Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Tigropod « Citoyen » 1471572300000
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@6821141 or @6822261 @6817119 Dernière modification le 1471634760000 |
Vilttitossu « Citoyen » 1471625760000
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@6821949 |
Aziiatica « Citoyen » 1471638240000
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@6820996 @6822373 |
Cnnfelipe « Citoyen » 1471642740000
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@6822496 |
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@6775375 @6823027 (Double mouse spawn) |
Razlem « Citoyen » 1471692720000
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@6787841 |
Alsalam_alaikum « Citoyen » 1471715100000
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@6823753 |
Vapsvute « Citoyen » 1471718940000
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@6820364 |
Zaptoliti « Citoyen » 1471720260000
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@6823944 |
Tioeter « Citoyen » 1471781340000
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@6474319 @6474331 @6515480 |
Tellal « Citoyen » 1471797300000
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@4815444 |
Chiiffa « Citoyen » 1471801980000
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@6825531 |
Jesgold « Citoyen » 1471884300000
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@6803952 |
Mapcrew « Consul » 1471888680000
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Checkpoint! |
Mervynpeake « Citoyen » 1471951620000
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Left as is: @6814285 - Rattydinh - The use of lava is nice, but mice can skill hide there if they are careful enough. Furthermore the gameplay is similar to maps already in rotation. @6756231 - Tdft - I´m not convinced by the cobweb, it will cause many problems for the shaman and the mice. Mice getting stuck in the cobweb are really easy to kill, while the cobweb at the left is basically a save place. @6814420 - Aziiatica - Tested it and it looked way too hard for one shaman to complete in time since there are too many places mice can easily camp in. @6814471 - Ozgebru - Don´t use circles like this in survivor, mice camping on them will be really hard to kill. Beside that the shaman can easily stop the mice from moving and kill them at the spawns. @5302418 - Longlongtail - The mech is interesting, but a smart shaman can easily kill with it, when he uses balls or boxes and shot them with cannons. @6814860 - Camilodrifte - Too similar to maps already in rotation. @6814863 - Kiyumizu - There are too many grounds, when the mice spread around the map it will be a pain for the shaman to clear all the platforms. @6716942 - Zealmice - The tramps are too strong, with portals or a smart shot on the corner of the tramps so the cannon hits the opposite tramp the cannon speed will be too high to dodge properly. Beside that the small platforms don´t offer space to dodge cannons properly. @6815054 - Superchachou - There is no space to move for the mice, the only thing they can do is hide behind the spawn, because the spawn itself is way too small to survivr properly. @2937825 - Rdzoze - It´s a creative idea, but it won´t work like this in survivor. There are only 3 small platforms where the mice can move, with a smart use of the tramp the shaman can kill everyone easily. When someone manages to get up, they will be too hard to kill. @6815170 - Bikanyl - The mech doesn´t work good, if the shaman shoots to much on the left he hits himself, too much to the right and the cannons go to space. Mice can simply camp on the angled wood grounds where the cannons shot with the tramp won´t hit them. @6815186 - Bikanyl - Make the rectangles in the grounds to background color (colorcode 6A7495) to show cannons will pass through them. Mice can camp on the angled ground at their spawn, because cannons collide with it, making it hard for the shaman to aim them. Overall the map doesn´t seem to have a good gameplay. @6815735 - Nellso - I like the design, but even though it looks pretty different it has similar gameplay to maps already in rotation. @6816618 - Nellso - The changing grounds will create a confusing gameplay making it hard to predict where the cannon will go. The cloud grounds will block the cannons too much, so that the sham will have troubles aiming walljumping mice. @6826784 - Nellso - There are a lot grounds mice can be on, with the water it gives them too many possibilities to survive, making it hard for the shaman to clear the whole map. @6812423 - Tremines - Wrong category or wrong mapcode. @6815983 - Cnnfelipe - Play more survivor and get a feeling for what makes a good survivor map. Your map doesn´t play good and it will be really hard for the shaman to kill mice. Also don´t validate your maps and export them as tribe house maps, so you don´t need to add cheese and hole. @6816717 - Antivira - Gameplay too similar to maps already in rotation. @6789296 - Antivira - TBC @6791383 - Antivira - Gameplay too similar to maps already in rotation. @6816801 - Andrelionte - It´s really something new, but it won´t work in survivor. The shaman can shoot the ice so it moves too much to survive properly. Also dynamic grounds can be deleted, which would mean an instant win for the shaman on this map. @6816790 - Imortaliss - Mice can´t go anywhere from the spawn, most of them will die before they can get to another platform, which makes also the despawn senseless, since nobody has an use of it. @6816797 - Imortaliss - Just another map where the shaman has to protect their spawn from mice wall jumping, very easy to keep everyone down. @6816822 - Imortaliss - Poor gameplay. @6803761 - Dan1elm1lev - It will be a pain for the shaman to kill on this map, because he has to aim down at an awkward cannon angle. Most cannons will just bounce from the mice heards. Also avoid letting the shaman go offscreen. @6803676 - Dan1elm1lev - Avoid using large water grounds, it´s really annoying for the shaman to aim mice in there. @6803765 - Dan1elm1lev - Gameplay too similar to maps already in rotation. @4055883 - Zlogg - Looks a lot more interesting than the gameplay actually is @4069473 - Zlogg - Mice can hide in the water under the platforms and go up fast if the shaman comes to get them. @4069406 - Zlogg - Too many different grounds, it will be hard for the shaman to clear them all, even though they are so small. @6816172 - Ujkos - The map focuses a bit too much on walljump with the small grounds. Also it´s nothing special for survivor. @6812779 - Ujkos - Gameplay too similar to maps already in rotation. @6807823 - Ujkos - The concept looks random, which won´t create a good gameplay. I don´t see this being different to other maps already in rotation. @6817140 - Dziewczynagg - Too similar to maps already in rotation. @6817346 - Ventrumx - Gameplay is nothing special for survivor. @6809385 - Quinzinhojr - The concept looks nice, but like this it won´t work good. It´s easy for the mice to get up if the shaman shoots against the cloud grounds, while it will be hard to survie on the small grounds. @6810588 - Quinzinhojr - The gameplay doesn´t seem to be something new for survivor, except the tramps. With the tramps the shaman can easily kill the mice. @6818565 - Bestmedzsik - It will be annoying for the shaman to kill mice above his head in a cage, because of the small range. Mice at the sides can simply walljump on the wood and be hard to kill for the shaman. @6501612 - Antoniovesel - Play more survivor and get a feeling for what makes a good survivor map. @6818942 - Antoniovesel - Same as above. @6819077 - Vapsvute - It´s really a pain for the shaman to kill mice on such triangles. Else the map is nothing special. @6819125 - Vapsvute - Same as above. @6819375 - Gatoxpto - Play more survivor to get a feeling for what makes a good survivor map. Please use cloud grounds if a grounds doesn´t have collision with mice. Also don´t use strong tramps, because its too easy to kill mice with them. @6628513 - Gstntata - The small gaps between the rectangle grounds and the clouds will be annoying for the shaman, because it´s hard to kill mice hiding in them. Also it will create a weird gameplay, it will be hard to predict where the cannons will go. @6750963 - Gstntata - It will be too easy for the shaman to kill mice with the water. The angled grounds at the bottom won´t play good aswell. @6694304 - Gstntata - Gameplay too similar to maps already in rotation. @6819303 - Freajs - Avoid using big water grounds, it´s really annoying for the shaman aiming mice hiding in them. There are also only a few little grounds mice can stand on, making it hard to survive there. @6812955 - Elhectordm - It will be hard for the shaman to kill mice on the angled grounds, overall the map doesn´t seem to have a good gameplay. @6814888 - Uhuge - Too similar to maps already in rotation. @6228886 - Uhuge - Avoid big water grounds, it´s really annoying for the shaman to aim mice in there. Else the map is nothing special. @6819750 - Louis49 - Please don´t edit ground properties (wood with more friction). The shaman spawn is really awkward. The shaman has to move to reach the mice spawn/mice hugging the wood at the spawn, which is quite hard with the spawn like that. @6819761 - Louis49 - Avoid big water grounds, it´s really annoying for the shaman to aim mice hiding in them. Mice getting on the right side will be really hard to kill aswell because the small gaps. @6819806 - Kingnasod - Mice camping in the middle of the map will be very hard to kill, because the angled grounds on the sides will push them up. @6819812 - Kingnasod - Please use cloud grounds if a ground doesn´t collide with mice. Else it will be annoying for the shaman to kill mice on the ramp, even with the tramp. @6820031 - Hakanozdemir - The tramps are too strong, mice on the bottom wont have a chance to survive, the upper part of the map needs more to be interesting. Please use cloud grounds if a grounds doesnt collide with mice. @6805728 - Quinzinhojr - There are too many angled and random grounds to create a good gameplay. It will be hard for the sham to clear the map. @6822261 - Tigropod - I think the first one is better at the moment. /room @6817119 - Tigropod - Even with the despawn the map isnt something special for survivor, after the despawn its really hard to survive for the mice. @6821949 - Vilttitossu - The ground at the mice spawn has a confusing design, it´s not clear it doesn´t collide with grounds. Else the map is too similar to other maps already in rotation. @6820996 - Aziiatica - Gameplay too similar to maps already in rotation. @6822373 - Aziiatica - This setup won´t work good in survivor, the grounds are too small to survive properly for the mice and it feels really cramped. @6822496 - Cnnfelipe - Play more survivor and get a feeling for what makes a good survivor map. Your map won´t work good like this, mice have many places to hide and be almost impossible to kill. @6775375 - Jetschild - It can be annoying for the shaman to aim mice on the cage, I don´t think it´s that big problem on your map, but also the rest of the map won´t play good with all the angled grounds. @6823027 - Jetschild - The concept is good, but the ice on the sides of every platform limits the mice too much. Also the shaman can easily use boxes to clear the map. @6787841 - Razlem - The tramps are way too strong, when the shaman knows how to use them mice won´t have a chance to survive. When someone manages to get to the shaman spawn they are basically save. @6823753 - Fuzzyfirsdog - The mice spawn is quite awkward, because its so small and the shaman doesn´t have a good angle to shoot on it. Else your map is nothing new for survivor. @6820364 - Vapsvute - It will be really hard to kill mice, because they ice squares save the mice when they get shot off the middle. When they manage to get on the angled stone grounds the shaman will have huge struggles to get them down there again. @6823944 - Zaptoliti - Too similar to a map that was in rotation earlier. It focuses too much on walljump. Also export your maps as tribe house maps (P22) and don´t validate them, so you don´t need to add a hole and cheese. @6474319 - Tioeter - I don´t think the moving iceblock will play good in survivor, in general it´s hard to aim mice on moving objects. The circle under it bounces the cannons up, giving mice an easy way to get up again. @6474331 - Tioeter - Too easy for mice, despite the ice having no object collision it was still very easy to get up and camp in the corners. @6515480 - Tioeter - Mice can hide in the water to be save first, the shaman needs to move then to be able to shoot them, while that they can get out of the water fast. @4815444 - Tellal - Mice camping on the triangle in the middle will be hard to kill. Please make clear cannons don´t hit the art cannon balls on the map and not the grounds around them. The map looks good, but it´s nothing new for survivor. @6825531 - Chiiffa - Play more survivor and get a feeling for what makes a good survivor map. Your map doesnt work good like this, mice in the water or on the trampoline will be hard to kill. Also export your maps as tribe house maps (P22) and don´t validate them, so you dont have to add cheese and hole to your map. @6803952 - Jesgold - The shaman can easily block the mice with one or two planks and easily finish them off. If someone manages to get away from spawn they can go up to the corners and be impossible to kill there.Also the tramp is way too strong. Will be discussed: @6821141 - Tigropod - Some tests went well, some didn't. Hard to decide what to do so I'll put it up and see what happens. Ignored: None |
Alsalam_alaikum « Citoyen » 1471961640000
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@6828529 @6828591 @6830073 Dernière modification le 1472048400000 |
Antivira « Citoyen » 1471963620000
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@6789296 - Antivira - TBC (?) @6828565 @6831368 Dernière modification le 1472207820000 |
Nellso « Citoyen » 1471976700000
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@6826784 – edited @6831232 Dernière modification le 1472120460000 |
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@6823027 (Edited) ------------------------ Now mice will be more able to move(Wall removed) and walljump/hide(Ice removed from some walls) If the shaman tries to spawn a box, mice can easily be able to reach the box fast enough before the shaman shoots it. |
Quinckas « Citoyen » 1471988580000
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@6828889 @6711291 Dernière modification le 1471988940000 |