![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@6892200 Dernière modification le 1481372340000 |
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Removed Dernière modification le 1481397900000 |
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[Modéré par Kiwrimai, raison : Removido a pedido do autor.] |
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Left as is: @4999243 - Chuilan - The map overall is very simple and only supplies few ways to complete it for Shamans. Near the bottom it has proved more difficult for newer Shamans, regarding the small amount of space they have to build. @6953941 - Clackprooo - This map has an interesting concept and allows the Shaman room to build, however would add nothing particularly new to the rotation and is rather generic. @2498593 - Nukualofa - While the map does give an interesting concept, it proves rather difficult for newer Shamans and gives a feeling of being clustered around the center of the map. Perhaps if you removed the Defilante death coins it would be more probable. @5564549 - Maxplain - Using the cloud for a obstacle is too frustrating for newer Shamans as it limits the space for them to build, and there is only few solutions to complete the map. @6955652 - Jeanjsn - Not a Shaman map @6955875 - Profirstec - While it does give the Shaman room to build, it only offers two solutions to complete the map. @6956131 - Summerquinho - A Shaman isn't necessarily required on this map, as it can be completed without the use of spawning any objects. @6957139 - Yossho - Due to the vertical grounds, it gives the feeling of being of being crowded. The Shaman objects already spawned are unnecessary. @6957185 - Elvisluxuria - The map itself is very plain and only offers one solution for completion that in itself is very tedious and frustrating due to the vertical ground and lava, which in the end can ruin the Shamans build. @6957467 - Cimentooo - The map is quite difficult for single shaman, since it requires too much of building and, due to the fact of the mice spawning in such a small area, it gives the feeling of being crowded and can prove frustrating to the Shaman. @6959921 - Tohpy - The ground vanishing to the left of the map isn't very obligatory, also due to the vertical grounds this creates a feeling of being limited regarding the creativity of the Shaman. Few solutions to complete this as well. @6940311 - Shamapas - Leaves little room for mistakes, the cloud increases the overall difficulty of the map and is considered too frustrating for P4 Shamans to complete. @6893153 - Framnm - Very simple, but due to the diagonal grounds it can be stress-inducing for some Shamans to build. @6842426 - Jr4t - Only few solutions to complete the map, and the vertical ground can make it rather frustrating for newer Shamans. @1971455 - Sekui - The boxes do tend to make it more frustrating for the Shaman, as well as the vertical grounds, which makes building rather tedious and restricting. Only few solutions to complete the map. @6929291 - V1n1returns - The Shaman spawned items do not appear, however is a new interesting concept. Unfortunately is too complicated/frustrating for Shamans. @6959508 - Chav1s - Unfortunately, there is a lack of space for the Shaman to build near the center of the map, which can result in frustration and tedious building. Perhaps if you remove the center vertical ground, it would prove to be more superficial. @6807701 - Quinzinhojr - With the diagonal and vertical grounds, already the map becomes increasingly more difficult for newer Shamans. @3536533 - Garyarcanine - Very straightforward and incomplex. This map overall does not challenge the Shaman to try and find new ideas/concepts to build for completion of the map. @6959741 - Yoloerswager - The diagonal grounds create a feeling of suffocation for most Shamans which can result in frustration and limits their building and creativity, in that sense. Only one solution for map completion, as well. @6959864 - Arnees - This map has been considered too difficult for newer Shamans, regarding the dynamic ground. It is recommended that you remove the rectangular ice ground, therefore making the map more simple. Also, there are only one to two solutions for map completion. @6336666 - Apollopolo - While there is various solutions to complete the map, the vertical grounds make it a tad more difficult for the Shaman to build around, and the water becoming just another obstacle for newer Shamans to accomplish in a frustrating manner as the lack of space for them to build there gives a feeling of being crowded. @6959158 - Brasouka - Due to the mechanics of the map, it is considered too burdensome for Shamans to build, giving the lack of space and few solutions that are given. It is also not very clear that some of the grounds can collide with objects. @6960231 - Nihantres - Due to the diagonal and vertical grounds, this results in the Shaman having to aspire in more difficult/tedious builds for map completion. There is also a lack of space, which results in the feeling of being crowded. @6961222 - Tdft - While it is an interesting concept, blinding the Shaman by not letting them see where they are building creates irritation and seemingly a burden. @6961257 - Jaamiee - There is not much room or space for the Shaman to build at all which can easily turn into exasperation, primarily due to the vertical grounds. If you were to remove those, it may be more plausible. @6948962 - Dprocik - The vertical grounds unfortunately make it more difficult for the Shaman to build, also, the use of the cloud as an obstacle makes it more rather irritating to them and limits their creativity of building, slightly. /Only few solutions to complete the map. @6961272 - Sirakaba - While it does give the Shaman plenty of space to build, the map as a whole is very generic and/or plain. It also should be more clear about with grounds can or cannot collide with objects, at the state it is in now, it will only confuse the players. @6961340 - Rfnfnf - The map, as a whole is more rather generic, while it does give various solutions and does not inspire or challenge the Shaman to try any interesting builds @6960108 - Shobonvip - While the map offers many solutions for completion, the already spawned plank is considered useless, as it can create confusion for newer Shamans or just another obstacle. @6925241 - Pjfsamora - As a result of the vertical cloud being an obstacle, this gives a feeling of being crowded for the Shaman and makes their builds more tedious/stress inducing. This goes for the diagonal ground to t he top right of the map, just below the cheese. This is considered useless and only ends in irritation @6958676 - Dilitanxp - The diagonal grounds make it increasingly difficult and bothersome for the Shamans, since it gives the environment of being cramped/having no space to build. Also, only one solution to complete the map. @6962656 - Flyingwr - The cobwebs are not really recommended for P4 maps as it easily results in displeasure. Mice can easily get caught and then fall to their deaths, and the vertical ground where the mice spawn only make it more tedious for the Shaman to build towards them as well as getting them out, due to lack of space thereof. @6962727 - Nielqel - It does provide an interesting concept, however, due to the circular grounds it can become very tedious and/or vexing for the Shamans to build against, as it does not give them any support whatsoever. There is also only few solution to complete the map as well. @6892200 - Gobbek - This map has a complex concept to it, however is may be considered too complex for P4 Shamans to complete, given the dynamic of the map itself proving rather tedious and confusing to most of the mice that have encountered it. @6961472 - Sladkoru - Due to the vertical ground, building to the cheese has become an unneeded obstacle for the Shamans to build to, as well as not having any space whatsoever, creating a feeling of frustration and a sense of being crowded. P1'ed: @4852609 - Picapauui - Near the bottom, it isn't very ideal for Shamans to deal with the small amount of space to build, however it is very straightforward and gives various ways for the Shaman to complete the map. P1 will do. @6958321 - Krato - While it is rather generic, the map itself does offer the Shaman many solutions to build/complete the map with or without the use of portals! An interesting concept, however too difficult for P4. P1 will do. @6717793 - Mquk - An interesting concept, however there is only few solutions for the Shaman to complete the map. It challenges the Shaman to try new and interesting builds due to the pressure ground. P1 will do. @6960402 - Bataatiinha - The concept and dynamics of the ground is interesting, however this unfortunately may prove too challenging for newer Shamans to complete. P1 will suffice. @6961784 - Fastyle - While the map has an interesting abstraction, with the clouds being not an obstacle no longer, rather a plank per se. There are unfortunately only few solutions to complete the map. P1 will do. Will be discussed: @6961452 - Ratufufu - Even while there is vertical grounds, making it clear that objects cannot collide with it has certainly made it more easygoing for Shamans to complete. As well as offering the space to build, it gives at least 3 solutions for completion. Ignored: @6954053 - Okpatinhos - Posted more than 1 map (same post) @6955031 - Papelio - Posted more than 1 map (same post) @6955293 - Artk - Posted more than 1 map (same post) @6958251 - Papelio - Posted more than 1 map (same post) @354395 - Artk - Posted more than 1 map (same post) @6961151 - Okpatinhos - Posted more than 1 map (same post) Dernière modification le 1481402220000 |
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