Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
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Left as is: @1252949 - Jota#0676 - For one, the ice on the sides of the map really isn't necessary. It's basically just limiting the mice from really going anywhere on their own. It limits the mice from proper mobility, forcing them to remain on the middle platforms. This will be especially difficult for players who aren't necessarily that skilled yet. Also, at the shaman's the bar is blocking their range. As for the shaman spawn point, it is far too close to the information bar to be considered comfortable to shaman properly. While this would be alright if there was one shaman, this map was made for two.The layout itself isn't too entertaining, and something we've seen plenty of times. @7300317 - Jota#0676 - The very top platform is a tad too low. If the shaman were to go to one of the platforms to the sides, they wouldn't be able to reach the mice properly because the top platform would be blocking the way. Instead of reaching the mice, it'd hit the sides, enabling to mice to fly up. Normally, we wouldn't recommend adding a ghost block for mice to stand on, as it makes it easy for them to survive, and hard for the shaman to kill. The cannons will just go through the ghost block, and the mice just have to go side to side. @7050006 - Vintage#0246 - It's honestly not the worst, but the layout is rather boring, making it for uninteresting gameplay. The middle platform seems almost unnecessary, and it's rather small. Small platforms limit the mice's ability to move, making it unfair for them, especially since there are two shamans to deal with. Will be discussed: None Dernière modification le 1542410400000 |
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@7198298 @7409191 |
Nikkita « Citoyen » 1542669480000
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@7538771 |
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Left as is: @7198298 - V_21#0000 - The map is too similar to one already in rotation, your map has also been P22’ed. @7409191 - V_21#0000 - For starters, this map is very compact, giving the shaman somewhat of a disadvantage. The platform in the center doesn't really help either, as "Collision with Grounds" is turned off. It really makes it difficult to kill the mice on said platform because the mice can easily step to the side and avoid the cannon being aimed at them. Also, the platforms are very small in size, which hinders the mice's surviving surface. Lastly, the shaman spawn is not good since they are forced to move to the top ground in other to comfortably aim at the mice from their spawn, if they don’t; the top middle ground will block their clear shot. @7538771 - Nikkita#0208 - Cage maps aren't normally recommended for P24 maps, as they make it hard for the shamans to kill the mice, due to their limited mobility. Ramps are also not quite recommended, and this map is full of them, and it's honestly just awful. Despite all the grounds being small, the mice don't lack mobility, because they can use the ramps to get up. Mice can also walljump under the shaman's cage, and it's quite the camping spot, despite being close to the shamans. All of the mice's grounds are very small, and this doesn't give them any surface to survive on, which is quite unfair. Will be discussed: None Ignored: None Dernière modification le 1544285160000 |
Xeenoxo « Citoyen » 1544351040000
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@7545855 (Double mice spawn) Left: X: 260 Y: 267 Right: X: 540 Y: 267 |
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@1701758 |
Grapeup « Archonte » 1545941520000
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Left as is: @7545855 - Xeenoxo#0000 - All the platforms are way too small for mice to be able to survive one. Giving the fact that there are two shamans as well, mice have no chance of surviving here, no matter what. They also have no mobility at all. Overall, the layout isn't something we haven't seen before, and the gameplay is poor. @1701758 - Jota#0676 - There are no visible edits since it was last reviewed. Will be discussed: None Ignored: None Dernière modification le 1545942180000 |
Bhvana « Censeur » 1549155720000
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@7570236 Dernière modification le 1549554600000 |
Guifrema « Citoyen » 1549227960000
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@7568656 @7570655 - changing the trampolines in the corners by ice will make the map easier for the shamans to kill, Dernière modification le 1549298520000 |
Grapeup « Archonte » 1549900980000
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Left as is: @5800754 - Ethonyds#3905 - The map is too easy for two shamans as mice do not have many platforms to survive on. Ramps aren't recommended in survivor as they create an unbalanced gameplay and only work from one side. The wooden cube in the middle isn't very useful as it doesn't really add much to the game. @6655258 - Ethonyds#3905 - Ramps are not recommended in survivor, as they create an unfair gameplay that is usually in favour of the mice. Here specifically, the mice have a huge advantage. The anticloud wall in the bottom middle of the map is useless, and just makes it even harder for the shamans. Mice can camp by running against it, and even though it is anticloud, it's still pretty impossible for the shamans, as the mice can avoid the cannon by going lower on the ramp. @7570236 - Bhavyav#0000 - No, no and no. First off, off-screen grounds are not allowed. The shaman has no spawn and the layout is very boring. @7568656 - Guifrema#0000 - The concept is original, but it will never work in survivor. The mice have unlimited mobility, which is very unfair for the shamans. The shamans could abuse the gravity by placing a plank and then shooting it down to kill mice. Having chocolate grounds on survivor maps is always a bad idea, as mice can stick to them and not die. Overall, the map is too hard and too confusing for everyone involved. @7570655 - Guifrema#0000 - Cage? no. Trampolines? no. Original layout? no. Despawn? no. P24? no. Will be discussed: None Ignored: None Dernière modification le 1549902000000 |
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@7575637 P24 a dit : Dernière modification le 1550746200000 |
Afwein « Citoyen » 1550591640000
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@7392565 |
Bhvana « Censeur » 1551066480000
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@7570236 - edited |
Mapcrew « Consul » 1551306480000
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Left as is: @7575637 - John#9081 - We've seen way too many maps just like this in rotation. The layout is stereotypical, and wouldn't be fun in the slightest. Not only that, but if mice got up to where shamans were, it'd be a nightmare getting them down, since the platforms are small. Not only that, but the mice are able to hide underneath where one shaman spawns, and should the other shaman die, it'd force the second shaman to have to move in order to reach that one spot underneath the middle platforms. The distance between the shaman spawn platforms is too far apart, and shamans would be forced to jump to barely reach the other platform with their cannons. Not only that, but the anticloud platform would be a major downfall, since mice are able to just walk back and forth to dodge cannons. @5614482 - Ethonyds#3905 - No ramps, thanks. @6437763 - Ethonyds#3905 - No ramps, please! The layout is also incredibly boring. @7245963 - Ethonyds#3905 - NO RAMPS. @7392565 - Afwein#0000 - The top platform is way, way too close to the information bar, and significantly reduces the shaman's range. Not only that, but the layout is something we've seen before, and would make for boring gameplay. Considering how large the top platform is, it cuts out quite a bit of the shaman's range, and those who are experienced with combos would have a more difficult time. @7570236 - Bhavyav#0000 - Trampolines in survivor are never advised, as it can be heavily abused by the shaman to kill the mice. Fake grounds are not allowed in survivor as well. Fake grounds are where the mice are able to jump through a platform, even if shamans are able to fire against it. It would make it unfair, as mice would then try to use the platform, and end up jumping to their inevitable death. The shamans are stuck in a box as well, and that'd be more annoying, since they no longer have free range of the map. Honestly, the map seems very messy, and like it was thrown together in five minutes. I suggest playing more survivor in order to see what we are looking for in the future of your map making. Will be discussed: None Ignored: None Dernière modification le 1551308640000 |
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@7554839 |
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Left as is: @5614482 - Ethonyds#3905 - If a mice stands on the vertical ground in the middle and is hit by a cannon they will only get shot into the edge of the ground beside them. The overall gameplay isn't very fun either. @5802382 - Ethonyds#3905 - It's going to be more or less impossible for the shamans to kill the mice here. I wonder how many times you need to be told that we don't want ramps in the maps before you stop putting ramps in your maps. @6296532 - Ethonyds#3905 - Same goes here, please no ramps. The anticloud doesn't stop the ramps from helping mice reach higher grounds, it also just makes it harder for the shamans to kill. @7554839 - V_21#0000 - The springs would make it quite easy for mice to be able to reach the shaman's platform to camp there, making it annoying for the shamans, especially since the grounds aren't that long either. Will be discussed: None Ignored: None Dernière modification le 1552237260000 |