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Map Editor Q&A
Coldfreeze
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#721
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What is the default background of the map editor? please tell me asap
Bigmimms
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#722
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Coldfreeze a dit :
What is the default background of the map editor? please tell me asap

#6a7495
Coldfreeze
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#723
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Bigmimms a dit :
#6a7495

Thanks alot bro!
Beastmatt
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#724
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Can somebody give me some well designed tribe house map codes? something with a theater, calm and house-like, possibly with some cool contraptions" Elevator, Door closers" Also as a scroll map.


Thanks! I would also like an xml code of it, if you don't want to it's fine, but I thought I could add certain color themes and add to it once in a while.
Hamyu
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#725
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Beastmatt a dit :
Can somebody give me some well designed tribe house map codes? something with a theater, calm and house-like, possibly with some cool contraptions" Elevator, Door closers" Also as a scroll map.


Thanks! I would also like an xml code of it, if you don't want to it's fine, but I thought I could add certain color themes and add to it once in a while.

@2017115 - I think this one fits your description the best.
@1909177
@1341376
Beastmatt
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#726
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Hamyu a dit :
@2017115 - I think this one fits your description the best.
@1909177
@1341376

Thanks!
Miceleaperz
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#727
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How to make a high elevator
Miceleaperz
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#728
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pls tell HOw
pls
Mousechris
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#729
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Miceleaperz a dit :
How to make a high elevator

Thats much better.

<C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="350" X="625" H="30" Y="385" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="350" X="175" H="30" Y="385" T="0" /><S P="1,0,20,0.2,0,1,0,0" L="100" X="400" H="30" N="" Y="385" T="4" /><S P="1,0,0,0.2,90,1,0,0" c="2" L="20" o="6a7495" X="400" H="1500" Y="-350" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" c="2" L="50" o="6a7495" X="-375" H="800" Y="-650" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" c="2" L="50" o="6a7495" X="1175" H="800" Y="-650" T="12" /><S P="1,0,0.3,0.2,0,0,0,0" c="2" L="600" o="6a7495" X="775" H="10" Y="-335" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" c="2" L="70" o="6a7495" X="-315" H="90" Y="-295" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" c="3" L="800" X="400" H="30" Y="385" T="0" /></S><D><DS Y="355" X="280" /></D><O><O P="0" X="400" C="14" Y="385" /><O P="0" X="775" C="12" Y="-335" /></O></Z></C>
Camsa
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#730
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I just made a map and I exported it. Can I give it a minor edit? Or will the edited map be exported as a new map?

edit: Nevermind, read the FAQ again and found it. Map successfully edited. :)
Darkellan
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#731
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How do I do with two floors dynamic move simultaneously, but they are separated? For example to better explain see map @ 531738 in which the floor of ice from above is attached to the floor under ice but move up simultaneously. Please help me.
Necroseer
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#732
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OP partially edited!

Darkellan, if you're talking about grounds being attached to eachother but not visibly connected, you're looking for Rype's rotation glitch. You can go to http://tfmpurebot.blogspot.co.uk/2011/05/map-editor-guides.html and Ctrl+F "Rype" to find it, along with an example XML.

To put it simply, you a few dynamic grounds (min.2). Make sure both of them have rotation values that add up to 0. Attach them with an anchor and rotate one of the grounds. Now the grounds are still attached to eachother but not physically connected.
Herobrinefan
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#733
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Errrr does a tribe house map count so that we can make a thread about our tribe houses .-.
Hamyu
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#734
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Herobrinefan a dit :
Errrr does a tribe house map count so that we can make a thread about our tribe houses .-.

A tribe house is a map, so as long as you have 5 map @codes, you can start your own thread. c:
Necroseer
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#735
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How do I make a rectangle ground invisible (no colour), but still work in a mechanism?
Anxiousmouse
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#736
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Necroseer a dit :
How do I make a rectangle ground invisible (no colour), but still work in a mechanism?

If I recall correctly, the color code of the ground has to be more than 6 or 7 digits (sometimes it doesn't work, so try adding more digits) for it to become invisible. It still works as a regular ground, so you can create whatever mechanism you want; though you need to move it by the + or the X and Y coordinates.
Icotunbol
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#737
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@317820
i request to make that Currect (p6) map to (p7) as the shaman cannot build in hardmode with their totems! the build gets crazy
Csmith
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#738
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I was thinking about making a double shaman map BUT are they allowed to be scrollable or not?
Hamyu
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#739
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Csmith a dit :
I was thinking about making a double shaman map BUT are they allowed to be scrollable or not?

The P8 thread Topic-48022 doesn't say anything about such restrictions, so I'm assuming that you can make it a scrolling map if you want. c:
Csmith
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#740
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Hamyu a dit :
The P8 thread Topic-48022 doesn't say anything about such restrictions, so I'm assuming that you can make it a scrolling map if you want. c:

Thanks, Yes i had a look at the thread but i couldn't see anything thats why i wanted to ask to be on the safe side ^^
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