![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Left as is: @6774651 - Makkmiske - Play more survivor and think about how a good survivor map should be. Avoid decorations as they don´t add anything to survivor. @6775227 - Fuzzyfirsdog - The map has just 3 grounds for the mice which is pretty boring. The "mech" doesn´t add something good to the gameplay and can break too easy. @6775874 - Fuzzyfirsdog - Too similar to maps already in rotation. @6783521 - Fuzzyfirsdog - Too similar to maps already in rotation, also mice will be hard to kill on the circles. @6772512 - Alfikamanda - Mice can hang on the chocolate and be impossible to kill there. Please use background colored rectangles in other grounds only when the ground has no ground collision. @4822561 - Darqwen - The design is nice, but the ramps gonna be annoying for the shaman, because mice can easily dodge cannons on there. Also it doesn´t offer much possibilities for the shaman. @6694562 - Darqwen - It´s a good idea, but mice on the lower grounds will be hard to kill, because they can just jump up again if the shaman comes to them. The map also feels cramped and only little grounds where the mice can stand without sliding off. @6775422 - Tigropod - Mice don´t have space to move from the spawn, most will die because headsurf before they can reach other grounds. The shaman can use the inner tramp with higher restitution, if he spawns the cannons in the tramp. @6777498 - Tigropod - Mice can´t walljump between the the rectangle ground and the wood, what makes it hard to survive there. Also the map might be a bit boring to play. @5627118 - Smgn - Mice will be hard to kill, because they can always go back to the upper ground if they get shot down or hide in the water. @6779244 - Smgn - The tramps make it pretty hard for the mice to survive, I don´t think anyone will make it to the upper grounds. On the bottom the shaman can easily kill everyone. @6775941 - Laurinharrrr - Too similar to maps already in rotation. @6775962 - Laurinharrrr - Boring gameplay, it doesn´t offer anything making it different to other maps. @6776074 - Bestmedzsik - Avoid using ice at the spawns, because mice have to keep moving to not fall off. Mice can hide in the cloud ground, also it doesn´t offer anything different to other maps. @6776131 - Zsolbal - Play more survivor and think about how a good survivor map should be. Avoid backgrounds and decorations, as they don´t add anything to survivor. @6776804 - Xxxskywalker - The shaman will have struggles to kill at the spawn, because the cannon angles he can use are really awkward. Furthermore the grounds seem to be placed random, which doesn´t make a good gameplay. @6762690 - Thecheaters - The middlepart is just like a map already in rotation, there are too many grounds. It will be a pain for the shaman to clear them all. @5610687 - Thecheaters - Also here it will be a pain for the shaman to clear the different platforms. The water helps the mice a lot, as they can easily hide in there. @6777698 - Ventrumx - Please only use background colored rectangles in other grounds, when its not ground collision. Mice can hide in the water under the grounds too easy. I like the concept, but it´s not good for survivor like this, also because there are too many grounds. @6777710 - Zsolbal - Play more survivor and think about what makes a good survivpr map. Avoid backgrounds and decorations and don´t change ground properties. @6777787 - Bikanyl - Mice can camp at the ice on the right side and be hard to kill there. Else the map seems really random, what doesn´t create a good gameplay. @6777791 - Bikanyl - Same as above. @6778675 - Leiks - Mice can hide under the spawn. Also the map plays just like other maps already in rotation. @6756231 - Tdft - The waterstripes rather disturbs the gameplay instead of adding something to it. Also the map might get boring fast after it played a few times. @6778969 - Tdft - The mech moving around the shaman can break too easy, also it will be annoying for the shaman to move around all the time. There are too many grounds, it will be a pain for the shaman to clear all the different platforms. @6774041 - Tdft - The grounds seem to have a really random placement, the map doesn´t have a good or interesting gameplay like this. @6778575 - Xxmasukexx - The big squares limit the shaman a lot while shooting to the other side. The despawn makes them senseless anyways, because anyone getting up will fall down again. @6789335 - Xxmasukexx - Mice can hide in the cloud ground. Also the map doesn´t seem to be well made. Play more survivor and think about what makes a good survivor map. @2956087 - Tellal - Too similar to maps already in rotation. @3906944 - Tellal - The basic concept seems to be good, but mice can survive easy when they walljump at the sides. Its also annoying for the shaman to aim on mice above the cage. @4815444 - Tellal - Mice on the circles or the triangle will be really hard to kill. The water grounds also make it even harder for the shaman to kill every mice. Please use background colored reactangles in other grounds only when the ground has no ground collision. @6779075 - Nellso - Mice can hide in the water under the grounds, while the shaman in the cage will have huge struggles to aim at them. There are too many grounds aswell, it will be a pain for the shaman to clear them all. @6781402 - Nellso - Make it more clear that certain parts of the map won´t collide with grounds. Also don´t edit ground properties and make it clear if something is a tramp. With the tramp mice on the lower grounds have no chance to survive. @6789934 - Nellso - There are too many grounds, it will be a pain for the shaman to clear them all. With more mobility for the mice it may be a good for P24 though. @6779254 - Bemmh - With a good shot the cannon will hit both tramps and become really fast, which can wipe the middle platform fast. Mice on the ramps will be really hard to kill. @6709848 - Bemmh - Mice will just camp on the ramp at the beginning, leaving the sham with no chance to kill them. Also the map doesn´t offer anything special. @6572259 - Bemmh - The despawn doesn´t add anything good to the map. Else it´s nothing special. @6712801 - Quinzinhojr - Use a background colored rectangle in the ground if the ground doesn´t have ground collision on. I like the concept, but I think mice will die too easy on it. @6714190 - Quinzinhojr - The map seems really random now, the gameplay isn´t good like this. @6749162 - Quinzinhojr - Mice making it on the ramp will be hard to kill, as they either hug the shaman or go the the highest point and be hard to kill there. On the rest of the map mice won´t have good chances to survive. @6777318 - Mov - Seperate mice and shamanspawn, it´s not cool for the shaman to be hugged from the start of the round. Mice can hide under and in the cloud grounds. The ice spikes make them impossible to kill. Play more survivor and think about what makes a good survivor map. @6777134 - Mov - Mice can camp on the middle platform in the ramps and be impossible to kill, Also the map doesn´t offer many possibilities for the shaman, he can just shoot single cannons. @6782212 - Mov - Mice have way too many space to run around and hide from cannons, with the water it will be a pain for the shaman. Also they can camp on the ice square and be really hard to kill. @6776497 - Krato - Mice can camp on the left ground, being impossible to hit there. When the shaman changes his position mice can change the side too. @6723596 - Krato - Mice still have a lot platforms to move to. With the limits the cage gives to the shaman it will be hard to kill them. @6749884 - Krato - Mice can dodge cannons on the small stripes pretty easy, they always have a ground they can run to fast. Even if they get shot down, there is a really big ground where they still can survive easily. @6779889 - Ujkos - Boring gameplay. There are only two platforms for the mice and one for the shaman. The water stripes may make it a bit hard to survive on the bottom platform. @6779771 - Ujkos - The spawn is really awkward, the shaman just has to shoot down cannons and kill most of the mice with it. After that mice on the ramp will be hard to kill. @6782817 - Ujkos - The shaman can easily stop anyone from moving from the spawn. At the spawn they are easy to kill with the water. @6782999 - Rkubi - The ramps really create a chatoic gameplay. Most mice will survive without even moving, because the cannons most likely get them up. @6783354 - Erickindio - Its hard for the shaman to aim at moving platforms and they can be deleted if the shaman has the skill for it. @6716942 - Zealmice - The rectangle of the upper ground has still collision. I think like that mice will be really hard to kill up, the small gaps don´t change that. Also there are too many other grounds, it will be a pain for the shaman to clear them all. @6745782 - Zealmice - The gameplay is unbalanced, as mice on the right side have better chances to survive. Mice on the left will die too easy probably. @6700872 - Xabiyyux - The gameplay is quite boring, because it´s just two platforms at the bottom, without possibilities to move. Only when mice manage to get up it get´s more interesting, but I don´t see that happen often. @6784652 - Vapsvute - Play more survivoe and think about what makes a good survivor map. Use a background colored rectangle in the ground, if the ground doesn´t have ground collision on. @6784956 - Pachiminaaa - The ground at the micespawn feels cramped. Else the map is too similar to maps already in rotation. @6760955 - Pachiminaaa - It will be a pain for the shaman to kill here, because mice can hide and run around way too easy. @6785280 - Maxkkk - Mice going into the water or trying to climb up to the shaman can be easily killed for the water just use a plank). So mice don´t have really space to move and the shaman can clear the small platforms easily. @6785703 - Kingnasod - Avoid bright colors in survivor. The map doesn´t offer anything special. @6785707 - Kingnasod - It will be really easy for the shaman to kill everyone with the tramps. @6785717 - Kingnasod - Too similar to a map already in rotation. @6786018 - Bestmedzsik - Too similar to maps already in rotation. @6787457 - Kagamiharuka - The big grounds give mice a lot space to survive. The small stripe of water wont be used at all, because the shaman can easily kill mice when they use it. Else the map is not really different to other maps already in rotation. @6787648 - Alyment - The small spawn platforms can be cleared too easy, because mice don´t have space to dodge the cannons properly. At the bottom the ice/wood grounds may disturb the shaman to aim mice at the edges properly. @6787671 - Alyment - Too similar to a map already in discussion. @6787829 - Acebassel - The big ground and the water stripes give mice a lot of space to dodge cannons. It will be hard to kill everyone for the shaman. Also the lavaground has still collision and can be used to create really fast cannons. @6788004 - Vapsvute - At the spawn mice can be pushed off really easy, I also don´t think that anyone will make it to the upper ground. The map doesn´t have anything making it interesting aswell. @6788797 - Pachiminaaa - Too similar to a p24 map already in rotation. Avoid foregrounds in survivoe as the shaman can hide cannons in them. @6760114 - Tdpnice - The gameplay isn´t anything special, it plays just like any other survivor map. @6760101 - Tdpnice - The grounds feel random, which doesn´t give a good gameplay. @6761116 - Tdpnice - It´s too hard for mice to survive with the small platforms and no real way to move away. @6789495 - Superchachou - Avoid scrolling maps in survivor. They are really awkward to play on. @6789760 - B_Q - It´s just like a map already in rotation with wood instead of tramps. Like this the shaman has no chance to aim at the lower platforms. @6790811 - Aziiatica - Mice can hide pretty good in the angled cloud ground at the mice spawn. When they get to the shaman spawn they can fully hide. Except the angled cloud ground the map isn´t special aswell. @6628513 - Gstntata - Mice will be impossible to kill at the spawn with the angled ground. Else the map might become boring fast, as there is not really something special. @6650147 - Gstntata - The water is pointless as it only favours the mice. Else especially the top isn´t something new for survivor. @6628415 - Gstntata - Avoid circles like that in survivor as mice on them are really hard to kill. Else it´s also nothing special for survivor. @6789296 - Antivira - The gameplay won´t be different to other maps already in rotation. @6791383 - Antivira - Mice on the sides won´t have a chance to survive with the tramps like this. Also there are too many grounds mice can go to, it will be a pain for the shaman to clear all the grounds. @6788005 - Antivira - Mice don´t have any space to move from the spawn. Else the angled grounds will create a weird gameplay. @6791513 - Rooriluloooo - Play more survivor and think about what makes a good survivor map. Mice can easily hide and run from the shaman. Will be discussed: @6775492 - Smgn - I don´t really like that the whole upper grounds disappear, but I think it plays good. Ignored: None |
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@3906944 @3213455 @4815444 Dernière modification le 1471024440000 |
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