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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Abdou_dz1
1542374520000
    • Abdou_dz1#0000
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#6961
[Modéré par Etyla, raison : Spam]
Abdou_dz1
« Citoyen »
1542374700000
    • Abdou_dz1#0000
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#6962
  0
@7522419
Mckeydown
« Censeur »
1542495420000
    • Mckeydown#0000
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#6963
  1
@7520000
V_21
« Censeur »
1542584640000
    • V_21#0000
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#6964
  1
@7171500
@7348567

Dernière modification le 1543005300000
Ykr
« Citoyen »
1542665400000
    • Ykr#9086
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#6965
  0
@7535238
John
« Citoyen »
1542732420000
    • John#9081
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#6966
  0
@7438189
Soricelul_1
« Citoyen »
1542878640000
    • Soricelul_1#0000
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#6967
  0
@7538029
Hea
« Citoyen »
1542941160000
    • Hea#0000
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#6968
  0
@7539932
Stefan
« Censeur »
1543009200000
    • Stefan#0020
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#6969
  0
@7399993
Mquk
« Consul »
1543016700000
    • Mquk#0095
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#6970
  3
@7512725 (no its not a checkpoint)
Ikasaruzu
« Citoyen »
1543042020000
    • Ikasaruzu#0000
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#6971
  0
@7516233
Relaxbirisi
« Citoyen »
1543060800000
    • Relaxbirisi#0000
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#6972
  0
@7540483
Mapcrew
« Consul »
1543062720000
    • Mapcrew#0020
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#6973
  3
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
None.

Reviews:
Hpocks#0000 - @7519067
  • I'd like to see an easier version of the cheesepart, then the checkpoint can be deleted and we'll see further. Edits. Also shortcut: https://i.imgur.com/Y4RAqAf.gif
  • I agree with what he said above me, it would be better without the checkpoint but i don't think the cheese part is too hard. I'm voting P13 without the checkpoint and the shortcut.
  • I thoroughly enjoyed this map but it does have some flaws. I really hate how precise some of these obstacles are and the amount of retries it takes... before you know it, half the round is over already and you haven't even gone near the checkpoint yet. One of the major issues that I had with this map is on the last obstacle on the bottom left because I constantly got killed due to the defilante wall and there wasn't really much I could do about it except slow down at the last second -- I don't know if there is an easy fix for this but I would appreciate it if someone came up with one. Once that and some of the precision is edited, I can support a P13
  • At first glance, the map seemed very hard. But after several times, I got the hang of it, I enjoyed it. It's not as hard as it appears to be. The obstacles weren't too hard, but not too easy either. P13.

Mckeydown#0000 - @7510007
  • I am always a sucker for an innovative map and I definitely enjoyed this though this map is not entirely without faults. It took me a minute to catch onto the concept and that overall "honeymoon" feeling is what really drew me in but once I completed the map a few times, it became painfully easy to complete numerous times. I also hated the first obstacle because the precise moment to bypass the death token was awfully tedious to do multiple times so I would suggest changing that entirely before I can support a perm. I really did enjoy the concept but I think the gameplay here is pretty bland once you've completed it more than once but with that being said, I can support a P13 or even a P3 after edits to the first obstacle. x2
  • I really disliked the map. The first part is just the worst. It's really annyoing, and quite angering. I tried to pass it for 5 minutes, but I failed every time. That made me really mad, and I just skipped that part. The rest of the map is pretty fine byme, but I don't want this in rotation. P22 for now. Maybe if edits were made to the first obstacle, I'd change my vote.
  • The concept is very nice and i enjoy it so much but it's very easy to farm it once you find the way to pass the first obstacle. I would like to see some edits because i think it could be a very good and original bootcamp map. Why not trying to do another version a bit longer with L="1000" or L="1200", it would be a longer so less farmable and harder. P3 with edits.

Virtini#0000 - @7523286
  • This is fun but it might be too hard for a lot of players, mostly the second part and the obstacle after the cheese so i'm voting P22.
  • I find the map way too hard and frustrating. P22. x2

Tennis#8153 - @7460000
  • I found some of the obstacles to be really interesting but this map is very awkward in the sense that it requires the player to twist in turn in such awkward manners sometimes that the obstacle itself isn't hard but rather the movement to pull it off successfully. I think the only real problem that I had with this map is the finishing obstacle because it can be a little frustrating to not get enough momentum to finish it but I think I can let that go due to the short nature of the map once you get familiar with it. I would not mind having this permed for P13 if I am being honest.
  • The map is nothing but a death token galore. The only real challenge, is the top left obstacle, and even that one isn't that hard. The map is super simple, and rather boring. P22. x2
  • The first obstacle of the map is fun and it's very enjoyable with the gravity in my opinion. The cheese part is not that bad but all the right part of the map is pretty boring and not original. Also there is a lot of useless skulls, please use grounds instead of these ugly tokens when you can. P22

Hiimanto#9700 - @7528594
  • I am kind of surprised that this map was shortlist given how dull and boring the obstacles are. The start of the map is nothing but an easy tunnel through the water and then a tedious yet easy bounce up to the chocolate. From there, the only real challenge I got from this map was the trampoline combo when trying to get up to the cheese but other than that, I found these obstacles to be so dull and entirely boring. I also hate those obnoxious arrows because the path is so obvious, where else would be go? P22
  • The map's starting couple of obstacles are nothing exciting, but the two final ones are very frustrating. Having to start the map over after every failed attempt to reach the cheese is very annoying, especially since one needs a very specific jump in order to get to the cheese. The final obstacle is also very irritating, since one might need a very specific way of jumping there as well. P22.
  • I agree with what have been said above, i don't like it at all and there is nothing interesting in this map. P22
  • P22.

Hpocks#0000 - @7524869
  • This map is pure chaos. Nothing is understood. It took me 5 minutes just to understand the first obstacle, let alone the rest of the map. The lava at the beginning is unstable in my opinion. I haven't a clue on how to pass the second obstacle. I think the map's too complex. P22.
  • I have to be honest and say that I did enjoy the concept in retrospect but I can also confess that this map was downright confusing and almost seemingly random until I picked up on the pattern; I found this map to be more of a concept map with poor implementation overall and that's what kill the potential. I like how there are numerous ways to do each obstacle whether that was intentional or not, such as being able to wall jump to the very top of the wood on the middle obstacle and then timing your jumps to reach the vertical wood above the horizontal lava, or once you pick up on the "opposite" trend, you can hit the underside of the lava and go up as well which can be neat. I found the ending to be the most disappointing as it was all wall jump and nothing too interesting. I would like to see something like this permed but in the current state, I cannot in my right mind support a perm.
  • The concept is interesting but i saw another version of this map and it was very better. This one is pretty boring and only the left part is good. Everything after the start is easy and boring. P22

Submitted maps that are being discussed:
Vintage#0246 - @7000104
Fram#4747 - @6781897
Anto#6095 - @7467087
Mquk#0020 - @7512725


Dernière modification le 1543072320000
Goondad
« Citoyen »
1543075860000
    • Goondad#0095
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#6974
  2
first!!!!
Pratton
« Citoyen »
1543089120000
    • Pratton#0095
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#6975
  0
@3231613
Stefan
« Censeur »
1543089600000
    • Stefan#0020
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#6976
  1
Third
@7399993 - new map on the same code
Eren
1543155960000
    • Eren#2231
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#6977
[Modéré par Etyla, raison : Spam]

Dernière modification le 1543156020000
Clowwnnw
« Citoyen »
1543156080000
    • Clowwnnw#0000
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#6978
  0
@7539862 edited
Mckeydown
« Censeur »
1543245720000
    • Mckeydown#0000
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#6979
  0
@7510007 - Edited.
@7510009 - Another version with L=1200

Dernière modification le 1543254360000
Reslyx
« Citoyen »
1543257900000
    • Reslyx#1236
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#6980
  0
@7516712
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