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![]() ![]() « Citoyen » 1344815460000
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How do you make grounds that go up when you touch them? like in this map: @724780 |
![]() ![]() « Citoyen » 1344827760000
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Barrydarsow a dit : It'd be nice if Tig implemented an official way of looking up your codes, so these types of things don't happen. ^^' |
![]() ![]() « Citoyen » 1344829560000
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Xxninjazxx a dit : Topic-26583, there you go(hope fxie can help you^^) |
![]() ![]() « Citoyen » 1344838860000
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Xxninjazxx a dit : Fxie a dit : Instead of "Place a water ground at the same X/Y coordinates of the IM ground", add the water to 0;0 . Then make all other grounds dynamic with invalid mass -1 . Otherwise, they will glitch. |
![]() ![]() « Censeur » 1344852720000
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Play this map @2230720 does anyone else see that theres no symble on it? wtf is up with that? and why? Edit: i also was checking it out and..... the mechanicsm is gone 0_0 someone please help |
![]() ![]() « Citoyen » 1344873060000
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What's the scroll map code? >_< |
![]() ![]() « Citoyen » 1344873300000
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Jhnaln a dit : If you are making a map with hidden mech <C><P L="1600" Ca="" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="1600" H="62" X="800" Y="402" T="6" /></S><D><DS X="95" Y="360" /></D><O /></Z></C> If not <C><P L="1600" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="1600" H="62" X="800" Y="402" T="6" /></S><D><DS X="95" Y="360" /></D><O /></Z></C> |
![]() ![]() « Citoyen » 1344873600000
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Is there a limit to how many rotating green anchors you're allowed to use at one time? I'm making a map with runes and rotating green anchors attached to grounds, and currently has 22 objects (11 runes, 11 green anchors). Whenever I use any more, the green anchors fail to spawn and the rune is left flying around. I tried with c anchors and it worked fine. |
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Necroseer a dit : I’ve encountered a similar problem using Rype’s glitch. The explanation I got was that it was just a result of lag. :o |
![]() ![]() « Censeur » 1344910560000
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Hey i need to know the color codes for the white/default mousefur with the white spot on the eye for my next art map, anyone know it? Edit: i found the first half for the default 78583A, now does anyone know the color code for the white part of that fur? it's the 5th fur Edit: nvm i got the 2nd half, it's E3DCCE |
![]() ![]() « Citoyen » 1344912240000
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What does "Miscellaneous" as in the P9 maps mean?? |
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Smartscience a dit : It means that these are maps that do not fit into any other category. :D P9 maps are higher permed maps meaning that they have been found to be excellent by mapcrew/mods. You can find more information on P9 maps in this thread: Topic-48023 |
![]() ![]() « Citoyen » 1344922860000
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Necroseer a dit : Usually when a anchor fails to attach, it's due to the rotation. Try swapping the length and height values then changing the rotation to where you need it. |
![]() ![]() « Citoyen » 1344935520000
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the rype glitch don't work with me, help pls(I had follow every step of Impure's Video) |
![]() ![]() « Citoyen » 1344940620000
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If I have a P1 map, and I want to see if I can upgrade it to a P3-9, how can I do that? |
![]() ![]() « Censeur » 1344941400000
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Kikoawesome a dit : You don't |
![]() ![]() « Citoyen » 1344945240000
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Mousechris a dit : Sure he can. Kiko, submit it in one of the Official Rotation Submission Threads. |
![]() ![]() « Citoyen » 1344949500000
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Jamiison a dit : I have experience with these mechanisms so I know that sometimes rotation messes up anchors. However, all the grounds that are attached to the anchors are the same and 11 of the anchors work while 2 of them don't. I tested by changing the Z values and found that it was always the two anchors with the highest Z values that didn't work. This suggests that there is a limit to the number of rotating anchors that can be used, no? |
![]() ![]() « Citoyen » 1344953040000
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Maskulino a dit : k, Thanks! |
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Fortwoone a dit : Are you sure you’re doing all of the steps correctly? Rype’s glitch is simply taking a dynamic piece of ground with a nail on the end (red nails are the best example) and placing a rotation on it. Here’s a quick example: XML a dit : C: |