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Sebaisseba « Citoyen » 1471198260000
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Left as is: @6796952 - Fuzzyfirsdog - It won´t be easy for the sham to kill mice now, because they a lot space to run now. The non collision ground at the bottom doesn´t make it better. Also the gameplay is not really something new for survivor. @6802146 - Aziiatica - It will be a pain to sham on this map, because mice have many places to go to, especially on the cage and in the water it will be annoying to kill the mice. @6755461 - Tdft - Before the despawn it will be easy for the shaman to clear the room, with a smart use of the tramps (especially the right bottom one). If someone manages to get up on the other grounds it will be really hard to kill them. @6757090 - Tdft - The angled grounds are still not a good idea for survivor, because it will be hard to kill mice on them. @6803001 - Matimyszka12 - Play more survivor and think about what makes a good survivor map. The spawns places are not good because mice don´t have space to possibility to dodge cannons there. Also there is mostly always a ground to catch them if they get shot off. @6803200 - Superchachou - Mice can camp on the middle and be impossible to kill, because they get shot up due to the angled top. Also mice on the bottom ice blocks will be really hard to kill. @5079915 - Picapauui - The shaman shouldn´t spawn in the same place as the mice. If the shaman spawns on the right top he will have an easy game to clear the room with the water. @6803377 - Pachiminaaa - It will be annoying for the shaman to get all the mice camping in the watergrounds, especially because they are easily accessable for mice. There is always a way for the mice to get up again and hide. @6748763 - Quinzinhojr - The gameplay won´t be good on this map, because there will be a lot of walljump due to the big grounds, what makes it easy for the shaman to kill. Also the water disturbs the gameplay more than it benefits from it. @6803694 - Ertuop - Most of the mice will easily die with the tramps like that and headsurf. If someone manages to get up they will be hard to kill, because they can get back to the top from the choco grounds. @6803901 - Salmove - Avoid foregrounds in survivor, because the shaman can hide cannons in there. The tramp is way too strong, the shaman can easily kill mice wsith it. @6803992 - Salmove - I´m not sure how anyone is supposed to die on this map with the angled grounds on the sides. Also its possible for mice to get on the tramps and be impossible to kill there. @6803258 - Irikat - The circle tramps aren´t a help for the shaman, they will most likely kill themself with it. Except the tramps and the different collision, it looks similar to maps already in rotation. @6803930 - Irikat - Please only use background colored ractangles in other grounds when the ground doesn´t collide with grounds. Else tha map plays like other maps already in rotation. @6804011 - Irikat - The design might confuse some players, because it seems like they have no grounds collision. I like that you can still use the circles to kill mice, but like this the map isn´t different enough to other maps already in rotation. @6789437 - Kimsterjay - Gameplay too similar to maps already in rotation. @6804360 - Tanihack - The tramps are way too strong and if someone manages to get up on the cage they will be impossible to kill for the shaman in the cage. @6745782 - Zealmice - The map won´t work good like this, even with the cloud ground to help the shaman kill camping mice on the ramp it will be hard to kill them. Even if they get shot down, there is water to catch them and where they can hide until the shaman moves. @6804737 - Kingnasod - Mice can camp on the middle ramps and be hard to kill there, else the map is nothing special. @6804748 - Kingnasod - It will be a pain for the shaman to aim mice properly at the bottom, because awkward cannon angles. Also there are quite many grounds to catch mice if they get hit by cannons. @6804815 - Kiwineme - Play more survivor and think about what makes a good survivor map. The tramps are useless like that and mice can jump on them. The cloud grounds will lead to cannons lying around and making it hard to kill. @6282388 - Hakanproft - The angled grounds and edges don´t create a good gameplay. Also there is not much space for the mice to move, the shaman only has to use hotkeys to clear everything. @6241459 - Hakanproft - Gameplay too similar to maps already in rotation. @6801012 - Tasbat - Play more survivor and think about what makes a good survivormap. The tramps are not useful for the shaman like this. Avoid using lava in survivor. @6801047 - Tasbat - Avoid (hidden) lava in survivor. Without the water and a better platform placement the map might be suitable for survivor. @6801116 - Antivira - Gameplay too similar to maps already in rotation. @6759040 - Ujkos - Avoid using bright colors in survivor. Before and after the despawn the gameplay is really similar to maps already in rotation. @6803088 - Ujkos - It will be a pain for the shaman to kill mice on the bottom grounds, bceause than can walljump to escape cannons. The different grounds rather disturb the gameplay than adding something to it, the map changes too much. @6803876 - Ujkos - The ramps on the middle work good with the ice, but that´s already everything what makes the map special. Else it just plays like other maps already in rotation. @4055883 - Zlogg - Avoid using lava in survivor, rather block the mice from going up on the cage with adding piles of ice on the sides. I don´t think it will play good with a setup like this, it might become easily annoying for the shaman to be in a cage. @4062403 - Zlogg - After adding the map for a month we came to the result that it doesn´t play good in survivor. It was quite annoying as shaman to clear the mice spawn first, before able to use the tramps to kill the mice on the bottom. Removing the water also didn´t help to make the map better sadly. @6805035 - Seizka - Play more survivor and think about what mapes a good survivor map. The map is too similar to maps already in rotation and won´t play good. @6804992 - Seizka - Same as above. @6217527 - Rejam - Too similar to a map we just added to rotation. @6628513 - Gstntata - The gameplay is nothing new for survivor, only the bottom part is a bit different to other maps already in rotation, but still not enough. @6645645 - Gstntata - It will be hard for the shaman to kill mice camping on the ramps, especially because there is a ground behind them to catch them. @6807115 - Gstntata - Without the water it might fit for survivor, like that mice can easily hide and get up back if they get shot down. @6805996 - Ozgebru - The mice spawn is cramped with the other platform right above it. It will be also easy for the mice to camp on the ramps and be hard to kill. @6806024 - Ozgebru - Mice will camp on top of the middle platform and be hard to kill with the ramps. The map also seems to be similar to a map already in rotation. @6806038 - Ozgebru - Mice can hide in the cloud grounds and easily use them to get up, because the shaman has to shoot against them. Also if someone manages to get on the shaman spawn they will be impossible to kill with the ice edges. @5577722 - Uhuge - Many mice will try to get to the shaman spawn and be easy to kill while walljumping. There are not really many possibilities to move move for mice. @6469222 - Uhuge - If the shaman is awake he can easily wipe the mice off the upper platform with a few shots, if not it will be hard because the angled grounds and the missing collision. @6610465 - Uhuge - The cloud circle to help the shaman seems fine, but that´s already everything what makes the map special, the other grounds are too smilar to maps already in rotation. @6806390 - Imortaliss - The circle in the middle has a lot of edges disturbing the gameplay, it will be easy for mice to survive on it. Else there is nothing special about this map. @6806471 - Imortaliss - Gameplay too similar to maps already in rotation. @6796659 - Imortaliss - The despawn warning seems fine now, but still the map is just like maps already in rotation before and after the despawns. @6807048 - Bikanyl - Anyone getting up on the cage or the ice ramp will be safe. It will be annoying for the shaman to be in a cage like this. @6807056 - Bikanyl - The ice ramp doesn´t add anything good for the shaman, but rather is just a safe place for the mice. @6807062 - Bikanyl - Mice getting up will be hard to kill with the water, because they can easily change their position with it and even get up on the top. @6779254 - Bemmh - Main aim for the mice will be to get up the ramp to the shaman, while that they will be easy to kill, if they manage to get up they will hug the shaman. @6808165 - J3al10 - Play more survivor and think about what makes a good survivor map. Mice can hide in the cloud grounds and the map looks similar to maps already in rotation. @6758457 - Nellso - I like the use of water, but the map looks like a map already in rotation even with the bigger distances between the grounds. @6774866 - Nellso - It looks like a map already in rotation with two additional wooden squares. @6809211 - Quinzinhojr - Mice can easily camp on the angled grounds and be hard to kill. @6809220 - Quinzinhojr - Mice can hide in the could grounds and be impossible to kill with cannons. Also the map is not something special. @6809611 - Xxmasukexx - Please make what collision options a ground has. It will be easy to kill for the shaman with a smart use of the tramp, if the mice get up they can hide in the corners and be too hard to kill. @6810856 - Tigropod - Mice on the ice ramp will be really hard to kill with the missing collision, mice just have to run towards the shaman to survive. @6811148 - Guzonaro - Not sure what the mech in this map was supposed to do, but it doesn´t work properly and only will cause problems. Also use a backgrounds rectangle in the grounds if they dont have grounds collision. @6811292 - Alyment - The map is nothing special for survivor. Also turn collision off if you use tramp for decoration. @4853861 - Ilhaqjo - Look at other survivor maps and get a feeling for how a good survivor map works. There are few problems with you map, such as missing collision with grounds and offscreen gameplay. @6811979 - Iirrcz - Play more survivor and think about what makes a good survivor map. Like this your map doesn´t fit for survivor. @6659515 - Tigsonek - The shaman has to move to the ground right before the mice spawn to be able to shoot them, which will be really annoying. @6812955 - Elhectordm - It will be really annoying for the shaman to kill mice here, because the watergrounds. Mice get too much mobility with the water and can easily run away from the shaman with it. @6812992 - Elhectordm - Same as above. @6812867 - Kiyumizu - Play more survivor and get a feeling for what makes a good survivor map. Like this your map doesn´t look well made and backgrounds are nothing for survivor. @6813627 - Kiyumizu - This map looks better already, but it will be hard to kill for the shaman, because mice just bounce to the other side of the map. Also the cannons get stuck on the grounds, because there is nothing where they can fall off. @6813772 - Marinette42 - Play more survivor and get a feeling for what makes a good survivor map. Your map is not well made and it will be impossible for the shaman to kill mice here. Also don´t add backgrounds to survivor maps. @6813814 - Guguwrx - It will be impossible for the shaman to kill mice hiding in the corner at their spawn. There are too many corners and places mice can hide and be hard to kill. @6813499 - Louis49 - It will be hard to survive because mice don´t have space to move. Also the map plays too similar to other maps already in rotation. Will be discussed: None Ignored: @6803750 - Dan1elm1lev - Posted more than 3 maps (same post) @6803761 - Dan1elm1lev - Posted more than 3 maps (same post) @6803676 - Dan1elm1lev - Posted more than 3 maps (same post) @6803765 - Dan1elm1lev - Posted more than 3 maps (same post) @6803701 - Dan1elm1lev - Posted more than 3 maps (same post) @6803830 - Dan1elm1lev - Posted more than 3 maps (same post) @6803741 - Dan1elm1lev - Posted more than 3 maps (same post) @6803843 - Dan1elm1lev - Posted more than 3 maps (same post) @6803727 - Dan1elm1lev - Posted more than 3 maps (same post) @6803870 - Dan1elm1lev - Posted more than 3 maps (same post) @6803885 - Dan1elm1lev - Posted more than 3 maps (same post) @6811888 - Matheusferei - Blacklisted @6811905 - Matheusferei - Blacklisted @6802479 - Dan1elm1lev - Posted more than 3 maps (same post) @6803676 - Dan1elm1lev - Posted more than 3 maps (same post) @6803765 - Dan1elm1lev - Posted more than 3 maps (same post) @6803830 - Dan1elm1lev - Posted more than 3 maps (same post) Dernière modification le 1471207080000 |
Vandam « Citoyen » 1471207980000
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@6814285 |
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Aziiatica « Citoyen » 1471212600000
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@6814420 |
Ozgebru « Citoyen » 1471215540000
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@6814471 |
Longlongtail « Citoyen » 1471218120000
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@5302418 |
Camilodrifte « Citoyen » 1471245780000
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@6814860 |
Kiyumizu « Citoyen » 1471245840000
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@6814863 :) nice map |
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@6716942 |
Superchachou « Citoyen » 1471259160000
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@6815054 |
Mati_kox1337 « Citoyen » 1471260540000
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@2937825 |
Bikanyl « Citoyen » 1471266420000
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@6815170 @6815186 |
Nellso « Citoyen » 1471285020000
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@6815735 @6816618 @6826784 Dernière modification le 1471873260000 |
Tremines « Citoyen » 1471288440000
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@6812423 |
Cnnfelipe « Citoyen » 1471293540000
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@6815983 |
Cnnfelipe « Citoyen » 1471306860000
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@6815983 |
Antivira « Citoyen » 1471345560000
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@6816717 @6789296 -edited- @6791383 -edited- Dernière modification le 1471350360000 |
Andrelionte « Citoyen » 1471348020000
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@6816801 |
Imortaliss « Citoyen » 1471348980000
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@6816790 @6816797 @6816822 |
Prismo « Censeur » 1471349280000
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@6803761 @6803676 @6803765 |