Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Squirtlspkmn « Citoyen » 1465136340000
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@6702914 |
Mervynpeake « Citoyen » 1465140360000
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checkpoint! |
Bulciks « Citoyen » 1465140540000
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@6700885 @6700914 @6700926 |
Bananser « Citoyen » 1465141620000
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@6703070 |
Bananser 1465141740000
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[Modéré par Mervynpeake] |
Mervynpeake « Citoyen » 1465153500000
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Left as is: @6689882 - Angelvintage - Mice and shaman can go offscreen, also the cheese doesn't really add anything. @6690197 - Samanferre - Poor gameplay and design. Mice can't really die if they camp on the ice, it's also possible for mice to climb into the cannon chute or on top of it. Maps like this really limit what the shaman can do and aren't fun to play. @5070084 - Picapauui - Shaman has to shoot low to hit the people trying to camp at the bottom of the circle. This lets people who don't get up really easily and hug. Also anyone that sits on the bottom platform is going to be safe for most of the round. @5766354 - Picapauui - Just another 'shaman defends the ramp' map. @5079915 - Picapauui - Feels pretty cramped and the gameplay is nothing special. @6690349 - Apollopolo - Going to be pretty impossible to kill anyone on this when the mice have all these ramps to camp on. They won't even need to jump if the shaman tries to shoot from shaman spawn. @6690335 - Apollopolo - Looks just like a worse version of a map already in rotation. @6690402 - Lucaslraton - It's pretty annoying not being able to stand still anywhere, I don't think we need any more maps like this. Also be careful putting random shapes in the middle that can stop the shaman shooting across. @6602110 - Moldify - Not a fan of having big ramps to camp on either side. Will probably just be headsurf at the start to get people off mousespawn, then the shaman goes down and can't kill anyone because of ramps. @6690475 - Moldify - Gameplay really is nothing new, Just headsurf on mouse spawn until the shaman moves down, people camping on the ramp. Also make sure ramps like this are aligned properly so they don't have little bumps that disrupt the gameplay. @6604631 - Moldify - If the shaman is quick they can take out loads in one cannon as the mice try to run up the ramp. After that the mice can survive really easily at the top of their spawn. Anyone who falls down is going to come straight back up. @6673319 - Voiddoge - Poor gameplay. Mice only really have two platforms to use, but they can't stay still on them. Will be much too easy for the shaman. @2817300 - Sekui - I can see a lot of shamans blocking the gap above mice spawn, I can also see the first half of the round just being headsurf until everyone is sitting on the ramps. @1723922 - Sekui - Original design but the trampoline is going to be too hard to aim with for most shamans. Also the way it starts, mice can really easily get up to the high platforms if the shaman isn't really careful. @6690422 - Uhuge - The ice grounds don't really add much. Looks just like a map in rotation with the addition of a long platform below the map to catch anyone that falls. @6613889 - Uhuge - The levels are too close together and make it really easy for mice to get up. The despawning grounds don't really change anything. @5550722 - Zealmice - The whole point of moving the spawns was so that they weren't so close together. Also the small squares under the longer grounds are looking more pointless every time I see this. @6484197 - Zealmice - Just looks like an uglier version of maps already in rotation. @2933098 - Zealmice - Same comment as above. @6663797 - Dsvdbd - Someone else has already put this up for discussion. @6667336 - Dsvdbd - Top platforms are too high, just seems like a thick platform version of a map in rotation already. @6676502 - Dsvdbd - No different from any other map in survivor. @6679148 - Jetschild - Even with double mouse spawn it's no different from any other map in survivor. @6679752 - Jetschild - What have you done. Looks like a much worse version of a map already in rotation. @6691321 - Vilttitossu - I can see what you're trying to do and it was pretty cool for a few seconds, but the trampolines are really just chaos and I found I killed myself a lot more often than I killed anything else if I tried to use them. @6691539 - Vilttitossu - If you're going to turn object collision off, it is much easier to show by putting a smaller background colour ground in front of the ground you want to change. The map looks pretty messy, a lot like you've just tried to throw every idea you had into one and it doesn't play well. @6674695 - Vilttitossu - It's a bit boring but now worse than some other maps already in rotation. However when mice start getting onto the shaman spawn there are problems since they can camp in the cloud and are generally really hard to knock off. @6691425 - Alwaysfirstl - Don't forget to export your maps as tribe houses in survivor! The cheese doesn't change anything since if you hit it, you're going to die anyway. Also the layout is just the same as other maps in rotation already. @6691450 - Nywis - Make sure you show clearly the colision properties of every ground on the map. Anyway, the shaman isn't going to kill anyone on this as the mice can just camp on the ramps. @6655523 - Sutiropi - Trampolines are much too strong and unnecessary, will be really easy for the shaman to just shoot anyone that tries to wall jump at the sides, then the despawning grounds will kill everyone. @6691603 - Bouclee - Submit maps as a tribe house for survivor. Although the idea for the grounds looks quite cool, it's not good to play on as you can't see the edges of the ground. Ignoring the balls, the layout of the map is really standard and doesn't really offer any new kind of gameplay. @6691802 - Alfikamanda - We already have enough side to side trampoline maps in rotation as they get boring really fast if played too often. @6691831 - Nedeland - Poor design. The shaman can easily stop anyone leaving mouse spawn but can't really kill them. If someone does manage to get up and then onto the shaman spawn they are going to be really hard to kill. @6691625 - Guutomixx - Poor design. The trampolines are a bad idea and don't work well anyway. The water is just annoying instead of making anything more interesting and mice don't really have anywhere to go. @6671584 - Kimsterjay - Reall just looks like three random grounds, shouldn't been too hard for the shaman to keep everyone on mouse spawn all round. @6692654 - Speedmactep - Rotating the middle grounds doesn't really change the gameplay enough to make it different from any other map in survivor. @6691624 - Hirunda - I like the map and it was all going well until I saw a shaman go down to the bottom left platform and kill over half the room with two up cannons. If people get up the platform above mouse spawn it looked really hard to kill them. @3847061 - Tdft - The phasor grounds don't really add anything to the gameplay, also avoid using chocolate in survivor. @4957407 - Tdft - Original idea but avoid using chocolate in survivor even if it's like this. Also the shaman can't kill anyone from the right, and from the left it will just be headsurf due to the ramp. @5881576 - Tdft - Too many ramps. Doesn't matter where the shaman goes, they can't really kill anyone. @2995200 - Reppam - Please don't put pointless decoration in survivor maps. Even if the shaman goes all the way over to the right it's going to be really hard to kill anyone trying to camp on the lowest platform. @6687578 - Gyroorb - Not a bad start but it looks pretty random and the water isn't needed. @6558183 - Davizinhoglm - Too many ramps, really unbalanced gameplay. @6668310 - Davizinhoglm - Again, the gameplay is really unbalanced. Mice can hide from cannons really easily on the left and the ice on the right doesn't really add much. @6693428 - Hashagrama - Fundamentally just another 'shaman defends the ramp' map. Try to avoid making grounds too high as it can really make it hard to kill people. Also if you want to use this many large grounds, think about making them thinner so it doesn't get so cramped. @6604337 - Guilhermecsz - I don't know if it's you making the maps like this every time since I can't remember, but it feels like i'm saying this a lot lately. If you have a section of the map that shamans can hide objects behind, you're going to have a bad time. @6694946 - Minemake - Gameplay is nothing new, the water doesn't really add enough to make it any more exciting. @6452521 - Lunarianuba - I'm not really a fan, feels a lot like a dodgy version of a map already in rotation. @6421836 - Lunarianuba - If you put the shaman below the mice, you're gonna have a bad time. The shaman can't really do much to stop this being hug city, also the top and bottom look really unbalanced. @6357076 - Lunarianuba - If the shaman is awake they can wipe out most of the room in two cannons at the start. After that more experienced players look pretty unkillable. @6686261 - Excite - Just a worse version of a map already in rotation. @6695862 - Madaryagah - The trampoline really isn't enough to make the gameplay different enough and any more interesting than the maps in rotation that are very similar. @2050730 - Vvarriorw - It's certainly original, but I don't think anti gravity is ever going to be suitable in survivor. In this map especially it is super hard to surviver when the grounds don't offer you enough friction to have a chance or saving yourself. @6697628 - Andrelionte - Poor design. Avoid using chocolate in survivor, also it's a bad idea to put the shaman on lower ground than the mice, especially if they have a ramp behind them like this. @6698326 - Imortaliss - Over half the map is taken up with the shaman spawn, leaving very little room for mice to move around in. Also, generally if you find you have to use lava or a roof to block areas then you're doing something wrong. @6698454 - Wolfywingg - Avoid using lava in survivor, especially if it collides with objects. Also as someone who doesn't have the up cannon skill, the trampoline above everything is completely useless for me and only offers mice a place to get up and be unkillable. @6698748 - Surcarlos - Wrong category. @6701217 - Curierkusia - Poor gameplay. It will be almost impossible to kill anyone who gets up, and it will be completely impossible when they run into the cloud area. @6371308 - Davizinhoglm - I expect more experienced shamans to be able to kill people much too easily on this map if they use the trampoline properly. @6702452 - Shobonvip - It won't be long before everyone realise the only sensible place for mice to go is the shaman spawn. Everywhere else is too cramped. Also be careful with apples as attacting objects to them can easily ruin a map. @4500873 - Zlogg - Going to be pretty impossible to kill anyone who get on top of the shaman spawn. @6702886 - Coolboy0911 - The gameplay is really no different to any other map in survivor. Try to align everything properly so as not to unbalance the map. @6702914 - Squirtlspkmn - Make it obvious that grounds have collisions turned off. Also try to avoid just throwing in everything you can think of (cheese, water, tramps, etc) as they just look messy like this. @6700885 - Bulciks - Despite a small change it is still much too similar to a map already in rotation. @6700914 - Bulciks - Again, seems really similar to map in rotation already. Just flipping and adding a small platform can change the look a lot more than it changes the gameplay. @6700926 - Bulciks - The tiny platform and the top water platforms are pretty unnecessary. However it does look suspiciously like a map we already have if the middle wasn't water. @6703070 - Bananser - A good try but it's not quite what we're looking for. Will be discussed: None Ignored: @6700331 - Tiojeje - Blacklisted |
Coolboy0911 « Citoyen » 1465157640000
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Dernière modification le 1466023440000 |
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@5847932 @6704494 @4651014 Dernière modification le 1465296720000 |
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@6703622 |
Moldify « Citoyen » 1465165860000
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@6602110 @6604631 @6690475 Dernière modification le 1465167660000 |
Baselllllll « Citoyen » 1465167540000
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@6697659 |
Gstntata « Citoyen » 1465211940000
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@6695786 - EDITED! @6694415 @6650147 - EDITED! Dernière modification le 1466466180000 |
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@6677303 (Fix map lower Z Value) |
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@4144979 Dernière modification le 1466686380000 |
Nadanando « Citoyen » 1465260060000
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@5070084 edited @5766354 @5079915 Dernière modification le 1465262340000 |
Davesglm « Citoyen » 1465260780000
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@6705131 @6270484 Dernière modification le 1465261260000 |
Squirtlspkmn « Citoyen » 1465310640000
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@6702914 - Edited |
Survvorknq « Citoyen » 1465316040000
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@6705707 |
Reppam « Censeur » 1465332720000
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@2995200 @4788929 Dernière modification le 1465602000000 |
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@6677303 (Fix map lower Z Value) @6679168 (Fix OLD MAP) |