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[Reactions] Recent Changes, Updates and Announcements
Charbz
« Censeur »
1458746940000
    • Charbz#3144
    • Profil
    • Derniers messages
#7141
  0
"Mice will be able to see the shaman moving the objects before she invokes them"

Ohh, that's great for rushers.
Yuloff
« Citoyen »
1458747060000
    • Yuloff#3042
    • Profil
    • Derniers messages
    • Tribu
#7142
  0
This is horrible... think of all the stathoes that will suicide

Edit: also shamfights will be less fun

Dernière modification le 1458747120000
Sarkazm_lol
« Citoyen »
1458747300000
    • Sarkazm_lol#2985
    • Profil
    • Derniers messages
    • Tribu
#7143
  0
a lot of the items look ridiculous with this new animation
Error_404
« Consul »
1458747480000
    • Error_404#0000
    • Profil
    • Derniers messages
#7144
  0
You guys forgot the Most importantpoint
The trolls DX
The invisible Plank!
This is so bad for trolling
Kloure
« Citoyen »
1458747720000
    • Kloure#0095
    • Profil
    • Derniers messages
    • Tribu
#7146
  0
I agree that it's a little strange being able to see the items the shaman has selected, but I think I could get used to it. On the bright side, it might make it a bit easier to teach new players some basic builds.
Lala
« Citoyen »
1458747840000
    • Lala#0095
    • Profil
    • Derniers messages
    • Tribu
#7147
  0
Omg, It's not helpful... ''Mice will be able to see the shaman moving the objects before he invokes them''
What if I got a shaman fight and tried to use canons.. it will be visible to my opponent and it would be hard for me to fight.. same thing to my opponent. I just don't agree on this. I'M LITERALLY CRYING.

Dernière modification le 1458748080000
Orb
« Censeur »
1458748080000
    • Orb#0095
    • Profil
    • Derniers messages
    • Tribu
#7148
  0
Disabling them in Fight maps maybe?

Anyway, I really like the new animation :D
Taesty
« Citoyen »
1458748320000
    • Taesty#7755
    • Profil
    • Derniers messages
    • Tribu
#7149
  0
it's gonna be harder to get firsts tbh
Mynerdyways
« Citoyen »
1458748440000
    • Mynerdyways#0000
    • Profil
    • Derniers messages
#7150
  0
the new animation 11/10
it does the same with a few other items

Dernière modification le 1458748560000
Sarkazm_lol
« Citoyen »
1458748680000
    • Sarkazm_lol#2985
    • Profil
    • Derniers messages
    • Tribu
#7151
  0
try the snorkel out, its the best
Zombie
« Consul »
1458748980000
    • Zombie#1036
    • Profil
    • Derniers messages
#7152
  0
Gg favos are ruined
Jamaroo
« Citoyen »
1458749460000
    • Jamaroo#0000
    • Profil
    • Derniers messages
    • Tribu
#7153
  0
I only see the new feature being useful on cooperation maps where you DO need to see what your partner shaman is doing so you don't double up on a build. other than that, it pretty kills what makes part of the game great. Trying to predict what the sham is trying to do as you do that daring jump, and trolling mice with cannons on the basic map. Other than that, it's just extra O/I you have to worry about when you barely have bandwidth while praying that the connection to transformice doesn't die.
Kloure
« Citoyen »
1458749520000
    • Kloure#0095
    • Profil
    • Derniers messages
    • Tribu
#7154
  0
Magicalorb a dit :
Disabling them in Fight maps maybe?

Anyway, I really like the new animation :D

The new animation is perfect, I love it. <3

ujosiipi a dit :
Gg favos are ruined

I have no quarrel with this.
Virus_code
« Censeur »
1458750240000
    • Virus_code#0000
    • Profil
    • Derniers messages
    • Tribu
#7155
  0
Is this update in survivor too?
Mistigrounet
« Consul »
1458750300000
    • Mistigrounet#0000
    • Profil
    • Derniers messages
    • Tribu
#7156
  0
Mice will be able to see the shaman moving the objects before he invokes them, except in Survivor mode ! :)
Lala
« Citoyen »
1458751080000
    • Lala#0095
    • Profil
    • Derniers messages
    • Tribu
#7157
  0
Magicalorb a dit :
Disabling them in Fight maps maybe?

how exactly .-.?
I'm not talking about the evocation interface.. I'm talking about the shaman visibility in building. :(
I'm not fine with it.

Dernière modification le 1458751200000
Zolipop
« Citoyen »
1458751320000
    • Zolipop#0000
    • Profil
    • Derniers messages
    • Tribu
#7158
  0
I think both the animation and the visible shaman moving are horrible updates :'c Too much changing.
Batt_mellamy
« Sénateur »
1458752220000
    • Batt_mellamy#0015
    • Profil
    • Derniers messages
    • Tribu
#7159
  0
bye rype, pkj and muffun :(
Jamaroo
« Citoyen »
1458753900000
    • Jamaroo#0000
    • Profil
    • Derniers messages
    • Tribu
#7160
  0
Zolipop a dit :
I think both the animation and the visible shaman moving are horrible updates :'c Too much changing.

one of my favorite quotes to hear as a game designer. there's a soul crushing one, I don't remember at the moment. it's where you make a game for free purely out of passion, then when you make a premium version for support all those so called royal fans of yours suddenly calls you greedy and you're better of playing the free version.

Well if yall making neat animations for dragging around summons, why not make each animation unique from normal, hard, and divine? we got the basic moving around and summon like we see for normal. hard mode where the shaman puts both paws together charging a lot of power before throwing them down dbz style as the build spawns in. and divine the mouse does this pseudo floating animation when summoning. a variety with do wonders.
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