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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Zaptoliti
« Citoyen »
1474040040000
    • Zaptoliti#0000
    • Profil
    • Derniers messages
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#7481
  0
@6862932
Pratton
« Citoyen »
1474049700000
    • Pratton#0095
    • Profil
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    • Tribu
#7482
  0
@6859067
Quinckas
« Citoyen »
1474050600000
    • Quinckas#0579
    • Profil
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    • Tribu
#7483
  0
@6809220
@6805728

Dernière modification le 1474051440000
Bemmh
« Consul »
1474061280000
    • Bemmh#0095
    • Profil
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    • Tribu
#7484
  0
@6779254 - Edited
@6574929 - Reused
@6865272

Dernière modification le 1474150920000
Antivira
« Citoyen »
1474089900000
    • Antivira#0000
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#7485
  0
@6852931 -edited-
@6855242 -double spawn-
@6856832
Qss
« Citoyen »
1474120920000
    • Qss#3555
    • Profil
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#7486
  0
@6864416
Delaxin
« Citoyen »
1474176360000
    • Delaxin#0000
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#7487
  0
@6863676
Razlem
« Citoyen »
1474187040000
    • Razlem#0000
    • Profil
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    • Tribu
#7488
  0
@6865679
Rinz
« Citoyen »
1474196940000
    • Rinz#4657
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#7489
  0
@4069473
@4144979
Lodzikrem
« Citoyen »
1474199880000
    • Lodzikrem#0000
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#7490
  0
@6865966
Sebmotions
« Citoyen »
1474200660000
    • Sebmotions#1467
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#7491
  0
SURVIVOR= @6858609
Obsyt
« Citoyen »
1474207260000
    • Obsyt#0000
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#7492
  0
@6520381
Unknown
« Censeur »
1474263360000
    • Unknown#3300
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    • Tribu
#7493
  0
@6867113
Gstntata
« Citoyen »
1474277460000
    • Gstntata#0000
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#7494
  0
@6628513
@6855246
@6839476
Mapcrew
« Consul »
1474295580000
    • Mapcrew#0020
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#7495
  0
Left as is:
@6860274 - Kimsterjay - Too similar to maps already in rotation.
@6860330 - Fuzzyfirsdog - The concept looks nice, but the sham will have problems to aim at some places properly, like the right and the upper platforms.
@6716942 - Zealmice - It will be a pain for the shaman to clear the map. There are too many grounds and with the water mice have even more advantage.
@6745782 - Zealmice - There is always a ground to catch mice if they get shot by the shaman, it will be hard to clear the map.
@2933098 - Zealmice - The clouds rather help the mice to get into the water to go to the shaman place. The shaman will have struggles to keep mice off the spawn and kill mice on the different platforms.
@6852768 - Kingnasod - It´s still a good concept, but it´s not well made yet. The shaman spawn and the ice ramp on the left could be done better, also the ice on the right is too much.
@6860454 - Kingnasod - The gameplay won´t be good like this, the ice block disturbs the shaman a lot and the tramp is also not really helpful.
@6860460 - Kingnasod - It will be easy for the shaman keeping everyone down trying to climb the middle, with the water mice don´t have good chances to survive at their spawn.
@6860485 - Karyuu777 - The concept is really original, but it´s still too hard for the shaman to kill mice camping on the angled grounds, since it´s hard to aim good enough to shoot them in the death tokens.
@3906944 - Tellal - Too similar to maps already in rotation.
@3213455 - Tellal - Same as above.
@2956087 - Tellal - Mice can camp in the water and go up again if the shaman comes to kill them, also they are too easy to kill with meep or sp there.
@6860594 - Imortaliss - Mice can camp on the triangle in the middle and be really hard to kill.
@6860644 - Imortaliss - With a smart use of the tramps the shaman can easily clear the bottom. Else there is nothing special about the map.
@6855501 - Nellso - Gameplay too similar to maps already in rotation.
@6861543 - Nellso - The map looks really good, but the top grounds don´t really fit to it, try to make something better there. Also the gameplay is quite similar to a map already in rotation, I would suggest to mirror the map, so it may be different enough.
@6862509 - Nellso - Gameplay too similar to other maps already in rotation.
@6846857 - Delaxin - The grounds seem quite random placed, what won´t create a good gameplay.
@6860843 - Ujkos - Mice can hide in the corners until the ground despawns, which is quite long already. Mice on the angled grounds on the bottom will also be hard to kill.
@6861143 - Ujkos - The idea is good, but mice can easily run around the ice making it hard to aim at them, if they get hit by a cannon they can jump to get to the other side of the ice. Else the map doesn´t offer anything special.
@6861986 - Ujkos - It will be hard for the shaman to kill mice camping on the angled grounds, the only way to kill them properly is from the left, which is not possible here though.
@6861282 - Poteerfotter - Dynamic grounds mostly don´t work good in survivor because it´s hard to aim mice moving up and down all the time, also they can be deleted with skills.
@6862183 - Fuzzyfirsdog - The cloud grounds don´t seem to be helpful, they rather disturb the shaman aiming. Else the map doesn´t have anything special.
@6774041 - Tdft - Adding more water to the map didn´t help to make it better. Mice have even better chances to survive with all the water now.
@6862491 - Bikanyl - The grounds design really look confusing (the tramp and the bottom grounds). The gameplay isn´t good aswell.
@6862495 - Bikanyl - Also here the designs looks confusing. There is not much space for mice and also not much a shaman can do on the map.
@6862496 - Bikanyl - Please submit dual shaman maps in the P24 category, though it won´t be fitting in there too. The angled grounds on the bottom will disturb the gameplay a lot and the ground placement looks random.
@6862932 - Zaptoliti - There are too many grounds for the mice to hide under, the shaman will have struggles to aim at them properly.
@6859067 - Pratton - The shaman platform is too low, it will be hard to aim mice at the spawn, especially because the ice blocks the cannons. Also there could be more space for the mice to dodge cannons.
@6809220 - Quinzinhojr - A lot of mice will straight head to the shaman and hug him. Also mice can be pretty safe when they walljump all the time, because there is a ground to catch them if they get shot down.
@6805728 - Quinzinhojr - The death tokens and the closer death zones to the sides make it too hard to survive for mice.
@6779254 - Bemmh - It will be still too hard to survive, mice will try to run up the ramp, the shaman will try to keep them down.
@6574929 - Bemmh - Gameplay too similar to maps already in rotation.
@6865272 - Bemmh - The tramp is way too strong, also it´s not different enough to other maps already in rotation.
@6852931 - Antivira - The gameplay will be mostly the mice trying to camp on the angled ground and the shaman trying to shoot them off there.
@6855242 - Antivira - It will be hard for the shaman to clear the map because mice can always go back up again if they get shot down.
@6856832 - Antivira - The map doesn´t offer anything special making it different to other maps already in rotation.
@6864416 - David6969 - Play more survivor and get a feeling for what makes a good survivor map. Mice can simply climb everywhere on your map, making it really hard to kill. If someone stand under a ground they are dead because they cant jump other cannons there.
@6863676 - Delaxin - Please use cloud grounds, if a ground doesn´t collide with mice. Except the weird cloud grounds around the map there is nothing special.
@6865679 - Razlem - With the tramp in the back cannons don´t fall off the map but fly around for some time, making the gameplay too chaotic. Even without the tramp in the back it will be easy for the shaman to kill, because most cannons go on head height.
@4069473 - Zlogg - Gameplay too similar to maps already in rotation.
@4144979 - Zlogg - Avoid bright colors in survivor (sand ground). It will be hard to kill mice, because the water gives them a lot mobility. The shaman can easily block the mice with a plank.
@6865966 - Lodzikrem - Play more survivor and get a feeling for what makes a good survivor map. Your map has some problems making it not fitting for survivor, the shaman cage is open so mice can get in there and be safe, also the angled grounds catch the mice if they get shot off the platforms, making it really hard to kill.
@6858609 - Dariussebyy - Too similar to maps already in rotation.
@6520381 - Obsyt - The grounds are quite too small to give mice good chances to survive. Make less but bigger grounds.
@6867113 - Uelintondd - The idea is pretty good, but the grounds are too small for mice to survive, especially with the tramp. Also please use clouds if a ground doesn´t collide with mice, and a background colored rectangangle in the ground, if the ground doesn´t collide with cannons.
@6628513 - Gstntata - I don´t think the map can be made good with small edits only, it just doesn´t play good enough for survivor like this.
@6839476 - Gstntata - It will be easy for the shaman to kill everyone, especially if he uses boxes.


Will be discussed:
@6860632 - Imortaliss - The tests didn´t really show anything, but I think it might play good enough.
@6855246 - Gstntata - It might be a bit easy to survive, but the test were good so far.


Ignored:
None

Dernière modification le 1474313700000
Viptoto
« Citoyen »
1474308420000
    • Viptoto#0000
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    • Tribu
#7496
  0
@6855585 (edit)
Aziiatica
« Citoyen »
1474309500000
    • Aziiatica#0000
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#7497
  0
@6837338
@6863616
@6860307
Ujkos
« Citoyen »
1474315800000
    • Ujkos#0000
    • Profil
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#7498
  0
@6861986-edited,shaman can kill mice properly now
@6868455
@6868481

Dernière modification le 1474392120000
Alsalam_alaikum
« Citoyen »
1474316400000
    • Alsalam_alaikum#5209
    • Profil
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#7499
  0
@6860330 - Edited
Nellso
« Citoyen »
1474316520000
    • Nellso#0000
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    • Tribu
#7500
  0
@6866616
@6868366
@6870381

Dernière modification le 1474560720000
  • Forums
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