![]() Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
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@7490980 @7490988 Dernière modification le 1533514020000 |
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Left as is: @5458446 - Calsetsoy#0000 - This map won’t work in rotation, it’ll be too easy for the shamans to kill the mice, especially since there isn’t a double mice-spawn. The grounds are fake, this means that they seem to have no collision with objects when in reality, they do. When using the rectangle grounds in the same color as the background, this is supposed to indicate no collision/anticloud. The grounds being fake leads to mice easily being able to camp on the wall underneath the shaman’s spawn ground. The cheese is unnecessary and holes should not be placed in survivor maps. At last, the grounds are very small and don’t give mice much surface to survive on, making it easier for the shamans. @7487142 - Ethonyds#3905 - There is one huge problems with this map, and it’s the little ’’cave’’ underneath the diamond ground, mice can camp and be unkillable and this will make it pretty much impossible for the shamans to kill mice. And if you remove the little ’’cave’’, the map won’t be any better in terms of gameplay. The diamond ground allows mice to reach the shamans’ platforms fairly easy, all they have to do it camp on it and wait to get hit by a cannon. Mice have too much mobility, making it even harder for the shamans, because they can easily jump back and forth. Lastly, the shamans’ spawn platform is too close to the information bar, making it difficult and annoying for them to aim at the mice that manage to reach their platform. @7490980 - Guga#7697 - The map is too similar to a map already in rotation. Either way, mice will easily be able to camp in the water and make the gameplay frustrating for the shamans. @7490988 - Guga#7697 - This map is too easy for two shamans and the gameplay isn’t very fun. The two rectangle pillars are strange and don’t add anything to the overall gameplay, and they are also quite confusing as you wouldn’t expect them to have no collision with objects. If mice fall down the shaman will have to move down to one of the small platforms to the side to be able to aim at the mice properly. However, mice will easily be able to get back up because the pillars are quite close to the middle ground, and if they don’t get up they’ll be back to ride the cannon to the side platform. Will be discussed: None Ignored: None Dernière modification le 1533925200000 |
![]() ![]() « Citoyen » 1534050360000
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@7494538 (For some reason, It didn't let me create two mouse and shaman spawn, and I didn't know how to do that, so please excuse that) Dernière modification le 1534050540000 |
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Left as is: @7487142 - Ethonyds#3905 - The ground placement and layout of the map is annoying, mostly for the shamans. Mice have a lot of mobility at the bottom and the fact that they grounds are placed the way they are, gives mice a bit of a safety-net if they are hit by a cannon as there’s a chance they’ll get shot into one of the wood platforms and get saved by it. Diamond grounds are not recommended for survivor as they 99% of the time make it easier for the mice to survive and way harder for the shaman(s). The shamans’ spawn platform is too close to the information bar, so if mice get up there, it will be quite frustrating for the shaman/s to shoot cannons at them, since the bar will be in the way. @7494538 - Kxxxen#0000 - This map is never going to work in survivor. The water and the trampoline is more or less useless. The fact that the bottom two grounds are anticloud is not good, it’ll will only make it harder for the shamans to kill mice, that is.. harder than it already is. Shamans are forced to move in order to reach all those mice that will camp underneath the very centered ground. The layout is messy and it’s too cramped. Quite honestly, I’d scrap this map and start over with something new. Will be discussed: None Ignored: None |
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@1667740 @1576815 @1590488 |
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Left as is: @1667740 - Jota#0676 - Water grounds aren't usually recommended for survivor, as they can be abused by both the mice and the shaman. The information bar is in the way of both the shamans' range, so it'll be difficult for them to kill mice that reach the top platforms. Most of the platforms on this map are too small, and they don't give mice a lot of mobility and chances to survive, which isn't very fair towards them. Overall, the map's layout is overused in survivor and the gameplay is rather dull. @1576815 - Jota#0676 - The map is too cramped to be able to work in Double sham Survivor. I assume both shamans have the same spawn, which isn't usually recommended for double sham because this will cause the shamans to bomber the mice from all sides immediately, which isn't very fair. Mice also have a lot of mobility, they can jump from one platform to another with ease, making it hard for the shamans to get a clear shot at the mice. @1590488 - Jota#0676 - Please only submit your map for one category at a time as stated in the rules. Failing to do so will result in getting blacklisted, this is a warning. Will be discussed: None Ignored: None |
![]() ![]() « Censeur » 1535913480000
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@7399979 |
![]() ![]() « Consul » 1535984880000
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@6433398 @6437569 @6480909 |
![]() « Consul » 1535986080000
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Left as is: @7399979 - Stefanmocarz#0000 - This map looks more like a P10 map than a P24 map. Even if it were submitted for P10, it'd have issues. Mice at the bottom have a lot of mobilty, They can jump from one platform to another with ease, increasing the difficulity for shamans to kill them. The shamans will also have a hard time killing mice that reach the top platforms as well. That because the middle platform is on a higher level than the shamans' spawn, so it'd be hard for the shaman to get an accurate shot. The upper platform on the left is also barely reachable from the shaman spawn, so the shaman is likely to move from their spawn in order to kill mice standing there. Overall, the layout of the map is overused and quite dull, as is the gameplay. @6433398 - Vintage#0246 - Too similar to maps already in rotation. @6437569 - Vintage#0246 - Water grounds aren't usually recommended for survivor as they can be abused by both the mice and the shaman. In this case, the water gives the mice way too much mobility and allows them to reach any platform with ease, making it unfair for both the shamans, as they can barely kill any mice. @6480909 - Vintage#0246 - This map contains too many grounds and is too cramped to sham on, despite having two shamans. All the grounds are too small for mice to be able to survive on, Mice barely get any mobility here, only at the bottom do they have a slight chance of survival. Will be discussed: None Ignored: None Dernière modification le 1535987760000 |
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@1667740- Edited @1576815- Edited @7079637- Edited Dernière modification le 1536070920000 |
![]() ![]() « Consul » 1536070320000
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@6437569 edited @6480909 edited @6433398 |
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Left as is: @1667740 - Jota#0676 - The map is too cramped and the gameplay isn’t very fun. The water ground is pretty much useless and there’s really only two ways tor reach it, which is with some ’’help’’ from the shaman or jumping from their spawn ground into it; this being risky as the water is in the middle and the ground is so long, people may end up dying trying to get there. @1576815 - Jota#0676 - Again, it’s too cramped and the gameplay is boring, it’s almost the exact same map as the previous one. @7079637 - Jota#0676 - Bit too cramped for my liking. Same problem with the water here as on your first map, only difference is how you can reach it. Your maps all look so similar, there’s only minor differences. @6437569 - Vintage#0246 - If mice stand still at their spawn point and wait for the shaman to fire a cannon at them they will get shot into the edge of either of the two long platforms and be able to reach the shamans with ease. The water really isn’t necessary, it only gives mice a place to camp and force the shaman to move or use a spirit on them. Even when getting a spirit spawned above you in the water, it won’t kill any experienced players, at least not easily. @6480909 - Vintage#0246 - Ground placement is very awkward and it looks like you just threw a few grounds around in the map editor and then you were done. The shamans’ spawn and the mice’s spawn is too close, mice will easily be able to reach the shamans’ platform with a cannon. Overall the gameplay is boring. @6433398 - Vintage#0246 - Map is too similar to this one, @5871510. Will be discussed: None Ignored: None Dernière modification le 1536232200000 |
![]() ![]() « Consul » 1536247080000
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@6437569 edited |
![]() ![]() « Citoyen » 1536722940000
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@7512191 |
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@6736875 |
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[Modéré par Grimmaro, raison : Not necessary but thank you!] |
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@7512458 |
![]() ![]() « Consul » 1537108320000
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@7505479 |