Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Davesglm « Citoyen » 1464014880000
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Heydurma « Citoyen » 1464019920000
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+Mistersacri « Censeur » 1464024540000
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@6599899 @6599889 @6400024 Dernière modification le 1464269280000 |
Excite « Citoyen » 1464033240000
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@6685044 @6686247 @6686261 Dernière modification le 1464133140000 |
Milky_mints « Censeur » 1464173880000
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@6686597 - editet Dernière modification le 1464175620000 |
Cannonnme « Citoyen » 1464174180000
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Lunarianuba « Citoyen » 1464200280000
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Darqwen « Citoyen » 1464205620000
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Syrius « Consul » 1464265140000
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@6687895 Dernière modification le 1464298080000 |
Arthas « Citoyen » 1464290400000
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@6655160 @6648550 Dernière modification le 1464298080000 |
Arthas 1464290400000
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[Modéré par Kiwrimai, raison : Double post; please edit your posts instead.] |
Arawalker « Citoyen » 1464316260000
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Sebaisseba « Citoyen » 1464376020000
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Left as is: @6663797 - Dsvdbd - The map works pretty well, if you work a bit on the aesthetics I can throw it in for a public test. By aesthetics, I specifically mean making sure all the platforms have the same thickness, currently it looks a bit ugly having them be different thickness everywhere. @6667333 - Dsvdbd - Gameplay is pretty unbalanced, if you do not get up then you will probably die too easily, but if you do get up then it is pretty easy to survive. @6667336 - Dsvdbd - The map is pretty good, but I think it would be even better if the top platforms collided with grounds. That way the shaman can do nice angles with them. @6649704 - Vilttitossu - Try to avoid using such thin water, it is really annoying to use. For the map itself, it works alright but it is pretty difficult for the shaman to aim at mice who are constantly going up and down the water. @6674695 - Vilttitossu - Map needs some work to its aesthetics, the cloud not connecting with the wood looks bad, and the wood being so thin does as well. Gameplay is alright but really nothing too different from other maps we already have. @6676394 - Vilttitossu - The map looks like it motivates mice too much to hug the shaman, because it is a very easy way to survive. If you do not hug, it is very easy to die. @4844763 - Nukualofa - The water at the top just causes problems for the shaman, and the water at the bottom makes it too easy for mice to survive (if they fall from the spawn, they can easily come back up). I would suggest removing all the water but then the map would have gameplay too similar to other maps in rotation, so I suggest scrapping this map altogether (unless you can come up with some fix). @4861759 - Nukualofa - The slanted grounds in the middle are kind of awkward to play on and do not make the map more exciting, just frustrating/annoying. @5058254 - Nukualofa - A lot of areas feel really cramped. I do not understand why the rectangle is there instead of wood or cloud. Make sure you give mice more space to dodge cannons! @6675554 - Wifitresg - Mice can hide behind the cloud, making it too easy for them. Also, the lack of restitution on the cloud makes cannons get stuck on the platform, which makes it even easier for mice to survive. @6675626 - Coockiedrop - Not exactly suitable for survivor, it is very confusing to play on. I recommend taking a look at the survivor maps we currently have in the official rotation to get an idea of the kinds of maps we like. @4062403 - Zlogg - Sure, the map works pretty well. Add a mouse spawn (currently mice spawn in mid air) and send me a whisper in-game or a private message on the forums. We may ask you to remove the water, but for now it seems to be fine. @6604631 - Moldify - Map gameplay is too similar to a few other maps we already have in rotation. @6602110 - Moldify - I am not a fan of how the shaman needs to come down in order to reach some parts of the map, especially because once they do the mice can go back to a better spot to dodge cannons from (this problem arises when mice hide on the ice or on the outer portions of the columns). @6676144 - Thusgszz - Poorly chosen shaman spawn. Mice who go down to the bottom platform will have a very hard time surviving. With any relevant edits to try to fix this, the map would end up looking too similar to another map already in rotation. @6653646 - Zealmice - Seems way too easy for mice due to all the places they can go to. I recommend adding a dual mouse spawn on the two middle platforms on either side, then putting the shaman spawn in the middle at the top and submitting this for P24. @6460866 - Zealmice - Already in discussion. It is doing well so far with the edit. @6484197 - Zealmice - Mice can camp on the outer parts of the columns away from the shaman. Map itself ignoring that flaw is alright, but the gameplay feels too similar to other maps in rotation. @571671 - Jzhang - Mice can hide on the opposite side of the shaman in the corner between the ice and the platform. The apple thing is neat but really does not add much to the gameplay. @1452473 - Jzhang - Poorly chosen shaman spawn. Again, mice can hide in the corners of the ice. Offscreen region is a problem because people can try to hide there, or the shaman can spawn cannons in that area so mice do not know how they are angled. @6676479 - Cyruspogi - Concept is kind of neat, too bad the wood has lava-styled restitution. Even without that though I do not really like the concept, it is pretty difficult to aim properly with the clouds. @6650147 - Gstntata - I like the top part, but it is too easy for mice to survive at the bottom. Maybe try having non-slanted platforms down there, so that the shaman can kill people more easily. @6661935 - Gstntata - The secret bouncing thing on the left part of the shaman is really unpredictable for mice. Plus, if mice manage to get up, it is impossible for the shaman to kill them from where she spawns. @6675518 - Gstntata - It is very difficult for the shaman to aim at the mice on the top right platform. Also, mice can wall jump to the left of the shaman, which is offscreen. @6648867 - Nellso - Map feels pretty cramped in general, plus the mice and shaman can continuously move in circles (if the shaman is at the bottom, the mice move to the side, and if the shaman goes to the top, the mice move back to their spawn platform). @6649267 - Nellso - Too much wall jumping for survivor. @6649294 - Nellso - Try submitting this for P24 (dual shaman survivor) instead! @6677343 - Cyruspogi - It does not seem very fun to play on for mice, all the platforms are small so most players will probably just resort to wall jumping to hide from the cannons. @6677303 - Cyruspogi - Map gameplay is too similar to other maps in rotation. Try to put the clouds behind the wood instead (lower their Z value in the map editor), it looks better that way. @6673319 - Voiddoge - Map design is very poor and not properly thought out. I recommend checking out some of the current survivor maps in the official rotation, then trying again! @3122870 - Sekui - I do not really like the design for this at all, gameplay feels too awkward with all the grounds. @1649450 - Sekui - The trampolines do not really contribute anything other than make the gameplay frustrating for the shaman and mice. The map itself without them is nothing too special or different from some other maps already in rotation. @1723922 - Sekui - No mouse spawn. There is little thought to platform placement, the shaman will have many difficulties shooting mice on the top platforms. Also, from the current setup, mice are immediately hugging the shaman, which will be frustrating for her. @6677545 - Carlaobig - The map is alright but chances are it will be too easy for mice, because of how easy it is to get on the upper platforms and how easy it is to survive on the mouse spawn platform. @6677679 - Skittlesuni - Too similar to another map in rotation. @6677942 - Mateatoo - Region in the middle is too cramped, it will be a hassle for mice to dodge and for the shaman to aim here. The rest of the map has gameplay too similar to other maps we already have. @6678532 - Imortaliss - I am not a fan of the ice/water platform along the shaman spawn, it seems to just create a hassle. From the looks of it, it will be way too easy to kill mice. @6678586 - Jetschild - It is really easy to die on small ice platforms, I recommend staying away from making an entire map based off of these. @6678609 - Jetschild - The spawn platform encourages too much hugging, especially because of how easy it is to die on the sides. @6679148 - Jetschild - Map is alright, I would like it more without the unnecessary trampoline and roof at the top, and with a dual mouse spawn on the two sides. @6679145 - Kraljina2 - Not appropriate for survivor. Make sure you export your map as a tribehouse (P22) for survivor, it costs less cheese and does not require a cheese/hole. I recommend looking at current maps we have in rotation to get a feel for what kind of maps we like. @6672299 - Nedeland - It just looks like a poorly made combination of two maps currently in rotation. @6648316 - Nedeland - Mice are always dodging on a decreasing slant, which makes it very easy to kill them as the cannon is always above their center of mass. @6647675 - Nedeland - Mice can survive too easily on the sides as the ramps are facing the shaman, so she has no way of getting them off the platform. @6679391 - Tempinhojr - Very confusing use of grounds, restitution is too high on the clouds. Overall this map would be way too awkward to play on. @6678350 - Tdpnice - Various ways to get offscreen gameplay here (from the top in the middle and from the side). The general guideline you should follow in survivor is that there should never be invisible grounds. Even if you need to add an offscreen ground that is okay, as long as it shows that it is impossible for the mice to go offscreen and that is all. Map itself is alright, but I think it would be too similar to other maps in rotation. @6680769 - Epicbuddy - Water is too thin to use properly (someone described this quite nicely: you will be so focused trying to stay alive on the water that you will not even notice the shaman is aiming at you). @6682291 - Epicbuddy - Circles are usually not very good in survivor, because of how easy it is to hide behind them or even in front of them sometimes. I would recommend staying away from these altogether. @6682547 - Epicbuddy - Pretty boring gameplay, not very enjoyable for mice or the shaman. @6655523 - Sutiropi - Reviewed over whisper (needs aesthetic work and gameplay work). @6681363 - Cannnnnn1 - The cloud is really in the way, plus one cloud ground collides with mice. Mice can hide behind the trampoline to dodge cannons. Without either of these two things the map looks too similar to another in rotation. @6683202 - Ahyenn - Would be better if mice had more room to dodge cannons, preferably done by separating the platforms at the top. @4903537 - Picapauui - This was already in discussion, the edit only makes it worse because now the shaman is forced to move before she can aim at the mice properly. @5070084 - Picapauui - I recommend staying away from circles for survivor in general, they are too easy to survive on from either the front or the back. The cloud will probably never be used, since the shaman would die from the fact that everything is ice before she can use it. @6492035 - Picapauui - The map is alright but really nothing special or new from what we already have in rotation. @6684536 - Mummuumm - The clouds serve no purpose. It is pretty easy for mice to survive in this map as they can use the ramps to their advantage and have a very easy time getting up to the shaman platform. @6684569 - Mummuumm - Restitution is too high. Map gameplay is too similar to another map already in rotation. @6558183 - Davizinhoglm - It just seems like there is too much unnecessary stuff going on in this map, try to keep it simple. @6668310 - Davizinhoglm - Might be too difficult for mice to survive. but I really like the ice on the shaman side. Try making it easier for mice! @6333686 - Davizinhoglm - It is really awkward to make proper angles with platforms like these (half collides with cannons and half does not). I would advice against it. @6664006 - Heydurma - From the way the shaman is positioned, the cannons will always be rotated a lot, which means it will be difficult to aim properly and thus lead to frustrating gameplay. @6599899 - +Mistersacri - Gameplay is alright apart from mice who decide to stay on the ramp, it will be very frustrating to kill them there. @6599889 - +Mistersacri - Circular trampolines tend to be very unpredictable, I would advice against them. Also, they seem to be in the way of most good angles for the shaman, which will be quite frustrating. @6400024 - +Mistersacri - In general when all the platforms are so tiny, it makes it very easy to kill mice. I would try making some platforms larger. The map looks really empty along the sides anyway. @6685044 - Excite - I am not really a fan of the bottom part of the map, we have had some other maps in survivor with this play style and they all end up getting removed eventually. @6686247 - Excite - Mice can just hide inside the cloud and never die to cannons, only to spirits (which some shamans may not have if they are on hard mode). The map apart from that would be way too easy for mice to die on, as there are few platforms and they are all small. @6686261 - Excite - Too easy for mice to die on this one as well, I would recommend trying to make some maps with longer platforms so that mice have a chance at surviving. @6686597 - Lucysicy - Much too easy for mice to survive if they camp in the corner at the right. Cannons can get stuck in the map quite easily, which makes it even easier for mice to survive. @6660865 - Cannonnme - I do not really like the circles on the sides. Mice will either die or be pushed into those, it is very difficult for them to get up. However, if they do manage to get up, then by camping on the ramps it will be very easy for them to survive. This is very unbalanced. @6447261 - Lunarianuba - A lot of grounds (mainly the ice) seem to be completely unnecessary, not really helping or limiting mice in any relevant way. Ignoring this, the map seems to be too easy for the shaman. @6416343 - Lunarianuba - Sure, the map is alright, but it offers nothing too new or different from current maps we already have. The bottom part is fairly unique but honestly I would find gameplay in this part of the map quite annoying, especially because of the cheese. @6421967 - Lunarianuba - Ice at the bottom collides with grounds. Ignoring this though, I think mice have too many places to go to in the map. It would be nice if they were more limited. I personally prefer much simpler maps rather than these fancy designs, but of course the maps are yours so feel free to keep making them this way if you prefer. @6687066 - Darqwen - The map has no major problems, but it just does not stand out enough to be worth discussing. @6687895 - Marciskris - Mice are way too cramped. I advice against using chocolate for survivor in general, it is way too difficult to kill mice who stand on it. @6655160 - Zeus3274 - Not bad, but I would do something about the fact that mice can just camp the column on the opposite side to avoid the shaman. @6648550 - Zeus3274 - Restitution is way too high to be enjoyable. The clouds on the sides are offscreen. I would like this map a whole lot more without the trampoline and without the clouds on the sides. @6683340 - Falenragna - Too easy for mice to survive as they have too many places to go to. @6684273 - Falenragna - This is kind of neat, maybe make the ice wood and contact me. @6688982 - Falenragna - Mice are basically trapped down there so it will be too easy to kill them. The trampoline inside the wood contributes nothing other than making the ground seem sort of like normal wood (in which case you might as well just use normal wood). Will be discussed: @6601861 - Moldify - Yes yes, very good. The platform on the far right may have to be removed but other than that, let's throw it in discussion. Ignored: None Dernière modification le 1464389820000 |
Angelvintage « Citoyen » 1464377280000
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Samanferre « Citoyen » 1464391140000
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Nadanando « Citoyen » 1464398580000
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@5070084 edited @5766354 @5079915 Dernière modification le 1464414780000 |
Apollopolo « Censeur » 1464400740000
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Lucaslraton « Citoyen » 1464405540000
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[Modéré par Mervynpeake] Dernière modification le 1464894660000 |