![]() ![]() Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@5549567 @5552520 |
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@5608158 |
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@3783043 - any feedback is appreciated, thank you. |
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@2383001 |
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@5609370 |
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@5610191 |
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@3767993 |
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@5610731 @5612814 |
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@5613256 |
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@1074557 @5206583 Dernière modification le 1417230060000 |
![]() ![]() « Censeur » 1417215180000
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@4793569 |
![]() ![]() « Citoyen » 1417222680000
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@5603919 @5560998 |
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@5613871 |
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@3758121 |
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@5604103 |
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@5615256 |
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@5614233 |
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@5216907 |
![]() ![]() « Consul » 1417297740000
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I'm terribly sorry for late response but they say it's better late than never. Here we go! :) Left as is: @5608158 - Aadestide - Gameplay is based on walljumping and bouncing so it doesn't offer an enjoyable challenge for mice/shaman. @5540027 - Apprise - Interesting map but gameplay is really short. Most mice don't understand it's a soloable map at first, so they'll basically depend on shaman's help. @5588751 - Apprise - Most mice slide in ice grounds so this map becomes massdeath. Bouncing in trampoline grounds while a soulmate is attached to you may be annoying. @5610731 - Armoson - Nice idea but it doesn't work properly in public. Maybe you could increase the mass of the grounds so they could sink slowly as mice stand on them. It'd avoid massdeath and shaman would be able to help mice. @5612814 - Armoson - It looks like an art map but art isn't very detailed and gameplay is based on walljumping/building over art. @5604103 - Awnly - It's quite enjoyable but it would be funnier if it had less water walljumping after mice get cheese. @2677906 - Beachking - It's an annoying memory game with gravity. Mice sink in the first water ground, it's quite of unexpected. Also, lava ground may be related to massdeath. @2383001 - Biaaxs - Place where mice spawn feels cramped. Boxes may be an annoying obstacle for avarage shamans, even though they basically need to attach ballons or cannon them. This map is overall cramped and stimulates shamans to build offscreen. @3783043 - Brunoav - It doesn't work at all. Mice start hitting trampoline grounds and lagging so it's really difficult to reach cheese/hole. Everyone depends on shaman to complete this map. Maybe this map would work if gravity were reduced but you'd need to be careful because mice wouldn't need to use trampoline grounds to complete this map depending on how low gravity is. @5597848 - Crofturb - Collision properties are confusing and gameplay is based on walljump. So, this map isn't enjoyable at all. @5604977 - Crofturb - It's a generic map and soulmate isn't used in an enjoyable way. Mice don't even depend on each other to finish this map. @1188688 - Danshweger - Repetitive gameplay and it often leads to massdeath. @5609370 - Debilenio - Massdeath map, since grounds fall in a fast way. @5577620 - Douglaswilam - Interesting concept but I think it could be used in a more enjoyable way. Mice can make chocolate grounds stop from spinning if they get stuck between the chocolate ground and the grass ground (http://prntscr.com/5do84k). @5560851 - Douglaswilam - Generic map and it has some flaws, as in the cheese part. @4225706 - Dprocik - Mice tend to ignore those grounds at the upper part of the map, so that path and those grounds which are shown in the following link (http://prntscr.com/5biwj3) become useless. @5596546 - Dragondenice - Mice easily breaking the mechanism (http://prntscr.com/5bixsj) so this map never works properly in public. Restitution in cloud grounds is inconsistent. @5587556 - Fakedoaero - Mice spawn is cramped. Every mice who tries to get cheese in the left bottom part of the map dies, so that path becomes massdeath. The upper cheese in the right side of the map is barely used. @5216907 - Fastyle - The way to cheese is generic. After it, there's an overused concept including ballons. @5549567 - Framnm - It doesn't work in public. It just becomes a massdeath map. @5552520 - Framnm - It's not the most interesting map. Planks add little replay value to gameplay since they are sync based. @1074557 - Garyarcanine - It's a nice map but it's unclear. Mice just play it in a random way. @5206583 - Garyarcanine - It looks like Rdzoze's map (@2675644) but it doesn't work in public. We tested it several times and no one was able to reach hole by using the planks. @5585779 - Gobbek - Gameplay is quite short. Shaman can easily break this mechanism. @5613256 - Hasannj - Cheese part is interesting but the rest of the map is based on walking. So, it isn't really enjoyable. Grounds don't collide with shaman objects. Shaman can't really help but by using ballons. @5178339 - Hea - There's some gameplay here. Maybe you could lift cheese a little bit, so if shaman has the big cheese skill, mice would be able to get cheese and they wouldn't need to replay the whole path again. @5598815 - Hea - Gameplay may be really boring. Mice basically need to walk and walljump. @1026543 - Icomum - The way back to hole is extremely hard and annoying for avarage mice. @5610191 - Igorhokage - In public tests, hole in the right side of the map was useless. Gameplay is concentrated in the map, so it feels empty. @486805 - Imune - First trampoline ground isn't really necessary, mice can just use wood grounds to walljump. Overall, the map seems to be cramped, so shaman can easily ruin it. @5595815 - Introsc - The place where mice spawn leads to massdeath. Most of the mice get cheese in the right side of the map, so the other two cheeses don't seem to be worth it. @5612778 - Introsc - Kind of repetitive. @2992350 - Jamiison - We're already discussing about bringing it back to rotation. @4388419 - Jfrl - It may easily become boring because it's based on waiting. Also, it may become massdeath at cheese part. @5613871 - Juupeerr - It looks like an art map but it's art isn't very detailed. @5614233 - Leafinnjake - Tribe houses aren't suitable for P9. @3767993 - Leitemamadoo - Generic map. Besides, mice get stuck here: http://prntscr.com/5bjdat @5559035 - Lucastretaaa - Repetitive turn arounds and this map looks unaligned. Gameplay reminds me about other map which is already in rotation (Xlotu's @183676). @5524263 - Lucastretaaa - This map isn't enjoyable since it requires only walljumping skills. @5606550 - Magoleozin - It seems this map is being edited. @5588234 - Matheusferei - The upper part of the map isn't used by mice. So, they'll basically depend on a path which requires walljumping, but walljumping and collision don't work together. @5589244 - Maxkkk - Walljumping and collision doesn't fit together very well. @3451555 - Minijuruba - The right side of the map seems to be useless. Shaman can just spawn an anvil, so mice get cheese and go to hole. Paths are generic but confusing. @4736376 - Minijuruba - This map is quite precise. If it becomes P1, it'll be one of those annoying maps in which shaman can't build anything and most mice will die. @3758121 - Namelessh - Ice ground which moves is really interesting but it may easily become annoying. The rest of the map is generic. Fine as P1. @5593722 - Nanoswager - You probably sent the wrong code. (?) @5598894 - Newfirstciii - Confusing map, especially collision properties. @5601131 - Newfirstciii - It tends to become massdeath (http://prntscr.com/5bjhwn). Gameplay is based on walking, so it isn't really enjoyable. @5588125 - Paradoxxoo - I may be missing something about this concept. I sent you a private message on the forums so you can explain me about the concept you tried to use in this map. @5573651 - Paradoxxoo - Awkward map to play. @5606642 - Peynirsuclu - It looks like a shaman map but it's generic and reminds me of vanilla @0 @5588454 - Potyrat - It's quite of generic but it may work in public. I'd suggest adding more cheeses and holes in strategic places in order to increase replay value. Also, mice can go offscreen in the upper part of the map. @5591540 - Qubals - It looks like a shaman map. @5601264 - Qubals - It seems to be a shaman map. @5594137 - Rafabootcam - Mice just take the bottom path. The other two cheeses are barely gotten. @5592229 - Screwler - Path in the right side of the map is slow and sticky, it's way too boring. The one in the right side of the map is too difficult. Please, avoid using cloud grounds in the whole screen because shaman will have troubles while trying to help. @5348761 - Screwler - Map is unaligned and soulmate seems to be useless. @5567214 - Sherrwagn - It's way too repetitive so it may be boring. @5564699 - Sspprinterr - Gameplay is based on walljumping, so this map isn't really enjoyable. @5565917 - Sspprinterr - Generic gameplay. @5607551 - Thislane - Unstable mechanism. @5596852 - Viinisilva - Treadmills feel slow. Gameplay could be longer and more enjoyable if this map wasn't symmetric. @5596881 - Viinisilva - Mice basically need to push earth grounds, then it's all about walljumping. Boring map. @5575710 - Wangan - It's not the most original concept. It reminds me about Imune's @1086601. @5588085 - Winamice - Generic soulmate map. @5603919 - Xcyraxx - Unappealing design and generic bouncing/walljumping paths. @5560998 - Xcyraxx - Generic map. Most mice fail at cornerjumping and will get cheese, so they'll depend on shaman to complete this map. P1'ed: @4417636 - Dprocik - There are some shortcuts and wind is used in a nice way. Ok for P1. @5245219 - Jfrl - Interaction with the wood ground doesn't always happen but this map is ok for P1. @5597196 - Lactomouse - Grounds seem to be randomy placed but gameplay is enjoyable. Will be discussed: @4793569 - Kenanskd - Interesting concept. It'll be discussed. Ignored: @5589431 - Yessicaaa - Posted more than 2 maps (separate posts) @5572560 - Yessicaaa - Posted more than 2 maps (separate posts) @5615256 - Yessicaaa - Posted more than 2 maps (separate posts) Dernière modification le 1417836060000 |
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@5621546 @5594137 Dernière modification le 1417837980000 |