Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Papelio « Consul » 1481629200000
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@6958251 |
Reppam « Censeur » 1481643240000
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Quinckas « Citoyen » 1481644560000
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@6888890 |
Sarkazm_lol « Citoyen » 1481653380000
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Kratos « Citoyen » 1481653740000
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Pratton « Citoyen » 1481654700000
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@6966369 |
Fastyle « Citoyen » 1481659800000
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Gilcatmey « Citoyen » 1481661360000
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Bataatiinha « Citoyen » 1481735460000
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Iamfab « Citoyen » 1481745420000
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Mapcrew « Consul » 1481749680000
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Checkpoint! |
Mapcrew « Consul » 1481757540000
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Left as is: @4353888 - Sekui - The map proves rather difficult for newer Shamans and gives a feeling of being clustered around the center of the map due to the vertical grounds and Defilante death coins. Perhaps it would be less vexing if you were to remove these. @6963928 - Pudimcb - As a result of the vertical cloud being an obstacle, it gives a feeling of being crowded for the Shaman and only limits their creativity regarding building. That aside, it does have the aspect of enjoyment, as required for P4. Nonetheless, one edit I'd make would be to remove the cloud or make it more thin. It's also worth noting that the vertical ground near the hole can be irritating for newer Shamans as well and makes their building tedious. Perhaps remove it as well, as it's an unnecessary obstacle @6964010 - Nihantres - While it does give little crevices for the Shaman to insert planks, due to the vertical grounds it gives the Shaman a feeling of being crowded. It is more importantly suggested that you put the mouse spawn a little more to the left, to avoid mass death @6964056 - Profirstec - While it does give the Shaman small crevices to put planks, around the center of the map it is rather cramped, limiting the Shamans building and thus their creativity. Building to the mice as well, proves to be a tad tedious. Moreover, there are a few solutions regarding the completion of the map itself. @4532910 - Ratoalexandr - While this map does supply the Shaman plenty of room to build, the vertical ice in the center of the map is more then anything an unnecessary obstacle for the Shaman to face. As it limits their space to build and only results in frustration. @6284078 - Dprocik - The edits you made are very much appreciated! Now in the current state that the map is in, using the cloud as an obstacle increases the overall difficulty of the map, however encourages the Shaman to try new and interesting buidls. Unfortunately, there is still only few solutions for completion. @6964274 - Shobonvip - Using the vertical cloud as an obstacle is rather a poor choice, as it creates frustration and limitation to the Shamans creativity regarding their buidls. In the end, this map has a buildathon atmosphere and is considered too vexing and confusing for newer Shamans, as a result of the mechanics. @6203583 - Lucasrslv - Unfortunately, there is a map already having a similar concept to this in rotation. @6892200 - Gobbek - This map has a complex concept to it, however is may be considered too complex for P4 Shamans to complete, given the dynamic of the map itself proving rather tedious and confusing to most of the mice that have encountered it. One edit that I'd make would be to make the grounds in which the Shamans can build on to be more evident. @6958966 - Shamapas - While this map is pleasing to the eye in reference to the alignment, it is unfortunately rather generic and only offers one solution to complete the map. @6818081 - Mquk - After careful consideration, it's been decided that this map is unfortunately too complex for P4. The vertical grounds and the usage of portals can be seemingly too intimidating to the newer Shamans. @6965305 - Jugodelvalle - The dynamics are unfortunately a little too complex for P4 and can easily result in frustration against any Shaman. It's worth noting that as an edit, I'd make the the mechanics more obvious about being unable to collide with objects. Towards the upper right, the vertical grounds create a feeling of being clustered and having limited space to build. Perhaps it would be more worth your while to submit this map to P6? @3661360 - Garyarcanine - While the mechanics of this map are rather simple and straightforward, this may prove to be too complex and/or confusing for the newer Shamans in P4. Perhaps it'd be best to submit this to P6, instead. @6965382 - Tiojeje - This map has a very interesting concept. That being said, there is unfortunately only few solutions to complete the map. @6780352 - Framnm - While using the boxes as obstacles are unique and interesting in this sense, the map as a whole is very broad and incomplex. @4989176 - Viniciusdara - To keep it brief, some edits I'd make would be to make it a bit more obvious that the cloud ground cannot collide with spawned objects, and that the vertical ground in the center of the map will only result in vexation from the Shaman due to the very tight space they have to build. @6966051 - Okpatinhos - This map brings a new and interesting way for Shamans to build in an attempt to complete this map, however it has become a hassle to build towards the cheese due to the vertical grounds. As a result, this will be too difficult for newer Shamans. @6947698 - Mabste - A very delightful map and a cute concept to it. Regrettably, even with the crevices, newer Shamans may have difficulty with this map due to it making them have several things to build towards, with limited space. @6966126 - Wersacho - Quite manageable and explanatory, however it is rather generic and does not challenge the Shaman to try any new and/or interesting builds. This is a concept that is used in rotation maps a lot, already as well. @6963729 - Mythofcheez - A concept already similar to this is used in rotation. @6905076 - Thigaturro - There are only few solutions to complete this map, and it is rather generic, needless to say. There is not much of a challenge or any need for a Shaman to spawn in objects rather than portals. @6958251 - Papelio - While this map is very simple and a cinch, it has proved rather irritating for newer Shamans to try and build over the vertical ground(s) as it limited their space and creativity to build. @3448597 - Reppam - Same as above. @6888890 - Quinzinhojr - This map is incredibly complex for P4 in regards to the cloud and Defilante death coins. This puts stress on the Shaman and limits their building space immensely. Not to mention that there is also few solutions for completion, as well. @326596 - Sarkazm - This map is very average/generic. One edit I'd make would to make it more clear that the vertical grounds cannot collide with objects. @6786189 - Krato - While this map does indeed give the Shaman plenty of room to build around the center, it has become an immense obstacle to try and build to the mice on the left because of lack of space. It all correlates to the vertical grounds. While it is the highlight of the map, perhaps it'd be wise to move the one to the left a bit towards the right, thus giving the Shaman room and not limiting their creativity. @6966369 - Pratton - While it does have an interesting idea, this map has hardly any space for the Shaman to build due to the clouds and vertical grounds. This as a result creates frustration and havoc for newer Shamans. @6967598 - Fastyle - There is unfortunately a map already similar to this in rotation. @3770683 - Gilcatmey - Very bland and just ends up being a buildathon for whomever is the Shaman for this map. Please try and be more creative! @6570684 - Bataatiinha - This map would be more sucessful if submitted in the P6 category as it is indeed too difficult for P4 because of the mechanics, the Defilante death coins and lack of building space for the Shaman. @6968838 - Iamfab - The map itself is very plain and only offers one solution for completion that in itself is very tedious and frustrating due to the vertical grounds of lava, which in the end can ruin the Shamans build. P1'ed: @6962656 - Flyingwr - While it does give a limited amount of solutions for completion, the map is very well aligned and overall, due to its simplicity, is easygoing on majority of the Shamans that encounter it. P1 will suffice. @6964173 - Tdpnice - While it does have an interesting concept to it, it unfortunately limits the Shamans building space when they are trying to make it towards the mice. There are several ways to complete this map and inspires new ways for the Shamans to go about it. P1 will do! Will be discussed: @6928934 - Suprodo - This map has charming simplicity to it. It is worth mentioning that the already spawned planks give more structure to the map and serves as an aid to the Shamans, as a result this removes the intimidation that the map gives at a first glance as well as many solutions for completion. @2498593 - Nukualofa - Your edits are appreciated and very helpful! Now the map (still) has an interesting concept to it and gives the Shaman plenty of room to build and to let their creativity flow. While it is rather generic, there is a sense of enjoyment in regards to building for the map. @6965689 - Tohpy - Typically, the use of clouds is frowned upon in P4 as it usually serves just as an obstacle and/or a limitation to the Shamans building. However, in this maps usage of a cloud is none of the aforementioned. With having the ability to anchor nails/spawned items in the cloud, it eliminates that aspect of being limited in the Shamans builds. It is also worth noting that there are plenty of ways to go about this map and many solutions for its completion. Ignored: @6965728 - Profirstec - Posted more than 1 map (same post) @6965738 - Profirstec - Posted more than 1 map (same post) |
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@6780352 -edited |
Okpatinhos « Citoyen » 1481759640000
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B_ootcamp « Citoyen » 1481760420000
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@6969156 [Mapcrew] O fato de que não ha muito espaço entre os pisos prejudica a criatividade. O shaman promedio ira construir so uma prancha em cima de o queso e depois uma no toca, ja que é a rota mais facil. Tendo uma rota mais facil que o resto, o mapa fica chato, desde que todos sempre construirao da mesma maneira. Dernière modification le 1482114060000 |
Tdpnice « Citoyen » 1481798100000
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@6964173-edited |
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@6946647 edited |
Sarkazm_lol « Citoyen » 1481817540000
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@326596 - edited |
Luskmaps « Citoyen » 1481817780000
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@6970656 [Mapcrew] O design está na faixa 'ok' em termos de construção mas o piso no meio faz as pessoas se apressarem bastante, o que pode resultar em mortes em massa na rodada do shaman. O mapa tambem pode ser resolvido com uma construcao em L, o que não é emocionante. Dernière modification le 1482110400000 |