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Atelier 801
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Fxie's Maps
Fxie
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#661
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Deadlag a dit :
I believe you can do it the other way and connect a treadmill to a static ground using JP. I think that's the way to do a safe sync treadmill without having an offset of 30px, I'd have to test it more though.

I believe that breaks the treadmill effect.

Eistter a dit :
How I make for a up rise ground slowly and descend fast?

You'd likely get better answers to that question from Topic-1908
I believe the only way to achieve this effect is through old mechanism methods, though. It can be combined with joints, however. Here's sample XML:
a dit :
<C>
<P />
<Z>
<S>
<S X="0" Y="0" T="0" H="10" P="0,0,0.3,0.2,0,0,0,0" L="10" />
<S X="400" Y="200" T="0" H="10" P="1,0,0.3,0.2,0,0,0,0" L="320" />
<S X="240" Y="260" T="0" H="10" P="1,0,0.3,0.2,-90,0,0,0" L="116" />
</S>
<D>
<T Y="200" X="400" />
</D>
<O />
<L>
<JP M1="1" AXIS="0,1" />
<JR M1="2" P1="240,260" MV="Infinity,0.4"/>
</L>
</Z>
</C>

The mechanism isn't useful to me so I can't really go further into a more effective solution. Try asking in the Map Editor Q&A
Mousechris
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#662
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Fxie a dit :
Well first of all, it's not "glitchy." There is no glitch in the map.
Secondly, it's very consistent. Unless you got this map a dozen times and it consistently did not work, please don't mention any P6 that doesn't work once or twice because that applies to every mechanism map ever made.

By glitchy I'm guessing that word you said, alot of the times I play it, it would go to the left side and stay there.

And no not once or twice it's been more.
Fxie
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#663
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Mousechris a dit :
By glitchy I'm guessing that word you said, alot of the times I play it, it would go to the left side and stay there.

And no not once or twice it's been more.

Ok, I implemented a pulley system that connects the top of the left rotating ground and the bottom of the right. This forces them an equal distance apart and disallows them to desynchronize. It should never break ever now.
Deadlag
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#664
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It seems to work for me. It worked when I tested it in tribu house @1412101.

a dit :
<C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="120" X="400" H="40" Y="100" T="0" /><S P="1,0,32767,0,0,1,0,0" H="40" L="200" X="400" c="3" Y="300" T="0" /></S><D><DS Y="60" X="400" /></D><O /><L><JP M1="1" AXIS="1,0" MV="Infinity,-10" /><JP M2="1" AXIS="0,1" M1="0" MV="0,0" /><JP M2="1" AXIS="1,0" M1="0" MV="0,0" /></L></Z></C>
Fxie
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#665
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Deadlag a dit :
It seems to work for me. It worked when I tested it in tribu house @1412101.

Odd, dunno why it didn't work when I tried it.

Also, you're using more joints than necessary. Instead of
a dit :
<JP M2="1" AXIS="0,1" M1="0" MV="0,0" />
<JP M2="1" AXIS="1,0" M1="0" MV="0,0" />

Use
a dit :
<JP M2="1" AXIS="1,1" M1="0" />

The MV isn't necessary if it's 0,0 because that basically means "do nothing in either direction" and you can activate forces on both axes at the same time.
Deadlag
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#666
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Didn't know that, I could've made my mechs smaller q.q
Fxie
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#667
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Somebody brought back that old suggestion of one-way grounds ( Topic-55752 , Topic-157505 ) and I unintentionally discovered a way to do it with treadmills before. Here's a cleaned up way to do it for anyone who's interested.

Will be posting new mech XMLs until I can finally find inspiration to make a map.

a dit :
<C>
<P />
<Z>
<S>
<S X="400" Y="380" T="0" H="40" P="0,0,0.3,0.2,0,0,0,0" L="400" />
<S X="400" Y="320" T="0" H="80" P="1,4,0.3,0.2,0,0,0,0" L="40" />
</S>
<D>
<T Y="360" X="280" />
<F Y="345" X="520" />
</D>
<O />
<L>
<JP M1="1" AXIS="-1,0" MV="Infinity,4" />
<JP M1="1" AXIS="1,1" M2="0" />
</L>
</Z>
</C>
Purplehawt
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#668
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Fxie you made any map with the new map editor features? I mean the strings, etc.
Alelupoli
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#669
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http://i.imgur.com/YPEi2.png
what's the sense of this map ?
Fxie
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#670
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Being solo'd by people who know how? Like most P9s?

Excuse me but what were you expecting?
Tfmasian
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#671
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Alelupoli a dit :
what's the sense of this map ?

Wtf T_T Fxie's map got P9 for a reason 0-0 if it can't be solo'd then theres a reason to your question
Fxie a dit :
Being solo'd by people who know how? Like most P9s?

Excuse me but what were you expecting?

Lovely map Fxie VERY lovely quite challenging but it's worth a try to do it. Also Fxie qt does any of your maps send a message to players?
Fxie
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#672
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Hello mice. If you've played portal, you'll know what this is.

http://i.imgur.com/PG7T6.png
Art made with color joints has been spreading among mapmakers who know about it. There's another neat thing you can make with them: mini art. Starting with Lolitavip's amazing "dynamic cheese" art in @3061156, mini art has proven to be really amazing. Impuredeath even made a companion cube for his tribe house @1984227, but the meanie refused to share the XML with me for a map I'm working on.

So I decided to make my own. And share it. If you'd like to make a companion cube shaman map, here's the cube pre-made courtesy of yours truly :3
The cube cannot be anchored and can be used in shaman maps to push buttons mice are unable to push (use invalid restitution to make sure shaman objects can't either!)

Here's the code
a dit :
<C><P /><Z><S><S X="400" Y="380" T="10" H="40" P="0,0,0.3,0,0,0,0,0" L="800" /><S X="320" Y="80" T="12" H="50" P="1,0,0.3,0.2,0,0,0,0" L="50" /></S><D><P X="0" P="0,0" C="ffffff" Y="0" T="34" /><T Y="360" X="80" /></D><O /><L><JD P1="305,65" M1="1" c="808080,20,1,1" P2="335,65" M2="1" /><JD P1="305,95" M1="1" c="808080,20,1,1" P2="335,95" M2="1" /><JD P1="305,65" M1="1" c="808080,20,1,1" P2="305,95" M2="1" /><JD P1="335,65" M1="1" c="808080,20,1,1" P2="335,95" M2="1" /><JD P1="320,58" M1="1" c="6c6c6c,4,1,1" P2="320,102" M2="1" /><JD P1="298,80" M1="1" c="6c6c6c,4,1,1" P2="342,80" M2="1" /><JD P1="320,58" M1="1" c="CC80CC,2,1,1" P2="320,102" M2="1" /><JD P1="298,80" M1="1" c="CC80CC,2,1,1" P2="342,80" M2="1" /><JD P1="320,80" M1="1" c="6c6c6c,24,1,1" P2="320,81" M2="1" /><JD P1="320,80" M1="1" c="D4D4D4,22,1,1" P2="320,81" M2="1" /><JD P1="316,78" M1="1" c="CC80CC,8,1,1" P2="320,85" M2="1" /><JD P1="324,78" M1="1" c="CC80CC,8,1,1" P2="320,85" M2="1" /><JD P1="312,82" M1="1" c="D4D4D4,2,1,1" P2="320,90" M2="1" /><JD P1="328,82" M1="1" c="D4D4D4,2,1,1" P2="320,90" M2="1" /><JD P1="314,58" M1="1" c="6c6c6c,6,1,1" P2="326,58" M2="1" /><JD P1="314,58" M1="1" c="D4D4D4,4,1,1" P2="326,58" M2="1" /><JD P1="314,102" M1="1" c="6c6c6c,6,1,1" P2="326,102" M2="1" /><JD P1="314,102" M1="1" c="D4D4D4,4,1,1" P2="326,102" M2="1" /><JD P1="298,74" M1="1" c="6c6c6c,6,1,1" P2="298,86" M2="1" /><JD P1="298,74" M1="1" c="D4D4D4,4,1,1" P2="298,86" M2="1" /><JD P1="342,74" M1="1" c="6c6c6c,6,1,1" P2="342,86" M2="1" /><JD P1="342,74" M1="1" c="D4D4D4,4,1,1" P2="342,86" M2="1" /><JD P1="295,55" M1="1" c="6c6c6c,6,1,1" P2="295,68" M2="1" /><JD P1="295,55" M1="1" c="6c6c6c,6,1,1" P2="308,55" M2="1" /><JD P1="295,68" M1="1" c="6c6c6c,6,1,1" P2="308,55" M2="1" /><JD P1="295,55" M1="1" c="D4D4D4,4,1,1" P2="295,68" M2="1" /><JD P1="295,55" M1="1" c="D4D4D4,4,1,1" P2="308,55" M2="1" /><JD P1="295,68" M1="1" c="D4D4D4,4,1,1" P2="308,55" M2="1" /><JD P1="298,60" M1="1" c="D4D4D4,8,1,1" P2="300,60" M2="1" /><JD P1="345,55" M1="1" c="6c6c6c,6,1,1" P2="345,68" M2="1" /><JD P1="345,55" M1="1" c="6c6c6c,6,1,1" P2="332,55" M2="1" /><JD P1="345,68" M1="1" c="6c6c6c,6,1,1" P2="332,55" M2="1" /><JD P1="345,55" M1="1" c="D4D4D4,4,1,1" P2="345,68" M2="1" /><JD P1="345,55" M1="1" c="D4D4D4,4,1,1" P2="332,55" M2="1" /><JD P1="345,68" M1="1" c="D4D4D4,4,1,1" P2="332,55" M2="1" /><JD P1="342,60" M1="1" c="D4D4D4,8,1,1" P2="340,60" M2="1" /><JD P1="295,105" M1="1" c="6c6c6c,6,1,1" P2="295,92" M2="1" /><JD P1="295,105" M1="1" c="6c6c6c,6,1,1" P2="308,105" M2="1" /><JD P1="295,92" M1="1" c="6c6c6c,6,1,1" P2="308,105" M2="1" /><JD P1="295,105" M1="1" c="D4D4D4,4,1,1" P2="295,92" M2="1" /><JD P1="295,105" M1="1" c="D4D4D4,4,1,1" P2="308,105" M2="1" /><JD P1="295,92" M1="1" c="D4D4D4,4,1,1" P2="308,105" M2="1" /><JD P1="298,100" M1="1" c="D4D4D4,8,1,1" P2="300,100" M2="1" /><JD P1="345,105" M1="1" c="6c6c6c,6,1,1" P2="345,92" M2="1" /><JD P1="345,105" M1="1" c="6c6c6c,6,1,1" P2="332,105" M2="1" /><JD P1="345,92" M1="1" c="6c6c6c,6,1,1" P2="332,105" M2="1" /><JD P1="345,105" M1="1" c="D4D4D4,4,1,1" P2="345,92" M2="1" /><JD P1="345,105" M1="1" c="D4D4D4,4,1,1" P2="332,105" M2="1" /><JD P1="345,92" M1="1" c="D4D4D4,4,1,1" P2="332,105" M2="1" /><JD P1="342,100" M1="1" c="D4D4D4,8,1,1" P2="340,100" M2="1" /></L></Z></C>
Kenjit
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#673
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Kawaii cube
Ronnnnnnnnn
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#674
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hey can i export the cube as tribe house ? Someone in my tribe wishes to know how to do it I wanna make him jealous :p
Fxie
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#675
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I'm not sharing this for pointless copying. If you'd like to use it in your map you may, but only copying the XML and exporting is just that: copying, and not allowed.
Aleeeeeh
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#676
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That map looks stunning fxie! I just love how perfect every ground looks.
Meisftw
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#677
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I love the companion cube! It's so detailed and pretty!
Mousechris
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#678
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Fxie can I ask a request? Instead of giving the code for that map, why not give the code to make our own line art. Unless you already did that or something.
Xxninjazxx
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#679
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Fxie a dit :
Hello mice. If you've played portal, you'll know what this is.

Art made with color joints has been spreading among mapmakers who know about it. There's another neat thing you can make with them: mini art. Starting with Lolitavip's amazing "dynamic cheese" art in @3061156, mini art has proven to be really amazing. Impuredeath even made a companion cube for his tribe house @1984227, but the meanie refused to share the XML with me for a map I'm working on.

So I decided to make my own. And share it. If you'd like to make a companion cube shaman map, here's the cube pre-made courtesy of yours truly :3
The cube cannot be anchored and can be used in shaman maps to push buttons mice are unable to push (use invalid restitution to make sure shaman objects can't either!)

Here's the code

That is the most amazing map I have ever played.
Also the cheese is VERY cool.

And Impures map also has a Minecraft diamond in it, which is cool too.
Lagiacrus
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#680
  0
Fxie, it's unbelievable the amount of time, effort, care, and love go into your maps. Stupdendous job you've done!

I love your maps, and can't find anything wrong with them. Just keep up the perfect work <3
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