Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Agrimoon « Citoyen » 1408151040000
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@5322838 |
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@2958549 |
Agrimoon « Citoyen » 1408151520000
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@4763259 |
Jeackemre « Citoyen » 1408187160000
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@5310599 |
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@2760898 @3081432 |
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@1372461 @1372461 |
Archilles « Citoyen » 1408192980000
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@5347094 thanks :) |
Bugattiverao « Citoyen » 1408215360000
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@53484661 |
Slywracing « Citoyen » 1408221780000
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@5348916 |
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@5176045 |
Youkzxeta « Citoyen » 1408233420000
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Hola, quería que validen mi mapa, ya que de todos los mapas que envié nadie me toma en cuenta. @5349421 |
Enesxfbxpro « Censeur » 1408236300000
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@5349587 |
Darksenta « Citoyen » 1408242600000
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@5345200 Recrutinha |
Mapcrew « Consul » 1408880940000
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Checkpoint Note about Generic maps: Generic maps don't really provide a nice challenge for shamans. Gameplay is usually based on building a bridge to cheese/hole and it looks similar to every other shaman map in the game. They are usually mono-solution and shamans must always build on the same path because there's only one path. It doesn't offer creative buildings at all. Left as is: @4162003 - Abazinchik - Generic. @5311260 - Acholis - Map doesn't look so fine. Cloud grounds, planks and box seem to be random. @5266684 - Ahmetfrkk - It's not a shaman map. Ground properties are unclear. @5191339 - Alwaysspro - This symmetric map basically means that shaman will have to do the same building twice. @5249348 - Amauriiii - Lava ruins most buildings. @5015801 - Amotew - Generic. @5163895 - Andelota - Generic map. @4304900 - Apeleto - It's not a shaman map. Besides, it may crash. @5231009 - Ariettath - Inappropriate content. Deleted. @5335752 - Athentos - It's not an art map. Gameplay is poor, since it's just walljumping and bouncing in trampoline grounds. @5256482 - Augustinas - It's too cramped. If shaman wanted to spawn an invisible plank and s/he forget to press spacebar, map is ruined. @5277787 - Azetunomild - Generic map. @5298730 - Azimzim - It doesn't offer nothing new. @5289234 - Badchaman - Generic @5252007 - Bartekgajes - Shaman just to use cannons and sand grounds aren't a problem anymore. Then, it's just a generic building map. @5281107 - Bataatiinha - Map doesn't stimulate interesting buildings. Gravity and wind are a really hard/annoying obstacle in this map. @5345198 - Beeeetinhooo - Generic map. @5306490 - Bigzzz - Generic. @5286768 - Bikyanwar - It's not a shaman map. Map is large for no reason. @5254627 - Blancerx - Some grounds seem to be unuseful. Shaman just needs four or five planks to complete it. @5246905 - Bolodefchoco - Generic map @2482064 - Bowlt - This map reminds me about Allomuxxu's map (@183760) but ice ground here doesn't affect gameplay at all. Mice will push it, but shaman doesn't really need to do anything about ice ground anymore. @5314971 - Brgohanzinho - Please, avoid using fake grounds in your maps. @5285836 - Brianchoe - It's basically building a bridge under sand grounds. @5348466 - Bugattiverao - Where's cheese/hole? @3900160 - Caioowna - This map doesn't promote creative bruildings. It's pretty generic. @5336729 - Calsetsoy - Shaman has to spawn boxes and planks over and over again. Map doesn't offer interesting and creative buildings. @5260209 - Capsprout - It's not a shaman map at all. Mice die 'cause red rectangle doesn't collide with them and this property isn't clear. @4777778 - Cemoscuk - There's just one path for shaman to build through. Lava grounds don't add any great value to gameplay. @5322665 - Cesarramses - It's not really clear that only one ice ground can be moved. Overall, this map is generic. @5198856 - Cheeseyrex - Shaman just needs one cannon to get rid of earth ground. Then, map is generic. @5321785 - Cilacapenjoy - There's only one path for shamans to build on. @5334255 - Ciocead - It's an art map with shaman gameplay, but art isn't very detailed. @4625539 - Cndalr - It's nice how this map offers some paths for shamans. I dislike it how mice can walljump offscreen and troll shaman especially in the grass ground next to the upper cheese @5242467 - Coolmousedud - Not a shaman map at all. Lava grounds often ruin buildings. @5314368 - Coolwheel - It's not a shaman map. Mice can complete this map by themselves. @5287132 - Craschjunior - Generic @4853789 - Cucabesta - Map's design isn't fine. @5338740 - Curiousityy - This map is too cramped. Shaman can build offscreen to help mice in the beginning of the map. @5310192 - Cursis - Shaman just need to build a bridge. It's pretty generic. @5285160 - Danielmago - Build-a-tron. It takes too much time to build and it's hard for most shamans. @5343524 - Deadumb - I suppose most shamans will just use portals instead of building. @5318146 - Debilenio - Portal spam. @5321532 - Deficiadm - Generic map with colorful grounds. @5336735 - Djcristobalx - Generic map. @5275023 - Djschelle - This map is too hard for newer shamans. @4779322 - Douglaswilam - Generic map. Cloud doesn't affect gameplay at all. @5260594 - Doumeierr - Generic map. @5278893 - Dvdxxxz - Generic map. @5315583 - Eernsntrk - Map seems to be unaligned but I think it was supposed to help shamans in hard/divine mode. Gameplay is based on portal spamming, so it's not really interesting. @5259415 - Elgxre - This is not a shaman map. Shaman just needs to build a generic bridge. @3704919 - Elhectordm - This map is mono solution. It doesn't offer creative buildings at all. @5243583 - Eliaspdc - It has some possible solutions. Fine as P1. @5258404 - Emirhansd - Using portals over and over again is boring. @5268720 - Epiconnn - Generic wind map. @5098245 - Excasr - Shaman has a lot to build and it's a generic building. @5255592 - Explosis - There's only one way for shaman to build through. Wind doesn't add anything interesting to gameplay. @5318414 - Extremoko - Plank with red nail doesn't affect gameplay at all. @5274546 - Fabarony - It's not a shaman map. Shaman is offscreen and cloud grounds are fake. @5253062 - Fallost - There's only one way for shaman to build through, so map is boring. @5330876 - Fastruling - Shamans only need to build a generic bridge. Then, they tends to use ballons, since cheese part is cramped. @3433958 - Fearounet - There's only one way for shaman to build through, Map is generic and boring. @5289811 - Filipeluk - It's not a shaman map at all. @5261091 - Gafaol - Generic. @5248728 - Geovanezikka - There's only one way for shaman to build through. It doesn't promote creative buildings at all. @5347094 - Gheseqtampan - Cheese is in a cramped place, so shaman often has to build offscreen. This map is a bit mono-solution, it doesn't promote creative buildings. @5297132 - Gobbek - Ice ground which moves isn't really interesting, in my opinion. Shaman can build a generic bridge and it stops ice ground. Most shamans in divine mode tend to fail, though. @5268062 - Gohoq - At first, I thought it was a generic map. This map is quite interesting, though. However, it's a bit unclear, especially when rectangle ground under hole falls. I think everyone is expecting ground under cheese to disappear. If ground under cheese disappeared, this map would probably have too many deaths. Nice idea, but it probably won't come out very well for public rotation. @5336780 - Goldenflarne - This concept was used in a way that offers more paths for shaman in maps that are already in rotation, as Physcolo's @3028325 map. @5291747 - Gomid - Unaligned map and generic gameplay. @4065812 - Granigel - It's not a shaman map. @5282238 - Greenfuri - There's only one path for shaman to build and map is generic. @5254100 - Gustavogrs - Half of the map is useless. Depending on how shaman uses portals, mice can just hit trampolines and go offscreen to get cheese. @5345342 - Harajukuneko - Art map with portal gameplay. Shaman just needs to use portal three or four times and map is done. @5253057 - Hotspotower - It's basically building a bridge and putting planks in order to get cheese and go to hole. @5255841 - Hsadcfk - Some grounds aren't useful. Besides, generic buildings. @5302321 - Indoalifs - Map doesn't offer many creative buildings. @5273224 - Insanitincan - Red nails attached to grounds were used in better ways before. @3334892 - Iulianbuhai - I liked this map but it's probably too hard for normal rotation. Gameplay is often chaotic. @5273936 - Ivanbastos - Generic map. Shaman can only use portals instead of building. @1656838 - Janettelufer - Although there are two cheeses, paths used to build for both cheeses are similar. Grounds where mice and shaman spawn move way too fast, so this map leads to mass deaths, especially for hardmode/divine mode shamans. @5310599 - Jeackemre - It's an art map, but art isn't detailed and gameplay is building over it. @3477199 - Jeremiasandr - Although there are basically two ways to go to cheese, the upper one is used more often since it's easier. Map is pretty generic. @3530171 - Jertri - I like it how chocolate grounds are movable, so it adds an extra option for shamans to build. However it glitches sometimes if shaman doesn't have a B plank to make it stable. There's an offscreen advantage when shamans build a bridge under the grass ground where mice spawn and they go straight to cheese. @5284222 - Jesperrr - Generic. @2958549 - Jfrl - Shaman can just build a bridge at the bottom part of the map, so the concept used seems to be worthless in this map. @5327030 - Jheycobe - It's an art map withshaman gameplay. Art isn't very detailed though. @5229074 - Jinglebrasil - Mice don't like building in water because buildings tend to glitch. @5233299 - Jokokelvin - This is not a shaman map at all. Art isn't detailed for an art map, too. @5329910 - Jorginhonune - Map's design isn't so nice and grounds feel random. Cloud ground next to cheese doesn't affect gameplay. Cloud ground which is close to where mice spawn tends to be used for spawning a plank, only. Cloud ground next to cheese is basically an annoying obstacle. @5265076 - Joseventus - Although shaman can build in both sides of the map, the buildings are the same. This map doesn't offer creative buildings. @5258566 - Jppotysamuel - This map seems to be a bit unaligned. Shaman just need to choose one side and make a generic bridge over water and some generic buildings next to cheese. @5231858 - Jugodelvalle - Interesting concept, but grounds seem unstable and this map is hard for public rotation. There's an offscreen advantage when shamans spawn a plank next to cheese and it goes offscreen, since the plank collides with grounds used in mechanism and it'll get stuck there. @4197048 - Juupeerr - Generic. @5340804 - Kackol - Hidden hole. @5230932 - Karkatoo - Mass death. @5253976 - Kenanskd - Purple grounds property isn't really clear. @5334090 - Keyfine - It's not a shaman map. This map is unaligned. @5270589 - Khenon - It's an art map but art isn't detailed and gameplay is just walljumping/building over the art. @5327303 - Kidbit - Map is unaligned and grounds properties are unclear. @5258355 - Kinhusxd - It's a great concept, just not worth in public and it could be chaotic. @5258171 - Kinqybaha - Buildings are often unstable in this map. @5309295 - Kisskitti - This map doesn't look so fine and gameplay is generic. @5329723 - Koyomi - Generic map. @5294338 - Kremesee - Generic map. @5222818 - Larenwa - This isn't a shaman map at all. @5320482 - Lastcookiez - Generic map. @5148449 - Ledgendmice - Map's design isn't nice and possible buildings are generic. @5301957 - Legendslool - It's not a shaman map at all. @5314559 - Levelup - I don't like the layout of this map. Gameplay is pretty generic, also. @5065288 - Luanapontess - Not a shaman map. @5268896 - Luckerfalse - Water doesn't add anything new to gameplay. @5329125 - Lukesdoiit - Portal spam. @2817271 - Manchine - ymmetry basically means that shaman will have to make the same building twice. @5276124 - Matautku - Shaman can simply build offscreen to avoid cloud obstacle. Gameplay is generic. @5265607 - Mathcrass - It's not a shaman map. @4951982 - Mayyb - Generic bridges and map is done. @5303059 - Mckeydown - It looks like there are several paths, but some of them won't be used (as the path above upper ice grounds). Grass grounds which disappear aren't really interesting since they only force shaman to try building faster. @5342895 - Mehmetkarayl - This map doesn't promote interesting buildings. It's basically a generic bridge. @5333212 - Messijb - Generic map. @5259143 - Micezomz - It's not a shaman map. It seems to be an art map, but gameplay is just walljumping over art. @5304259 - Mikumaly - Shaman can just build between cloud grounds and build a generic bridge under cheese/cloud ground. Newer shamans may make a mess with this map, though. @5272294 - Mmtts - Shaman can build offscreen to avoid cloud ground. Map is pretty generic. @5269360 - Mocoenvida - Generic concepts and shaman can easily fail in cheese part. @5288661 - Monstersress - Generic map. @5301482 - Mosnterzin - Generic. @735394 - Muffun - There are several paths It's interesting how the first part is soloable but it may become massdeath. This map isn't so easy for newer shamans, also. Maybe you could try P8. Going to hole may be a bit annoying depending on how shaman build because mice will have to walk/jump against the wind and cheese make them heavy. @3714385 - Nananastar - It's not a shaman map @5269695 - Nandehcx - It's not a shaman map. @5313233 - Nasalokobr - Generic map. @5325071 - Nathazin - Generic map and cheese part is cramped.Shaman often has to build offscreen. @5320095 - Nellso - This is not a shaman map at all. @5256520 - Neonstrayzer - Gameplay is basically building a bridge to hole. @2660413 - Neymazinhor - It seems this map has two or three paths, but shamans will basically build a generic bridge. @5279006 - Nlff - Most shamans can't build so fast, so it leads to mass death. @5192394 - Noktats - This map is basically about building a bridge in the lower part of the map. @4307112 - Nonanzinho - Map isn't fine. Shaman just need to spawn some ballons. @5273052 - Nycerhacker - Portal spam @3467637 - Oarthurchego - Shamans basically have to build a generic bridge to hole. @5312838 - Ochey - Cloud ground has a different color and it seems to be colidable with mice, but it's not. Map is mono-solution and it's basically about building a bridge. @5260915 - Oibjstchau - Half of the map is useless. @5286344 - Oklima - It's a soloable map. Mice have to go offscreen. @5325762 - Olaoscarpro - It's not a shaman map. @4580039 - Olsenboolt - Generic. @5176045 - Oyga - Generic map. It doesn't promote creative buildings for shamans. @5307511 - Pammans - Lava ground in the beginning causes a lot of deaths, since mice think they can complete this map by themselves. Mice can go offscreen above stone ground. @5283140 - Pedrosaviot - Portals are used only to get out of the cage, so it's not really interesting. It's not nice to use random colors in shaman maps, too. @5326381 - Peligrotrans - Clouds are large. Buildings to cheese will often glitch. Map is mono solution 'cause shamans won't build under wood ground. @5075329 - Phanghuang - It's annoying to build while mice keep on moving and pushing that cage. @4935988 - Pinnoe - It's not a shaman map, mice can complete it by themselves. @5305498 - Pisimis - It doesn't offer creative buildings. @5322072 - Plorks - Shaman can't really help 'cause there's a cloud in the whole screen. It'll just ruin buildings. @5236079 - Podzeria - Shaman has to choose one side and build a generic bridge. @1337860 - Prodizyan - This map doesn't have new concepts and concept used doesn't worth a P4 discussion, since it's way too generic. @5272074 - Projesuspro - Shamans can make a mess while trying to get rid of wood ground. There are basically 2 ways in which sham can build. If he chooses building under the grass ground, map becomes generic. @5327155 - Rafodica - Mono solution map. Shaman basically needs to build to cheese. @5319340 - Raidukin - Map doesn't look so fine and shaman just needs to spawn ballons or spawn some planks. @2473629 - Raincrowme - Interesting map. Hard mode and divine mode shamans tend to try dealing with cloud obstacles but they often fail at it. @5312644 - Rezickik - Portal spam. @1407993 - Rikkeshang - Building to hole is way too hard for most shamans. @5266081 - Rositadewi - It seems to be an art map, but it's not detailed and gameplay is walljumping over it. @5260982 - Ryun - Shaman has to build over and over again. It's boring. @5283224 - Saltarincito - This is an art map, but art isn't very detailed. Gameplay is based on walljumping, only. @5255606 - Sandstormman - Generic map. Cheese and hole parts are a bit cramped and shaman often has to build offscreen. @695767 - Sanem - Old but generic map. @5267208 - Sarkazm - The cloud in right side of the map is useless. Shamans basically have only one way to build through. Map is generic. @5331610 - Scratte - Shaman needs to build over and over again. This map isn't really funny. @2456242 - Sdetic - Generic building map. @5280744 - Sekui - The first part looks like @5089993 but using planks. The rest of the map doesn't provide creative buildings. @5257658 - Sergiotfk - Map can be easily solved with two or three planks. It's a bit generic, too. @1394774 - Shaaamalo - Cloud ground is annoying, especially for hardmode and divine mode shamans. This map doesn't offer anything new. @5270839 - Shevararf - Cloud grounds force shamans to use boxes or anvils. It doesn't offer interesting buildings. @5300660 - Sirnichola - Generic @5335802 - Skalder - There are two ways to go to hole (left and right side) but shaman basically needs to build a bridge under wood grounds, so this map is quite generic. @5266072 - Slowlyxd - Shaman has to build a lot, but map offers nothing new. @5348916 - Slywracing - Generic map. @5306719 - Sonicloveson - Map is large but it's not interesting at all. Besides, it's unaligned and mice just need shaman's help in the beginning. @5284482 - Soriticica - Generic. @5287579 - Souscraft - It's not a shaman map. Fake grounds aren't nice for rotation maps. @5317895 - Stefanland - It's not a shaman map @5310614 - Stoos - This map doesn't offer anything new. @3619284 - Thegbc - Gray grounds with invalid/high friction doesn't offer anything new. The place where shaman spawns feels unsafe. @5277491 - Thekroniq - Shaman solution is based on a generic bridge. @4757098 - Thzinhhoooo - Cheese concept is similar to Bananada's map (@3008334). Besides that, this map is generic. @5259562 - Tiruguin - Generic. @5276955 - Toyratz - It's not a shaman map at all. Shaman basically has to drop cannons. @5274494 - Triedige - Generic @5113922 - Turanosz - Shaman just needs to make a generic bridge, @5190468 - Ukrayna - Although there are two holes, shamans tend not to use the one with cloud and skull tokens. The other one is much more easier and it's next to where mice spawn, so shaman doesn't need to make extra buildings. @5238672 - Umagdois - Mice and shaman spawn in tiny grounds, so they may die if they move. Cloud ground does't affect gameplay at all. @4280641 - Unluckie - Kinda chaotic gameplay. @5284132 - Usenmice - It's not a shaman map. @5303140 - Vanerapida - Generic map. It looks like map 0, but water ground doesn't add anything new to gameplay. @5250336 - Vannese - Generic use of cloud grounds. Symmetry here basically means shamans will have to the same building twice. @5248000 - Vilns - It looks like an art map. Gameplay is basically walljumping over art. @5111180 - Viniciusdara - This concept was used in better ways before. Shaman can't notice the roof at all and they usually fail 'cause of it. @2966403 - Viniciusrara - Shaman needs one ballon to lift grass ground and map becomes generic. @5249669 - Walidpokemon - Art map with shaman gameplay. @5299081 - Wannesssa - Generic map @5265495 - Weslleymiice - It's not a shaman map. @4179718 - Williamregal - It's not a shaman map. Map is unaligned. @5338979 - Wkccty - It's not a shaman map. @5342700 - Wreft - Collision with grounds isn't clear at first. Trampoline grounds act like cloud grounds: they collide with grounds but don't collide with mice. Confusing gameplay. @1372461 - Xetanor - Shaman needs to build a generic bridge. @5295794 - Xfakep - Generic map. @5272599 - Xoxozew - Although there are four cheeses and two holes, buildings are generic. All routes look similar. @5181559 - Xsfh - Generic map. @5249385 - Xsilverraven - Buildings often glitch. This map leads to mass death, everyone dies after getting cheese. @2784092 - Xtrollreyizx - It's basically a generic bridge and some planks. It doesn't offer many creative buildings. @5254923 - Xumokosha - I'd say that building to hole is impossible for both hardmode and divine mode shamans. @4196943 - Ycslh - Generic map. @5295449 - Ymdsf - It looks like an art map with shaman gameplay, but art isn't very detailed. @491267 - Yosidude - Shaman can easily make a mess in cheese part. Ice grounds don't offer a challenge at all, since shamans can just cannon them. Overall, generic building. @5349421 - Youkzxeta - Trampoline grounds just annoy shaman's building. Building is generic, shaman just has to build a bridge to hole. @5104952 - Yufffie - It looks like an art map. Most mice will die while trying to get cheese. @5186919 - Yznv - It's not a shaman map at all. Shaman is locked in a cage and s/he can't really help. If shaman gets out of the cage, he only needs to build a generic bridge. @4337991 - Zackerity - Generic use of water grounds @5280196 - Zhouajie - Offscreen gameplay. @5172487 - Ziadrassmi - This map looks messy and unaligned. P1'ed: @5269771 - Cristivaly - Although double mice spawn looks like extra work for shaman, divine mode shamans tend to bring all mice to the same side and then build to cheese, since building long bridges is hard in divine mode. @4902795 - Faakedomitow - Wind maps tend to be annoying but this one is ok for P1. It's enjoyable for hard-mode and divine mode shamans. @4328665 - Paradoxxoo - It looks like a P9 map. Enjoyable for P1. @4808370 - Sebsssssssss - There are basically two paths. The trampoline one will be used more often but this map is enjoyable. @5310019 - Smgn - It's interesting how shaman can use clouds to make buildings stable, mainly in divine mode. @3431537 - Superasno - It has about three paths but they are generic. Will be discussed: @3534580 - Aksale - Nice map. Shamans can come up with creative buildings. @4095544 - Arthiforum - Let's see what others think about bringing it back to rotation. 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Mrssxer - Posted more than 1 maps (separate posts) @5260023 - Xcoloredlife - Posted more than 1 maps (separate posts) @800937 - Enginfener - Posted more than 1 maps (separate posts) @5277392 - Caiquelinoo - Posted more than 1 maps (separate posts) @5287962 - Caiquelinoo - Posted more than 1 maps (separate posts) @5299709 - Fakedoaero - Posted more than 1 maps (separate posts) @5200629 - Moustafaxx - Posted more than 1 maps (separate posts) @5302133 - Fakedoaero - Posted more than 1 maps (separate posts) @5200625 - Moustafaxx - Posted more than 1 maps (separate posts) @5302551 - Fakedoaero - Posted more than 1 maps (separate posts) @5305505 - Mandolani - Posted more than 1 maps (separate posts) @5306046 - Mandolani - Posted more than 1 maps (separate posts) @5306565 - Fakedoaero - Posted more than 1 maps (separate posts) @5087432 - Mrssxer - Posted more than 1 maps (separate posts) @5306150 - Fakedoaero - Posted more than 1 maps (separate posts) @5257809 - Spikyo - Posted more than 1 maps (separate posts) @5319217 - Spikyo - Posted more than 1 maps (separate posts) @5319847 - Fluffypuffeh - Posted more than 1 maps (separate posts) @5324467 - Fakedoaero - Posted more than 1 maps (separate posts) @5324511 - Sercancck - Posted more than 1 maps (separate posts) @5324680 - Sercancck - Posted more than 1 maps (separate posts) @5324875 - Fakedoaero - Posted more than 1 maps (separate posts) @5327268 - Fakedoaero - Posted more than 1 maps (separate posts) @5334176 - Korartemisss - Posted more than 1 maps (separate posts) @5334198 - Korartemisss - Posted more than 1 maps (separate posts) @5333355 - Darksenta - Posted more than 1 maps (separate posts) @5335174 - Korartemisss - Posted more than 1 maps (separate posts) @5322838 - Agrimoon - Posted more than 1 maps (separate posts) @4763259 - Agrimoon - Posted more than 1 maps (separate posts) @5349587 - Enesxfbxpro - Posted more than 1 maps (separate posts) @5345200 - Darksenta - Posted more than 1 maps (separate posts) Dernière modification le 1408881600000 |
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@5379980 Dernière modification le 1409085480000 |
Sarkazm_lol « Citoyen » 1408885560000
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Goomiid « Citoyen » 1408889820000
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Viniciusdara « Consul » 1408890300000
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Cpayumo « Citoyen » 1408894320000
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Cesarramses « Citoyen » 1408899000000
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@5372928 Edited |