Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Okpatinhos « Citoyen » 1479358500000
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@6936198 |
Mapcrew « Consul » 1479389040000
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Left as is: @2284962 - Sekui - The map itself has a good design, but doesn't have enough space to build properly. It's quite limited for different solutions and pretty easy to mess up everything with shaman objects. Having to do the same sort of solution every time it plays is definitely tedious. Mostly because gameplay is way too short and you basically don't even need to use the bottom. @6929689 - Cabritofofo - Please, read the category rules before submitting a map on this thread. Your map doesn't follow the shaman requirements and or/has suitable gameplay for this category. Also, mass death at start. @6929833 - Shamapas - Seems more like a dull coop map with some pointless grounds around it. Too time consuming for newbies and the map itself doesn't offer anything interesting for rotation. Overall I'd say that it's just too monotonous and boring for rotation. @6920884 - Pudimcb - Another boring map with a concept that consists only in building a large bridge over very common supports. We have quite a lot of maps with the same dull idea. @6926916 - Wersacho - Not bad, but I feel like using only the center for solutions ia a bit annoying and lacks in creativity. Once the shaman has divine mode and a few common skills, they don't even need to build anything, which makes it less challenging than what it was supposed to be. I would like if you keep the same concept with defilante skull tokens, but edit the bottom. @6894552 - Tdpnice - The ice corridor isn't a new thing in P4. Besides that, your map has a very tedious gameplay based mostly in vertical building only, whcih is annoying. There isn't much I can say about it, it's just not good enough for rotation, seems random. @6924973 - Andrelionte - Might be good to diversify the challenge we actually have in the shaman rotation, but I'm sure that 90% of the players would complete it with skills only or they won't solve it, which maps it a boring map. I like the simplicity here but actually it isn't suitable. @6918534 - Tohpy - Firstly, the cloud is somehow pointless since it doesn't offer much to the map's gameplay. The floating hole and the not well aligned gaps makes me think you didn't even tested the map before submitting it. Anyway, gameplay is too poor and boring for rotation, that isn't enough. @6292479 - Leaomestre - No, please.. Clouds used in this way is an instant no for me. They are pretty annoying to handle with, it's like an poor obstacle that the map creator uses when he doesn't have any idea in mind to put in air. Also, the solutions are going to be quite vertical and it annoys the shaman. @326596 - Sarkazm - Another map with the same design and slightly different gameplay is still being discussed. This map has the bottom completely ignored by all the shamans and builds are quite short (3 planks solution). @6885056 - Krato - Bad use of rectangle grounds, visually it seems more of a coop map than shaman. Gameplay lacks in creativity and it is too tedious for the shaman, grounds organization seems random too. @6930860 - Mullinch - I like the simplicity but there is nothing really interesting here.The water is quite useless and the map overall has a lot of vertical building, that's too tedious and not very different from the other maps we actually have in shaman. @6929972 - Danielmago - I don't like the fact that the bottom right is ignored and you must to do a lot of vertical building, but i like the idea of mice spawning in a cramped place with a plank, try to just execute it better. @6931570 - Kimsterjay - Having to handle with the cramped space in cheese is quite frustrating, mostly because of the cloud. The rectangle grounds don't really offer much for the gameplay, since they are annoying. @6930057 - Fuzzyfirsdog - Boring mono solution map. Too much of useless space that could be used in a better way. The two blocks at the top are completely useless. I would say that this map wouldn't really be a decent addiction for the rotation. @6923856 - Endrycio - Please, read the category rules before submitting a map on this thread. Your map doesn't follow the shaman requirements and or/has suitable gameplay for this category. @6931908 - Pjfsamora - Too similar from a vanilla map, gameplay is quite poor and not original. This map isn't even appealing for the shaman and it is too tedious. @6604705 - Dprocik - The ice corridors are so narrow that shamans basically only have to place portals to solve the whole map, which is annoying for the shaman category. The concept itself isn't different but not well executed. @6932377 - Reppam - Ok, but what is the point of the dynamic grounds? They are just useless, basically only a moving decoration in the map. Gameplay is'nt good either, since it's a boring mono solution bridge. @6932492 - Racelynn - Please, read the category rules before submitting a map on this thread. Your map doesn't follow the shaman requirements and or/has suitable gameplay for this category. Your map has an art, then it's not suitable for P4. @6300068 - Hea - Nothing very fun for the shaman. The simplicity is ok but it's frustrating when mice try to reach the cheese by themselves without any shaman's help. It results in a lot of deaths. Solutions are basically always the same either and it isn't good in this map. @6401221 - Kaffezk - The map looks a bit random and too boring to handle with the obstacles. Tedious for the shaman. @6930058 - Tsutsumine - Please, read the category rules before submitting a map on this thread. Your map doesn't follow the shaman requirements and or/has suitable gameplay for this category. Also, mass death at start. @6934844 - V1n1returns - I don't really like the fact that mice spawn in water, not only because it's unsafe, but also because they keep trying to reach the another side and it causes a lot of deaths, which is frustrating for the shaman. Gameplay is very monotonous and the left upper grounds are useless. @6935446 - Lebeauturque - Not a terrible idea, but the concept isn't well executed. Also, there are a few visual issues when you place portals somewhere and it's quite unsafe to spawn over a dynamic ground. @6935473 - Jr4t - Mono solution and unoriginal concept. Seems like a random map only. @6934235 - Mousechris - Very confusing for newbies, mostly because you can't even link a balloon there and they waste too much time there, even if it is an easy concept for us to understand. I don't like how useless is the bottom and shaman bubbles are more than a pain for the shamans in your map. @6935503 - Sticklo - Unnecessary ice ground. Shaman only need to remove it and then solution the map, which is a bit tedious. Nothing appealing here. @6918928 - Kebill - Perfect simplicity but I feel like it's too time consuming and shamans usually can't even build for the cheese in time. Most of them aren't experienced with shaman stuff and there isn't enough support for their building. @6932141 - Viptoto - Not very appealing, it's very similar from an already existent shaman map in rotation. Having another map like this is just useless in my opinion. Gameplay isn't very attractive too and mice get bored of it too fast, even having a cool simplicity. @6186416 - Chuilan - The two cheeses makes it quite unbalanced and gameplay is way too short and poor, lacking in creativity. @6935771 - Giulianoxxd - Map 0 gameplay. P1'ed: @6934935 - Tiojeje - The collision with grounds is still confusing. Otherwise it's a different map and worth P1. @3614825 - Framnm - good design, but worth as P1 only. @4744912 - Garyarcanine - straightforward concept with a tedious mono solution, I didn't really enjoy the use of chocolate as support, but P1 is enough. @6936080 - Picapauui - okay for P1, nothing else. @6936198 - Okpatinhos - same here, it worth P1 since it's fun for normal mode, but playing as a high perm, most of the shamans would solve it with portal using only. Will be discussed: @6896016 - Mquk - seems ok to play a while in rotation. (p8) Ignored: @36094 - Elvisluxuria - Posted more than 1 map (same post) @36123 - Elvisluxuria - Posted more than 1 map (same post) Dernière modification le 1479481080000 |
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@36126 |
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@36127 |
Elhectordm « Citoyen » 1479401700000
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@6936539 |
Mcbhick « Citoyen » 1479415920000
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@6936824 |
Fakegami « Citoyen » 1479429360000
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@6937053 |
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@36160 |
Viniciusdara « Consul » 1479435120000
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@5502921 |
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@36161 |
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@1376855 Dernière modification le 1479583440000 |
+Mistersacri « Censeur » 1479490320000
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@5449771 |
Imortaliss « Citoyen » 1479498240000
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@6937776 |
Kebill « Citoyen » 1479499260000
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Mapcrew a dit : i add some cloud. is that good? @6918928 Dernière modification le 1479617100000 |
Nukualofa « Citoyen » 1479502500000
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@4867700 |
Danielmago « Citoyen » 1479506820000
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@6929972 |
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@6934844 Edited The gameplay is not monotonous. The problem of frustration of the Shaman was resolved. The above left is not useless.I tested the map, and managed to make two paths. Over using the above left, and underneath. Sorry, it was seeming irony, but was not. Please pay more attention. And please don't think that I was ironic :) ♥ Dernière modification le 1479760140000 |
Armani « Citoyen » 1479551280000
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@6926916 (edited) |
Drotik « Citoyen » 1479553080000
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@6678731 |
Tdpnice « Citoyen » 1479555780000
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@6938249 |