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Mervynpeake « Citoyen » 1468258320000
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Left as is: @6714190 - Quinzinhojr - The idea with the circles is nice, but it needs a good balancing. Otherwise the micespawn is awkward and the water too thin/not necessary. @6749162 - Quinzinhojr - Shaman and mice spawn are too close, it encourages hugging because mice try to get as high as possible. Mice spawn on ramps mostly works bad, so try to avoid this. @6746817 - Andrelionte - Its way too easy to kill everyone while they try to get up and when they got up it will be a pain to kill due to the angled ice. @6746840 - Andrelionte - Dont use foregrounds in survivor. The shaman can hide cannons in them making it impossible to dodge. @6746958 - Pratton - Too similar to a map already in rotation. @6746961 - Pratton - Mice will hide at the ice and be impossible to kill. When the sham moves to the micespawn he will get hugged alot. @6746968 - Pratton - The cheese disturbs a lot, it would be better without cheese. Try to make the gaps between the platforms bigger (X and Y), as for now its too easy to move around. @6746970 - Onkei - Really awkward micespawn, the mice have no space to move at all. The tramp is useless and shams can kill themselves with it easily. Also avoid that the sham can go offscreen. @6747256 - Canseidelixa - The tramps are useless. Other than that the map is nothing special. @6747298 - Silencelid - The map doesnt fit survivor. Play more survivor to get a feeling for what kind of maps are needed. @6736445 - Fuzzyfirsdog - The cloudtramps are a bit bad to use and mice can hide behind them. Other than that the map is nothing special. @6757692 - Fuzzyfirsdog - The micespawn is really small and most people will die fast. Avoid angled grounds as mice are too hard to kill on them like this. @6747665 - Gamerhard0x0 - The map doesnt offer anything special. @6747673 - Gamerhard0x0 - Its basically a copy of a map already in rotation, only the grounds moved a bit. @6747679 - Gamerhard0x0 - Gameplay is too similar to other maps in survivor, the water doesnt change anything. @6747754 - Dsvdbd - Its a good idea idea, but everyone going up will hug the shaman. Also there will be alot headsurf first with the small platforms. @6747796 - Dsvdbd - The water will make it a pain to kill the mice because they are hard to aim. Without it the map isnt different enough to other maps. @6751396 - Dsvdbd - Mice wont survive on the ramps and probably wont be able to stay at spawn since its very small. @6751049 - Nellso - Put the shamanspawn on the upper platform and whisper someone from survivor mapcrew. @6748121 - Nellso - Poor design. It will be hard for the shaman once the mice spread to clean all the platforms. @6755938 - Nellso - The shaman will have easy kills killing the mice trying to get up. Also the grounds feel a bit cramped. @6748777 - Elite4woolfy - The tramp with the slide is way too powerfull. There is a invisible grounds around mice can walk on. I would suggest you so spend more time thinking about the flaws in your maps. @6423366 - Xconvictedx - Its similar to other walljump maps in rotation, just with angled sides. @5183599 - Xconvictedx - The ice is annoying for the shaman as they cant stand still. Gameplay for the mice is annoying as they are blocked everywhere and only have small space to move. @5636504 - Xconvictedx - Its too easy too kill for the shaman, especially the mice which didnt react fast enough and got stuck down. There is also no place where mice can be without sliding away. @6749304 - Kingnasod - Similar to maps already in rotation. @6749332 - Kingnasod - The ice gives the mice and the shaman a hard time because they have to keep moving to not fall off. Beside that its nothing special. @6749309 - Imortaliss - Mice can just jump from side to side when the shaman uses the tramps. Its also really easy to get up when the cannons hid the ground of the other side. @6749333 - Imortaliss - The despawn is really unbalanced. First mice hugging the column are really hard to kill, after the first despawn they are really easy to kill. @6749345 - Imortaliss - Its similar to a map already in rotation. After the despawn the tramps are useless and the mice on the ramps impossible to kill. @2933098 - Zealmice - Its similar to maps already in roation. The shaman just has to shoot down to prevent anyone from getting up. @6745782 - Zealmice - If the shaman is fast he can wipe everyone off the top within seconds. When the mice manage to get to the shamnspawn they will be hard to get off because all the grounds act like safety nets. @6716942 - Zealmice - Its really similar to a map already in rotation (by you). @6723596 - Krato - I like the desing, but mice dont have any space to move because the shaman will kill anyone trying to wj. @6749884 - Krato - Avoid offscreen gameplay, also for the shaman. The roof limits the mice quite alot and the 4 Platforms dont offer anything special. @6750458 - Ujkos - The cloudground is really not needed. It disturbs the shaman and mice can hide in it. Pay more attention to the gameplay than to the design. @6748384 - Ujkos - Same as above. All the circles make it really annoying to play. @6751628 - Ujkos - Its really hard to move for the mice, the shaman can simply keep everyone at the spawn and finish them off. @6750919 - Cyaniscool - Ice everywhere makes it really annoying to play. Also the shamanspawn is awkward. @6751157 - Mummuumm - The big wood block in the middle makes it impossible to kill behind. Else its just like maps already in rotation. @6751243 - Mummuumm - Avoid fakegrounds. The map plays bad with the ice and tramps. Also Mice can get up to the shamspawn. @6751322 - Mummuumm - Beside the bad alignment it wont work good like this. When the shaman uses the tramp properly it will be easy to kill. @6749768 - Adrianxpp - Mice making it up on the ramp will be really hard to kill. The small platforms at the bottom also dont add anything good. @6694415 - Gstntata - Changing to middleplatform to collision with grounds fixed the problem, but now its really like any other survivor map. @6698710 - Gstntata - The tramp makes it really easy to kill, beside that it looks very similar to maps already in toration. @6732676 - Gstntata - Circles like this wont work good in survivor, mice on them will be too hard to kill and they can be deleted. @6753157 - Szamankakox - The rotation plank disturbs the shaman alot and can break easily. The tramps doesnt really help the mice and will mess everything up. @6753405 - Papazinhomt - If mice stay at the spawn they will be impossible to kill because the ramps will always catch them. @6753663 - Pachiminaaa - Mice gettting up on the angled ground will be very hard to kill. Also it looks like any other map in survivor. @6756097 - Kimsterjay - The angled ground make it hard for the shaman if he spawns on the left. From the right side he will have an easy game. The big upper grounds feel disturbing aswell. @6749231 - Tdft - Wrong mapcode or wrong category. @3847061 - Tdft - The map isnt anything special, even with the changing ice and wood grounds. @6755461 - Tdft - The mech ground will kill alot of noobs. Also it disturbs rather than it adds something to the map, the mice dont get anything from it, so doesnt the sham. @5070084 - Picapauui - Poor gameplay, the mice can hug the apples and make it really hard to kill for the shaman. Even if the shaman manages to shoot them down they have a huge platform there left to survive. @5766354 - Picapauui - Mice will be save hugging the ramp until the shaman comes to them. Doing so he will get hugged alot. @5079915 - Picapauui - Avoid circles in survivor, its really hard to kill mice on them. Beside that the map looks like any other map. @6757076 - Zzapp - Its a good idea, but people will hide at the stages and its really awkward for the shaman to aim there. Also the purple ground made me think there is a tramp. @6757315 - Zzapp - There will be headsurf all the way, the tramps at the sides make it even way worse. @6757412 - Zzapp - Too easy for the shaman to kill. If the shaman hotkeys the water all the time mice have no chance to get up and die when the grounds despawn. @6739222 - Editormb - No really something special, the bottom platforms can get annoying. @6757880 - Editormb - Also nothing special and the ramp doesnt make it better. @6757914 - Editormb - Was that meant to be Dualsham? Either way the map doesnt fit to survivor. Mice will die easy with the tramp and the shaman doesnt have upper platfarms to stand on. @6757950 - Tioyudis - The hidden roof is a bid disturbing. The mice will have hard times surviving as they have no space to move at all. @6757971 - Tioyudis - The double micespawn is unbalanced, one spawn can move the others are stuck. Also the mice can hide in the iceholes and be impossible to kill. @6757975 - Tioyudis - The grounds are way too small, the wood blocks in it creates awkward corners making it hard to kill mice. I suggest you to play more survivor to see how a survivor map works. @6758245 - Tigropod - Kinda boring, the shaman will try to stop the mice from moving around and then try to kill the ones left. @6751017 - Tioeter - The shaman can simple keep shooting above the cheese, so mice cant pass aslong as they dont want to get cheese. Also the map feel cramped, jumping on a cannon is enough to get on the upper grounds. @6739997 - Tioeter - I suggest to turn of collision for tramp, as it still can be used like this. Else the maps looks really random and hard to play on. @6727739 - Xelidoni - Discussed privately. Will be discussed: @6750964 - Tioeter - It might work, so up for discussion. @6714955 - Xelidoni - It played good in public, up for discussion. Ignored: None Dernière modification le 1468270020000 |
Mappermed « Citoyen » 1468275480000
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@6746968 - edited @6746961 - edited @6759208 Dernière modification le 1468276440000 |
Alsalam_alaikum « Citoyen » 1468276080000
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@6736445 - Edited @6759247 Dernière modification le 1468279140000 |
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Silvyna « Censeur » 1468306200000
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Dsvdbd « Citoyen » 1468307220000
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@6747796-Edited @6751396-Edited @6764604 Dernière modification le 1468604160000 |
Kingnasod « Citoyen » 1468317540000
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@6759706 @6759727 @6749332 {EDITED} |
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Kratos « Citoyen » 1468335360000
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@6723596 edited @6749884 edited |
Nellso « Citoyen » 1468338180000
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@6751049 – Edited. @6754050 @6762719 Dernière modification le 1468459680000 |
Pachiminaaa « Citoyen » 1468362960000
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@6760955 |
Ozgebru « Citoyen » 1468365360000
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@6761029 Dernière modification le 1468365900000 |
Nadanando « Citoyen » 1468366440000
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Tdpnice « Citoyen » 1468370700000
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@6760114 @6760101 @6761116 |
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@6759304 @6759137 -i tried something new with this map [Edited] @6759097 Dernière modification le 1468450560000 |
Pachiminaaa « Citoyen » 1468541880000
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@4069406 Dernière modification le 1468921560000 |
Bolotniy « Citoyen » 1468596120000
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Touyataka « Citoyen » 1468602420000
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@6747810 @6764511 @6764530 |