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Mervynpeake
« Citoyen »
1466811480000
    • Mervynpeake#0095
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#7021
  0
Left as is:
@6702886 - Coolboy0911 - Make it obvious which collisions are turned on by how you design the grounds. Gameplay is nothing new to survivor.
@6712883 - Coolboy0911 - Again with the collision, if objects bounce off the objects make them solid. The despawn doesn't make the gameplay interesting enough, and the map left after the mech is finished is very plain.
@6714905 - Coolboy0911 - Cloud grounds are useless, and mice have a chance of getting into the shaman spawn or getting behind the tramps and being almost impossible to kill.
@5847932 - Sekui - The trampolines are useless as they don't really aim anywhere. Mice can camp on the ramps for an easy way up to the shaman spawn. Try to make it obvious that mice collision is turned off with the tramps.
@6704494 - Sekui - The shaman can go down to a lower platform and headsurf until most of the room is cleared, they can stop any mice leaving mouse spawn with the current spawns. The cheese doesn't improve the gameplay, it just punishes anyone who gets up and is unlucky enough to hit it.
@4651014 - Sekui - Everything looks very randomly placed, the two sides of the map unbalanced since the shapes are all so different. Shamans will learn the best thing to do is to go over to the platform above mice spawn and headsurf.
@6703622 - Kkkcfprkkk - Looked ok but after testing it I found that the clouds only added a bit of chaos instead of improving the gameplay. Also it became quite clear that mice were having a pretty easy time surviving when they got used to the irregular bounces caused.
@6602110 - Moldify - Gameplay is nothing new to survivor.
@6604631 - Moldify - Despite the ice and the bigger spaces between grounds, the gameplay is still far too similar to maps already in rotation.
@6690475 - Moldify - The ramp doesn't do the map any favours, hard to shoot effectively at it without handing mice a free pass to the shaman spawn. Rest of the map isn't exciting.
@6697659 - Baselllllll - I do like how the platforms look. However, as for the gameplay, the ramps like this are going to be too hard for mice to survive on, it will just be headsurf and down cannons without the mice being able to go anywhere.
@6695786 - Gstntata - Very similar to the colourful despawn map in rotation already, except the mech is pretty pointless in this. It is finished very quickly the map remaining is the same as any other map.
@6694415 - Gstntata - Not a bad start. I like the idea that the ice can be used as another way to hit the lower platforms, but with object collision off in the middle, it also allows mice to very easily get up to the higher platforms if the shaman isn't careful.
@6650147 - Gstntata - Try removing the ramps and lowing the top platforms a bit before re-submitting so I can see what it looks like with these edits.
@6677303 - Cyruspogi - The tramps aren't massively useful and once mice are used to how they work they won't be effective at all. Layout is very similar to another map in survivor so just removing the tramps won't solve anything.
@4144979 - Zlogg - The ramps are causing lots of problems. Especially at the bottom, mice can camp either side of the ice and be pretty much impossible to kill.
@5070084 - Picapauui - You've tried to put too much stuff into one map. The water and the clouds don't really add anything, while the big square in the middle just seems to get in the way.
@5766354 - Picapauui - Poor gameplay, focuses too much on wall jump and mice have too many places to hide from cannons. If the shaman is quick they can stop anyone getting past the middle.
@5079915 - Picapauui - The trampolines are not a good addition. Mice can camp by wall jumping inside them and avoid cannons and they don't really offer much use the shaman even if mice couldn't do that.
@6705131 - Davizinhoglm - No gameplay as the grounds are all just randomly sized and positioned.
@6270484 - Davizinhoglm - A worse version of a map already in rotation.
@6702914 - Squirtlspkmn - Poor design. Mice can camp in the corners, the trampolines don't even kill the people in the water as they just get shot against the walls.
@6705707 - Survvorknq - Poor gameplay. Avoid using lava in survivor, the water is really not helping anything, and the clouds get in the way more than add anything.
@2995200 - Reppam - Try to make it obvious what properties the grounds have. Purple would have been a better colour choice than blue to avoid this confusion.
@4788929 - Reppam - The grounds all look too random, try to spend more time on maps and really think about how they will play and why you're positioning grounds.
@6679168 - Cyruspogi - This is just a copy of a map that got depermed. This is a good way to get blacklisted to be careful.
@6706166 - Incognative - The gaps between the grounds in the middle are too small to make any difference except as an easy way for mice to get up. Also at the bottom mice and camp in by wall jumping in the clouds.
@6707607 - Pachiminaaa - Much too similar to a map already in rotation.
@6707616 - Pachiminaaa - Not a fan of mice being able to hide from cannons on the bottom platforms, forcing the shaman to come to them.
@6707628 - Zhouajie - With all the ramps, the shaman can only shoot from the right-hand side. It also just looks like too many small platforms that make it very hard for the shaman to actually kill anyone.
@6721341 - Zhouajie - Looks a bit random and the apples don't make the gameplay any more exciting. It's too easy to attach large objects to them and ruin a map.
@5913742 - Smgn - It looks a lot like you've taken a classic map template and then added a load of bad stuff.
@6707814 - Smgn - Original idea but the invisible water is going to be a bad time, easy to kill mice if you use something they can't see. Also the only way the shaman is going to kill people on top is with headsurf so they'll all spawn hug.
@6712369 - Smgn - Good start, try making a gap in the bottom platform, below the ice that allows mice to go from one side to the other. Also make the warnings for the despawning grounds a little bit longer. Then re-submit or PM me.
@6708225 - Hazilama1 - Poor design and gameplay. Try playing survivor more and think about what makes a map good to play on.
@6708843 - Pachiminaaa - The shaman will be able to wipe out most of the room if the mice use the trampolines to get to the other side. Seems like you've just removed the water from a map in rotation.
@5550722 - Zealmice - Mice can get into the shaman spawn for a start. Also it seems much too easy for mice to survive on their side of the map as they can wall jump to hide from headsurf or easily get up with low cannons.
@6484197 - Zealmice - Looks ok but when playing on it I found that it was pretty awkward trying to aim at the lower side platforms. Also feels pretty similar to map already in rotation, especially the bottom half.
@6716942 - Zealmice - Not a bad start but the bottom left platform is causing a lot of the problems and the spawns are the wrong way round. Also consider making some of the platforms a bit shorter.
@6708955 - Imortaliss - The water and the cheese don't add anything good to make this map more exciting.
@6708964 - Imortaliss - Poor gameplay. The ice and water don't work well, and the shaman should find it very easy to clear the room.
@6709094 - Lolligexkip - This is just a colourful copy of a map that's already pretty unpopular.
@6357076 - Lunarianuba - It looks nice but I'm not convinced that it will work well in rooms. The stairs are going to cause problems for less experienced shamans and also a lot of headsurf as mice try to camp next to them.
@6274245 - Lunarianuba - Privately discussed.
@6452521 - Lunarianuba - Same as above.
@6709887 - Ozgebru - The ramps don't add anything to make this map anything more than a worse version of a map already in rotation.
@6709917 - Ozgebru - Looks like you've just removed a platform and added ice to a map in rotation.
@6335205 - Davizinhoglm - Again, everything is too random.
@6710251 - Bikanyl - The trampolines don't really add anything. You've really just added a small platform to a map already in rotation.
@6709848 - Elinfotboll - Looks like you've spent more time trying make it look pretty than thinking about the gameplay. Avoid decoration in survivor and large uses of circle grounds as they fundamentally just act like ramps and can be a pain.
@1380881 - Elinfotboll - Some changes have been made but the gameplay still just feels too similar to a map already in rotation.
@6711103 - Ukingthebest - Poor design. The platforms are too small and the shaman can far too easily clear the whole room with planks or cannons.
@6709690 - Snowleoz - Make the properties of a ground obvious to avoid confusion. Don't disguise one ground as another. Mice can get on top of the cage and bee offscreen as well as really hard to kill.
@6713314 - Vilttitossu - Sorry but it's just a worse version of a map already in rotation.
@6721909 - Vilttitossu - With the ramps like this the shaman can't kill anyone from their spawn.
@6713846 - Monia703 - Try to spend more time in survivor rooms thinking about what makes a survivor map.
@6713857 - Verorina - Poor gameplay. It won't be any fun to play since mice only have one platform, and a large object can be used to clear the whole room in one go.
@6713973 - Ceilus - Feels very similar to other maps in rotation.
@6700331 - Tiojeje - Looks very random and mice have lots of places to camp where the shaman can't kill them.
@6714460 - Bikanyl - Just another map where the shaman has to defend a ramp to their spawn. Very unlikely that the bottom left ground will be used much.
@6714561 - Bolotniy - Avoid using bright colours in survivor. The tall middle platform ruins it but unfortunately it's the only thing making the map different enough from another already in rotation.
@6714636 - Sperfak - Everything looks randomly placed, try to spend more time thinking about what will be fun to play on and why you're putting grounds where you put them.
@6673319 - Voiddoge - Unbalanced. The trampolines are strong and don't make the gameplay any more interesting. If mice get to that side they can camp against them.
@6716405 - Qubals - Avoid using defilante tokens in survivor as they cause insta death on the left. Make sure it is obvious which collisions are in affect with your grounds. Also all the ramps makes it very hard to kill anyone.
@6716112 - Juangana - Poor gameplay. It is a pain not being able to stand still on ice grounds and also for the shaman having such a small place to move around in. Also the trampoline doesn't really add anything to improve gameplay.
@6220786 - Sutiropi - Always spawn the mice and shaman in different places. The wood platforms at the side don't feel like they add much and it is a pain for the shaman not being able to stand still on the ice while they aim at them.
@6717923 - Excite - Sides are pretty unbalanced and most of it looks pretty random. Also the shaman has a lot more space to work with than the mice and can effectively keep everyone at mouse spawn.
@6718278 - Screwler - Looks like you've tried to put everything you can think of into one map and it's really messy because of that. If you have a cage make sure mice can't get into it. Also avoid water on top of platforms like this as it is more annoying than anything.
@6714955 - Hirunda - Privately discussed.
@6718983 - Radioactium - Looks like you've just added apples to a map already in rotation. Also you probably only needed one each side rather than three. Be careful with them as attaching large objects to the apples can ruin maps easily.
@6719385 - Nellso - Shaman has to defend their spawn from huggers first. Then unless mice stay at their spawn it is hard to kill anyone by shooting from the left as they have walls to catch them. People can wall jump to avoid cannons in a lot of places.
@6719402 - Nellso - Avoid using defilante tokes as they cause an insta death zone off the left of the map. The changes are not enough to make this different or better than a map already in rotation.
@5045246 - Viniciusdara - Avoid using large water grounds. It is certainly different from any map in survivor but it is really hard to aim at mice when they can move in all directions like this. Also they can camp pretty effectively at the sides. Be careful because the shaman teleport can let them go offscreen on the top and be invisible.
@6720325 - Xxddadixxdd - Avoid afk death. Also it feels a lot like a map thats already in rotation but with some small changes.
@6720824 - Killeramir - If you have to add lava or invisible grounds then you're probably doing something wrong. The ice is pointless and doesn't add anything to the lots of small platforms that aren't very nice to play on.
@6721715 - Killeramir - Leaving a small hole like this is kind of pointless since it can be blocked so easily. The trampolines don't make anything more fun and the mice only really have three platforms to use and they're pretty small.
@6700872 - Xabiyyux - The trampolines don't work very well so don't add much. The shaman's spawn is pretty awkward and it is hard to kill anyone who gets on top. The water doesn't really add anything. Would be better without all these things.
@6670118 - Obsyt - It's cute but the trampolines are quite hard to use. Also it does look a bit like you spent more time making the little cannon than you did thinking about what it would be like to play on just three small platforms with a bit of water.
@6723094 - Dragonslogy - Looks nice but the gameplay really is nothing new to survivor.
@6723228 - Dragonslogy - With all these ramps it will be much too easy for the shaman to clear the room as there will be a lot of headurf and it is hard for mice to jump over cannons.
@6723262 - Dragonslogy - Shamans will probably just go down to one of the side platforms and headsurf until most of the room is dead. Shouldn't have to let anyone off mouse spawn.
@6723208 - Kingnasod - Avoid using lava in survivor. It is a pain for the shaman, not being able to stand still on their spawn. Also the trampolines don't really add anything.
@6723339 - Dualy - Just another map where the shaman tries to stop people climbing up the sides. If mice get on top they become much harder to kill.
@6724126 - Tryffla - Try to spend more time in survivor and think about what makes a good map.
@6725531 - Bowserfly - Wrong category or edited map code.
@6725810 - Apollopolo - The ramps mean the shaman can't really kill anyone from their spawn. Even if they go to the middle it will be very hard. Mice camping in the water will be annoying as it means the shaman has to go down to kill them.
@6678603 - Cgbotwin - Mice have far too many places to wall jump and hide from cannons. Feels a lot like a current dual shaman map.
@6727980 - Mquk - Look like it was meant to be submitted as a dual shaman map? Anyway, the cheese and water don't add anything. Also the ice allows mice to camp in the middle of the map easily.
@6727973 - Ujkos - The ramp and the cheese really don't do anything good for this map. The rest isn't positioned very well and the gameplay is nothing special.
@6724140 - Ujkos - Looks quite nice but the water isn't needed and it is very hard for the shaman to aim at the bottom platforms.
@6705024 - Ujkos - I think there are too many grounds. Not a big fan of the ramps but I understand the map is just the same as any other if you remove them and lower the platforms above them.
@6729724 - Oliwczeg - Assuming this has been edited
@6708151 - Hybinkunduz - Avoid art in survivor, however good it looks. Gameplay is pretty poor
@6729827 - Klemici - Very similar to a map already in rotation.
@6730136 - Miguelonxxx - Avoid backgrounds and decoration in survivor, the trampolines are offscreen and the side to side gameplay they bring gets boring very fast so we try to keep the number of tramp maps down.


Will be discussed:
None


Ignored:
None
Coolboy0911
« Citoyen »
1466813700000
    • Coolboy0911#0000
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#7022
  0
@6730314
original gameplay for sure lol
Fantailbird
« Citoyen »
1466815560000
    • Fantailbird#0000
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#7023
  0
@6730333
Zhouajie
« Citoyen »
1466817480000
    • Zhouajie#0000
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#7024
  0
@6730401

@6730369

Dernière modification le 1466818800000
Zeal
« Citoyen »
1466827860000
    • Zeal#4352
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#7025
  0
@6716942
@6484197
@2933098
Takecareplz
« Citoyen »
1466827920000
    • Takecareplz#0000
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#7026
  0
@6514154
@6730510
@6730524
Ventrumx
« Citoyen »
1466841000000
    • Ventrumx#4278
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#7027
  0
@6220786 edited
Klemici
« Citoyen »
1466841360000
    • Klemici#0000
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#7028
  0
@6730646
Ujkos
« Citoyen »
1466845020000
    • Ujkos#0000
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#7029
  0
@6730674
@6730693
@6730698
Andrelionte
« Citoyen »
1466858640000
    • Andrelionte#0000
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#7030
  0
@6730958
Vilttitossu
« Citoyen »
1466865180000
    • Vilttitossu#0000
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#7031
  0
@6731102
@6731692
@6731728

Dernière modification le 1466885460000
Wladimirfigu
« Citoyen »
1466866680000
    • Wladimirfigu#0000
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#7032
  0
@6728924 ^^
Kingnasod
« Citoyen »
1466881920000
    • Kingnasod#0000
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#7033
  0
@6731625
Tioeter
« Citoyen »
1466882160000
    • Tioeter#0000
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#7034
  0
@6731534
@6678608
@6732991

Dernière modification le 1467038760000
Dainesse
« Citoyen »
1466882340000
    • Dainesse#0000
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#7035
  0
@6731633
Touyataka
« Citoyen »
1466883660000
    • Touyataka#0000
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#7036
  0
@6731682
Fakefayguer
« Citoyen »
1466895540000
    • Fakefayguer#0000
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#7037
  0
@6731925
Alsalam_alaikum
« Citoyen »
1466898480000
    • Alsalam_alaikum#5209
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#7038
  0
@6732016
@6736445

Dernière modification le 1467125760000
Geno
« Citoyen »
1466921220000
    • Geno#1331
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#7039
  0
@6427375
Nadanando
« Citoyen »
1466922900000
    • Nadanando#0010
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#7040
  0
@5070084
@5766354
@5079915
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