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Map Editor Q&A
Bigmimms
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#701
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Firestonnne a dit :
I was wondering why @499816 is a p4 (shaman) map when it is basically a two-plank solution.

First at all, this is old map, created on 1 July, 2011. It used to be p1 since February 13, 2012, on June 7, 2012 it became shaman map. So.. And yeah, I agree it should be shaman map, because since July 2011, this was new idea, something that is not generic.
Apieking
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#702
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i made this map wich i found pretty awesome but now its gone in less then 1 second because the whole map is gone i mean like the map exists but its empty

how can i fix this?

the code is @2731399
Wowdudecom
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#703
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how do you know the code to your map after its saved to the clipboard?
Hamyu
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#704
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Wowdudecom a dit :
how do you know the code to your map after its saved to the clipboard?

Click paste on a Word document or a similar program. If you had copied the map to your clipboard, a long XML code should appear once you paste.
Iluhchez
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#705
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Bigmimms a dit :
First at all, this is old map, created on 1 July, 2011. It used to be p1 since February 13, 2012, on June 7, 2012 it became shaman map. So.. And yeah, I agree it should be shaman map, because since July 2011, this was new idea, something that is not generic.

How old a map is doesn't make it exempt(minus P3/P13, that is entirely different) from the standards of the various perm categories.

Also I hardly call a cage map a "new idea" since room shaman has been around muchmuchmuch longer than that map. I've wanted this map de-P4'd for a while now, it offers nothing to the P4 category. :l
Bigmimms
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#706
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Iluhchez a dit :
How old a map is doesn't make it exempt(minus P3/P13, that is entirely different) from the standards of the various perm categories.

Also I hardly call a cage map a "new idea" since room shaman has been around muchmuchmuch longer than that map. I've wanted this map de-P4'd for a while now, it offers nothing to the P4 category. :l

I did not say that It should not. I agree with you, but I mean for its time it could be possible to be p4, but right now..
Necroseer
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#707
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That map was brought up in the Map Crew FAQ a while ago and Whiskey's response was that not everyone knows how to wall jump and some people actually find this difficult. Awful reasons when broken down. Adding an anvil or box removes the need for wall jump, and this map can't possibly be difficult when you need no anchors or complex thinking.
Starshipbay
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#708
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Why is this permed as P13? @544917.

I see that it is old, but the gameplay sucks...And it is basically luck, and how fast you turn away from trampoline.

This is the world's shittiest bootcamp map, and only belongs in retro.

It's not creative, it's just spam.

It's as if a map was all corner jumping.
Corner jumping is not luck, but it's not so much skill either.
Iluhchez
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#709
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Starshipbay a dit :
Why is this permed as P13? @544917.

I see that it is old, but the gameplay sucks...And it is basically luck, and how fast you turn away from trampoline.

This is the world's shittiest bootcamp map, and only belongs in retro.

It's not creative, it's just spam.

It's as if a map was all corner jumping.
Corner jumping is not luck, but it's not so much skill either.

It's an old fun map. Anybody who spent extended periods of time in bootcampscott can definitely confirm this, hehe. To date, I still have only beaten it on luck, but can care less because it's a really fun map to play. I didn't mind this map getting P13'd.
Starshipbay
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#710
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Iluhchez a dit :
It's an old fun map. Anybody who spent extended periods of time in bootcampscott can definitely confirm this, hehe. To date, I still have only beaten it on luck, but can care less because it's a really fun map to play. I didn't mind this map getting P13'd.

K I see that it is fun...

K and this map: @1636814
It's made by ruteput so of course it's permed, but cheese lag plays a major part in this map;;
Mousechris
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#711
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i like that map @1636814 it's creative and takes skill so star gtfo
Clonesparkle
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#712
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Bigmimms a dit :
What do you mean? You want her map to be p10/p11 or how to start?

How to start
By the way, how do people make the red anchor glitch without spirit and sometimes they're using an balloon?
and by the way, she said "i"'m gonna make a map for survivor...
Davidmancap
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#713
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Mousechris a dit :
i like that map @1636814 it's creative and takes skill so star gtfo

whats ur question about
Davidmancap
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#714
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Detlefdiehos a dit :
Unfortunately we cannot recover Rodenticus's FAQ thread at the moment, so this thread is kind of a makeshift solution at the moment. Still though, please post all questions and concerns related to map editor or mapmaking in general here.

<R><font size="20">Please note that this is not the place to submit your maps!</font>

wow
Beastmatt
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#715
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Since people frequently ask for the scroll code, can someone put it in the OP?
Necroseer
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#716
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Everything is in the link that Impure has posted. Det repost everything into the op you noob
Elbisios
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#717
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@2773706 please
Todorovski
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#718
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Where shall i post my vanilla maps to get vanilla perm?
Iluhchez
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#719
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Todorovski a dit :
Where shall i post my vanilla maps to get vanilla perm?

If you mean how do you get a map to become official, as in, a numbered map played in vanilla rooms, then generally Tig is the one who makes those. There have been some exceptions in TFM's earlier stages, as well as one contest, where usermade maps became official vanilla maps, but outside of those rare instances, vanilla maps don't really have a submission area.

Your best bet would be to look at your map and figure out which one of the perm categories(P4-P9) that it could best be placed in, and submit it in one of those threads.
Fxie
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#720
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Also, vanilla may refer to P9 (misc.)

Just incase someone has the same question regarding map crew members listed as [Vanilla].
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