![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Checkpoint! |
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Left as is: @6991385 - Darklantern - It is a relatively new concept for maps and it's quite fun to build for as well, there's multiple solutions and plenty of space, however, unfortunately this concept may too complex for the newer Shamans in P4. @2836426 - Sekui - The map overall is merely simplistic and is rather repetitive to build through as it's always only a bridge. This adds nothing exciting or new to rotation or gameplay. It doesn't it insight/challenge the Shaman to try anything new or interesting regarding their builds, either. @6994320 - Nielqel - While there is two evident solutions towards the completion of the map, they will almost always be the same, therefore being tedious and unexciting. The map overall is rather tight on space as well, which can result in irritation from the Shaman as it gives the feeling crowded and limited. @6994492 - Mrorko - The map as a whole is rather inelaborate, the clouds being used as an obstacle have proved rather troublesome as it limits the Shamans space to build, especially as it is diagonal which in the end, results in vexation and the feeling of being crowded. @6991287 - Amaciadoo - Practically the same as above, this map limits the Shamans space and thus, their creativity due to the excess use of clouds as obstacles, it's undesirable to see in a map being submitted for P4. @4779832 - Reppam - While this is a compelling concept for this map, unfortunately near the bottom if the map it lacks space and room for the Shaman to build, resulting in the feeling of being crowded and frustration to no end as it leaves hardly no room for mistake. There is unfortunately only few solutions regarding the completion of the map, as well. @6994721 - Ayentrax - The map overall is very simplistic and rather repetitive, due to the vertical grounds; this creates a obstacle for the Shaman to merely build over as it restricts their space and room to build which will make irritation arrise. @6973064 - V_21 - While this map is rather pleasing to the eye and offers two variations to complete the map, it's simply too monotonous to add anything fun towards the gameplay or current rotation. @6989557 - Tiojeje - Using the cobwebs as an obstacle in P4 maps is typically frowned upon and almost always result in frustration due to the mice and even possibly the Shaman getting stuck. Unfortunately, there is only few solutions as well towards the completion of this map which can in the end make it repetitive. @6987957 - Leiks - This map at a first glance is extremely excessive and can be overwhelming for the Shaman, due to them having restrictions on their space to build, from the clouds and vertical grounds. Towards the right, having the space below the cheese is rather odd and considered useless. @6995042 - Tohpy - While there is two clear paths that the Shamans can take, unfortunately; due to the use of vertical grounds, it's clear to see that some Shamans may fall into the feeling of vexation as it is a limitation of room. The border surrounding the map is considered useless as well, as the mice would only have to climb it to go to the hole, offering no challenge or Shaman insight. @6929835 - Shamapas - Some of the grounds seem to be randomly placed, which is rather odd. Due to the diagonal alignment of the primary ground, this gives the feeling of being limited in space for the Shaman, as well. The map, as a whole, is simplistic and in the end can be seen as monotonous. @6995238 - Fastyle - After consideration, it can be seen that the top grounds are not needed and will typically be ignored by the Shamans. The cloud is not much of an obstacle, fortunately, as it's rather slim. On the down side, building for this map is rather easy and shouldn't offer any problems as it merely only a bridge solution for majority of it all, which can be repetitive, in the end. @6150230 - Tioyudis - Since cloud for this map is not a obstacle, due to it being able to collide and attach objects, it offers the Shamans something stable to build upon as it may be more or less difficult to the diagonal grounds around the cheese. It is aligned well, however rather incomplex and unexciting to build for. @3117352 - Bowlt - The map as a whole is clearly very restricting for the Shaman to build for, giving the sense of being crowded and having a limitation on their creativity primarily due to majority of the grounds being extremely close together, as well. @4755175 - Bataatiinha - The map as a whole is extremely complex, especially for the Shamans of P4. This is primarily because of the defilante death coins; they limit the Shamans space to build which can easily result in vexation from the Shaman and mice. @6995795 - Jorgeluis96 - Very unique concept and indeed a troll map, however it's unfortunately unfit for the category of P4! Es interesante, y es un mapa de troll.., sin embargo es lamentablemente no aptas para el P4. @6623930 - Gobbek - Your edits are appreciated, however this map is still rather straightforward and incomplex, as it basically draws out your path for you regarding the completion of the map which in the end can be tedious and boring, as it doesn't inspire the Shaman to try any new or interesting builds. The map as a whole is very simplistic as well, it's worth noting that clouds (overall) are a poor obstacle as they still limit the Shamans room and space to build giving them the feeling of being crowded. @6995984 - Mabste - The map as a whole is very simplistic and rather boring to build for, the dynamics ground can easily be removed if the Shaman had the proper skill or merely by balloon, taking away the entire purpose of this map. It's worth mentioning that the border for this map is considered pointless, as well. @2005563 - Bruno4ponto0 - While it is a interesting concept, it doesn't challenge the Shaman slightly because they have access to nearly the entire map, this would be a useless aspect for Divine Shamans. P1 will be enough. @2059623 - Viniciusdara - The map is too straightforward and incomplex. The defilante death coins are just an inconvenience for the Shaman as they are only obstacles. Overall, it's simply unexciting and repetitive to build for. @6780352 - Souris_Fram - The concept of the map is interesting, however it's extremely simplistic and monotonous as a whole. It's not fun or exciting to build for as it's quite tedious with the boxes as obstacles. @6996478 - Okpatinhos - Unfortunately for this map there is a limited amount of solutions regarding the completion of it and that it's simply unexciting and dull to build for, as well. It doesn't offer any inspiration or challenge for the Shaman, either. @1147794 - Jotatavo - The map, all in all does have charming simplicity to it. Unfortunately, it doesn't supply the Shaman with many solutions regarding the completion of the map and overall may become monotonous, repetitive to build for. @6995133 - Stalii - The entire map, while seeming incomplex and straightforward has become much more irritating for the Shamans, due to the wind. It is advised you lower it and maybe even add an extra ground as a obstacle, making it more of an inspiration for the Shaman to build for. @6767857 - Darktemptation - While it does supply a interesting concept and idea for the rotation, majority of the map can be completed if the Shaman were to only build a bridge, making it tedious and repetitive, unfortunately. @6996639 - Danielmago - The concept and idea behind the map is rather interesting, nonetheless it's rather simplistic, as well. Unfortunately, if the Shaman had the appropriate skill, they could remove these already spawned in items and in turn, remove the entire purpose of the map, as well. @6991243 - Filenewmap - Near the center of the map, the diagonal grounds doesn't give the Shaman much space to build, limiting their creativity. The map all in all can be seen as a buildathon; overwhelming, in a sense.The vertical grounds as well have proved to be a troublesome, in the same situation the diagonal grounds gave. @6436189 - Aksale - While it is a interesting design/concept, it has unfortunately been decided to be too difficult for P4 Shamans, as it relies on timing and spastic spawning of items. It's overwhelming and unnecessary. @6997819 - Oreidoafirst - While the art of this map is cute, it cannot be a P4 map due to it being overly simplistic and incomplex, as the strawberry is the only obstacle that this map offers. In the end it will only be repetitive, and not challenge the Shamans to try anything new or interesting regarding their builds. @6998019 - Maxislow - While the map at start does give the Shaman the option about whether or not to start from the cheese or the hole. However, there is seemingly only a straight path and few variations towards the finishing of the map for the Shaman, making it tedious and repetitive. @6997050 - V_Ntage - Even if the map is pleasing to the eye, using the clouds as obstacles to get from the cheese to the hole is frowned upon, as it limits the Shamans creativity towards their build and space, which can result in irritation. The map all in all is simply bare, uninteresting. @7001391 - Jaqubx - @7001294 - Egehanycel01 - Can be completed without the Shaman. @7001734 - Kyclet - It's easy to see that this would only end in a buildathon; becoming excessive and extremely monotonous for the Shamans to build for. It doesn't insight or spark any challenge for them, either. Even with the extra space, it's clear to see that there is only few solutions that they could use. @7001877 - Tomaaasxddd - While this map does give two evident variations to complete this map, even with this, it unfortunately is rather generic and incomplex, even with the wind being added, it doesn't give any challenge. P1'ed: @6930548 - Pjfsamora - The map challenges the Shaman just enough to spark new or interesting builds from them, unfortunately it only offers few solutions to complete the map, nonetheless, it's rather unique to build for. P1 will suffice nicely. @3594976 - Garyarcanine - The whole concept and dynamic of the map is very interesting, and having the ability to attach and collide objects with the grounds removes the typical struggle of it being too difficult. It offers plenty of variations to complete the map and it's overall fun to build for. P1 will be alright. Will be discussed: None Ignored: @6996163 - Nhokw - Posted more than 1 map (#7192) @5485883 - Nhokw - Posted more than 1 map (#7192) @6997694 - Aew6 - Posted more than 1 map (#7214) @6996300 - Aew6 - Posted more than 1 map (#7214) @6577596 - Marcianinho - Posted more than 1 map (#7198, #7199, #7213) @6993500 - Marcianinho - Posted more than 1 map (#7198, #7199, #7213) @6995469 - Momzyt - Posted more than 1 map (#7202, #7215) @6996300 - Aew6 - Posted more than 1 map (#7208, #7210) @6997694 - Aew6 - Posted more than 1 map (#7208, #7210) @3930478 - Marcianinho - Posted more than 1 map (#7198, #7199, #7213) @7000882 - Momzyt - Posted more than 1 map (#7202, #7215) |
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@7002158 |
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@7001734 - Edited |
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@6833334 Dernière modification le 1484012520000 |
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@6998036 |
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Deleted Dernière modification le 1484083320000 |
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@4989176 - Edited Dernière modification le 1483756800000 |
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[Modéré par Batt_mellamy, raison : Unnecessary] |
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