenever I use any more, the green anchors fail to spawn and the rune is left flying around. I tried with c anchors and it worked fine.

Usually when a anchor fails to attach, it's due to the rotation. Try swapping the length and height values then changing the rotation to where you need it.
Fortwoone
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#674
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the rype glitch don't work with me, help pls(I had follow every step of Impure's Video)
Kikoawesome
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#675
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If I have a P1 map, and I want to see if I can upgrade it to a P3-9, how can I do that?
Mousechris
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#676
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Kikoawesome a dit :
If I have a P1 map, and I want to see if I can upgrade it to a P3-9, how can I do that?

You don't
Maskulino
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#677
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Mousechris a dit :
You don't

Sure he can.

Kiko, submit it in one of the Official Rotation Submission Threads.
Necroseer
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#678
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Jamiison a dit :
Usually when a anchor fails to attach, it's due to the rotation. Try swapping the length and height values then changing the rotation to where you need it.

I have experience with these mechanisms so I know that sometimes rotation messes up anchors. However, all the grounds that are attached to the anchors are the same and 11 of the anchors work while 2 of them don't. I tested by changing the Z values and found that it was always the two anchors with the highest Z values that didn't work. This suggests that there is a limit to the number of rotating anchors that can be used, no?
Kikoawesome
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#679
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Maskulino a dit :
Sure he can.

Kiko, submit it in one of the Official Rotation Submission Threads.

k, Thanks!
Hamyu
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#680
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Fortwoone a dit :
the rype glitch don't work with me, help pls(I had follow every step of Impure's Video)

Are you sure you’re doing all of the steps correctly?

Rype’s glitch is simply taking a dynamic piece of ground with a nail on the end (red nails are the best example) and placing a rotation on it.

Here’s a quick example:
XML a dit :
<C><P /><Z><S><S X="290" H="128" Y="236" T="0" P="1,0,0.3,0.2,90,0,0,0" L="10" /></S><D /><O><O P="0" X="289" C="11" Y="178" /></O></Z></C>

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