[Reactions] Recent Changes, Updates and Announcements |
Charbz « Censeur » 1458746940000
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"Mice will be able to see the shaman moving the objects before she invokes them" Ohh, that's great for rushers. |
Yuloff « Citoyen » 1458747060000
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This is horrible... think of all the stathoes that will suicide Edit: also shamfights will be less fun Dernière modification le 1458747120000 |
Sarkazm_lol « Citoyen » 1458747300000
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a lot of the items look ridiculous with this new animation |
Error_404 « Consul » 1458747480000
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You guys forgot the Most importantpoint The trolls DX The invisible Plank! This is so bad for trolling |
Kloure « Citoyen » 1458747720000
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I agree that it's a little strange being able to see the items the shaman has selected, but I think I could get used to it. On the bright side, it might make it a bit easier to teach new players some basic builds. |
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Omg, It's not helpful... ''Mice will be able to see the shaman moving the objects before he invokes them'' What if I got a shaman fight and tried to use canons.. it will be visible to my opponent and it would be hard for me to fight.. same thing to my opponent. I just don't agree on this. I'M LITERALLY CRYING. Dernière modification le 1458748080000 |
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Disabling them in Fight maps maybe? Anyway, I really like the new animation :D |
Taesty « Citoyen » 1458748320000
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it's gonna be harder to get firsts tbh |
Mynerdyways « Citoyen » 1458748440000
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the new animation 11/10 it does the same with a few other items Dernière modification le 1458748560000 |
Sarkazm_lol « Citoyen » 1458748680000
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try the snorkel out, its the best |
Zombie « Consul » 1458748980000
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Gg favos are ruined |
Jamaroo « Citoyen » 1458749460000
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I only see the new feature being useful on cooperation maps where you DO need to see what your partner shaman is doing so you don't double up on a build. other than that, it pretty kills what makes part of the game great. Trying to predict what the sham is trying to do as you do that daring jump, and trolling mice with cannons on the basic map. Other than that, it's just extra O/I you have to worry about when you barely have bandwidth while praying that the connection to transformice doesn't die. |
Kloure « Citoyen » 1458749520000
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Magicalorb a dit : The new animation is perfect, I love it. <3 ujosiipi a dit : I have no quarrel with this. |
Virus_code « Censeur » 1458750240000
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Is this update in survivor too? |
Mistigrounet « Consul » 1458750300000
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Mice will be able to see the shaman moving the objects before he invokes them, except in Survivor mode ! :) |
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Magicalorb a dit : how exactly .-.? I'm not talking about the evocation interface.. I'm talking about the shaman visibility in building. :( I'm not fine with it. Dernière modification le 1458751200000 |
Zolipop « Citoyen » 1458751320000
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I think both the animation and the visible shaman moving are horrible updates :'c Too much changing. |
Batt_mellamy « Consul » 1458752220000
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bye rype, pkj and muffun :( |
Jamaroo « Citoyen » 1458753900000
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Zolipop a dit : one of my favorite quotes to hear as a game designer. there's a soul crushing one, I don't remember at the moment. it's where you make a game for free purely out of passion, then when you make a premium version for support all those so called royal fans of yours suddenly calls you greedy and you're better of playing the free version. Well if yall making neat animations for dragging around summons, why not make each animation unique from normal, hard, and divine? we got the basic moving around and summon like we see for normal. hard mode where the shaman puts both paws together charging a lot of power before throwing them down dbz style as the build spawns in. and divine the mouse does this pseudo floating animation when summoning. a variety with do wonders. |