Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Portela « Citoyen » 1501274460000
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@7221854 |
Unidentified « Citoyen » 1501276440000
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@6212895 -edited -it was P17 before |
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@5906271 |
Boucharma « Censeur » 1501332240000
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@7192632 |
Portela « Citoyen » 1501335240000
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Bataatiinha « Citoyen » 1501348620000
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Mapcrew « Consul » 1501382100000
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Left as is: @7205609 - Tucancitto - The gravity is irritating, especially at the water part where it's hard to get the trampoline to bring you up sometimes. @7208706 - Brenoouuw - The concept is ok but the map seems too symmetrical/a little repetitive and lacking gameplay. @7200155 - Bendittt - The trampoline has unstable mechanism, death tokens are killers especially with the falling red ground. @4616473 - Lezkip - It's interesting to explore maps with webs, but generally webs are discouraged because of how irritating it is to be stuck in them. Same here. Death tokens are discouraged too. @7207583 - Skimze - Linear, boring ice corner jump gameplay. @7212002 - Jotatavo - Linear boring gameplay, soulmate makes this even more irritating to play on. @7192033 - Virtini - Mech map, with shaman just cannoning the box will do, without shaman it is irritating to push the block around especially when it is so light, so its easy to glitch about it (it's pretty sync based). @7212515 - Deltarubee - Pressing the up button immediately when you're spawned makes you stuck, and wjping gameplay is too hard for newer mice. @7211820 - Tennistete - Very unclear gameplay, some mice would think the lava beside cheese can propel them up since the one at the start has some treadmill properties. Add arrows if it has treadmill properties please. @7213125 - S4rg4sm - I feel the vanilla map is more fun than this, some random trampoline obstacles alone don't add much value. @6057453 - Bubamg - Too much wall jumping, very linear and generic gameplay. @7213012 - Donmickey - Generic and boring gameplay and concepts, just trampolines and some ice sliding. @3336329 - Elhectordm - Generic, linear box jumping gameplay, I don't see anything interesting. @7213952 - Davipaiva12 - Ice slide is the cause of mass death, map unaligned and not well planned. @3448319 - Bowlt - Upward gravity is already irritating, the addition of slanted trampoline makes it even worse. @7204000 - V_Ntage - Different trampoline restitution is confusing and seems random, gameplay is not that appealing either. @3999042 - Graecus - Too much walljumping, inappropriate for p7 for newbies. @7199779 - Jgmrsc - Linear, boring gameplay, those random water grounds with random widths and heights makes the map unappealing too. @7194270 - Banezzaa - Repetitive boring gameplay of just water and ice propulsion, right side of the map seems redundant. @6375002 - Areluissohxx - Please, this is not p17, so make it newbie friendly. Keep walljumping to the minimum. @5943393 - Superyacine - First part is already too hard for new mice, slanted trampolines are really irritating to use, especially such a small one. Grounds also seem very random and unaligned. @5951505 - Maxislow - Linear gameplay, objects move way too fast = massdeath. @7187778 - Neiiii - Boring trampoline gameplay. @4495292 - Tdft - Repetitive concept used, I don't really like how chocolates disrupt the flow of the map, found it boring. @6014101 - Cfmapas - Super repetitive, slanted trampolines are a pain and some trampolines have their edge out of the wood so you can just jump on them to get the cheese (the most bottom one on the left). @7216823 - Frybag - Way too much walljumping, trampoline doesn't do anything to help at all. @7216867 - Vomleci - Too hard for newbies. @7216921 - Smutny_Nalesnik - Boring concept, after the cheese is only plain walljumping, boring gameplay. @7217215 - Joseytrt - Too hard for newbies, unsuitable for p7. @7221534 - Mckeydown - The bottom is too hard for newbies. @7217621 - Map_Tohpy - Boring treadmill trampoline gameplay, feels pretty cramped too. @7218021 - T_Huga - The walljumping is too hard for newbies. @7218371 - Zlube - Wjping too much, unsuitable for p7 because it's too hard. @6700015 - Vlump - Linear, boring gameplay of just manoeuvring around rotated squares of trampoline and ice, really repetitive and boring. @7218724 - Pokemonmanu - Ugly black grounds behind the ice grounds, newer players hate slanted tramps like this. Overall boring. @7217762 - +Arco - Trampoline under water is barely visible, boring linear gameplay with no new concepts and it's very generic. @7183531 - Thiagoqx - Any ground that has 10 width or 10 length isn't a good choice for the map. @6654314 - Eistter - Repetitive and boring sliding ice gameplay. @5632556 - Twistzaok - Linear, boring gameplay, irritating chocolate jumping. @3440256 - Bananadaaa - I find it really irritating to keep jumping on trampolines, especially with this one having upwards gravity. @7018878 - Lzereturn - The walljumping gameplay is unsuitable for newbies, and there is quite a lot of it. P7 is not like p17. @6212895 - Claudaripper - There is a reason why it was p17 before and not p7 - walljumping slanted chocolates is too hard for newer players in normal rooms. Too much walljumping is boring as well. @5906271 - Fuwik - This is not p17. Turn arounds are too hard for normal rooms and the walljumping is annoying. @7099137 - Rikkeshang - While there is a shortcut, it's largely unused when tested in public, making it just a boring chocolate jumping low gravity gameplay. @7213506 - Zhouajie - This looks interesting but in a test, the cannon on the left got stuck and the cannon that was shooting the lowest level ground did not shoot after a while. You might also want to reconsider how the cannon on the left shoots, as it doesn't do much for the public. @3356358 - Garyarcanine - The circles are quite annoying, the cafe map with cafe buttons bouncing seems better, upward gravity is also discouraged. Slanted tramps are irritating for upward gravity maps, quite a lot of deaths from going too low happened when it was tested in public. @6805728 - Quinzinhojr - More like a mechanism map, generic and boring gameplay, only pushing an anvil isn't that interesting either. I believe the shama would ruin the map if there was one. @7192007 - Papelio - Boring waiting map. The new concept was a nice attempt but I don't think this will work well with the slow moving trampoline and a fast one would be even worse. @7222700 - +Dedavii - The concept is nice for p1, but it seems a bit repetitive for higher perm. @7020978 - Bataatiinha - Too hard for public when tested because it's so sync-based and moves too fast. @7201547 - Shalander - Killing mice can be fun but this may not be the best way, it's too difficult for mice to get through and a shaman wouldn't have the time to help them. P1'ed: @7210816 - Mquk - Multiple pathways is good but I didn't like having to jump multiple times on the trampolines, it felt like useless waiting. The path to cheese may be a bit confusing/deceiving but it's ok for p1. @5285970 - Danielmago - Generic concepts used, but it's ok for p1. @4814426 - Pgmsule - Gameplay seems okay, but the walljumping and the multiple paths may make the gameplay a bit confusing. It's ok for p1. @6928495 - Drescen - The 2nd path above is a good alternative path but the trampoline is boring, bouncing on it multiple times can be annoying. It's ok for p1. P7'ed: @7208437 - Mapadded - I like the multiple paths, it seems simple but worked well in public. p7. @7198500 - V_21 - Although this seems symmetrical and repetitive at first, it's actually quite fun because there are many ways to use the lava and it works well in public. p7. @5694008 - Noobsones - I love the multiple pathways in the map, it seems easy enough too. p7. Ignored: @6552432 - Areluissohxx - Posted more than 1 map (#7290) @6575002 - Areluissohxx - Posted more than 1 map (#7290) @7149816 - Boucharma - Posted more than 1 map (#7315, #7324) @7221854 - Fortfix - Posted more than 1 map (#7321, #7325) @7192632 - Boucharma - Posted more than 1 map (#7315, #7324) @7222493 - Fortfix - Posted more than 1 map (#7321, #7325) Dernière modification le 1501393500000 |
Mapadded « Citoyen » 1501393980000
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@7235695 Dernière modification le 1502419320000 |
Smutny_nalesnik « Consul » 1501400220000
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removed Dernière modification le 1501600260000 |
Zhouajie « Citoyen » 1501402980000
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@7213506 - Edited |
Deficiadm « Citoyen » 1501407660000
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sorryy Dernière modification le 1501409220000 |
Tennis « Citoyen » 1501409820000
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@7188952 |
Donmickey « Citoyen » 1501413840000
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@7223492 |
Sayyidculun « Citoyen » 1501415100000
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@7220167 |
Tucancitto « Citoyen » 1501428540000
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Mapcrew a dit : @7205609 - Edited |
Pinguibiel « Citoyen » 1501430160000
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@6236005 |
Elhectordm « Citoyen » 1501435560000
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Erickindio « Consul » 1501442160000
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Bendittt « Citoyen » 1501448100000
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@7203294 |