Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Eminyesill « Citoyen » 1472400540000
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@6836401 |
Aziiatica « Citoyen » 1472401380000
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@6829404 (edited) @6833593 Dernière modification le 1472401440000 |
Mervynpeake « Citoyen » 1472409840000
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Left as is: @6828529 - Fuzzyfirsdog - The shaman spawn is awkward, if mice go to the grounds under the shaman spawn the shaman has to move to kill them properly. Also mice can camp on the ice triangles and be hard to kill. @6828591 - Fuzzyfirsdog - It will be easy for the shaman to get the mice of the spawn with the tramp, on the bottom they can be easily killed aswell, because other grounds are too far away. Mice getting up to the other grounds will be hard to kill because the missing collision. @6830073 - Fuzzyfirsdog - There is too much going on on the map, there are too many grounds and the cloud grounds block the shaman a lot. @6789296 - Antivira - Map already in discussion. @6828565 - Antivira - It will be really easy for the shaman to clear the mice spawn, overall the map doesn´t have anything making it different enough to maps already in rotation. @6831368 - Antivira - The upper part and the sides of the map looks nice, but won´t be used much because it will be easy for the shaman to not let anyone up (especially with a smart use of the tramps). The three lower platforms are nothing new and with the tramps mice will be easy to kill there. @6826784 - Nellso - The cheese placement is awkward, it will be really hard for the mice to avoid the cheese if the shaman shoots at them. The top is also really similar to a map already in the rotation. @6831232 - Nellso - I like the concept of the map, but the despawn happens quite fast and it focuses too much on walljump after the despawn is complete. @6823027 - Jetschild - Removing the wall in the middle made the map less interesting. Mice will be harder to kill now and the gameplay is similar to maps already in rotation. @6828889 - Quinzinhojr - It will be hard for the shaman to clear the map because there is always a ground to catch the mice and they can move back to where they were. @6711291 - Quinzinhojr - With the ice squares in the other grounds mice have an really easy way to get up if a cannon hits the ice. It will also be hard to clear the grounds, because they are so big, giving mice a lot chances to hold their position. @6829231 - Kimsterjay - Anyone getting up will be impossible to kill. @6829273 - Kimsterjay - The bottom part feels too cramped. It´s not good when the grounds are so close to each other. The upper part looks nice. @6712801 - Quinzinhojr - The grounds placement feels random, what doesn´t create a good gameplay. @5302418 - Longlongtail - It´s still possible to shoot balls and boxes with the mech, also except the mech the map isn´t really different to other maps in rotation. @6827719 - Pawsamuffin - The art is nice, but the map itself just plays like few maps already in rotation. Pay more attention to the gameplay than to the design. @6821141 - Kingnasod - You can edit your post when you click on your profile and click on "Edit". @6819806 - Kingnasod - Gameplay is really similar to maps already in roration now and it focuses too much on walljump. @6823944 - Zaptoliti - Gameplay is quite boring as there are only two platforms each side mice can use and the shaman can´t move. It will be also hard to kill mice on the bottom, because the shaman has to shoot at an awkward angle. @6828479 - Ujkos - There are too many grounds, after the mice spread out it will be a pain for the shaman to clear all the grounds. Also I´m not convinced by the middle ground, I don´t think it will play good. @6828429 - Ujkos - The grounds feel placed random, what doesn´t create a good gameplay. Also it will just play like any other map already in rotation. @6827052 - Ujkos - It will be easy for the shaman to stop mice from coming up because they have to walljump. The mice spawn isn´t good either, mice can easily dodge cannons using the angled sides, they aim help for the shaman doesn´t change much there. @3906944 - Tellal - There are too many grounds, mice always have a ground catching them if the shaman shots them off. @3213455 - Tellal - It will be really hard for the shaman to clear the map, because there is always something to save the mice. @2956087 - Tellal - Please use cloud grounds if a ground doesn´t collide with mice. Furthermore the map is too similar to maps already in rotation. @6830255 - Bikanyl - The gameplay will be mostly the shaman trying to stop the mice going up the ramp, what mostly doesn´t play good. @6830262 - Bikanyl - With the wood edges on the mice spawn it´s impossible to kill mise there, as the egdes make them fly instead of them getting pushed off. Also the map isn´t something special. @6830272 - Bikanyl - The map feels just like another climb up map and wouldn´t play good in rotation. @6826436 - Imortaliss - Most of the mice will try to get on the middle platform, a fast shaman can easily keep them down and finish everyone off after the despawn. Also please avoid foreground grounds, as the shaman can hide cannons in them. @6830577 - Imortaliss - The map won´t have a good gameplay like this. The tramp under the spawn will give them an easy up, mice on the sides can be easily killed with use of the tramp. @6830594 - Imortaliss - The concept looks nice, but I don´t think it will play good like this. The mice spawn is too small to survive properly there, the mice getting shot down weill try to climb on the middle, the shaman will have an easy game killing them, especially with the tramp. @6832023 - Blizzaardx - Mice can camp on the ice square and be really hard to kill, mice getting shot down to the sides will be too easy to kill. The map doesn´t offer anything special making it different to other maps already in rotation. @6829291 - Milkshakeyyy - Please use backgrounds colored rectangles in other grounds only if the grounds have ground collision turned off. Mice will be easy to kill on the spawn because the angled sides, also the map doesn´t offer anything special. @6829280 - Milkshakeyyy - Same as above with the collisions. The map plays just like any other map already in rotation. @6829274 - Milkshakeyyy - Same as above. @6832892 - Sorenhl - Please use a backgrounds colored rectangle in the grounds having ground collision off. It will be really hard for the shaman killing mice on the cage and mice walljumping at the sides of it. @6628513 - Gstntata - I don´t see any chances since last time you submitted this map. @6628415 - Gstntata - Gameplay too similar to maps already in rotation. @6834201 - Superchachou - The tramp is way too strong, the shaman can easily kill everyone. @6704815 - Krato - There are too many grounds, it will be a pain for the shaman to clear them all. @6776497 - Krato - Gameplay too smiliar to maps already in rotation. @6749884 - Krato - Same as above. @6779254 - Bemmh - Mice don´t have anywhere to go from their spawn. With the angled ground most will die or end up on the small left ground and be easy to kill. @6709848 - Bemmh - Experienced players still can camp on the angled ground and be hard to kill, also the map doesn´t offer anything interesting. @6834030 - Yinjackson - There were few concepts for anti gravity maps in survivor already, but I think it will never work good enough to be in rotation. @6836119 - Eminyesill - The ground placement feels random what doesn´t create a good gameplay. The big water ground will be annoying for the shaman and it´s really confusing it gets invisible after some time. Also please don´t use backgrounds in survivor. @6836176 - Gaberosss - Play more survivor and get a feeling for what makes a good survivor map. Please don´t edit ground properties (cloud with mice collision). The shaman cage just doesn´t work like that, it will be impossible to kill mice like this. @6836401 - Eminyesill - Gameplay too similar to maps already in rotation. Also please make sure what ground collision a ground has and avoid foreground grounds. @6829404 - Aziiatica - Mice can still camp under their spawn, the edits are not enough to make it interesting for survivor. @6833593 - Aziiatica - The map seems really unbalanced with the different grounds everwhere. Mice can camp under the spawn or on the angled grounds. Will be discussed: @6650147 - Gstntata - It plays good and is different enough to other maps in rotation. Ignored: None Dernière modification le 1472578440000 |
Matheusferei « Citoyen » 1472414640000
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@6837206 |
Eminyesill « Citoyen » 1472451420000
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@6837737 |
Bobrenochek « Citoyen » 1472453700000
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@6837752 |
Zeal 1472460960000
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[Modéré par Mervynpeake] Dernière modification le 1472461020000 |
Tioeter « Citoyen » 1472478600000
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@6831132 @6838231 |
Tigropod « Citoyen » 1472484900000
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@6810856 |
Apollopolo « Censeur » 1472495640000
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@6180004 |
Moldify « Citoyen » 1472511720000
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@6602110 |
Draceus « Citoyen » 1472525580000
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@6839425 @6841112 Dernière modification le 1472610840000 |
Nadanando « Citoyen » 1472527140000
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@5279670 |
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@6840249 |
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EDIT @6727980 @6697671 Dernière modification le 1473102960000 |
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@6840541 @6842375 @6843625 Dernière modification le 1472757420000 |
Imortaliss « Citoyen » 1472582700000
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@6840527 @6840543 @6830594 -edited |
Alsalam_alaikum « Citoyen » 1472590620000
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@6840776 |